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Author Topic: Of Dice and Men (SR5) (At least NC)  (Read 2811 times)

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Offline Phantomhive

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #175 on: November 26, 2015, 04:39:08 PM »
Ok seriously interested but I have not played much in the last 20 years so may need help putting a character together but it sounds uber interesting

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #176 on: November 26, 2015, 09:47:09 PM »
 Still working on Green Peace.... thinking maybe she was a corporate sponsored assassin for Ares? Then the lab worked up a deal with them and her employment was "transferred" to the lab.

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #177 on: November 26, 2015, 10:14:49 PM »
  I'm pretty sure we were grown in the lab, Shadow.  Some of us never left VR before in our lives, others did. 

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #178 on: November 26, 2015, 10:27:38 PM »
 I wasn't entirely sure on that.

 Reworking GP a bit, her only combat skill is pistols. Unless we end up fighting in a warehouse or something, she should be fine.

 Thinking of grabbing Dead Emotion (fear), but unsure of it. She is meant to be someone who can get close then put a bullet in someone. Maybe grab unarmed as well....

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #179 on: November 27, 2015, 04:41:10 PM »
Doot de doot de doot. Goin' through the thread.

Not new, but something I forgot to say last time. HopeFox, you basically listed one of your best options. The other is raising your resistance pool sky high (so Full Matrix Defense) and using stuff like Misread Marks (if you have IC and an enemy Technomancer at the same time), and delaying the arrival of IC. Or getting the enemy Techno in trouble with the local demiGODs, if he's not on the payroll.

And now new stuff. Glyphstone, don't worry about remixing your stats. I said it used Logic when jumped in a few posts ago, because somebody showed me where the example of the book saying that you used Logic in certain cases. I'm going to chalk that up to being horrible layout, taking old edition logic, and fnord.

Phantomhive, ask, but also see the paragraph after the next one.

Shadowfox, for Dead Emotion: Fear, my split-second call about how it should be treated is that it's like a lesser version of Poor Self Control: Combat Monster. Most notably, other characters can make a social roll of one kind or another to call for a retreat. If you take unarmed, keep in mind that you want to shoot for either at least 6S or 6P, or some kind of trick. And while lab grown, the characters may have been 'raised outside'; not please no bets on the accuracy of that statement beyond five nuyen.

And finally, if anyone still has interest, but hasn't shown me a sheet yet, I'd like to have one in, say, two days.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #180 on: November 27, 2015, 05:01:32 PM »
 So it would have been possible that, say, Arestech requested her creation, and the 'final run' came atthe end of her contract with them?

 I say this because I was thinking about grabbing the 5pt trust fund. Though, do we even need to worry about lifestyle stuff?

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #181 on: November 27, 2015, 05:48:15 PM »
Two things to keep in mind, one everyone on the run was supposed to be dead at the beginning of it. Two, there were some false-flag elements, and part of the data trail was supposed to come from the SINs attached to your corpses. So yeah, take a SIN and a lifestyle, they won't be burned. And if you take it as SINNER(Ares), feel free to guess why somebody wants Ares implicated.

Why No Burn
If you want to know why they won't be burned, it's because by the time the people behind this would know that they'd even want to burn the packages, it'd be too late. They'd risk showing their hands and then getting both sides of the false flag operation to stop fighting and go after the ones trying to get them to fight.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #182 on: November 27, 2015, 05:56:24 PM »
*nod*

 Well, there's plenty of people wanting to implicate Ares. Like Aztech, who are just plain assholes.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #183 on: November 27, 2015, 10:15:26 PM »
 My latest edit of Green Peace....  Fluffwise, looking at her being part bodyguard, part "contract negotiations assistance". Whether that assistance is torture, seduction, blackmail, or simply being someone to assist a Johnson in their job.

Spoiler: Click to Show/Hide
== Info ==
Street Name: Green Peace
Name: Unnamed Character
Movement: 14/28
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf (Dryad)
Composure: 9
Judge Intentions: 10
Lift/Carry: 6 (30 kg/20 kg)
Memory: 4
Nuyen: 33450

== Priorities ==
Metatype: D(1) - Human or Elf
Attributes: B(3) - 20 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: C(2) - 140,000

== Attributes ==
BOD: 4
AGI: 7
REA: 4 (7)
STR: 2
CHA: 7
INT: 3
LOG: 2
WIL: 2
EDG: 1
MAG: 4

== Derived Attributes ==
Essence:                   6
Initiative:                7 (10) + 4d6
Rigger Initiative:         10 + 4d6
Astral Initiative:         6 + 2d6
Matrix AR Initiative:      10 + 4d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         9

== Limits ==
Physical:                  5
Mental:                    3
Social:                    9
   Glamour [+2]
Astral:                    9

== Active Skills ==
Animal Handling            : 0                      Pool: 6
Archery                    : 0                      Pool: 6
Armorer                    : 0                      Pool: 1
Automatics                 : 0                      Pool: 6
Blades                     : 0                      Pool: 6
Clubs                      : 0                      Pool: 6
Computer                   : 0                      Pool: 1
Con                        : 6                      Pool: 14
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 3
Escape Artist              : 0                      Pool: 6
Etiquette                  : 3                      Pool: 11
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 3
Gunnery                    : 0                      Pool: 6
Gymnastics                 : 0                      Pool: 6
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 6
Impersonation              : 0                      Pool: 6
Instruction                : 0                      Pool: 6
Intimidation               : 6                      Pool: 13
Leadership                 : 3                      Pool: 11
Longarms                   : 0                      Pool: 6
Navigation                 : 0                      Pool: 2
Negotiation                : 3                      Pool: 11
Perception                 : 6                      Pool: 9
Performance                : 6                      Pool: 14
Pilot Ground Craft         : 0                      Pool: 6
Pilot Watercraft           : 0                      Pool: 6
Pistols                    : 6                      Pool: 13
Running                    : 0                      Pool: 1
Sneaking                   : 5                      Pool: 12
Survival                   : 0                      Pool: 1
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 6
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 0                      Pool: 6

== Knowledge Skills ==

== Qualities ==
Adept
Glamour
Insomnia (Basic)
Low-Light Vision
Prototype Transhuman
SINner (Corporate) (Ares)
Symbiosis
Trust Fund I

== Powers ==
Improved Reflexes 3
Metabolic Control

== Cyberware/Bioware ==
Claws (Retractable) Rating 2
Sleep Regulator
Tailored Pheromones Rating 1
Vocal Range Enhancer
Vocal Range Expander

== Armor ==
Armor Jacket                        12
Zo: Second Skin                    6
   +Custom Fit (Stack)
   +Newest Model
   +Ruthenium Polymer Coating 4

== Weapons ==
Ares Light Fire 75
   +Silencer, Ares Light Fire 70
   +Smartgun System, Internal
   Pool: 13   Accuracy: 8   DV: 6P   AP: -   RC: 2
Ares Predator V
   +Smartgun System, Internal
   Pool: 13   Accuracy: 7   DV: 8P   AP: -1   RC: 2
Retractable Claws (Bio-Weapon)
   Pool: 6   Accuracy: 5   DV: 3P   AP: -3   RC: 2
Shock Gloves
   Pool: 6   Accuracy: 5   DV: 8S(e)   AP: -5   RC: 2
Unarmed Attack
   Pool: 6   Accuracy: 5   DV: 2S   AP: -   RC: 2

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)
   +Sim Module
   +Sim Module, Hot

== Gear ==
Concealable Holster
Contacts Rating 3
   +Smartlink
   +Vision Enhancement Rating 1
   +Vision Magnification
Quick-Draw Holster

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #184 on: November 27, 2015, 11:49:01 PM »
A few things as I look the sheet over. One, at least to my understanding, the Hot Sim mod can be purchased alone and that is sufficient. Two, unless you didn't have much use for the money or just wanted to fill out the PT essence some, you can probably drop the retractable claws and rely on the shock glove. Of course, you could get a Qi Focus of Attribute Boost (Str) to bring the damage up.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #185 on: November 27, 2015, 11:57:44 PM »
 Don't those cost karma?

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #186 on: November 28, 2015, 12:07:47 AM »
To bond, yes. And you need to bond them to get use out of them. Admittedly, that one was more a suggestion for later, so that you could have claws worth using.

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #187 on: November 28, 2015, 04:04:32 PM »
Sorry it took so long! I evidently managed to fully corrupt both my chummer files for the character and had to start over. On a whim I shuffled a bit around in priorities and cut the attributes down for more Nuyen.

So Glimmer's now a little weaker but better with magic. At least withstanding drain.

I'm pretty sure that's everything but lemme know if there's stuff missing. Or changes I should make.

Edit: Pretty odd that the two spirits she has aren't mentioned in that sheet.
Bound Force 6 Spirit of fire called Wil o' Wisp with 4 services owed.
Bound Force 6 Spirit of Man called Mr. Flasher with 1 service owed.

And yes... I may have forgotten about edge again. So Glimmer's very unlucky.

Glimmer Pic

Glimmer Chummer Text
== Info ==
Street Name:
Name: Glimmer
Movement: 6/12
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Female Age 20
Height 5' 3" Weight 110
Composure: 8
Judge Intentions: 10
Lift/Carry: 3 (15 kg/10 kg)
Memory: 7
Nuyen: 1530

== Priorities ==
Metatype: D(1) - Human or Elf
Attributes: E(0) - 12 Attributes
Special: A(4) - Magician or Technomancer
Skills: B(3) - 36 Skills/5 Skill Groups
Resources: C(2) - 140,000

== Attributes ==
BOD: 2
AGI: 3
REA: 2
STR: 1
CHA: 3
INT: 6 (7)
LOG: 2
WIL: 5
EDG: 1
MAG: 6

== Derived Attributes ==
Essence:                   6.0
Initiative:                8 (9) + 1d6
Rigger Initiative:         9 + 1d6
Astral Initiative:         14 + 2d6
Matrix AR Initiative:      9 + 1d6
Matrix Cold Initiative:    7 + DP + 3d6
Matrix Hot Initiative:     7 + DP + 4d6
Physical Damage Track:     9
Stun Damage Track:         11

== Limits ==
Physical:                  2
Mental:                    6
Social:                    6
Astral:                    6

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Arcana                     : 5                      Pool: 7
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 1
Assensing                  : 5                      Pool: 12
Automatics                 : 0                      Pool: 2
Banishing                  : 5                      Pool: 11
Binding                    : 5                      Pool: 11
Blades                     : 0                      Pool: 2
Clubs                      : 0                      Pool: 2
Computer                   : 1                      Pool: 3
Con                        : 0                      Pool: 2
Counterspelling            : 5                      Pool: 11
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 6
Diving                     : 0                      Pool: 1
Escape Artist              : 0                      Pool: 2
Etiquette                  : 0                      Pool: 2
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 1
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 5 [Parkour]            Pool: 8 (10)
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 2
Impersonation              : 0                      Pool: 2
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Locksmith                  : 1                      Pool: 4
Longarms                   : 0                      Pool: 2
Navigation                 : 0                      Pool: 6
Negotiation                : 0                      Pool: 2
Perception                 : 5                      Pool: 12
Performance                : 0                      Pool: 2
Pilot Ground Craft         : 0                      Pool: 1
Pilot Watercraft           : 0                      Pool: 1
Pistols                    : 5 [Semi-Automatics]    Pool: 8 (10)
Sneaking                   : 5                      Pool: 10
Spellcasting               : 6                      Pool: 12
Summoning                  : 5                      Pool: 11
Survival                   : 0                      Pool: 4
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 1                      Pool: 8
Unarmed Combat             : 0                      Pool: 2

== Knowledge Skills ==
Engineering                : 1                      Pool: 3
English                    : 6                      Pool: 13
German                     : N                      Pool: 0
Magic Traditions           : 2 [Mages]              Pool: 4 (6)
Magical Theory             : 2 [Sorcery]            Pool: 4 (6)
Magical Threats            : 1                      Pool: 3
Parazoology                : 2                      Pool: 4

== Contacts ==
Grinning Cheshire; Cheshire's Strange Antiquities; Talismonger (3, 2)
Vladoski; The Thump Club; Club Owner (3, 1)

== Qualities ==
Addiction (Mild) (Psyche)
Allergy (Common, Mild) (Pollen)
Distinctive Style
Focused Concentration (Rating 5)
Insomnia (Basic)
Lightweight
Low-Light Vision
Magician
Mentor Spirit (Cat)
Prototype Transhuman

== Spells ==
(Tradition: Chaos Magic, Resist Drain with WIL + INT (12))
Acid Stream                DV: F-3
Analyze Device             DV: F-3
Chaotic World              DV: F
Detect Magic, Extended     DV: F
Fling                      DV: F-2
Heal                       DV: F-4
Improved Invisibility      DV: F-1
Shapechange                DV: F-3
Stunball                   DV: F
Stunbolt                   DV: F-3
Trid Entertainment         DV: F-2

== Lifestyles ==
Thalia's Apartment  3 months

== Cyberware/Bioware ==
Bio-Tattoos Rating 1 (Whiskers)
Cerebellum Booster Rating 1
Damage Compensators Rating 3
Electrical Discharge
Hearing Expansion
Sleep Regulator

== Armor ==
Ares Victory: Rapid Transit         9
   +Electrochromic Clothing
   +Fire Resistance 2
   +Nonconductivity 2
   +Biomonitor
Helmet                              2
   +Flare Compensation
   +Respirator Rating 6
   +Smartlink
   +Trodes

== Weapons ==
Ares Predator V
   +Smartgun System, Internal
   Pool: 8 (10)   Accuracy: 7   DV: 8P   AP: -1   RC: 2
Electrical Discharge
   Pool: 2   Accuracy: 2   DV: 1-8S(e) (Special)   AP: -4   RC: 2
Grenade: Flash-Bang
   Pool: 2   Accuracy: 2   DV: 10S (10m Radius)   AP: -4   RC: 2
Grenade: Fragmentation
   Pool: 2   Accuracy: 2   DV: 18P(f) (-1/m)   AP: +5   RC: 2
Grenade: Smoke
   Pool: 2   Accuracy: 2   DV: (10m Radius)   AP: -   RC: 2
Knife
   Pool: 2   Accuracy: 5   DV: 2P   AP: -1   RC: 2
Unarmed Attack
   Pool: 2   Accuracy: 2   DV: 1S   AP: -   RC: 2
Yamaha Pulsar
   Pool: 8   Accuracy: 5   DV: 7S(e)   AP: -5   RC: 2

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1) x3
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Sim Module
   +Browse
   +Edit
   +Video Game (Old/Used) (Persona)
   +Music Album Download (Skyclad)

== Gear ==
Ammo: APDS (Heavy Pistols) x30
Ammo: Regular Ammo (Heavy Pistols) x60
Ammo: Taser Dart (Tasers) x30
Autopicker Rating 6
Canteen, One Liter
Concealable Holster
Duffel Bag (Good)
Earbuds Rating 3
   +Spatial Recognizer
   +Select Sound Filter Rating 1
Fake SIN (Thalia Feld) Rating 4
   +Fake License (Mage License) Rating 4
   +Fake License (Summoner License) Rating 4
   +Fake License (Firearms License) Rating 4
Flashlight
Goggles Rating 6
   +Thermographic Vision
   +Smartlink
   +Flare Compensation
   +Vision Enhancement Rating 1
Grenade: Flash-Bang x3
Grenade: Fragmentation x3
Grenade: Smoke x3
Holster
Magical Lodge Materials Rating 7
Miniwelder
Miniwelder Fuel Canister x2
Psyche x5
Reagents, per dram x30
Respirator Rating 6
Restraint, Plastic x20
Slap Patch, Tranq Patch Rating 5 x5
Spare Clip (Ares Predator V) x4
Spell Formula, Detection (Extended Mindnet)
Spell Formula, Manipulation (Fix)
Spell Formula, Manipulation (Mass Animate)
Spell Formula, Manipulation (Ice Sheet)
Spell Formula, Manipulation (Magic Fingers)
Trodes

== Description ==
Small and pale with a wild mop of platinum locks that reach her shoulders. Slitted blue eyes peer out from beneath her bangs while the pointed tips of her ears poke out of her loose locks.A faint dusting of freckles run across her button nose, her cheeks are marked by three glowing whisker tattoos upon each side of her face.

== Background ==
An attempt at a techie gone wrong. It was a sickly elven child of limited understanding that began slowly exploring the junkyard environment and not the wanted dwarven mechanic that they wanted. The experiment was continued in the hopes to salvage something and so it was that the child grew up in the simulated junkyard, her rare contact with people done through terminals and a very limited net access. While the constant movement and digging through piles of junk for interesting things did help toughen her up she found quite the knack for slipping through gaps and finding hidden thing. It was in one such spot that she found a feline that upon being called kitty promptly bopped her upon the nose and informed her that It's name was Cat and she was in dire need of a bath.

With routine visits from the feline spirit and her own experiments her grasp upon the force of the occult grew. Even as her minders faced the odd experience of explaining just how their lab was not haunted even as will o' the wisps floated around. With both Cat and her minders prodding she picked up a varied set of skills and abilities even as her body was augmented and implanted with a series of biological alterations. Eventually she was decanted and allowed to leave the junkyard, her slime coated form cleaned off before she was prepared for a very important mission.

== Concept ==
Cat Mentor Sneaky Mage






« Last Edit: November 28, 2015, 04:13:33 PM by Hexed »

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #188 on: November 28, 2015, 10:46:42 PM »
 Glimmer and GP can be unlucky together.

 I admit, I go with the same basic character build almost every time. Adept, guns, max out improved reflexes.

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #189 on: November 28, 2015, 11:28:49 PM »
To be fair, if you're an adept and you're not taking at least IR 1, you're probably going for a special build. Like the Elf Face with (Insert Social Skill of Choice) here in the 20s.

But I more wanted to comment on Glimmer than give out commentary. (But if you're going to not buy up Edge, consider becoming a habitual burner of Edge and keep 5 karma in the pocket at all times.)

First thing to note is that because of Glimmer's lower physical limit, Sneaking and Gymnastics are going to be pretty useless when you're not transformed. And you're two body away from a Great Cat form, so try not to get into a fight unless you roll really well on the spellcasting roll. Also, keep in mind that the two major uses of Arcana are for artificing and big spirit summoning, like Ally Spirits. (But then again, you could have it to be a black market seller of spell formulae.)

And you can drop the knife unless you had it for the general utility of a knife as opposed to being a weapon.

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #190 on: November 28, 2015, 11:56:22 PM »
I might have misread/remembered but isn't Arcana also needed to learn spells?

The knife is mostly for utility. Especially since I went with a helmet instead of tricked out bracers for Glimmer. It's rather amazing the stuff chummer claims you can fit into pieces of armor.

I will admit I keep forgetting about the limits. And it does seem I might be fairly limited in shapeshift acceptable critters unless they drop a v5 animal book on us.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #191 on: November 28, 2015, 11:59:02 PM »
I'll probably grab a wrist holster and holdout as part of GPs gear.... still have lots of work to do on her.

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #192 on: November 29, 2015, 12:11:38 AM »
I might have misread/remembered but isn't Arcana also needed to learn spells?

The knife is mostly for utility. Especially since I went with a helmet instead of tricked out bracers for Glimmer. It's rather amazing the stuff chummer claims you can fit into pieces of armor.

I will admit I keep forgetting about the limits. And it does seem I might be fairly limited in shapeshift acceptable critters unless they drop a v5 animal book on us.

Only indirectly: the simple (Casting Skill + Intuition) [Lodge's Force] skill takes a -4 penalty if the formula or teacher is from a different tradition from yours. Given that the total successes leads to how much the twelve days is divided by, and that you have a 13 die pool, it's only really time effective if you can manage the translation in a day or so or are feeling lucky. (Easy for spells, less so for artifacts, spirits inbetween.)

It's one of those things that's not well placed, like noting the benefits regular spellcasting gets from spending reagents. (Same as most non-summoning, non-artificing purposes, it replaces the limit with however many drams were spent.)

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #193 on: November 29, 2015, 09:17:19 AM »
Going to drop shapeshift for Increase Strength.  I'd grabbed shapeshift planning on turning into something small and able to get into vents or hidden areas. Then using a spell I just realized I never grabbed to see and target through walls.

A sustained Strength will at least boost my physical limits the most. Should probably dump some or all of Arcana as well. Probably stick it in unarmed for melee range emergency.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #194 on: November 29, 2015, 10:12:35 PM »
 Man, I'm finding a problem with ammo.... :P

 In that I'm tempted to take three hundred rounds of everything (a hundred rounds per gun) just to be safe. In my RL shadowrun game, we went up against things like wendingo, mummies, went back in time once (got stepped on by Hestabie, after being sent back in time BY HER, bitch), Vlad Dracula (party troll put a troll sized wooden stake through him), and a dozen different Sega villains (got to shoot Dr.Eggman)

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #195 on: November 29, 2015, 10:18:56 PM »
I standardized one gun across all my drones to avoid exactly that problem.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #196 on: November 29, 2015, 10:30:58 PM »
 Here's the sheet so far... think I went silly with the ammo. Not sure what other gear to grab?

Spoiler: Click to Show/Hide
== Info ==
Street Name: Green Peace
Name: Unnamed Character
Movement: 14/28
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf (Dryad)
Composure: 9
Judge Intentions: 10
Lift/Carry: 6 (45 kg/30 kg)
Memory: 4
Nuyen: 660

== Priorities ==
Metatype: D(1) - Human or Elf
Attributes: B(3) - 20 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: C(2) - 140,000

== Attributes ==
BOD: 3
AGI: 7
REA: 4 (7)
STR: 3
CHA: 7
INT: 3
LOG: 2
WIL: 2
EDG: 1
MAG: 4

== Derived Attributes ==
Essence:                   6
Initiative:                7 (10) + 4d6
Rigger Initiative:         10 + 4d6
Astral Initiative:         6 + 2d6
Matrix AR Initiative:      10 + 4d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         9

== Limits ==
Physical:                  6
Mental:                    3
Social:                    9
   Glamour [+2]
   Zo: Executive Suite [+2] (Must be visible)
Astral:                    9

== Active Skills ==
Animal Handling            : 0                      Pool: 6
Archery                    : 0                      Pool: 6
Armorer                    : 0                      Pool: 1
Automatics                 : 0                      Pool: 6
Blades                     : 0                      Pool: 6
Clubs                      : 0                      Pool: 6
Computer                   : 0                      Pool: 1
Con                        : 6                      Pool: 14
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 2
Escape Artist              : 0                      Pool: 6
Etiquette                  : 3                      Pool: 11
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 2
Gunnery                    : 0                      Pool: 6
Gymnastics                 : 0                      Pool: 6
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 6
Impersonation              : 0                      Pool: 6
Instruction                : 0                      Pool: 6
Intimidation               : 6                      Pool: 13
Leadership                 : 3                      Pool: 11
Longarms                   : 0                      Pool: 6
Navigation                 : 0                      Pool: 2
Negotiation                : 3                      Pool: 11
Perception                 : 5                      Pool: 8
Performance                : 6                      Pool: 14
Pilot Ground Craft         : 0                      Pool: 6
Pilot Watercraft           : 0                      Pool: 6
Pistols                    : 6                      Pool: 13
Running                    : 0                      Pool: 2
Sneaking                   : 4                      Pool: 11
Survival                   : 0                      Pool: 1
Swimming                   : 0                      Pool: 2
Throwing Weapons           : 0                      Pool: 6
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 3                      Pool: 10

== Knowledge Skills ==

== Contacts ==
; Street Doc (4, 6)
; Mr. Johnson (5, 6)

== Qualities ==
Adept
Glamour
Insomnia (Basic)
Low-Light Vision
Prototype Transhuman
SINner (Corporate) (Ares)
Symbiosis
Trust Fund I

== Powers ==
Improved Reflexes 3
Metabolic Control

== Cyberware/Bioware ==
Sleep Regulator
Tailored Pheromones Rating 1
Vocal Range Enhancer
Vocal Range Expander

== Armor ==
Zo: Executive Suite                12
   +Chemical Protection 1
   +Custom Fit
   +Fire Resistance 2
   +Newest Model
   +Nonconductivity 1
Zo: Second Skin                    6
   +Custom Fit (Stack)
   +Newest Model
   +Ruthenium Polymer Coating 4

== Weapons ==
Ares Light Fire 75
   +Concealable Holster
   +Silencer, Ares Light Fire 70
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   Pool: 13   Accuracy: 8   DV: 6P   AP: -   RC: 2
Ares Predator V
   +Advanced Safety System, Basic
   +Gas-Vent 3 System
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   Pool: 13   Accuracy: 7   DV: 8P   AP: -1   RC: 5
Monofilament Chainsaw
   Pool: 0   Accuracy: 3   DV: 8P   AP: -6   RC: 2
Shock Gloves
   Pool: 10   Accuracy: 6   DV: 8S(e)   AP: -5   RC: 2
Streetline Special
   +Hidden Gun Arm Slide
   Pool: 13   Accuracy: 4   DV: 6P   AP: -   RC: 2
Unarmed Attack
   Pool: 10   Accuracy: 6   DV: 3S   AP: -   RC: 2

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)
   +Sim Module, Hot

== Gear ==
Ammo: APDS (Heavy Pistols) x100
Ammo: EX-Explosive Rounds (Heavy Pistols) x100
Ammo: Regular Ammo (Holdouts) x100
Ammo: Regular Ammo (Light Pistols) x100
Ammo: Regular Ammo (Heavy Pistols) x100
Ammo: Stick-n-Shock (Holdouts) x100
Ammo: Stick-n-Shock (Light Pistols) x100
Ammo: Stick-n-Shock (Heavy Pistols) x100
Autopicker Rating 6
Concealable Holster
Contacts Rating 3
   +Smartlink
   +Vision Enhancement Rating 1
   +Vision Magnification
DocWagon Contract, Basic
Earbuds Rating 3
   +Spatial Recognizer
   +Audio Enhancement Rating 1
Fake License (Adept License) Rating 4
Fake License (Pistol License) Rating 4
Fake License (Restricted Armor License) Rating 4
Fake SIN (Green Peace) Rating 4
Keycard Copier Rating 6
Monofilament Chainsaw
Quick-Draw Holster

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #197 on: November 30, 2015, 12:02:17 AM »
Gear wise you're pretty well set. You might consider at least one easily portable medkit (so rating 3 or less), a better one to be stashed at home, refills for both, and other emergency medical supplies.

Oh, and possibly a background type license for your fake SIN. Something like a bodyguard or bounty hunter license. It would make it easier to bluff your way into places and give you an umbrella license to check.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #198 on: November 30, 2015, 12:08:21 AM »
I think I'm overtired and silly, because my first thought was 'that better be one badass umbrella if you need a license to carry it'.

Also, I edited in a thumbnail background/description to my sheet upthread, so I'm all set to play.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #199 on: November 30, 2015, 12:41:47 AM »
Gear wise you're pretty well set. You might consider at least one easily portable medkit (so rating 3 or less), a better one to be stashed at home, refills for both, and other emergency medical supplies.

Oh, and possibly a background type license for your fake SIN. Something like a bodyguard or bounty hunter license. It would make it easier to bluff your way into places and give you an umbrella license to check.

 Bodyguard for the fake sin would work, that would also probably be needed for her real sin...