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Author Topic: Of Dice and Men (SR5) (At least NC)  (Read 2805 times)

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Online TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #100 on: November 23, 2015, 02:12:36 AM »
Glyphstone, it could be that there's just a scanner looking for expired driver's licenses.

Will it pick me up if I never had a driver's license to begin with? This is a fake, constructed identity after all; for that matter, it was designed to end up 'burned' along with our team after we failed the mission according to script. No reason for them to invest extra nuyen into peripherals like that. My SIN isn't licensed to drive a vehicle, but if no one is specifically cross-checking that, I wouldn't hit any flags.

Should I squeeze some blood out of a stone (or in this case, a drone) to get a Fake Driver's License, in GM opinion? Or will it be unlikely to matter?
« Last Edit: November 23, 2015, 02:14:09 AM by TheGlyphstone »

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #101 on: November 23, 2015, 02:22:13 AM »
Get your grubby, disease-riddled, un-sterilized hands off my Bubblemobile. I'm generous enough letting you ride in the back with my precious drones.

Besides, I doubt you've got a driver's license either. So if someone is going to be driving illegally, it might as well be the guy with Pilot 6 (Ground Craft) and Reaction 9.

 What about the Dryad with 7 charisma, glamour, and 4 Etiquette?

Offline Ampere

Re: Of Dice and Men (SR5) (At least NC)
« Reply #102 on: November 23, 2015, 02:23:27 AM »
I took an 8pt negative quality: Poor Self Control(Personal) III - (masochist) and lost a point in Athletics Skill Group to free up enough newyen to buy:

Cat's Eyes
Striking Callus(2)
Trauma Damper(4)
Chemical Gland (eX - euphoric)
Chemical Gland Weapon Reservoir
Retractable Fangs



Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #103 on: November 23, 2015, 02:24:13 AM »
You can almost certainly get it later, they're not too expensive. Just don't go and claim that you're the delivery driver.

And if you want to get one later, cheap as possible.... Just hope that somebody has a good negotiation pool.


Offline HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #104 on: November 23, 2015, 02:24:38 AM »
I've always seen it played (and written in some not-quite-canon sources) that a driver's licence is part of a standard Fake ID. It doesn't relate to Restricted equipment, magic or anything like that - it's so ubiquitous that a Fake ID would be more likely to have one than not.

Online TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #105 on: November 23, 2015, 02:25:47 AM »
What about the Dryad with 7 charisma, glamour, and 4 Etiquette?

That's not a pool for driving. That's a pool for convincing the Lone Star cop that he doesn't need to see your identification, because these aren't the drones he is looking for.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #106 on: November 23, 2015, 02:52:32 AM »
That's not a pool for driving. That's a pool for convincing the Lone Star cop that he doesn't need to see your identification, because these aren't the drones he is looking for.

 "Bah, never let's me have any fun. Humph!" *GP crosses arms*

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #107 on: November 23, 2015, 02:57:33 AM »
I've always seen it played (and written in some not-quite-canon sources) that a driver's licence is part of a standard Fake ID. It doesn't relate to Restricted equipment, magic or anything like that - it's so ubiquitous that a Fake ID would be more likely to have one than not.

Honestly, it was more me trying to figure out what kind of licenses would be attached to a fake id, before TheGlyphstone said that it was intentionally taken as an cheap-semi burner. If nothing else, he could get a better place to crash out of it.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #108 on: November 23, 2015, 03:08:49 AM »
 I'll probably end up needing help with equipment, but for now bed. I stayed up waaaay too late working on all this.

 Uh, good news is though, Green Peace has an initiative of 11+4d6 and a dice pool of 12 with her Ares Predator.

Offline HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #109 on: November 23, 2015, 05:06:02 AM »
I've updated Magellan (here) with Increased Myelination instead of PuSHed. That freed up a lot of nuyen, so she now has some very shiny armour and some nice medical gear. I've also added a note that she used to hang out with Tanoshimi in her virtual world when they were growing up. :)

Offline AndyZ

Re: Of Dice and Men (SR5) (At least NC)
« Reply #110 on: November 23, 2015, 09:17:34 AM »
I saw that a number of people dropped out, but I'm so behind.  What all are people currently looking at?

Online TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #111 on: November 23, 2015, 10:31:07 AM »
Honestly, it was more me trying to figure out what kind of licenses would be attached to a fake id, before TheGlyphstone said that it was intentionally taken as an cheap-semi burner. If nothing else, he could get a better place to crash out of it.

I also assumed it was built-in to a fake SIN, but then I saw Chummer listing "Driver's License' (but not Teaching License or anything similar) as one of the Fake License options, so that made me assume it wasn't covered. So I dunno...if it's supposed to be included in a typical fake SIN, it is. If it's something you have to splurge for, mine skimped on that.

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #112 on: November 23, 2015, 10:40:22 AM »
I also always thought it was a basic part of the SIN. 

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #113 on: November 23, 2015, 11:41:16 AM »
I saw that a number of people dropped out, but I'm so behind.  What all are people currently looking at?

 It looks like we have:

 Magellan, a technomancer
 Bubble Boy/Alvin, a rigger
 Tanoshimi, a combat mage (?)
 
 I have Green Peace, but haven't posted her sheet up yet. Still playing around with some things.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #114 on: November 23, 2015, 11:57:26 AM »
 Here's what Green Peace (currently) looks like. I'm still making edits and such.

Spoiler: Click to Show/Hide
== Info ==
Name: Unnamed Character           Alias: Green Peace
Elf, Female                       Movement: 14/28
                                  Composure: 9
Street Cred: 0                    Judge Intentions: 10
Notoriety: 0                      Lift/Carry: 8 (60 kg/40 kg)
Public Awareness: 0               Memory: 5
Karma: 0                          Nuyen: 5475
Age:                              Skin:
Eyes:                             Hair:

== Priorities ==
Metatype: C(2) - Human, Dwarf, Elf, or Ork
Attributes: A(4) - 24 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: E(0) - 6,000
Bonus Skill: Sneaking

== Attributes ==
BOD: 4                            CHA: 7
AGI: 7                            INT: 3
REA: 5 (8)                        LOG: 3
STR: 4                            WIL: 2
EDG: 6                            MAG: 6

== Derived Attributes ==
Essence: 6                        Initiative:           8 (11) + 4d6
Physical Damage Track: 10         Rigger Init:          11 + 4d6
Stun Damage Track: 9              Astral Init:          6 + 2d6
Physical: 7                       Matrix AR Init:       11 + 4d6
Mental: 4                         Matrix VR Cold Init:  3 + DP + 3d6
Social: 8                         Matrix VR Hot Init:   3 + DP + 4d6
   Glamour [+2]
Astral: 8

== Active Skills ==
Blades                            Base: 2  + Karma: 0  = 2   Pool: 9
Disguise                          Base: 0  + Karma: 1  = 1   Pool: 4
Escape Artist                     Base: 0  + Karma: 1  = 1   Pool: 8
Etiquette                         Base: 4  + Karma: 0  = 4   Pool: 12
Free-Fall                         Base: 0  + Karma: 1  = 1   Pool: 5
Gymnastics                        Base: 2  + Karma: 0  = 2   Pool: 11
Impersonation                     Base: 3  + Karma: 0  = 3   Pool: 11
Longarms                          Base: 4  + Karma: 0  = 4   Pool: 11
Negotiation                       Base: 3  + Karma: 0  = 3   Pool: 11
Palming                           Base: 1  + Karma: 0  = 1   Pool: 8
Perception                        Base: 4  + Karma: 1  = 5   Pool: 8
Performance                       Base: 0  + Karma: 1  = 1   Pool: 9
Pilot Ground Craft                Base: 1  + Karma: 0  = 1   Pool: 9
Pistols                           Base: 5  + Karma: 0  = 5   Pool: 12
Running                           Base: 2  + Karma: 0  = 2   Pool: 8
Sneaking                          Base: 3  + Karma: 0  = 3   Pool: 10
Survival                          Base: 0  + Karma: 1  = 1   Pool: 3
Swimming                          Base: 2  + Karma: 0  = 2   Pool: 6
Tracking                          Base: 0  + Karma: 1  = 1   Pool: 4

== Knowledge Skills ==

== Qualities ==
Addiction (Mild) (BTL)
Adept
Code of Honor (Assassin's Creed)
Distinctive Style
Glamour
Guts
Low-Light Vision
Natural Athlete
Prototype Transhuman
Symbiosis

== Powers ==
Attribute Boost (AGI) Rating: 4
Combat Sense Rating: 1
Enhanced Accuracy (skill) (Pistols)
Enhanced Accuracy (skill) (Automatics)
Improved Reflexes 3
Mystic Armor Rating: 1

== Cyberware/Bioware ==
Bone Density Augmentation Rating 1

== Armor ==
Chameleon Suit                      9

== Weapons ==
Ares Light Fire 75
   +Silencer, Ares Light Fire 70
   +Smartgun System, Internal
   Pool: 12       Accuracy: 9     DV: 6P       AP: -     RC: 3
Ares Predator V
   +Smartgun System, Internal
   Pool: 12       Accuracy: 8     DV: 8P       AP: -1    RC: 3
Cavalier Arms Crockett EBR
   +Imaging Scope
   +Shock Pad
   +Stock
   Pool: 11       Accuracy: 6     DV: 12P      AP: -3    RC: 4
Combat Knife
   Pool: 9        Accuracy: 6     DV: 6P       AP: -3    RC: 3
Unarmed Attack
   Pool: 6        Accuracy: 7     DV: 4P       AP: -     RC: 3

== Commlink ==
Sony Emperor (ATT: 0, SLZ: 0, DP: 2, FWL: 2)

== Gear ==
Concealable Holster
Glasses Rating 4

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #115 on: November 23, 2015, 01:36:17 PM »
I also always thought it was a basic part of the SIN.

I'd say it's one of those things that probably varies by the area, but most places probably make a foreign person take a few steps to have their foreign license validated. Foreign probably isn't determined on any kind of logical or consistan basis unless you're a trucker or chauffeur.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #116 on: November 23, 2015, 03:40:10 PM »
 Any advice for the character? Kinda splitting my focus between a gun adept and face. The idea being that Green Peace is (un)naturally gifted but her trainers were dicks and kept arguing about who is going to get priority in her training. The result is she has skills kinda spread.

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #117 on: November 23, 2015, 04:41:38 PM »
Hey, if you're born (made) with it, it's natural, right?

Once again, from the top, lesse. I'd recommend adjusting some of the skills that are under six to be six and if you take languages keep in mind themetric of 6-10-12. Six in a language means that as long as it's not an emergency, you'll always understand basic stuff. Ten in a language means that, again, as long as it's not an emergency or something interfering, you can always understand non-technical stuff. Twelve is basically as good as N. Just remember that ranks in languages will cap the ranks you can apply in social skills if you have to use them/want to show off.

Also, there's a few places where I'm assuming that you're going to get tools to complete bonuses or shore up low die pools. (For instance, I'm assuming that you're going to put the other half of the smart system into those glasses so that you have the +2 Acc and the +1 Dice.)

On a related note, you may want to get rid of the Enhanced accuracies for a dice booster because statistically you're unlikely to hit those higher accuracy caps with the die pools you have. Mystic Armor could might also better taken on a Qi focus later, and then activated when you're going into a higher combat run. Oh, and don't forget to list the downside you got out of Prototype Transhuman.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #118 on: November 23, 2015, 05:29:30 PM »
*nod*

 I've used up all of my karma though, and all of my skillpoints. Are there any skills I should really focus on, I guess? How often does freefall come up?

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #119 on: November 23, 2015, 05:40:11 PM »
Free-fall basically only comes up if you build for it. I don't think you have a wingsuit, parachute, or way of getting a zipline across buildings, so it's basically wasted unless you plan on using the spoils from the run one of those things. You might go and put it into Con, for extra social security.

Also, your free knowledge points should probably be enough for at least one extra language and a background interest skill, so don't worry about pumping extra points there. If you're using an older Chummer 5 it may still have a wrong value for calculating them, so make sure you have the latest one.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #120 on: November 23, 2015, 05:41:56 PM »
 For skills under six, do you mean the pool or skill value?

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #121 on: November 23, 2015, 05:44:50 PM »
Pools. Six dice makes you statistically likely to get two hits, which is good for emergency and teamwork purposes.

Offline HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #122 on: November 23, 2015, 07:53:53 PM »
I think you'll find it difficult to use Impersonation as a dryad. Your Glamour gives you the Distinctive Style quality, so you are going to have a lot of trouble passing yourself off as anyone other than yourself or another dryad.

Aside from that, you have Etiquette 4, Negotiation 3 and Performance 1 for Charisma-linked skills. That's not really enough to be a good Face. You're definitely suffering from splitting your focus between combat and social, which is part of your concept, of course. Personally, I would tone down the social side a bit - she doesn't really need Charisma 7, I think.

How are you getting her Magic and Edge to 6? Magic C gives you Magic 4, and Metatype C gives you 3 special attribute points, which would give you Magic 6 and Edge 2.

You've spent points on both Pistols and Longarms, which would be fine if you had more skill points to play with, but you're tight for skill points. You would probably be better off with just Automatics, and using a machine pistol for concealability (Muse will tell you all about my love affair with the Steyr TMP) and a Yamaha Raiden for open combat.

It would be great if you could afford a higher Resources priority, so you could take advantage of Transhuman Prototype to get some bioware or genetech, and some slightly better gear. Creation is tight, though, so I'm not sure how to achieve that.

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #123 on: November 23, 2015, 08:20:42 PM »
Sadly Shadowrun seems very lethal to generalists. And even Specialists can die quickly.

Since I can't help much with a face I've some questions myself. :D

Mageish
Priorities sum to ten
Race C(2) = Gnome variant dwarf
Attributes D(1) = 14 points
Special A(4) = Mystic Adept - 6 magic/10 spells
Skills C(2) - 28 skills/2 skill groups
Funds D(1) - 50k
Attributes
Stat   Score  Cost
Bod     2       (1)
Agi      3        (1)
Rea     3 [4]  (2)
Str      1        (0)
Cha     1       (0)
Int      6        (5)
Log    3         (1)
Wil    6     (4)
Edg  2      (1)
Mag   6     (0) 

Positive Qualities
Arcane Arrester (Gnome)
Mentor Spirit (Cat)
Mystic Adept
Prototype Transhuman
The Magician's Way
Thermographic Vision (Gnome)
Negative Qualities
Allergy Pollen (Common, Mild) (Prototype Transhuman)
Distinctive STyle (Gnome)
Neoteny (Gnome)
Reduced Sense (Sight)
Adept Powers
3 PP paid by karma
Light Body lvl 2 (Cat Mentor)
Combat Sense lvl 1      .25   (Discounted)
Astral Perception          .5     (Discounted)
Magic Sense                 .25   (Discounted)
Rapid Healing Lvl 1       .5
Improved Reflexes 1   1.5

I've been pouring through the books and at the moment that's All that's "set in stone". I am still adding negatives to pay for the karma deficit!
I'm mostly curious about how that looks so far for a spell slinger?  Anything that should be dropped in favor of something else?
Also! Metagenetic Qualities are only selectable by the Changelings Right?
If I can get the rest of the mechanics to play nice the backstory at the moment is an tube attempt to make a techie of some sort via a massive scrapyard simulation that somehow ended up with a hopefully sneaky/gymnasticable?  Chaos Mage. Depending on where I can get skills and such that's very likely to change though.

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #124 on: November 23, 2015, 08:35:59 PM »
  Hexed, Neoteny really doesn't fit well at all on E.