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Author Topic: Of Dice and Men (SR5) (At least NC)  (Read 5273 times)

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Offline RSGAlexTopic starter

Of Dice and Men (SR5) (At least NC)
« on: November 18, 2015, 10:02:03 AM »
So, another attempt by me to run a system game. Differerent from my usual ones, but what can I say? I had an idea and a system for it.


Quote from: The Set Up
    Most people, whether in or out of the shadows, don’t think much about corporate failures. One way or another, they tend to get buried and the kind of failure determines if it’s buried under media or under dirt.

Rarely, rarely, the failure is of such magnitude that not only does the cover up fail, but everything spirals out of control in ways that were never expected.

It was noon on the twenty-fifth of December, 2075 when one such failure was about to lurch forth into the wider world. A world which was holding its collective breath as the last minute grudges of the dragons started to play out.

In an obscure lab in Germany, even those events were being ignored. The scientists were watching meticulously calculating and adjusting, trying to ensure the success of decades of work. To think, if they’d failed, then things wouldn’t have gotten out of hand.

Copying and cloning the key sequences and markers of genetic engineering projects that they weren't supposed to have was the easy part. The difficult part was managing the mental finishing process; to get the subjects to absorb a shadowrunner-like mindset while not going wholly off the rails by being unable to form a team, or 'escaping the nurturing area', or falling into what they saw as any of a great number of total failure conditions.

Partial failures, the planners said, those would be acceptable. This batch only needed to start one very important run. Finishing was not only optional, but probably some kind of failure, because it’d likely lead to people being found, not bodies.

How funny then, when the 'job' started in the first few hours of March, that a bad automotive accident would lead to the success of the run, and to the group meeting a fast talker, actual last name of Johnson, who decides to direct the gift horse into earning more money.

Everyone gets to take Prototype Transhuman for free and the availability max is 14. Otherwise standard runner creation.

Offline AndyZ

Re: Of Dice and Men (SR5) (At least NC)
« Reply #1 on: November 18, 2015, 10:58:09 AM »
Keeping an eye on this.

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #2 on: November 18, 2015, 11:48:10 AM »
Oh !

This sounds awesome.  May I play? 

Perhaps a mage?  Prottoype transhuman gives mages a nice edge.  :) 

Online avorae

Re: Of Dice and Men (SR5) (At least NC)
« Reply #3 on: November 18, 2015, 11:58:00 AM »
Keeping an eye on this...

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #4 on: November 18, 2015, 11:58:41 AM »
Scare up a sheet for me to look at, Muse. I recommend Chummer 5a if you don't already have a chargen program. Get one of the nightly builds if you can. More things work. The other free alternative just doesn't explain enough for me to recommend it to anyone but a programmer or really patient person.

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #5 on: November 18, 2015, 12:23:12 PM »
  Ack!  Do I have too?  I hate character builders.  ^_^;; 

  I'd far rather just use a google drive document. 

*  *  *

Did we have a virtual childhood too work from?  simulated experiences that we grew up with? 
« Last Edit: November 18, 2015, 12:28:11 PM by Muse »

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #6 on: November 18, 2015, 12:29:00 PM »
You don't have to. I've just found that it's really good for any character with a resources that's not either E or A. In the first case, the basics probably ate up all your 6k + karma expenditures, and in the second you've almost certainly got a few big expenditures that ate up most of your money.

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #7 on: November 18, 2015, 12:34:58 PM »
You don't have to. I've just found that it's really good for any character with a resources that's not either E or A. In the first case, the basics probably ate up all your 6k + karma expenditures, and in the second you've almost certainly got a few big expenditures that ate up most of your money.

*smiles*  Thank you. 

Let's see...  Avialbilty 14+  Will that cover second skin?  :D 

*  *  * 

Edit:  Ooh!  nice, it will. 
« Last Edit: November 18, 2015, 12:37:40 PM by Muse »

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #8 on: November 18, 2015, 12:51:05 PM »
Next qusttion: 

May we use Sum to Ten generation? 

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #9 on: November 18, 2015, 01:05:15 PM »
Yes.

Pretend I made a funny joke here as to pad out the response length.

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #10 on: November 18, 2015, 01:13:07 PM »
*smiles*  Excelent.  Story and character are building quickly. 

Sum to ten will look like this: 
Magic (3)      B
Attributes (3)   B
Resources (3)   B
Abilities (1)   D
Metatype (0)   E

Offline Blue Leah

Re: Of Dice and Men (SR5) (At least NC)
« Reply #11 on: November 18, 2015, 03:06:21 PM »
I'd love to write up a Sniper / Scout build for this, if you'd have me.

Online Ampere

Re: Of Dice and Men (SR5) (At least NC)
« Reply #12 on: November 18, 2015, 04:23:29 PM »
This look interesting - hopefully a phys-ad will help round out the team a little?

Offline Marie Reynolds

Re: Of Dice and Men (SR5) (At least NC)
« Reply #13 on: November 19, 2015, 07:38:25 AM »
Okay i am tentatively interested. So is this going to be a game held in a Megacorps Arcology. Will we have to have Corporate Sins or Limited Corporate Sins? Will be corporate property now on the run?

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #14 on: November 19, 2015, 07:57:14 AM »
I gathered from the backsory that we were allready on the run? 

RSG, do you mean for us to pl ay out that initial run you describe in the back story? 

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #15 on: November 19, 2015, 10:17:47 AM »
Working my way up; the initial run will be played out. There will be a much accelerated rate of edge recovery (probably a point a scene or so) for the run to represent things going horribly wrong (for the corp that set up the false flag) by things going wonderfully right (for you, the runners). So it will definitely start in Corp Territory.

Any SINs you guys and gals have are likely going to be fake ones, because the idea was to have the operation point definitely point at one corp, but also to fall apart at some point during investigations to either reshift blame, or to present a wounded deer.

And as for a phys-adept, again. Show me a sheet.

Offline Marie Reynolds

Re: Of Dice and Men (SR5) (At least NC)
« Reply #16 on: November 19, 2015, 10:44:01 AM »
Okay so we are an off the books project.

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #17 on: November 19, 2015, 12:05:59 PM »
Yep. This was a project so off the books that they had to find somebody else's books to be off of.

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #18 on: November 19, 2015, 01:18:13 PM »
History at the bottom.  Work in progress.  Hope you like.  :) 

Tanoshimi

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #19 on: November 19, 2015, 02:40:09 PM »
  I dont need a drone console just to have some fly spies using hteir 'dog brain' fly around for me, do I? 

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #20 on: November 19, 2015, 02:57:44 PM »
As I understand it, yes, you can. You don't get the console's Noise Reduction/Sharing, so it's limited to half device rating (IIRC) in active softs and you're missing out on the Rig bonuses and possibly the sim bonuses. I'd need to see if those are only when you're jumped in or using a console.

And as for general advice on what I see on the sheet, you'll want to mark down the Prototype Transhuman's associated negative (Wanted, a common & mild Allergy, Astral Beacon, or the 10 pt Insomnia, no points as it's part of PT) and may want to ditch the second fake SIN for an additional level on the one you've got and a bunch of rating 3 licenses. I'm guessing you're also eventually going to get Boost Str and a sustaining focus to do a quick boost on your damage?

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #21 on: November 19, 2015, 05:51:48 PM »
As I understand it, yes, you can. You don't get the console's Noise Reduction/Sharing, so it's limited to half device rating (IIRC) in active softs and you're missing out on the Rig bonuses and possibly the sim bonuses. I'd need to see if those are only when you're jumped in or using a console.

And as for general advice on what I see on the sheet, you'll want to mark down the Prototype Transhuman's associated negative (Wanted, a common & mild Allergy, Astral Beacon, or the 10 pt Insomnia, no points as it's part of PT) and may want to ditch the second fake SIN for an additional level on the one you've got and a bunch of rating 3 licenses. I'm guessing you're also eventually going to get Boost Str and a sustaining focus to do a quick boost on your damage?

Oh, I wasn't planning on boost strength so much as a sustaining focus for combat senses, but that sounds like good advise. 

It sounds like we should all be taking Wanted as our drawback? 

I was wondering.  Since we're strting with the first run, does that mean that I got this fake SIN from the people who set us on this run, and will have to ditch it when we go rogue? 

*  *  *

Edit:  Any more lisences you'd sugest? 
Should I have a lifestyle yet?  (I think maybe not since we just escaped?) 
Is my history good?  Is it clear who the 'god' is? 
« Last Edit: November 19, 2015, 06:15:34 PM by Muse »

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #22 on: November 19, 2015, 06:58:04 PM »
You can take things other than Wanted, and even if you do, it's probably not the actual people that made you that are the ones after you.

For similar reasons, your SINs and homes won't get burned after the run. Unless you did something really stupid like flash you SIN at a camera or the like.

As for licenses, magic, blades, some business/job for cover (perhaps exorcist), and summoner if you want to keep around a summon. Especially get that last one if it'll be force 4 or higher. Most places don't care too much about lower force summons as long as you're not making a scene with it.

And if nothing else, mark down a street lifestyle and call it "alley by the stuffer shack" or something.

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #23 on: November 19, 2015, 07:20:31 PM »
This looks really interesting! It's certainly a novel way to bring the team together. So did we all grow up together within the secret corporate research facility? Not much connection with the outside world?

This might be a great chance to play a technomancer - I've never done that. Or a regular decker, either way.

Can we use Prototype Transhuman to take genetech enhancements like Narco and Increased Myelination without losing Essence? Or is it only for actual bioware? EDIT: Also, what grades can we take our Prototype Transhuman bioware items in? Standard only? Alpha? Omega?
« Last Edit: November 19, 2015, 07:40:49 PM by HopeFox »

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #24 on: November 19, 2015, 08:38:07 PM »
I intentionally left  the exact circumstances vague for the opportunity to give my prospective players a bit more leeway in background making.

I'm not at my books right now, so I'm not certain, but if you can afford it, it's bioware, and all the bits total to 1 essence or less, you can take it under Prototype Transhuman. So you have standard, alpha, omega, and used grades available. Not too sure why you'd take that last grade, though.

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #25 on: November 19, 2015, 09:23:20 PM »
I intentionally left  the exact circumstances vague for the opportunity to give my prospective players a bit more leeway in background making.

I'm not at my books right now, so I'm not certain, but if you can afford it, it's bioware, and all the bits total to 1 essence or less, you can take it under Prototype Transhuman. So you have standard, alpha, omega, and used grades available. Not too sure why you'd take that last grade, though.

I can go with a "growing up in the facility" background. Especially if I make a technomancer who spends most of their time in the Matrix.

Genetech isn't precisely bioware, it's a direct modification to a character's genome. It makes sense to include it under Prototype Transhuman, though, since that's all about changing someone's genome from the start.

"Used"-grade bioware in a Transhuman Prototype would typically be in order to lower the Availability - for example, to get a Pain Editor at Availability 14. Also to reduce nuyen costs.

I'm mulling over a few ideas. This could be a fun chance to play a technomancer with a bit of an augmented edge, but a decker could be fun too.

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #26 on: November 19, 2015, 10:02:47 PM »
  Tanoshimi grew up completely in a VR fantasy world.  Having someone on the team who knew what the real world was like before they went on this run could be a good thing for her! 

Offline AndyZ

Re: Of Dice and Men (SR5) (At least NC)
« Reply #27 on: November 19, 2015, 11:14:02 PM »
Dang but this has been filling up good.  Got a Face yet?

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #28 on: November 20, 2015, 02:08:37 AM »
  I don't believe we do, Andy. 

By my count: 
Adept (Ampre)
Hacker Type (Fox)
Mage/Katana Girl (Muse)
Sniper/Scout (Blue Leah)
Street Samurai (M.R.)

  Looks like the two th ings no one has spoken up about are a Drone Rigger and a Face. 

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #29 on: November 20, 2015, 05:05:03 PM »
I can go with a "growing up in the facility" background. Especially if I make a technomancer who spends most of their time in the Matrix.

Genetech isn't precisely bioware, it's a direct modification to a character's genome. It makes sense to include it under Prototype Transhuman, though, since that's all about changing someone's genome from the start.

"Used"-grade bioware in a Transhuman Prototype would typically be in order to lower the Availability - for example, to get a Pain Editor at Availability 14. Also to reduce nuyen costs.

I'm mulling over a few ideas. This could be a fun chance to play a technomancer with a bit of an augmented edge, but a decker could be fun too.

Yeah, but you could also get it Omega, take a downside (not too bad of one if the essence saving isn't that huge), and save on the essence you have to work with.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #30 on: November 21, 2015, 12:21:39 PM »
 Does this still have room?

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #31 on: November 21, 2015, 12:57:26 PM »
Yeah.  I don't have finished sheets from anyone yet (though some are definitely closer than others) so pitch a sheet at me.

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #32 on: November 21, 2015, 01:10:40 PM »
  Meep!  Am I not finished yet? 

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #33 on: November 21, 2015, 01:35:27 PM »
I thought you were still making ch-ch-changes.

If you made 'em, then I have a finished one, and a nearly finished one.

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #34 on: November 21, 2015, 01:55:03 PM »
A few questions: 
A.  Do you want to check my math, or can I delete my NY and Karma expenditures. 
B.  Is it important to speak german well? 
C.  Do you want any imput in fleshing out contacts?  (I need to make a good write up on Professor Bone.  He's kidna unique.) 

Unless I need to tweak something, All I need is three contacts named. 

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #35 on: November 21, 2015, 02:57:21 PM »
I think your math looked good enough.

Your ability to speak auf Deutsch isn't going to be more important if you're a face, or part face.

I definitely want to see that write up now that you word things like that.

Thank you, and thanks again.

Online Ampere

Re: Of Dice and Men (SR5) (At least NC)
« Reply #36 on: November 21, 2015, 04:16:47 PM »
I think I've finished too - latest edit uploaded to Omae

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #37 on: November 21, 2015, 04:17:54 PM »
  Ooh, exciting.  May I see? 

Online Ampere

Re: Of Dice and Men (SR5) (At least NC)
« Reply #38 on: November 21, 2015, 05:05:02 PM »

Name/Alias: Cali/Eir

Attributes
BODY: 3                                                        CHARISMA: 5                                          ESSENCE: 6
AGILITY: 6                                                     INTUITION: 4                                         MAGIC: 6
REACTION: 5 (6)                                            LOGIC: 4                                                EDGE: 2
STRENGTH: 4                                                 WILLPOWER: 4                                       INITIATIVE: 9 (10) + 2d6

skills
ACTIVE SKILLS:

Blades 12 6 (AGI)                                           Gymnastics 8 2 (AGI)                              Sneaking 9 3 (AGI)
Clubs 12 6 (AGI)                                             Navigation 6 2 (INT)                               Survival 6 2 (WIL)   
Con 7 2 (CHA)                                                Perception 7 3 (INT)                                Swimming 6 2 (STR)
Escape Artist 8 2 (AGI)                                    Pistols 5 0 (AGI)                                     Throwing Weapons 9 3 (AGI)
Etiquette (Street) 7 (9) (CHA)                          Running 6 2 (STR)                                  Tracking 6 2 (INT)                         
Unarmed Combat 15 6 (AGI)  3

KNOWLEDGE SKILLS
Language: Japanese 7 3 (INT) 
History 7 3 (LOG) 
Philosophy 6 2 (INT) 
Sprawl Life 8 4 (INT)

Limits
LIMITS

Mental: 6
Physical: 6
Social: 6

Qualities
QUALITIES:
Positive:                                                          Negative:
Adept                                                              Flashbacks I
Animal Empathy                                               Insomnia (Basic)
Prototype Transhuman                                      Pacifist I
                                                                       Poor Self Control (Compulsive) III (Masochism)

Adept Powers
ADEPT POWERS:

Empathic Healing (0.5)
Improved Ability (skill) (Unarmed Combat) 3 (1.5)
Improved Reflexes 1 (1.5)
Nerve Strike (1)
Traceless Walk (1)
Wall Running (0.5)

Gear
GEAR

Lifestyle: Street (Living under the stars)

Armoured Clothing (6)
Lined Coat(9)
Good quality: Shoes, Undergarments, Socks
Nice quality: Skirt, Blouse

Cougar Fineblade: Long and Short
Survival Knife
Extendable Baton * 2
Throwing Knives * 5
Tiffani Defiance Protector Taser * 30 darts
Grenade Flashbang * 2

Renraku Sensei
Good quality backpack
Survival Kit
Gecko Gloves
Med Kit (6)

Bioware
BIOWARE

Cat's Eyes
Chemical Gland + Weapon Reservoir
Fangs (retractable)
Striking Callus (2)
Trauma Damper (4)

Character Details
DESCRIPTION

Willowy build, moves with a dancer's grace. Piercing grey eyes, freckles, far too many scars, copper-coloured hair, and preference for greens/blues. 
 
BACKGROUND

She was supposed to have been a vat-grown corporate ninja - at least that was the only explanation for the skill-set with which she had been decanted. Her first memory was pain. Waking on a surgical table, paralysed but aware as they started to operate. Her bio-readings all but flat-lined, forcing the surgeons to abort whatever augmentations they had planned. She played along, training, practicing and honing the assassin's art, but Cali doesn't want to kill anyone. And now, in the chaos in which the young woman finds herself, she is a reed, lost in a hurricane and far too scared to even think about standing still.
 
CONCEPT

Martial artist - open palm style, who views violence as the last resort. Past trauma associated with surgical equipment (especially operating rooms, scent of surgical disinfectant etc).
 
« Last Edit: November 23, 2015, 05:22:04 AM by Ampere »

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #39 on: November 21, 2015, 06:47:51 PM »
  She's lovely. 

  I don't see her bioware.  Do you know about the prototype transhuman posotive quality?  It looks like you didn't acutlay use it? 

  Let me know if i can help.  :) 

Offline Blue Leah

Re: Of Dice and Men (SR5) (At least NC)
« Reply #40 on: November 21, 2015, 09:21:07 PM »
I think I have to withdraw my name from the list. I am not as comfortable with SR5 as I thought, and don't want to slow the game down.

Y'all enjoy, though.

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #41 on: November 21, 2015, 09:41:40 PM »
Handle: Magellan
Nickname: Maggie
Age: 16
Metatype: Human

Priorities
Attributes: E (12)
Resonance: A
Skills: B (36/5)
Resources: B (275,000 nuyen)
Metatype: E (Human, 1)

Attributes
(12 points, 1 special point)
Body 2
Agility 2
Reaction 2
Strength 2
Willpower 3
Logic 7 (9)
Intuition 5
Charisma 2
Edge 3
Essence 6
Resonance 6
Initiative 7 + 1D6
Matrix VR Initiative: 14 + 4D6

Mental Limit: 9
Physical Limit: 3
Social Limit: 5

Physical Condition Monitor: 9
Stun Condition Monitor: 10

Living Persona A/S/D/F: 2/5/9/3

Karma: 0

Skills
(36 skill points, 5 skill group points, two Rating 5 Resonance skills, 24 Knowledge skill points)

Electronics skill group 5

Compiling 6
Decompiling 1
Registering 6
Hacking 6 (Devices)
Electronic Warfare 6
Automatics 1
Sneaking 3
Perception 2
Etiquette 2
Armorer 1
Demolitions 1
Gunnery 6
Biotechnology 1
Cybertechnology 1
First Aid 1
Medicine 1

German N
English 2
Japanese 2
Spanish 2
History 1
Literature 1
Physics 1
Biology 1
BTL Publishers 2
Matrix Games 3
Geography 2
Matrix Social Media 2
Street Drugs 2
Matrix Infrastructure 3

Qualities
Prototype Transhuman (free)

Allergy: Sunlight, Mild (free)
Code of Honor: Like a Boss 15
Infirm 10

Resonance
Complex forms:

Cleaner
FAQ
Puppeteer
Resonance Veil
Transcendent Grid

Gear
Commlink
Transys Avalon commlink (5,000) (DR 6, A/S/D/F -/-/6/7)
   Hot-sim module (250)
   Receiver (400)
   Add a Module (2 packs of parts)
   Program Carrier module (Encryption) (900)
   BTL software downloads (hacked):
      Downer (50)
      Upper (50)
      Hyper (50)
      Chill (50)
      Dreamchip x 10 (200)
   Satellite link (500)
   Simrig (1,000)

Armour
Sleeping Tiger (13,500) [10]
   Biomonitor [1] (300)
   Nonconductivity, Rating 6 [6] (1,500)
   Shock weave [3] (1,000)
Second Skin (12,000) [2]
   Fresnel fabric, Rating 6 [2] (6,000)
Altskin with armor (1,750)

Weapons
Yamaha Raiden (2,600)
   Smart firing platform (2,500)
      Yamaha Raiden Targetting, Rating 6 (3,000)
      Clearsight, Rating 6 (3,000)
   Sling (15)
   Laser sight (125)
   Chameleon coating (1,000)
   Longbarrel (2,600)
   Extended clip, Rating 2 x 3 (105)
      120 rounds of APDS (1,440)
      120 rounds of Stick-n-Shock (960)
      120 rounds of Ex-Explosive (1,440)
Steyr TMP (350)
   Gas-vent system, Rating 3 (600)
   Concealable holster (150)
   Spare clip x 2 (10)
      60 rounds of regular ammo (120)
      60 rounds of Tracker (900)

Identification
Fake ID, Rating 4 (Dr Margueritte Schultz) (10,000)
   Fake Licence, Rating 4 (Red Mescaline prescription) (800)
   Fake Licence, Rating 4 (Machine pistol) (800)
Dr Schultz is a brilliant but reclusive researcher in Matrix connectivity protocols, and is 19 years old. She has an anxiety condition that is treated by red mescaline for acute attacks.

Electronics
Datachip x 10 (50)
Security tag x 10 (50)
Sensor tag x 13 (520)
   Sensor, Rating 2 (one of each) (1,300)
Data tap (300)
Micro-transceiver (100)
White noise generator, Rating 6 (300)
Glasses, Rating 4 (100) [4]
   Low-light vision [1] (500)
   Flare compensation [1] (250)
   Vision enhancement 2 [2] (1,000)
Goggles, Rating 5 (250) [5]
   Flare compensation [1] (250)
   Vision enhancement 3 [3] (1,500)
   Thermographic vision [1] (500)
Headphones, Rating 5 (250) [5]
   Audio enhancement, Rating 3 [3] (1,500)
   Select sound filter, Rating 2 [2] (500)
Hat with trodes (75)
Electronics parts, 8 packs remaining (1,000)
Directional jammer, Rating 6 (1,200)

Tools
Armorer kit (500)
Hardware kit (500)
Chemistry kit (500)

Medical gear
Medkit, Rating 3 (750)
Medkit, Rating 6 (1,500)
Savior medkit (2,000)
Savior medkit supplies x 3 (900)
Antidote patch, Rating 6 (300)
Stim patch, Rating 6 x 10 (1,500)
Tranq patch, Rating 7 x 5 (700)
Trauma patch x 3 (500)
Psyche, pharmaceutical grade x 10 (4,000)
Red mescaline, pharmaceutical grade x 4 (400)

Reactive myomer pack (450)
Standard credstick (5)
   3,765 nuyen (+ 2D6 x 40 nuyen)

Augmentations
Transhuman Prototype augmentations:

Cerebral Booster 2, alpha (0.32) (75,600)
Genetic Optimization (Logic) (0.3) (47,000)
Narco (0.2) (16,420)
Sleep regulator, alpha (0.08) (14,400)
Increased myelination (0.1) (12,000)

Total cost: 165,420

Lifestyle
Grid connectivity monitoring shack
Bolthole
C&N: 2
Security: 4
Neighbourhood: 1

1,400 nuyen per month
2 month prepaid

Contacts

Switchboard, Matrix-bound fixer: Connection 4, Loyalty 2


Karma expenditures
Character creation:

Starting Karma: 25

Code of Honor: Like a Boss 15
Infirm 10

Karma available: 50

Body 2: 10
Agility 2: 10
Reaction 2: 10
Strength 2: 10
Charisma 2: 10

Final Karma: 0

Description
Magellan was created from cells taken from one of Transys's top researchers and a captured otaku, and her genome was modified extensively to improve the information-handling capabilities of her brain. Her first toys were commlinks and a soldering iron, and she Emerged as a technomancer at the age of six.

Magellan, or Maggie as she is more often addressed, has spent most of her life on the Matrix, sailing across its vast oceans in the ship of her Resonant mind, accompanied by her loyal crew of sprites. Her home was the laboratory host, her few hours outside of VR were spent on mandatory exercise that prevented her body from wasting away completely. She had the importance of secrecy drilled into her, and knew that she must never talk about her true home, but otherwise was given the freedom of the Matrix, a freedom which she exploited to its fullest. She traded code on hacker boards, delved into role-playing games, mainlined entire seasons of trideo and simsense shows, and even dipped her toe into the murky depths of the BTL industry. Nothing was beyond her reach, and everything was worth exploring. It is only in the last few years that she has been pushed into practising the physical skills she is going to need for her mission, and she has taken to the training with exceptional reluctance.

Maggie broke into Tanoshimi's virtual world when she was eleven, and the scientists decided that it wasn't worth the trouble of trying to restrain her. She appeared in Tanoshimi's world as a foreign ship captain, who would arrive at odd intervals to drag Tanoshimi off on some new adventure to fight oni at sea or explore some ancient caves or ruins.

Magellan's Matrix iconography is that of a tall, beautiful and strong Renaissance era ship captain, complete with musket and telescope. She is often accompanied by registered sprites who resemble a ship's crew. Her meat body is a rather unassuming and unimpressive girl, with poor muscle definition, and thin from lack of proper nutrition.
« Last Edit: November 26, 2015, 06:42:19 AM by HopeFox »

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #42 on: November 21, 2015, 10:25:55 PM »
If a slot's opened up, I'd like to throw my hat in as a Rigger-type character. I've already got a Face in another SR5 game here, so it'd be fun to explore the setting's tech side.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #43 on: November 22, 2015, 12:26:38 AM »
 What sort of characters do we already have? Might make an elf mage.

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #44 on: November 22, 2015, 01:44:12 AM »
  Looks like everyone sent in so far is huamn, Fox.  I'm a mage, but I'm a bit of a genralist. 

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #45 on: November 22, 2015, 01:49:47 AM »
The quality is called Prototype Transhuman. Doesn't specifically ban itself from being applied to a metatype, but the flavor would feel a bit off.

I'm waiting for a go-ahead from the GM before I start to character crunch.

Online Ampere

Re: Of Dice and Men (SR5) (At least NC)
« Reply #46 on: November 22, 2015, 04:27:22 AM »
  She's lovely. 

  I don't see her bioware.  Do you know about the prototype transhuman posotive quality?  It looks like you didn't acutlay use it? 

  Let me know if i can help.  :)

Thank you - I really struggled to find enough funds to buy some decent bioware (Cali has striking callus (2) but that's all).

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #47 on: November 22, 2015, 04:36:36 AM »
Thank you - I really struggled to find enough funds to buy some decent bioware (Cali has striking callus (2) but that's all).

Yeah, that's the tricky part of Prototype Transhuman. Normally I make Awakened (or Emerged in this case) characters on Resources D if not E. It feels weird spending over 200k nuyen on 1 Essence worth of enhancements. :) The price of being a genetically tailored genius, I guess!

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #48 on: November 22, 2015, 12:07:32 PM »
 For prototype transhuman, 2 questions;

 Is it human only?

 And

 What do you mean max limit is 14?

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #49 on: November 22, 2015, 12:13:40 PM »
Everything has an Availability Limit as far as Equipment goes. We can't start with anything whose Availability rating exceeds 14.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #50 on: November 22, 2015, 12:18:41 PM »
 Ah, alright. Wish I could get Chummer to work, but it's being a pain in the ass to me right now.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #51 on: November 22, 2015, 12:38:06 PM »
On second thought, I think I might step out of this as well. Being a Rigger just looks too complex for me to have fun with, in addition to feeling rather out of place with the transhuman concept since there is no bioware that helps with Rigging.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #52 on: November 22, 2015, 12:51:40 PM »
 Do we have to use the priority system or can we use karma?

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #53 on: November 22, 2015, 03:52:28 PM »
Do we have to use the priority system or can we use karma?

It was stated on the first page of the thread that we are using Sum To Ten character creation.

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #54 on: November 22, 2015, 04:25:33 PM »
Prototype Transhuman applies to any metahuman type. So no Centaurs or Naga, but Trolls and Orcs are fine. And yeah instead of max availability being 12, it's 14, so anything 14F, 14R, or 14 is purchasable without having to take the quality that gives you the ability to have a single thing up to 24.

Any any of the standard creation types is fine. (Priority, Sum to Ten, and whatever the karma number is. Can you tell which one I use least?)

Shadowfox, remember to go to options to enable most of the materials. Don't do Gunner's Heaven 3, because it's mostly crap or conversion stuff, IIRC.

Offline Xerial

Re: Of Dice and Men (SR5) (At least NC)
« Reply #55 on: November 22, 2015, 04:35:08 PM »
This comes to my attention a week after I lent all of my books to someone... oh the Post-Humanity.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #56 on: November 22, 2015, 05:02:19 PM »
Okay, I think I might have a concept I like to jump back into contention, but I'm not sure how well it will work with the premise.

What I want/think would be cool is a rigger who, possibly as a result of the tampering/experiments done on his transhuman brain, suffers from extreme depersonalization disorder and spends every second he can beyond the minimum needed for survival jumped into a humaniform drone, that he considers 'him' more than his meat-body. Can I pull this off under the constraints of character creation we're using and the intended plot of the game?

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #57 on: November 22, 2015, 07:02:20 PM »
Yes, you can. Definitely going to take a good chunk of resources, but less than a normal drone rigger because you're probably just going for one tricked out drone. I'd have to look up the exact negative qualities you'd want to take (although you'd want to take the one positive quality that gives you a bonus to resist addiction so that you can spend more time in hot-sim VR) but it's possible.

I'd recommend a drone type, but I only recall one humaniform drone offhand, and that's because it had swords and a unique skill. Although I think Hard Target had a sparring/MA teaching drone which was also humaniform.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #58 on: November 22, 2015, 07:17:36 PM »
Yes, you can. Definitely going to take a good chunk of resources, but less than a normal drone rigger because you're probably just going for one tricked out drone. I'd have to look up the exact negative qualities you'd want to take (although you'd want to take the one positive quality that gives you a bonus to resist addiction so that you can spend more time in hot-sim VR) but it's possible.

I'd recommend a drone type, but I only recall one humaniform drone offhand, and that's because it had swords and a unique skill. Although I think Hard Target had a sparring/MA teaching drone which was also humaniform.

I can use an Ares Duelist as my 'body', yeah, and trick it out with extra weapon mounts. I can also get an RCC and use it to run a network of support drones alongside my main drone, which will be expensive as hell but I don't really have anything else to spend cash on.

My concerns here are:
A) There's no way in SR5 to modify a drone except by strapping weapons onto it - no extra armor or anything interesting by default, and the prices in 4e books are so wildly different they are useless. So my 'primary' drone is still going to be somewhat fragile.

B) I'm not sure what to do with my meat-body while I'm running my tricked-out drone around. Partly because I'm uncertain how range affects wireless operation, and the possibility of getting jammed and thus completely cut off from my drone(s) in a fight.
« Last Edit: November 22, 2015, 07:21:39 PM by TheGlyphstone »

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #59 on: November 22, 2015, 07:29:34 PM »
Living in a human drone could be cool! My character is going to spend most of her time on the Matrix anyway. If you have high Logic, it's not too hard to resist simsense addiction.

The Ares Duelist drone is pretty cool - it only costs 4,500 nuyen, comes with a pair of swords, and can mount a single regular weapon like an assault rifle. You might be able to modify it to be able to manipulate objects better. Sadly, Rigger 5.0 doesn't come out until January at current estimates.

Hard Targets has the sparring drone, which has slightly lower stats than the Ares Duelist, and is good for training your close combat skills against. Again, you'd need to modify it a bit for it to be a good everyday drone.

There's also the Mitsuhama Akiyama, but that's Availability 24F and costs 200,000 nuyen.

The Ares Duelist by itself will be pretty cheap - giving it a mounted Yamaha Raiden will cost another 5,100 nuyen. That'll leave plenty of money for a good Control Rig, a good Rigger Command Console, some more drones and a bit of cyberware (Reaction Enhancers are good).

You can use the Ares Duelist as your "personal body" drone, and use other drones for heavy combat situations. The Duelist only has Body 4 and Armor 4, which isn't great, but it does have 14 boxes on its Physical Condition Monitor, and you roll your Reaction + Intuition to dodge attacks in it, so make sure you have plenty of that.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #60 on: November 22, 2015, 07:40:43 PM »
This is my spending list so far. The Jackrabbit was my plan for moving meat-me around, since I didn't have a better idea at hand.

Spoiler: Click to Show/Hide
369,750 NY total


(Transhuman package)
Synaptic Booster 1 = 95000
Sleep Regulator = 12000
Digestive Endosont = 10000

Transys Avalon Comlink w/ Hotsim = 5350
Control Rig Rating 2 = 97000 NY
Lone Star Remote Commander RCC = 75000

CN Jackrabbit = 10,000
Ares Duelist = 4500
Doberman = 5000
Doberman = 5000
Roto-Drone = 5000
Roto-Drone = 5000

4x Weapon Mount = 10,000
6x Ares Alpha = 15,900

Ares Alpha Targeting Autosoft 6 = 3000
Roto-Drone Maneuver Pilotsoft 6 = 3000
Doberman Maneuver Pilotsoft 6 = 3000
Roto-Drone Evasion Autosoft 6 = 3000
Doberman Evasion Autosoft 6 = 3000
Clearsight Autosoft 6 = 3000
Electronic Warfare Autosoft 6 = 3000
« Last Edit: November 22, 2015, 07:41:51 PM by TheGlyphstone »

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #61 on: November 22, 2015, 07:49:07 PM »
Looks like fun! Can I ride in the Jackrabbit too? I haven't actually put much thought into where my meat body goes.

I recommend Reaction Enhancers rather than a Synaptic Booster. You can get Used Rating 3 Reaction Enhancers for 29,250 nuyen and 1.125 Essence, much more cheaply than the synaptic booster, and the extra Initiative die from the Synaptic Booster won't help when you're jumped in. For your Transhuman stuff, you could get a Cerebral Booster for extra Logic, or even a Cerebellum Booster for extra Intuition. There isn't a whole lot of bioware that's good for VR types, as I found.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #62 on: November 22, 2015, 07:54:24 PM »
I think it's a 2-seater, it was meant for me and my drone - but I've got spare cash floating, so I might as well upgrade it to a Bulldog or something and carry the rest of the team along with us.

Good idea on the Reaction Enhancer, I wasn't sure if Synaptic Boosters would help while jacked-in or not.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #63 on: November 22, 2015, 07:55:57 PM »
 Do we have a gun/combat adept already?

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #64 on: November 22, 2015, 07:57:19 PM »
Yeah. A is a big pain, and I think why half of everyone's waiting for the rigger book to come out. For now, I'd think that you could try putting internal tookits and such into a drone as though it had cyberlimbs.

B is handled by the tables on page 231, but I'll give you the skinny on how you deal with. First, if you're not going to start off with a lot of drones besides your body (and perhaps a backup), don't split your RCC's device rating between Sharing and Noise Reduction, just put it all in noise reduction. Also you'll want these programs for your RCC, roughly in this order: Signal Scrub, Encryption, and Biofeedback Filter.

Also, invest in Electronic Warefare, as you can roll it and get the hits as extra noise reduction. Now, any noise left after all that is applied as penalties to your actions taken. For emergency body defense, buy a few meters of wire to replace the default one meter one you're getting and plug it into your body. As long as you have a wired connection, jamming, noise, and all that won't matter to your rigged in actions.

It can matter for your wireless bonuses, but that's why you'd want a high rating commlink to slave non-drone weapons to.

For a practical example, assuming that you have the second worst rig and have Signal Scrub running, then you'd take no penalty for being 1 km away, your drone behind 5 meters of metal reinforced walls, if both of you were in a rating 2 spam or static zone.  If you were instead 5 km away and you were in an abandoned underground place, then your rolls are all losing 3 dice, but you're probably pretty safe. So if you have good initiative, take one pass to roll Electronic Warfare + Logic and each hit gets rid of one more die of penalty.

Same goes for if somebody starts jamming you.

EDIT: The above was written before you posted your expenses. Although I don't think you need the hotsim in your commlink. The RCC has it by default. Unless you wanted it in there for other reasons. Then you might want trodes, if you aren't going to spring for a datajack (which also gives more noise reduction). And you might then want to note if the autosofts are on your RCC or the drones. It matters for the sharing if you're going to use it. Which you might. Signal Scrub + Datajack is still an okay resting Noise Reduction and it lets you run all the softs off your RCC but the Electronic Warfare one.

And since I'll be by my books for a bit, if anyone else wants my two bits on a question, ask away. I'm going to be looking for answers to other questions, like does PT cover geneware. (I'm sure it covers other metatypes because they're all still humans, so to speak. See Earthdawn and questions about interbreeding, etc. etc.)

EDIT: And I did a little while editing in for the stuff said above, and here's my soft rule for Prototype Transhuman and geneware. Anything that's in Transgenics or beyond is definitely beyond the limits of PT. Now to look over the rest of the thread.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #65 on: November 22, 2015, 08:10:21 PM »
Okay, so it sounds like I can run my drones from a pretty safe distance and still be effective, as long as I invest in Electronic Warfare and run those programs you mentioned. I don't have a listed Datajack right now because the Control Rig comes with one built-in anyways...it doesn't specifically say it has the same Wireless functionality, but I assumed it would

The Lone Star Commander console has Device Rating 6, so it could run Signal Scrub, Encryption, Biofeedback Filter, Clearsight, Targeting, and one Maneuvering 'soft, assuming I devote its full capacity to networking, correct? That'd be me and one pair of drones on most missions, depending on if I wanted aerial or ground support.


EDIT: Oh, and as far as Armor goes, I did a quick cross-comparison between SR4 and SR5, and it looks like they brought the costs of vehicles over pretty much identical - drones are, on average, 2x as expensive. With that in mind, could I use some of the augmentations out of Arsenal for double their 4E list price? I'm looking at Armor (200/400 per point, cap of double Body), and possibly Body Stabilizers (3000/6000 per level).
« Last Edit: November 22, 2015, 08:25:39 PM by TheGlyphstone »

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #66 on: November 22, 2015, 08:16:45 PM »
 What book is Sum to Ten from?

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #67 on: November 22, 2015, 08:17:38 PM »
Run Faster.

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #68 on: November 22, 2015, 08:25:47 PM »
I think it's a 2-seater, it was meant for me and my drone - but I've got spare cash floating, so I might as well upgrade it to a Bulldog or something and carry the rest of the team along with us.

Good idea on the Reaction Enhancer, I wasn't sure if Synaptic Boosters would help while jacked-in or not.

Having a team vehicle is always a great idea. I'm really lamenting our lack of one in Civil Disobedience. :)

The Reaction bonus from Synaptic Boosters would still apply when rigging - Reaction is pretty much the only Physical attribute that affects VR - but the extra Initiative die wouldn't stack with the extra 3D6 you get for hit-sim VR. You might be able to get the Reaction Optimization complementary genetics genemod as well, which gives a flat +1 Initiative to anyone with reaction enhancers.

You could also hardwire a Vectored Signal Filter into your RCC. That's a cyberdeck module, but with the Hardware skill you (or I) can hack one into any device, giving it another 2 points of noise reduction. Alternatively, you could hardwire a Multidimensional Coprocessor module to give yourself another 1D6 initiative.

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #69 on: November 22, 2015, 08:28:36 PM »
The control rig comes with connector and a meter of cable, which lets you plug into things like a data jack, but doesn't have the wireless bonus of the datajack. On the other hand, it's just one noise reduction, so it shouldn't break the metaphoric bank either way.

The sharing is only for autosofts. The cyberprograms are separate, and IIRC based on the device rating of your RCC.  So you can put a little towards the Noise Reduction/more autosofts.

And since I'm part way through the thread, here's something for HopeFox. Consider getting a Security license for your false id, mostly for bluffing purposes. You'll also want to put Trodes into something, unless you're going to race that first 13 karma into submersion and take... Skinlink IIRC. Yeah, it's skinlink.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #70 on: November 22, 2015, 08:31:25 PM »
Alright cool.

Vectored Signal Filter...must be in a non-Core book.

Just as a general request, can citations for which splats stuff are found in be mentioned so I know which PDF to crack open? It'll help look stuff like this up.


EDIT: Oh, and as far as Armor goes, I did a quick cross-comparison between SR4 and SR5, and it looks like they brought the costs of vehicles over pretty much identical - drones are, on average, 2x as expensive. With that in mind, could I use some of the augmentations out of Arsenal for double their 4E list price? I'm looking at Armor (200/400 per point, cap of double Body), and possibly Body Stabilizers (3000/6000).
« Last Edit: November 22, 2015, 08:33:41 PM by TheGlyphstone »

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #71 on: November 22, 2015, 08:34:19 PM »
If you can get Chummer 5a to work for you, just go to options, plug in the non-Gunner's Heaven stuff, and then do a search under gear. It'll give you the page and the book. IIRC, what's being mentioned is stuff from Data Trails.


EDIT: Oh, and for ShadowFox, Muse has a mage, but from the looks of it, I think that the build is going grow into summoning with a side of magic melee. Non-adept magic melee, but still. Use reagents to get higher limits on the buff spells and a few sustaining foci, and it can be pretty scary.
« Last Edit: November 22, 2015, 08:40:38 PM by RSGAlex »

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #72 on: November 22, 2015, 08:42:27 PM »
Vectored Signal Filter is in Data Trails (p. 65), along with the other cyberdeck modules and the rules for hacking them into commlinks, RCCs and toasters. It's not the obvious place to look for rigger stuff, I know.

EDIT: And I did a little while editing in for the stuff said above, and here's my soft rule for Prototype Transhuman and geneware. Anything that's in Transgenics or beyond is definitely beyond the limits of PT. Now to look over the rest of the thread.

Well, Genetic Optimization is a Phenotypic Alteration, and Narco is Exotic Metagenics, so those should be okay. PuSHed is Transgenics, so I'll get rid of that. It was awfully expensive.

I'll have a think about what to replace PuSHed with. Improved myelination is tempting, since all the damage I take in the Matrix is biofeedback damage, and my Willpower and Firewall are pretty lousy.

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #73 on: November 22, 2015, 08:51:35 PM »
Biofeedback is the worst enemy of a Techno. Perhaps get an Omega-grade Pain Editor and pitch a good idea for the downside to me?

EDIT: Oh, wait. I forgot how little essence PuSHed was.
« Last Edit: November 22, 2015, 08:53:42 PM by RSGAlex »

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #74 on: November 22, 2015, 08:55:06 PM »
I've got Natural Hardening, the Increased Myelination, and a Biofeedback Filter, for a net +4 dice over my Willpower+Firewall of 11 to resist the Biofeedback I'll be taking. I think that's about as good as I get right now.


Can I get a thumbs-up/down on strapping extra armor to my drones, as noted? By Arsenal, the Armor upgrade replaces existing armor instead of augmenting it, so I'll need to buy at least 5 points to even see a difference - 3200/drone to give them the max of Armor 8.

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #75 on: November 22, 2015, 09:01:35 PM »
Sure, just make sure to show your math.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #76 on: November 22, 2015, 09:05:19 PM »
Will do.

And that concludes my chargen, I think. Just need to format now, to turn my Notepad scribbles into something coherent and character-sheet looking (decided not to use Chummer, since I was splat-diving all over the place into stuff it didn't cover).

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #77 on: November 22, 2015, 09:07:08 PM »
Little late to the party but it never hurts to toss in your hat.  Tempted to try a pure mage as they're fun. So two questions.

1) Is Mystic Adept worth it if you don't plan on going melee all the time, just getting a few points in powers?

2) The guides seem to debate it but with a spellcaster is it best to max out and hit 6 magic or is that bit about 4 magic being enough true?




That said... why's everyone having such trouble with chummer? It seems to work fine just unzipped?

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #78 on: November 22, 2015, 09:09:12 PM »
It works fine for me, it just doesnt have the data packages for all the new books released. Though I am using 5 and not 5a, which might make a difference.

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #79 on: November 22, 2015, 09:11:27 PM »
Did you get the right build of Chummer and go to options to build everything?  https://github.com/chummer5a/chummer5a/releases

Other than the armor stuff it should have it all.

Mystic adept is pretty good, but you'll eventually want to look at Magician's Way (20/40 karma). It depends on what you want to do with those points, because they're 5 karma a PP.

And for spellcasting, it depends on what kinds of spells you want. You'll almost certainly want to hit 12 dice to cast spells (specialty/totem/way helps) and ignore alchemy unless you're going to take astral perception, buffs that can tolerate low force and low pools (potentially) or really plan on specializing in it. More importantly, remember that it does limit both your max PP and max adept power ranks.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #80 on: November 22, 2015, 09:19:38 PM »
I was using a much older build, it looks like. That'll work better, thanks.

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #81 on: November 22, 2015, 09:22:40 PM »
Ahh. That might do it. I followed the advice from... Here? And got a nightly build. Seems to have most stuff even if Edge is glitched.  I can go up to 6 edge and not burn that single point of special attributes. :D



Hmmm. I had forgotten the Adept Ways so that's something to look into. For the PP I was mostly thinking of picking up a few enhancement or movement abilities that are pretty much usable whenever. Maybe some augmentation that won't sap my essence.

Spellwise... All I know is at least stunbolt and chaosworld or whatever that nice AOE debuff spell is. Although it does look as if aiming for max magic is better. Thanks!

Been looking at Chaos Magic if it helps any.

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #82 on: November 22, 2015, 09:30:46 PM »
Keep in mind that it will cheerfully let you overspend and not stop you until you try to go into career mode. And that some systems, I've found, don't update the panel to the side properly or show pop-ups right all the time.


Also, I think I'll break in the new build by seeing how much it would cost to make Cyber-Techomancer Wall Extraordinaire.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #83 on: November 22, 2015, 09:32:57 PM »
 Likely going to go with a mix of melee and gun adept, focusing much more on short range and stealth.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #84 on: November 23, 2015, 12:03:27 AM »
Handle: Bubble Boy
Nickname: Alvin
Age: 18
Metatype: Human

Priorities
Attributes: B(20)
Magic: E
Skills: C (28/2)
Resources: A (450,000 nuyen)
Metatype: D (Human, 3)

Attributes
(20 points, 1 special point)
Body 4
Agility 1
Reaction 6 (9)
Strength 2
Willpower 5
Logic 5
Intuition 4
Charisma 1
Edge 4
Essence 6

Initiative 10 (14) + 1D6
Matrix AR Initiative: 14 + 1D6
Cold-Sim VR Initiative: 11+3d6
Hot-Sim VR Initiative: 11+4d6

Mental Limit: 8
Physical Limit: 6
Social Limit: 4

Physical Condition Monitor: 10
Stun Condition Monitor: 11

Karma: 6

Skills
(28 skill points, 2 skill group points, 18 Knowledge skill points)

Engineering skill group 2

Electronic Warfare 6
Gunnery 6
Hardware 1
Pilot Aircraft 4
Pilot Ground Craft 6
Pilot Walker 6 (Biped)

German N
English 1
Biology 5 (Physiology)
Engineering 5 (Electrical)
Engineering 5 (Mechanical)


Qualities
Prototype Transhuman (free)
Allergy: Sunlight, Mild (free)

Antipathy +8
Implant-Induced Immune Disorder +5
Weak Immune System +10

Gearhead -11
Drug Tolerant -6

Gear
Commlink
Transys Avalon commlink (5,000) (DR 6)
   Hot-sim module (250)

Rigger Control Console
Lone Star Remote Commander (75,000)  (DR 6, DP 6, Firewall 5)

Programs (410)
Biofeedback Filter (250)
Encryption (80)
Signal Scrubber (80)

Autosofts = 36,000
Maneuver (Roto-Drone) 6 (3,000)
Maneuver (Doberman) 6 (3,000)
Evasion (Roto-Drone) 6 (3,000)
Evasion (Doberman) 6 (3,000)
Targeting (Ares Alpha) 6 (3,000)
Clearsight 6 (3,000)


Identification
Fake ID, Rating 3 (Prof. Jessup Carmichael) (7,500)

Jessup Carmichael is a well-published and respected engineering theorist, but a notorious curmudgeon and pathological germaphobe who refuses to meet with anyone outside the Matrix.

Ammunition
1250 Rounds of Standard Ammo (Assault Rifle) (2,500)
500 Rounds of Standard Ammo (Light Machine Gun) (1,000)
5 Microgrenades (Flash-Bang) (500)
5 Microgrenades (Fragmentation) (500)
5 Microgrenades (Thermal Smoke) (300)

Augmentations
Transhuman Prototype augmentations:

Cerebellum Booster 1 (0.2) (50,000)
Cerebral Booster 1 (0.2) (31,500)
Control Rig Optimization (0.1) (4,600)
Digester Endosont (0.1) (10,000)
Increased Myelination (0.1) (12,000)
Sleep regulator (0.1) (12,000)

Total cost:

Lifestyle
Street (Lives out of his van)

Cost: Free

Vehicles and Drones

Alvin, Ares Duelist (18,850)
Base Stats
Handling: 3
Accel: 1
Speed: 3
Device: 3
Pilot: 3
Body: 4
Armor: 8
Sensor: 3

Mod: Weapon Mount (0)
-Sword
Mod: Weapon Mount (0)
-Sword
Mod: Weapon Mount (2,500)
-Ares Alpha Assault Rifle (2,650)
Mod: Extra Armor 8 (3,200) (4e Arsenal p133)
Mod: Body Stabilizer 1 (6,000) (4e Arsenal p134)

Eagle, MCT-Nissan Roto-Drone (12,950)
Base Stats
Handling: 4
Accel: 2
Speed: 4
Device: 3
Pilot: 3
Body: 4
Armor: 7
Sensor: 3

Mod: Weapon Mount (2,500)
-Ares Alpha Assault Rifle (2,650)
Mod: Extra Armor 7 (2,800) (4e Arsenal p133)

Hawk, MCT-Nissan Roto-Drone (12,950)
Base Stats
Handling: 4
Accel: 2
Speed: 4
Device: 3
Pilot: 3
Body: 4
Armor: 7
Sensor: 3

Mod: Weapon Mount (2,500)
-Ares Alpha Assault Rifle (2,650)
Mod: Extra Armor 7 (2,800) (4e Arsenal p133)

Sparky, GM-Nissan Doberman (10,450)
Base Stats
Handling: 5
Accel: 1
Speed: 3
Device: 3
Pilot: 3
Body: 4
Armor: 7
Sensor: 3

Mod: Weapon Mount (0)
-Ares Alpha Assault Rifle (2,650)
Mod: Extra Armor 7 (2,800) (4e Arsenal p133)

Spot, GM-Nissan Doberman (10,450)
Base Stats
Handling: 5
Accel: 1
Speed: 3
Device: 3
Pilot: 3
Body: 4
Armor: 7
Sensor: 3

Mod: Weapon Mount (0)
-Ares Alpha Assault Rifle (2,650)
Mod: Extra Armor 7 (2,800) (4e Arsenal p133)

The Bubblemobile, GMC Bulldog Step-Van (46,200)
Base Stats
Handling: 3/3
Accel: 1
Speed: 3
Device: 3
Pilot: 1
Body: 16
Armor: 12
Sensor: 2

Mod: Heavy Weapon Mount (+5000)
-Krime Wave LMG w/ External Smartgun System (+2,200)
Mod: Rigger Interface (+1,000)
Mod: Rigger Cocoon (+3,000) (4e Arsenal 142)




Contacts

Prof. Bernard Reichstaff (Loyalty 1, Connections 2)
-A 'colleague' teaching at Hamburg University, who occasionally corresponds regarding school or industry info.


Karma expenditures
Character creation:

Starting Karma: 25

Antipathy +8
Implant-Induced Immune Disorder +5
Weak Immune System +10

Karma available: 48

Gearhead -11
Drug Tolerant -6

Pilot Aircraft to 4: -14

Extra Nuyen: -10

Language: English to 1: -1

Final Karma: 6

Description

In progress.



Nutshell description - Alvin is a living test-bed for immuno-suppressant drugs, with next to no immune system of his own thanks to genetic modifications. So he lives in his van, in a hermetically sealed chamber, and interacts with the outside world via his drones, to the point where they are 'him' more than his meatspace body is.
« Last Edit: November 23, 2015, 12:07:23 AM by TheGlyphstone »

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #85 on: November 23, 2015, 12:30:34 AM »
 Is it corny of me to make my gun adept assassin a Dryad with the handle of Green Peace? :P

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #86 on: November 23, 2015, 12:59:28 AM »
Okay, so there's a few errors and things left off there, so from the top.

Your edge should be 5. Base two for a human, plus three for priority d. The control rig optimization does nothing without an actual rig and isn't really worth it with a rating one rig. A rating two rig might not even warrant it you're not going to be cybering up the rest of your body. (Also it'd take some essence out because it's past where the PT you're getting covers.)

Also, you might consider a teaching license or industrial chemical license, or something to show what this well published guy is allowed to do (or at least to give a good excuse for some of the less illegal things.), and possibly having a drone that doesn't have a weapon mount so that it can be taken into public without catching heat. Possibly the van. And you wouldn't need a drone license for that one. (But might consider it anyway if you're going to carry around the RCC as Professor Jessup.)

I'd normally say get a background license to cover the weapons and such, but it's all in a pretty illegal format, so it wouldn't matter.

EDIT: ShadowFox, only if you also take sun spells to make you a truly dry-ad. :p

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #87 on: November 23, 2015, 01:18:00 AM »
I do have a Rating 2 Control Rig, I forgot to add it along with my Reaction Enhancers.

Good idea on an unarmed drone for 'civilian' walkarounds...I'll strip the Body Stabilizer off the Duelist and pick up an ordinary Sparring Drone. That'll free up a grand or so for some licenses, I guess.


What's wrong with the format? It isn't a Chummer printout, though I can upload one of those instead. I just liked HopeFox's sheet format.

« Last Edit: November 23, 2015, 01:24:55 AM by TheGlyphstone »

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #88 on: November 23, 2015, 01:20:44 AM »
 Having trouble deciding if I want attributes, skills, or magic to be higher... I'm thinking attributes?

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #89 on: November 23, 2015, 01:26:08 AM »
I do have a Rating 2 Control Rig, I forgot to add it along with my Reaction Enhancers.

Good idea on an unarmed drone for 'civilian' walkarounds...I'll strip the Body Stabilizer off the Duelist and pick up an ordinary Sparring Drone. That'll free up a grand or so for some licenses, I guess.


What's wrong with the format? It isn't a Chummer printout, though I can upload one of those instead. I just liked HopeFox's sheet format.

I meant more that your guns and weapons were all used in weapon mounts, which are illegal. So they're in an illegal format, i.e. one that a license won't cover.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #90 on: November 23, 2015, 01:37:30 AM »
I meant more that your guns and weapons were all used in weapon mounts, which are illegal. So they're in an illegal format, i.e. one that a license won't cover.

Oh, okay. Yeah, the armed drones don't go out in public. Now I just need to figure out a way to hide the LMG built into my van.

EDIT: Oh hey, Arsenal has a thing for that.

Gah, this is why I don't like Chummer. Once you lock it into Career mode, you can't make any changes to it without a huge hassle.
« Last Edit: November 23, 2015, 01:40:10 AM by TheGlyphstone »

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #91 on: November 23, 2015, 01:38:42 AM »
Why'd you go into career mode so soon?

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #92 on: November 23, 2015, 01:40:36 AM »
Why'd you go into career mode so soon?

By accident. And there's no way to revert it.

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #93 on: November 23, 2015, 01:42:22 AM »
This is the best reason to enable backups before going into career mode in options that I've seen in a while. I'm sorry for your pains.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #94 on: November 23, 2015, 01:47:22 AM »
Yup. On the bright side, Arsenal will let me make my Weapon Mount Internal for +1000 NY over the base price, giving it a Concealability of -2; I'm thinking a pop-up attachment that folds down into the roof of the van. Someone actually inspecting the van would likely be able to spot the panels, but for just driving around it should be just fine.

Pity I can't get secondhand drones the way I can get secondhand cyber; I wouldn't mind a slightly more beat-up Sparring Drone in exchange for, say, a Driver's License attached to my fake SIN. Prof. Jessup isn't a teacher, he just writes acerbic if insightful articles in industry journals.
« Last Edit: November 23, 2015, 01:52:50 AM by TheGlyphstone »

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #95 on: November 23, 2015, 01:51:30 AM »
Just don't drive. Use the autopilot. :P

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #96 on: November 23, 2015, 01:53:42 AM »
Just don't drive. Use the autopilot. :P

Yeah, cause I am totally going to be comfortable relying on the Bulldog's Pilot 1 onboard computer. I'm not sure that thing can navigate rush hour traffic, let alone anything dangerous.

On the other hand, if I'm driving under a situation where I'd need to show someone my license anyways, I probably have a team of heavily and illegally armed shadowrunners in my passenger compartment while we flee at top speed from a job, possibly under fire. Not the best time to be getting pulled over by traffic cops, really.

Chummer text-output sheet, just for verification.
Spoiler: Click to Show/Hide
== Info ==
Street Name:
Name: Bubble Boy
Movement: 2/4
Karma: 67
Street Cred: 6
Notoriety: 0
Public Awareness: 0
Human
Composure: 6
Judge Intentions: 6
Lift/Carry: 6 (30 kg/20 kg)
Memory: 11
Nuyen: 60

== Priorities ==
Metatype: D - Human or Elf
Attributes: B - 20 Attributes
Special: E - Mundane
Skills: C - 28 Skills/2 Skill Groups
Resources: A - 450,000¥

== Attributes ==
BOD: 4
AGI: 1
REA: 6 (9)
STR: 2
CHA: 1
INT: 4 (5)
LOG: 5 (6)
WIL: 5
EDG: 5

== Derived Attributes ==
Essence:                   2.87
Initiative:                10 (14) + 1d6
Rigger Initiative:         14 + 1d6
Astral Initiative:         
Matrix AR Initiative:      14 + 1d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  6
Mental:                    8
Social:                    4
Astral:                    8

== Active Skills ==
Aeronautics Mechanic       : 2                      Pool: 8
Armorer                    : 0                      Pool: 5
Automotive Mechanic        : 2                      Pool: 8
Computer                   : 0                      Pool: 5
Cybercombat                : 0                      Pool: 5
Demolitions                : 0                      Pool: 5
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 3
Electronic Warfare         : 6                      Pool: 12
First Aid                  : 0                      Pool: 5
Forgery                    : 0                      Pool: 5
Free-Fall                  : 0                      Pool: 3
Gunnery                    : 6                      Pool: 7
Hacking                    : 0                      Pool: 5
Hardware                   : 1                      Pool: 7
Industrial Mechanic        : 2                      Pool: 8
Nautical Mechanic          : 2                      Pool: 8
Navigation                 : 0                      Pool: 4
Perception                 : 0                      Pool: 4
Pilot Aircraft             : 4                      Pool: 13
Pilot Ground Craft         : 6                      Pool: 15
Pilot Walker               : 6 [Biped]              Pool: 15 (17)
Pilot Watercraft           : 0                      Pool: 8
Running                    : 0                      Pool: 1
Survival                   : 0                      Pool: 4
Swimming                   : 0                      Pool: 1
Tracking                   : 0                      Pool: 4

== Knowledge Skills ==
German                   (N)
Biology                    : 5 [Physiology]         Pool: 11 (13)
Engineering                : 5 [Mechanical]         Pool: 11 (13)
Engineering                : 5 [Mechanical]         Pool: 11 (13)
English                    : 1                      Pool: 6

== Qualities ==
Allergy (Common, Mild) (Sunlight)
Antipathy
Drug Tolerant
Gearhead
Implant-induced Immune Deficiency
Prototype Transhuman
Weak Immune System

== Lifestyles ==
Street  1 months

== Cyberware/Bioware ==
Cerebellum Booster Rating 1
Cerebral Booster Rating 1
Control Rig Rating 2
Control Rig Optimization
Digester Endosont
Increased Myelination
Reaction Enhancers Rating 3
Sleep Regulator

== Weapons ==
Minigrenade: Flash-Bang
   Pool: 0   Accuracy: 0   DV: 10S (10m Radius)   AP: -4   RC: 2
Minigrenade: Fragmentation
   Pool: 0   Accuracy: 0   DV: 18P(f) (-1/m)   AP: +5   RC: 2
Minigrenade: Thermal Smoke
   Pool: 0   Accuracy: 0   DV: (10m Radius)   AP: -   RC: 2
Unarmed Attack
   Pool: 0   Accuracy: 6   DV: 2S   AP: -   RC: 2

== Commlink ==
Lone Star Remote Commander (ATT: 0, SLZ: 0, DP: 6, FWL: 5)
   +Vectored Signal Filter
   +Biofeedback Filter
   +Signal Scrub
   +Encryption
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
   +Sim Module, Hot

== Gear ==
Ammo: Regular Ammo (Assault Rifles) x1250
Ammo: Regular Ammo (Light Machine Guns) x500
Autosoft (Maneuver (Roto-Drone)) Rating 6
Autosoft (Evasion (Roto-Drone)) Rating 6
Autosoft (Maneuver (Doberman)) Rating 6
Autosoft (Evasion (Doberman)) Rating 6
Autosoft (Targeting (Ares Alpha)) Rating 6
Autosoft (Clearsight) Rating 6
Fake SIN (Mr Smith) Rating 3
Minigrenade: Flash-Bang x5
Minigrenade: Fragmentation x5
Minigrenade: Thermal Smoke x5

== Vehicles ==
Ares Duelist (Medium)
   +Weapon Mount
   +Weapon Mount
   +Weapon Mount
   +Extra Armor x8
   +Sensor Array Rating 3
GMC Bulldog Step-Van (Van)
   +Heavy Weapon Mount
   +Rigger Interface
   +Internal Weapon Mount
   +Rigger Cocoon
   +Sensor Array Rating 2
GM-Nissan Doberman (Medium)
   +Weapon Mount
   +Extra Armor x7
   +Sensor Array Rating 3
GM-Nissan Doberman (Medium)
   +Weapon Mount
   +Extra Armor x7
   +Sensor Array Rating 3
MCT-Nissan Roto-drone (Medium)
   +Weapon Mount
   +Extra Armor x7
   +Sensor Array Rating 3
MCT-Nissan Roto-drone (Medium)
   +Weapon Mount
   +Extra Armor x7
   +Sensor Array Rating 3
Sparring Drone (Medium)
   +Sensor Array Rating 3
« Last Edit: November 23, 2015, 02:08:30 AM by TheGlyphstone »

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #97 on: November 23, 2015, 02:07:03 AM »
 You could have one of us drive :P

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #98 on: November 23, 2015, 02:09:39 AM »
You could have one of us drive :P

Get your grubby, disease-riddled, un-sterilized hands off my Bubblemobile. I'm generous enough letting you ride in the back with my precious drones.

Besides, I doubt you've got a driver's license either. So if someone is going to be driving illegally, it might as well be the guy with Pilot 6 (Ground Craft) and Reaction 9.

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #99 on: November 23, 2015, 02:10:53 AM »
Glyphstone, it could be that there's just a scanner looking for expired driver's licenses.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #100 on: November 23, 2015, 02:12:36 AM »
Glyphstone, it could be that there's just a scanner looking for expired driver's licenses.

Will it pick me up if I never had a driver's license to begin with? This is a fake, constructed identity after all; for that matter, it was designed to end up 'burned' along with our team after we failed the mission according to script. No reason for them to invest extra nuyen into peripherals like that. My SIN isn't licensed to drive a vehicle, but if no one is specifically cross-checking that, I wouldn't hit any flags.

Should I squeeze some blood out of a stone (or in this case, a drone) to get a Fake Driver's License, in GM opinion? Or will it be unlikely to matter?
« Last Edit: November 23, 2015, 02:14:09 AM by TheGlyphstone »

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #101 on: November 23, 2015, 02:22:13 AM »
Get your grubby, disease-riddled, un-sterilized hands off my Bubblemobile. I'm generous enough letting you ride in the back with my precious drones.

Besides, I doubt you've got a driver's license either. So if someone is going to be driving illegally, it might as well be the guy with Pilot 6 (Ground Craft) and Reaction 9.

 What about the Dryad with 7 charisma, glamour, and 4 Etiquette?

Online Ampere

Re: Of Dice and Men (SR5) (At least NC)
« Reply #102 on: November 23, 2015, 02:23:27 AM »
I took an 8pt negative quality: Poor Self Control(Personal) III - (masochist) and lost a point in Athletics Skill Group to free up enough newyen to buy:

Cat's Eyes
Striking Callus(2)
Trauma Damper(4)
Chemical Gland (eX - euphoric)
Chemical Gland Weapon Reservoir
Retractable Fangs



Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #103 on: November 23, 2015, 02:24:13 AM »
You can almost certainly get it later, they're not too expensive. Just don't go and claim that you're the delivery driver.

And if you want to get one later, cheap as possible.... Just hope that somebody has a good negotiation pool.


Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #104 on: November 23, 2015, 02:24:38 AM »
I've always seen it played (and written in some not-quite-canon sources) that a driver's licence is part of a standard Fake ID. It doesn't relate to Restricted equipment, magic or anything like that - it's so ubiquitous that a Fake ID would be more likely to have one than not.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #105 on: November 23, 2015, 02:25:47 AM »
What about the Dryad with 7 charisma, glamour, and 4 Etiquette?

That's not a pool for driving. That's a pool for convincing the Lone Star cop that he doesn't need to see your identification, because these aren't the drones he is looking for.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #106 on: November 23, 2015, 02:52:32 AM »
That's not a pool for driving. That's a pool for convincing the Lone Star cop that he doesn't need to see your identification, because these aren't the drones he is looking for.

 "Bah, never let's me have any fun. Humph!" *GP crosses arms*

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #107 on: November 23, 2015, 02:57:33 AM »
I've always seen it played (and written in some not-quite-canon sources) that a driver's licence is part of a standard Fake ID. It doesn't relate to Restricted equipment, magic or anything like that - it's so ubiquitous that a Fake ID would be more likely to have one than not.

Honestly, it was more me trying to figure out what kind of licenses would be attached to a fake id, before TheGlyphstone said that it was intentionally taken as an cheap-semi burner. If nothing else, he could get a better place to crash out of it.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #108 on: November 23, 2015, 03:08:49 AM »
 I'll probably end up needing help with equipment, but for now bed. I stayed up waaaay too late working on all this.

 Uh, good news is though, Green Peace has an initiative of 11+4d6 and a dice pool of 12 with her Ares Predator.

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #109 on: November 23, 2015, 05:06:02 AM »
I've updated Magellan (here) with Increased Myelination instead of PuSHed. That freed up a lot of nuyen, so she now has some very shiny armour and some nice medical gear. I've also added a note that she used to hang out with Tanoshimi in her virtual world when they were growing up. :)

Offline AndyZ

Re: Of Dice and Men (SR5) (At least NC)
« Reply #110 on: November 23, 2015, 09:17:34 AM »
I saw that a number of people dropped out, but I'm so behind.  What all are people currently looking at?

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #111 on: November 23, 2015, 10:31:07 AM »
Honestly, it was more me trying to figure out what kind of licenses would be attached to a fake id, before TheGlyphstone said that it was intentionally taken as an cheap-semi burner. If nothing else, he could get a better place to crash out of it.

I also assumed it was built-in to a fake SIN, but then I saw Chummer listing "Driver's License' (but not Teaching License or anything similar) as one of the Fake License options, so that made me assume it wasn't covered. So I dunno...if it's supposed to be included in a typical fake SIN, it is. If it's something you have to splurge for, mine skimped on that.

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #112 on: November 23, 2015, 10:40:22 AM »
I also always thought it was a basic part of the SIN. 

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #113 on: November 23, 2015, 11:41:16 AM »
I saw that a number of people dropped out, but I'm so behind.  What all are people currently looking at?

 It looks like we have:

 Magellan, a technomancer
 Bubble Boy/Alvin, a rigger
 Tanoshimi, a combat mage (?)
 
 I have Green Peace, but haven't posted her sheet up yet. Still playing around with some things.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #114 on: November 23, 2015, 11:57:26 AM »
 Here's what Green Peace (currently) looks like. I'm still making edits and such.

Spoiler: Click to Show/Hide
== Info ==
Name: Unnamed Character           Alias: Green Peace
Elf, Female                       Movement: 14/28
                                  Composure: 9
Street Cred: 0                    Judge Intentions: 10
Notoriety: 0                      Lift/Carry: 8 (60 kg/40 kg)
Public Awareness: 0               Memory: 5
Karma: 0                          Nuyen: 5475
Age:                              Skin:
Eyes:                             Hair:

== Priorities ==
Metatype: C(2) - Human, Dwarf, Elf, or Ork
Attributes: A(4) - 24 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: E(0) - 6,000¥
Bonus Skill: Sneaking

== Attributes ==
BOD: 4                            CHA: 7
AGI: 7                            INT: 3
REA: 5 (8)                        LOG: 3
STR: 4                            WIL: 2
EDG: 6                            MAG: 6

== Derived Attributes ==
Essence: 6                        Initiative:           8 (11) + 4d6
Physical Damage Track: 10         Rigger Init:          11 + 4d6
Stun Damage Track: 9              Astral Init:          6 + 2d6
Physical: 7                       Matrix AR Init:       11 + 4d6
Mental: 4                         Matrix VR Cold Init:  3 + DP + 3d6
Social: 8                         Matrix VR Hot Init:   3 + DP + 4d6
   Glamour [+2]
Astral: 8

== Active Skills ==
Blades                            Base: 2  + Karma: 0  = 2   Pool: 9
Disguise                          Base: 0  + Karma: 1  = 1   Pool: 4
Escape Artist                     Base: 0  + Karma: 1  = 1   Pool: 8
Etiquette                         Base: 4  + Karma: 0  = 4   Pool: 12
Free-Fall                         Base: 0  + Karma: 1  = 1   Pool: 5
Gymnastics                        Base: 2  + Karma: 0  = 2   Pool: 11
Impersonation                     Base: 3  + Karma: 0  = 3   Pool: 11
Longarms                          Base: 4  + Karma: 0  = 4   Pool: 11
Negotiation                       Base: 3  + Karma: 0  = 3   Pool: 11
Palming                           Base: 1  + Karma: 0  = 1   Pool: 8
Perception                        Base: 4  + Karma: 1  = 5   Pool: 8
Performance                       Base: 0  + Karma: 1  = 1   Pool: 9
Pilot Ground Craft                Base: 1  + Karma: 0  = 1   Pool: 9
Pistols                           Base: 5  + Karma: 0  = 5   Pool: 12
Running                           Base: 2  + Karma: 0  = 2   Pool: 8
Sneaking                          Base: 3  + Karma: 0  = 3   Pool: 10
Survival                          Base: 0  + Karma: 1  = 1   Pool: 3
Swimming                          Base: 2  + Karma: 0  = 2   Pool: 6
Tracking                          Base: 0  + Karma: 1  = 1   Pool: 4

== Knowledge Skills ==

== Qualities ==
Addiction (Mild) (BTL)
Adept
Code of Honor (Assassin's Creed)
Distinctive Style
Glamour
Guts
Low-Light Vision
Natural Athlete
Prototype Transhuman
Symbiosis

== Powers ==
Attribute Boost (AGI) Rating: 4
Combat Sense Rating: 1
Enhanced Accuracy (skill) (Pistols)
Enhanced Accuracy (skill) (Automatics)
Improved Reflexes 3
Mystic Armor Rating: 1

== Cyberware/Bioware ==
Bone Density Augmentation Rating 1

== Armor ==
Chameleon Suit                      9

== Weapons ==
Ares Light Fire 75
   +Silencer, Ares Light Fire 70
   +Smartgun System, Internal
   Pool: 12       Accuracy: 9     DV: 6P       AP: -     RC: 3
Ares Predator V
   +Smartgun System, Internal
   Pool: 12       Accuracy: 8     DV: 8P       AP: -1    RC: 3
Cavalier Arms Crockett EBR
   +Imaging Scope
   +Shock Pad
   +Stock
   Pool: 11       Accuracy: 6     DV: 12P      AP: -3    RC: 4
Combat Knife
   Pool: 9        Accuracy: 6     DV: 6P       AP: -3    RC: 3
Unarmed Attack
   Pool: 6        Accuracy: 7     DV: 4P       AP: -     RC: 3

== Commlink ==
Sony Emperor (ATT: 0, SLZ: 0, DP: 2, FWL: 2)

== Gear ==
Concealable Holster
Glasses Rating 4

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #115 on: November 23, 2015, 01:36:17 PM »
I also always thought it was a basic part of the SIN.

I'd say it's one of those things that probably varies by the area, but most places probably make a foreign person take a few steps to have their foreign license validated. Foreign probably isn't determined on any kind of logical or consistan basis unless you're a trucker or chauffeur.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #116 on: November 23, 2015, 03:40:10 PM »
 Any advice for the character? Kinda splitting my focus between a gun adept and face. The idea being that Green Peace is (un)naturally gifted but her trainers were dicks and kept arguing about who is going to get priority in her training. The result is she has skills kinda spread.

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #117 on: November 23, 2015, 04:41:38 PM »
Hey, if you're born (made) with it, it's natural, right?

Once again, from the top, lesse. I'd recommend adjusting some of the skills that are under six to be six and if you take languages keep in mind themetric of 6-10-12. Six in a language means that as long as it's not an emergency, you'll always understand basic stuff. Ten in a language means that, again, as long as it's not an emergency or something interfering, you can always understand non-technical stuff. Twelve is basically as good as N. Just remember that ranks in languages will cap the ranks you can apply in social skills if you have to use them/want to show off.

Also, there's a few places where I'm assuming that you're going to get tools to complete bonuses or shore up low die pools. (For instance, I'm assuming that you're going to put the other half of the smart system into those glasses so that you have the +2 Acc and the +1 Dice.)

On a related note, you may want to get rid of the Enhanced accuracies for a dice booster because statistically you're unlikely to hit those higher accuracy caps with the die pools you have. Mystic Armor could might also better taken on a Qi focus later, and then activated when you're going into a higher combat run. Oh, and don't forget to list the downside you got out of Prototype Transhuman.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #118 on: November 23, 2015, 05:29:30 PM »
*nod*

 I've used up all of my karma though, and all of my skillpoints. Are there any skills I should really focus on, I guess? How often does freefall come up?

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #119 on: November 23, 2015, 05:40:11 PM »
Free-fall basically only comes up if you build for it. I don't think you have a wingsuit, parachute, or way of getting a zipline across buildings, so it's basically wasted unless you plan on using the spoils from the run one of those things. You might go and put it into Con, for extra social security.

Also, your free knowledge points should probably be enough for at least one extra language and a background interest skill, so don't worry about pumping extra points there. If you're using an older Chummer 5 it may still have a wrong value for calculating them, so make sure you have the latest one.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #120 on: November 23, 2015, 05:41:56 PM »
 For skills under six, do you mean the pool or skill value?

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #121 on: November 23, 2015, 05:44:50 PM »
Pools. Six dice makes you statistically likely to get two hits, which is good for emergency and teamwork purposes.

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #122 on: November 23, 2015, 07:53:53 PM »
I think you'll find it difficult to use Impersonation as a dryad. Your Glamour gives you the Distinctive Style quality, so you are going to have a lot of trouble passing yourself off as anyone other than yourself or another dryad.

Aside from that, you have Etiquette 4, Negotiation 3 and Performance 1 for Charisma-linked skills. That's not really enough to be a good Face. You're definitely suffering from splitting your focus between combat and social, which is part of your concept, of course. Personally, I would tone down the social side a bit - she doesn't really need Charisma 7, I think.

How are you getting her Magic and Edge to 6? Magic C gives you Magic 4, and Metatype C gives you 3 special attribute points, which would give you Magic 6 and Edge 2.

You've spent points on both Pistols and Longarms, which would be fine if you had more skill points to play with, but you're tight for skill points. You would probably be better off with just Automatics, and using a machine pistol for concealability (Muse will tell you all about my love affair with the Steyr TMP) and a Yamaha Raiden for open combat.

It would be great if you could afford a higher Resources priority, so you could take advantage of Transhuman Prototype to get some bioware or genetech, and some slightly better gear. Creation is tight, though, so I'm not sure how to achieve that.

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #123 on: November 23, 2015, 08:20:42 PM »
Sadly Shadowrun seems very lethal to generalists. And even Specialists can die quickly.

Since I can't help much with a face I've some questions myself. :D

Mageish
Priorities sum to ten
Race C(2) = Gnome variant dwarf
Attributes D(1) = 14 points
Special A(4) = Mystic Adept - 6 magic/10 spells
Skills C(2) - 28 skills/2 skill groups
Funds D(1) - 50k
Attributes
Stat   Score  Cost
Bod     2       (1)
Agi      3        (1)
Rea     3 [4]  (2)
Str      1        (0)
Cha     1       (0)
Int      6        (5)
Log    3         (1)
Wil    6     (4)
Edg  2      (1)
Mag   6     (0) 

Positive Qualities
Arcane Arrester (Gnome)
Mentor Spirit (Cat)
Mystic Adept
Prototype Transhuman
The Magician's Way
Thermographic Vision (Gnome)
Negative Qualities
Allergy Pollen (Common, Mild) (Prototype Transhuman)
Distinctive STyle (Gnome)
Neoteny (Gnome)
Reduced Sense (Sight)
Adept Powers
3 PP paid by karma
Light Body lvl 2 (Cat Mentor)
Combat Sense lvl 1      .25   (Discounted)
Astral Perception          .5     (Discounted)
Magic Sense                 .25   (Discounted)
Rapid Healing Lvl 1       .5
Improved Reflexes 1   1.5

I've been pouring through the books and at the moment that's All that's "set in stone". I am still adding negatives to pay for the karma deficit!
I'm mostly curious about how that looks so far for a spell slinger?  Anything that should be dropped in favor of something else?
Also! Metagenetic Qualities are only selectable by the Changelings Right?
If I can get the rest of the mechanics to play nice the backstory at the moment is an tube attempt to make a techie of some sort via a massive scrapyard simulation that somehow ended up with a hopefully sneaky/gymnasticable?  Chaos Mage. Depending on where I can get skills and such that's very likely to change though.

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #124 on: November 23, 2015, 08:35:59 PM »
  Hexed, Neoteny really doesn't fit well at all on E. 

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #125 on: November 23, 2015, 08:47:19 PM »
So ditch the race then? Since that's where it's from.

I hadn't even really thought about that part of the race... Not quite sure why they've tied it in either. Oh well. Time to repoke the races. Thanks for the knock on the head though.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #126 on: November 23, 2015, 08:58:57 PM »
 Making some changes, rearranging the priorities slightly... (bumping nuyen and dropping attributes a tad). Would taking Dead Emotion (Fear) be a tad cheesy?

Offline Muse

  • Bibliopheliac -- PiP's Sidhe Lord -- Karasu's Heartthrob -- Tyloka's Dragon -- Mistress Voluptuouss's Hand Bra -- Making Allanger Welcome at her Destination -- Blessed by Aeval
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Re: Of Dice and Men (SR5) (At least NC)
« Reply #127 on: November 23, 2015, 09:30:29 PM »
  Hexed, if your idea is to play up magician--maybe more so than I--maybe drop the mystic adept and instead be a full magician, and use your biotech from Prototype Transhuman to give you an edge. 

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #128 on: November 24, 2015, 12:54:11 AM »
Handle: Bubble Boy
Nickname: Alvin
Age: 18
Metatype: Human

Priorities
Attributes: B(20)
Magic: E
Skills: B (35/5)
Resources: A (450,000 nuyen)
Metatype: E (Human, 1)

Attributes
(20 points, 1 special point)
Body 4
Agility 1
Reaction 6 (9)
Strength 2
Willpower 5
Logic 5
Intuition 4
Charisma 1
Edge 3
Essence 2.37

Initiative 10 (14) + 1D6
Matrix AR Initiative: 14 + 1D6
Cold-Sim VR Initiative: 11+3d6
Hot-Sim VR Initiative: 11+4d6

Mental Limit: 9
Physical Limit: 6
Social Limit: 4

Physical Condition Monitor: 10
Stun Condition Monitor: 11

Karma: 6

Skills
(35 skill points, 5 skill group points, 18 Knowledge skill points)

Biotech Skill Group 5 (Biotechnology, Cybertechnology, First Aid, Medicine)

Aeronautics Mechanic 2
Armorer 1
Automotive Mechanic 3
Electronic Warfare 6
Gunnery 6 (Ballistic)
Hardware 1
Pilot Aircraft 6
Pilot Ground Craft 6
Pilot Walker 6 (Biped)

German N
English 6
Biology 6 (Physiology)
Sports 4 (Combat Biking)


Qualities
Prototype Transhuman (free)
Allergy: Sunlight, Mild (free)

Antipathy +8
Implant-Induced Immune Disorder +5
Weak Immune System +10

Overclocker -5
Steely Eyed Wheelman -2
Gearhead -11
Drug Tolerant -6

Gear (470,000)
Commlink (5,250)
Transys Avalon commlink (5,000) (DR 6)
   Hot-sim module (250)

Rigger Control Console (100,290)
Lone Star Remote Commander (75,000)  (DR 6, DP 6, Firewall 5)

Programs (490)
Biofeedback Filter (250)
Encryption (80)
Signal Scrubber (80)
Toolbox (80)

Autosofts = 24,000
Maneuver (Roto-Drone) 6 (3,000)
Maneuver (Doberman) 6 (3,000)
Evasion (Roto-Drone) 6 (3,000)
Evasion (Doberman) 6 (3,000)
Targeting (Ares Alpha) 6 (3,000)
Clearsight 6 (3,000)
Maneuver (Kanamushi) 6 (3,000)
Stealth (Kanamushi) 6 (3,000)

Identification (10,800)
Fake ID, Rating 4 (Dr. Jessup Carmichael) (10,000)
-Fake License, Rating 4 (Medical License) (800)

Dr. Carmichael is a published and licensed German surgeon, who has made pioneering breakthroughs in the field of remote-operated surgery. He is a notorious germophobe and recluse himself, however, and refuses to meet people in the flesh.

Ammunition (11,520)
2000 Rounds of Standard Ammo (Assault Rifle) (4,000)
1000 Rounds of Gel Ammo (Assault Rifle) (2,500)
1000 Rounds of Standard Ammo (Light Machine Gun) (2,000)
12 Minigrenades (Flash-Bang) (1200)
11 Minigrenades (Fragmentation) (1200)
5 Minigrenades (Thermal Smoke) (720)

Augmentations (222,100)
Transhuman Prototype augmentations:

Cerebellum Booster 1 (0.2) (50,000)
Cerebral Booster 1 (0.2) (31,500)
Control Rig Optimization (0.1) (4,600)
Digester Endosont (0.1) (10,000)
Increased Myelination (0.1) (12,000)
Sleep regulator (0.1) (12,000)

Used Control Rig, Rating 2 (2.5) (72,750)
Used Reaction Enhancers, Rating 3 (1.13) (29,250)


Lifestyle (0)
Street (Lives out of his van)

Cost: Free

Vehicles and Drones (118,450)

Alvin Alpha, Ares Duelist (12,850)
Base Stats
Handling: 3
Accel: 1
Speed: 3
Device: 3
Pilot: 3
Body: 4
Armor: 8
Sensor: 3

Mod: Weapon Mount (0)
-Sword
Mod: Weapon Mount (0)
-Sword
Mod: Weapon Mount (2,500)
-Ares Alpha Assault Rifle (2,650)
Mod: Extra Armor 8 (3,200) (4e Arsenal p133)

Alvin Beta, Modified Sparring Drone (5,000)
Base Stats
Handling: 3
Accel: 2
Speed: 3
Device: 3
Pilot: 3
Body: 4
Armor: 2
Sensor: 3

Eagle, MCT-Nissan Roto-Drone (13,350)
Base Stats
Handling: 4
Accel: 2
Speed: 4
Device: 3
Pilot: 3
Body: 4
Armor: 7
Sensor: 3

Mod: Weapon Mount (2,500)
-Ares Alpha Assault Rifle (2,650)
Mod: Extra Armor 8 (3,200) (4e Arsenal p133)

Hawk, MCT-Nissan Roto-Drone (13,350)
Base Stats
Handling: 4
Accel: 2
Speed: 4
Device: 3
Pilot: 3
Body: 4
Armor: 8
Sensor: 3

Mod: Weapon Mount (2,500)
-Ares Alpha Assault Rifle (2,650)
Mod: Extra Armor 8 (3,200) (4e Arsenal p133)

Sparky, GM-Nissan Doberman (10,850)
Base Stats
Handling: 5
Accel: 1
Speed: 3
Device: 3
Pilot: 3
Body: 4
Armor: 7
Sensor: 3

Mod: Weapon Mount (0)
-Ares Alpha Assault Rifle (2,650)
Mod: Extra Armor 8 (2,800) (4e Arsenal p133)

Spot, GM-Nissan Doberman (10,850)
Base Stats
Handling: 5
Accel: 1
Speed: 3
Device: 3
Pilot: 3
Body: 4
Armor: 7
Sensor: 3

Mod: Weapon Mount (0)
-Ares Alpha Assault Rifle (2,650)
Mod: Extra Armor 8 (2,800) (4e Arsenal p133)

The Bubblemobile, GMC Bulldog Step-Van (47,200)
Base Stats
Handling: 3/3
Accel: 1
Speed: 3
Device: 3
Pilot: 1
Body: 16
Armor: 12
Sensor: 2

Mod: Heavy Weapon Mount (+5000)
-Krime Wave LMG w/ External Smartgun System (+2,200)
Mod: Rigger Interface (+1,000)
Mod: Rigger Cocoon (+3,000) (4e Arsenal 142)
Mod: Internal Weapon Mount (+1000) (4e Arsenal 145)



Spy One, Shiawase Kanmushi (1,000)
Base Stats
Handling: 4
Accel: 2
Speed: 1
Device: 3
Pilot: 3
Body: 0
Armor: 0
Sensor: 3

Spy Two, Shiawase Kanmushi (1,000)
Base Stats
Handling: 4
Accel: 2
Speed: 1
Device: 3
Pilot: 3
Body: 0
Armor: 0
Sensor: 3

Spy Three, Shiawase Kanmushi (1,000)
Base Stats
Handling: 4
Accel: 2
Speed: 1
Device: 3
Pilot: 3
Body: 0
Armor: 0
Sensor: 3

Spy Four, Shiawase Kanmushi (1,000)
Base Stats
Handling: 4
Accel: 2
Speed: 1
Device: 3
Pilot: 3
Body: 0
Armor: 0
Sensor: 3

Spy Five, Shiawase Kanmushi (1,000)
Base Stats
Handling: 4
Accel: 2
Speed: 1
Device: 3
Pilot: 3
Body: 0
Armor: 0
Sensor: 3


Other Accessories (1,590)
Toolkit (Armorer)
Toolkit (Automotive Mechanic)
Toolkit (Aeronautic Mechanic)
18 Movies, Second Run (90)


Contacts

Prof. Bernard Reichstaff (Loyalty 1, Connections 2)
-A 'colleague' teaching medicine at Hamburg University, who occasionally corresponds regarding school or industry info.


Karma expenditures
Character creation:

Starting Karma: 25

Antipathy +8
Implant-Induced Immune Disorder +5
Weak Immune System +10

Karma available: 48

Gearhead (-11)
Drug Tolerant (-6)
Indomitable (Mental) (-8)

Aeronautics Mechanics 1 -> 2 (-4)
Armorer 0 -> 1 (-2)
Hardware 0 -> 1 (-2)

20,000 Extra Nuyen (-10)


Description

In the meat, Alvin is a frail, almost spindly human male, with pale skin tight against his bones and a distinct aversion to sunlight; almost an albino, but without the distinctly red eyes. Instead, he has a nearly non-existent immune system, being intended as a living testbed for a variety of immunosuppressant and immune-boosting drugs, and spends his entire physical existence - or as much of it as he can possibly get away with - sealed away in an insulated, armored, and germ-proof body-pod at the core of his similarly armored van. To the outside world, he appears through one of his two humaniform drones, both of which he also calls 'Alvin' and regards as extensions of himself, effectively full-body prosthetics controlled via his interface implants, while managing his other drones via remote. His rigger training was almost an afterthough, a typical Corporate means of milking extra profit margins for the same expense by taking a test subject for one project - the immune system drugs - and simultaneously augmenting him to serve as an alpha tester for a implant-prosthetic, bringing cyberlimbed mobility back to the paralyzed. This had the unintentional side effect of making him an extremely accomplished rigger, bolstered by his unsupervised hours in VR vehicle simulators of all kinds, but he kept his proficiency hidden from his masters just in case it would prove to be advantageous later on.

'Alvin Alpha' is a modified Ares Duelist combat drone - its trademark arm blades have been mounted in retractable sheathes on the drone's wrists, allowing for full articulation of its hands and fingers, plus a shoulder-mounted assault rifle, and significant additional armor plating over vulnerable areas. 'Alvin Beta' is an unarmed sparring drone modified along similar lines, with fully articulated hands and wrists, for the situations where walking around in public dripping with illegal weaponry is impractical.






I freed up some cash with a Used Control Rig, which I spent on more ammo, tool kits, and some Microdrones for scouting. I also rearranged my Knowledge skills and changed my fake Identity - he's now a surgeon, complete with fake Medical License.
« Last Edit: November 29, 2015, 06:15:10 PM by TheGlyphstone »

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #129 on: November 24, 2015, 02:27:38 AM »
I need to see what kinds of penalties are involved for drone medicine, so I know if you need a pool of 5. 6, 7, or better to get beyond just using a medkit.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #130 on: November 24, 2015, 11:44:28 AM »
I don't think it's something you will find in the rules, because I doubt the writers ever imagined someone would do it, or have a drone capable of it. The Sparring Drone is, as far as I can find, the first printed drone with regular human hands instead of sword-arms or something (well, the Mitsuhama Assassin model in the same book does too). I'd assume that I use Piloting as normal for being 'jumped in' to replicate difficult physical actions, but I think any penalties for actually trying to perform first aid/surgery while jumped into a drone are going to be 100% your discretion. First Aid/Medicine tests aren't even a physical test to begin with, they key off Logic with Mental as their Limit. Also, trauma patches instantly stop wounds from bleeding if you turn their wireless connections on....wut.
« Last Edit: November 24, 2015, 02:24:12 PM by TheGlyphstone »

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #131 on: November 24, 2015, 04:34:45 PM »
Ironically, the autodoc penalty covers it, so it's a normal medicine roll (but if you're using an appropriate drone then you get the rig bonus). So as soon as your medicine/first aid pool is six dice, then you're going to have an (almost certainly) better limit and equal pool to just setting a medkit on auto.

I suppose it's possible to have a worse limit if there's other things doing bad, bad stuff to your limits, but otherwise it's better if you have the time.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #132 on: November 24, 2015, 04:51:30 PM »
 I'm really tempted to just drop the whole Adept part of Green Peace's concept.... It's hard to juggle so many things at once, especially in a system like this.

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #133 on: November 24, 2015, 05:11:17 PM »
A medkit can make perfectly good First Aid rolls just by being attached to a person and wirelessly enabled. I'm not 100% sure what a medkit looks like when it's working autonomously, but I doubt it involves human-shaped hands. The healing rules suggest that an autodoc drone (which isn't actually statted out in 5E) can just use its First Aid (autosoft rating, which are basically skills) + Pilot (as an attribute) to do first aid, with no intrinsic penalty. There is a -2 for a human trying to do First Aid remotely through a medkit or drone... but of course being in VR cancels that out.

So, you'll want to make sure that your drone has "autodoc attachments", which, again, aren't actually described anywhere. Once you have that, you can just roll First Aid + Logic (with noise penalties), and the limit will be the lower of your Mental Limit and your Data Processing.

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #134 on: November 24, 2015, 05:16:25 PM »
HopeFox, I want to you to know that you made me imagine one of the larger medkits having a pair of cartoony white glove-hands and working with those.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #135 on: November 24, 2015, 05:38:42 PM »
Any options for raising my RCC's data processing stat besides just buying a better one?

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #136 on: November 24, 2015, 06:14:11 PM »
HopeFox, I want to you to know that you made me imagine one of the larger medkits having a pair of cartoony white glove-hands and working with those.

Go go gadget medkit!

Any options for raising my RCC's data processing stat besides just buying a better one?

You can run Toolbox as a program on your RCC, giving it +1 Data Processing. If you want even more, you can mod it to raise its Data Processing by 1, at the cost of either lowering its Firewall by 1 or sacrificing two boxes of its Matrix Condition Monitor. I think Data Processing 7 will be plenty for most purposes, though.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #137 on: November 24, 2015, 06:16:56 PM »
Will grab Toolbox then. 7 is enough, yeah - though I can probably scrap Indomitable as a quality then, since it'll rarely, if ever, be useful to me.

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #138 on: November 24, 2015, 06:24:20 PM »
And since I'm part way through the thread, here's something for HopeFox. Consider getting a Security license for your false id, mostly for bluffing purposes. You'll also want to put Trodes into something, unless you're going to race that first 13 karma into submersion and take... Skinlink IIRC. Yeah, it's skinlink.

I can easily afford trodes, but I thought that as a technomancer, I could control everything through my Living Persona. I have a commlink to be the master for my PAN, and because everyone needs a commlink, but I don't think I need DNI to it.

A security licence doesn't really fit the fake ID I've created. She's not a Matrix security expert so much as an expert in Matrix connectivity - she researches ways to make the Matrix faster, not more secure.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #139 on: November 24, 2015, 06:24:37 PM »
Should I just drop the Adept part and pick up a ton of biotech and genetech?

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #140 on: November 24, 2015, 06:35:03 PM »
Should I just drop the Adept part and pick up a ton of biotech and genetech?

If being an Adept is an important part of your character concept, then I'm sure we can make it work. The difficulty is trying to split her focus between combat and social skills. An adept with Transhuman Prototype augmentations can make for an extremely effective combatant, definitely.

We could make her work as "face who can also shoot pretty well", but probably not "face who is also a primary combatant".

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #141 on: November 24, 2015, 06:42:15 PM »
 Face who can shoot pretty well works for me.... How much better are machine pistols over regular pistols? Is it just better overall to grab automatics and spend the skill points elsewhere?

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #142 on: November 24, 2015, 06:50:30 PM »
I can easily afford trodes, but I thought that as a technomancer, I could control everything through my Living Persona. I have a commlink to be the master for my PAN, and because everyone needs a commlink, but I don't think I need DNI to it.

A security licence doesn't really fit the fake ID I've created. She's not a Matrix security expert so much as an expert in Matrix connectivity - she researches ways to make the Matrix faster, not more secure.

The trodes are more so that you could use the simrig (I'm guessing that you plan on recording and selling stuff using it)and possibly also to pose as a non-Technomancer without getting a datajack. Other than the sim stuff, nothing you have really needs the trodes. You could still get (later on) get Skinlink because being able to get a direct connection to anything you can touch has some benefits.

Face who can shoot pretty well works for me.... How much better are machine pistols over regular pistols? Is it just better overall to grab automatics and spend the skill points elsewhere?

The main thing is that machine pistols are as concealable as heavy pistols, do light pistol damage, have lower accuracies, but have access to autofire, which is your go-to against dodgy drekheads. You cause use them with Automatics or Pistols, but the pistols skill limits you to semi-auto firing. Mod 'em a little, and they're better than pistols for a lot of people.

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #143 on: November 24, 2015, 07:00:16 PM »
The trodes are more so that you could use the simrig (I'm guessing that you plan on recording and selling stuff using it)and possibly also to pose as a non-Technomancer without getting a datajack. Other than the sim stuff, nothing you have really needs the trodes. You could still get (later on) get Skinlink because being able to get a direct connection to anything you can touch has some benefits.

Sure, that makes sense. I'll wear a hat or something with trodes, to go with my goggles and headphones. I mostly just have the simrig so that Maggie can record her experiences for later playback - she is very much an experience junkie, and will happily share her memories with her teammates too! Having DNI with a commlink is probably a good measure for avoiding notice as a technomancer, too.

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #144 on: November 24, 2015, 07:06:48 PM »
Face who can shoot pretty well works for me.... How much better are machine pistols over regular pistols? Is it just better overall to grab automatics and spend the skill points elsewhere?

The really heavy pistols like the Ruger Super Warhawk and the Ares Predator will generally do more damage than a machine pistol, while the light pistols and holdouts are more concealable. Having both Pistols and Automatics does give you more options, but if you're short on skill points, Automatics is the way to go, I think. Automatics also gives you the ability to use suppressive fire.

"Face who can shoot" is a good way to go, and can be done as either an adept or a mundane with lots of augmentations. You'll need high Agility but not so much Strength or Body. You won't want to be at the forefront of a fight, but you'll definitely be able to contribute.

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #145 on: November 24, 2015, 07:47:25 PM »
  It's a good idea. 

  If you do go face-adept, Shadow, there's the Kinesics power, with an improvement on it in street grimoire. There's alos one for voice control.  Linguistics is nice and cheap too.  :) 

  For augmentations, hard to go wrong with enhanced pheremones. 

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #146 on: November 24, 2015, 07:55:06 PM »
 Do those all stack? And with Glamour?

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #147 on: November 24, 2015, 09:23:03 PM »
In general, unless they don't say that they stack, things stack. And think all of those will. But don't quote me on that.

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #148 on: November 24, 2015, 09:51:22 PM »
I haven't read anything that suggests they wouldn't stack. The major "these don't stack" items are usually initiative modifiers, and things that are clearly incompatible like muscle replacement and muscle toner.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #149 on: November 24, 2015, 10:30:45 PM »
Could I grab the Overclocker quality (5 Karma) from Run Faster and apply it to my RCC instead of my (nonexistent) cyberdeck? It lets a decker boost one of their ASDF traits by one - an RCC lacks an Attack or Sleaze stat, but does have Data Processing and Firewall.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #150 on: November 24, 2015, 10:58:24 PM »
 How much long range fighting do you usually get into in 5e? I know in my groups 3e games, we were barely further than across the room half the time.

Offline Lockepick

Re: Of Dice and Men (SR5) (At least NC)
« Reply #151 on: November 25, 2015, 08:04:36 AM »
Is this game still recruiting? If so: would it be possible to get a current 'roster' of who is playing what roles/archetypes/focus?

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #152 on: November 25, 2015, 09:36:50 PM »
ShadowFox, it'll definitely depend on where you're fighting. Insides battles are rarely going to hit (pistol and machine pistol) medium range. And even in the streets, it's unlikely to hit the same weapon's long range. Unless somebody sets up other situations.

Lockepick, here's the list that I have. If you submit a sheet soon-ish, you'll probably be one of the last ones up for consideration. In fact, I'm going to go back and look over the sheets one more time to see if I missed anything. So expect an edit some times soon-ish that'll have those suggestions and/or corrections.

Have Sheets:
Muse: Tanoshimi - Mage, combat spells and a sweet blade
No corrections on your end. My advice (get a Boost Str spell and then a sustaining focus so that your sword isn't a slightly worse light pistol) still stands. And though you don't have any alchemy, as a full mage I'm going to do something that the book should have, but didn't. Ideas for places that you can get the better reagent finding rate: any Shinto shrine, old forests, antique stores. Oh, and name the other contacts if you don't want me to decide the name. And the Professor's Specialty.

Ampre: Eir - Unarmed Adept, deadly punch, healing hug
Major thing is to save up for a fake SIN and Licenses. I'm also assuming that a lot of the spares are for throwing, and that you're going to eventually do something to boost the throwing that you do. Like, get Boost Str and the Hard Target power that gives you extra Str for the purposes of range. Any reason for the taser, by the way? Because it's a bit redundant.

HopeFox: Magellan - Technomancer, Fights with a Crew, Like a Boss
You'll probably want to drop the gunnery, unless you want to get the other half of the smart system. And even if you did get it, the drone's a bit better as a drone than being directly controlled. Good chance of taking two passes, aim and burst fire for a ten die attack and -2 to dodge it, or aim and full auto for a nine die attack and -5 to dodge it. Complex full auto should be only done if you get two passes, one just aim, and one to fire. Only seven dice to hit, but the other guy loses nine dice on their dodge roll. Those are all before an application of a Machine Sprite's Diagnostics, though.

Oh, and you can probably drop the Laser Sight. The Raiden has a built-in smartlink, so the Laser Sight's pretty redundant.

TheGlyphstone: Bubble Boy - Rigger, Fights with a Crew, Like a Hoss
You may consider moving stats around a little to boost your gunnery pool (modified) by a point or two. Go from your jumped in drone (any drone) being good to being a combat specialist. And your RCC has a built in sim-module, so you don't need to have it in your commlink too, unless you just wanted it there too.

ShadowFox: Green Peace - Adept, Magic for fighting, Meta for Social
Assuming that you're taking the full six points of magic, your edge should be two. You have twelve knowledge points, leave your native language at 0 and Chummer will register it as N. See the above conversation about machine pistols, adept powers, and skills. Don't forget to fill in the capacity of your glasses.

One possibility for combat is take some out of Longarms out and just aim when you need to fire at a distant target, trade Pistols for Automatics (take at least one out of the skill and into a specialty for your chosen automatic). With your magic + attribute boost, you'll get on average three hits, so keep that in mind if you do some skill shuffling.

And with your automatic, aim (take the extra die) + a simple burst as your standard combat turn. Assuming Automatics 3 and specialty, an average boost roll will give you 17 dice, which basically makes you a combat specialist with that automatic. Long arms 1 and specialty, average boost, aim and you get 12 dice, which is still a good combat pool. Slightly less good if you can't do a burst as a simple action because of your gun it'll just take multiple passes, which you are going to get, period.

Hexed: Glimmer - Any light you see may be an Illusion spell
First and foremost, unless you plan on being a habitual Edge Burner, buy up a second point of Edge ASAP. It's super-useful. Don't forget your knowledge skills, take at least one language, it's always useful. And your plan of using Shapeshift is probably the best reason to take Focused Concentration at that high a level. Don't forget that you can use reagents to change the limit of a spell being cast.

Speaking of reagents, here's my thought for what the book left out. You get the better rate for harvesting reagents if you look in a place where there's been large groups of people experiencing strong emotions. If a place has had large changes in aspect, you get the better rate despite the difficulties as you leverage the chaos of the change.

Have Notice of Interest:

  • Blue Leah
  • Marie Reynolds
  • AndyZ
  • lockepick
« Last Edit: November 26, 2015, 01:10:00 AM by RSGAlex »

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #153 on: November 25, 2015, 09:47:47 PM »
Uh.....yo? There is an oddly me-shaped hole in this list of sheets. ???

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #154 on: November 25, 2015, 10:07:22 PM »
Yeah. It seems that I hit the del key or something when I was moving everyone from the bottom list to the top one. Fixing real fast.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #155 on: November 25, 2015, 10:17:55 PM »
Looks like you missed my question about Overclocker as well.

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #156 on: November 25, 2015, 10:30:10 PM »
I was going to wait and put it in my edit, but might as well say it here, since it's taking a little longer than expected. (New release of Chummer doesn't like my rig.)

You can use it, but just for the two attributes the RCC has. Needs a restart to switch.

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #157 on: November 25, 2015, 10:44:31 PM »
Reworking ahoy!

Took some of the advice and went for pure Magician instead of Mystic Adept. And then I couldn't scrape up enough points to get the Troll Magician working so I went elf. Should be mostly done provided CHummer doesn't offer any more fits. As a side note evidently a corrupted gear chart or something in Chummer leads to some pretty strange things.

Elfie. Tentatively called Glimmer
Sum to Ten Priorities
Metatype D (1) Elf
Attributes D (1) 14 attributes
Magic A (4) Magician - 6 magic/10 spells, Assensing/Spellcasting Skills
Skills B (3) 36 skills/5 skill groups
Resources D (1) 50,000


Attributes
Bod  2  (1)
Agi  3  (1)
Rea  2  (1)
Str  1  (0)
Cha  3  (0)
Int  6  (5)
Log  3  (2)
Wil  5  (4)
Edg  1  (0)
Mag  6  (0)


Positive Qualities
Low-Light Vision (elf)
Magician
Prototype Transhuman
Focused Concentration Rating 5
Mentor Spirit (Cat) , +2 dice on sneaking tests/+2 dice for illusion spells


Negative Qualities
Allergy (Common, Mild) (Pollen)
Lightweight
Reduced Sense (Sight)


Skills                Ranks   Total
Arcana            5           8
Astral Combat       1        6
Binding   (group)   5    11
Counterspell      3    9
Gymnastics      5   8                  
Pistols         5   8               
Spellcasting      6   12
Assensing      5   11
Banishing (group)   5   11
Computer              1   4
First Aid                  5   8   
Perception      5   11
Sneaking               5   10
Summoning (Group)    5   11


Magic
Chaos Magic
Resist Drain Wil + Int = 11


Spells (10+1 by karma)


Combat spells
Acid Stream
Stunball
Stunbolt


Detection spells
Analyze Device
Detect Magic


Health Spells
Heal


Illusion Spells
Chaotic World
Invisibility
Trid Phantasm


Manipulation Spells
Fling
Shapechange


Spirits
Spirit of Fire - Force 6 - 1 service owed/bound


Bioware
Electrical Dischage (palm)
Hearing Expansion
Sleep Regulator

Bioware's evidently expensive so the selection's kinda... slim Depending on gear I probably will slip in a pain editor or something similar. The spell selection's sort of a grab bag but hopefully will cover a fair bit of things. Will be packing grenades to go with the fling spell.

Lets hope this one works better then the last! :D

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #158 on: November 25, 2015, 11:25:02 PM »
The sleep regulator is a great choice! A pain editor will be great if you can afford it, but it is pricey. Another bit of cheap bioware you might consider is symbiotes - they add their rating to your Healing rolls, which will help you recover from drain more quickly.

Focused Concentration is good, but it still only lets you sustain one spell without penalty. Have you considered taking pharmaceutical grade Psyche? Not only does it give you +1 Intuition and Logic and Mental Limit, but it halves the penalty for sustaining spells, so you'd only take -1 for sustaining one spell, and -2 for two spells. And it's hardly addictive at all!

Offline Muse

  • Bibliopheliac -- PiP's Sidhe Lord -- Karasu's Heartthrob -- Tyloka's Dragon -- Mistress Voluptuouss's Hand Bra -- Making Allanger Welcome at her Destination -- Blessed by Aeval
  • Knight
  • Carnite
  • *
  • Join Date: Apr 2005
  • Location: Chasing unicorns in the Moonwood.
  • Gender: Male
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Re: Of Dice and Men (SR5) (At least NC)
« Reply #159 on: November 25, 2015, 11:27:28 PM »
:)  Interesting spell spread.  Will be fun to see what you do with it. 

Focused Cocnentration seems overrated sometimes, compared to a much cheaper sustaining focus.  Seeing as how it looks like you're using it to have multiple spells gong in combat instead of for buffing, it's probably a good plan.  :) 

What's your tradition? 

I'm glad to see you're a better summoner than I.  Don't forget reagents! :)

May I recomend Improved Inviisiblity rather than Inivisibility? 


Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #160 on: November 26, 2015, 12:19:32 AM »
@Hopefox. I'd not thought about the Symbiotes. And I don't think they fall under prototype transhuman but if they've no essence loss I might have to poke that section again. As for the drug... I tend to skip those so hadn't even realized something like that existed. I'll certainly have to give them a poke to see what can be found. Thanks!

@Muse Chaos Mage is the tradition as off all the one's I've seen its had the most draw for me. I tried to keep the Tradition and Mentor Spirit in mind while choosing spells. As well as a few other pieces. To be honest I've not looked at the focus yet but having Focused Concentration does mean I won't be troubled by losing a focus. And Shapechange has an effect of dumping all your gear so potentially keeping focuses on hand might be difficult at times. :D

As for Invisiblity... That does sound like a good idea as I seem to have remembered what they did wrong.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #161 on: November 26, 2015, 12:26:56 AM »
Symbionts count as bioware. So if you have the space open in your PT allotment, you are good.

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #162 on: November 26, 2015, 01:11:31 AM »
Hey, everybody that has a sheet up, I went and edited in some thoughts in my post here.

Anyone still on the fence, I'll be waiting for a few more days if you want to get a sheet in.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #163 on: November 26, 2015, 01:20:44 AM »
 I'm thinking of just grabbing two pistols, a heavy and holdout, at this point...

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #164 on: November 26, 2015, 01:24:24 AM »
Most pistols are Semi-Auto so you can do the three shot burst with 'em. It just takes a complex action.

Online Ampere

Re: Of Dice and Men (SR5) (At least NC)
« Reply #165 on: November 26, 2015, 01:51:15 AM »
Good points re. Eir's gear: I'd originally planned to have Arnis de Mano as her martial art (hence paired weapons) but that's pretty redundant now. The taser was supposed to give her a non-lethal ranged attack I take the point - will see if I can shuffle around enough newyen to buy even a rating one fake SIN.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #166 on: November 26, 2015, 02:11:42 AM »
Regarding my stats, how would you suggest I re-allocate them? I honestly cannot figure out what my Gunnery pool is going to be jumped-in; I thought it was Logic+Gunnery, but the book seems to think it's either Logic+Gunnery or Agility+Gunnery, or possibly Sensors+Gunnery, or maybe Agility+Gunnery with a Limit of Sensors, or Accuracy...no one online can agree either, the 'right answer' is all over the place.

If you can tell me what pools, in your game, I'll be doing for various drone actions while hot-simming, because the core book is repeatedly self-contradictory on this, I can switch stats around to match.
« Last Edit: November 26, 2015, 02:17:07 AM by TheGlyphstone »

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #167 on: November 26, 2015, 02:36:20 AM »
I'll say it's logic if you can give me those other pages. I seem to have blocked them from my mind in rage at how horrible the layout is at time.

If you can't, it's probably still logic, but I just want those to try and see if I can suss out the logic/reference train.

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #168 on: November 26, 2015, 03:02:48 AM »
You'll probably want to drop the gunnery, unless you want to get the other half of the smart system. And even if you did get it, the drone's a bit better as a drone than being directly controlled. Good chance of taking two passes, aim and burst fire for a ten die attack and -2 to dodge it, or aim and full auto for a nine die attack and -5 to dodge it. Complex full auto should be only done if you get two passes, one just aim, and one to fire. Only seven dice to hit, but the other guy loses nine dice on their dodge roll. Those are all before an application of a Machine Sprite's Diagnostics, though.

Oh, and you can probably drop the Laser Sight. The Raiden has a built-in smartlink, so the Laser Sight's pretty redundant.

My understanding was that if I set up the Smart Firing Platform and then control it wirelessly through AR or VR, I use Gunnery + Logic to attack, which would give me a pool of 15, better than its Targeting + Pilot of 9. The Combat section in pp. 183-184 of SR5 say to use Logic, although other parts of the book say to use Agility. There are arguments for either, but I feel Logic makes more sense. If it's Agility, then yes, I'll relax the Gunnery a bit and buy some more Automatics, probably. EDIT: Heh, I see Glyph has the same problem. Yeah, it's pp. 183-184 that say Logic. Sensors only gets involved when you're using Sensor-Assisted Gunnery, which means you use the sensors to lock onto a target. There's Passive Targeting, where you just use the Sensors as a limit instead of Accuracy (only really useful if you've got great sensors and a lousy weapon), and Active Targeting, where you use your sensors for a sort of super-powered Take Aim action.

The laser sight is because I don't want to get an implanted smartlink, and a smartlink in glasses only provides +1 die, so it's not really better than a laser sight. Putting a smartlink in glasses is surprisingly expensive, too, and uses up a lot of Capacity and Availability, so I figured the laser sight was easier. Also, wirelessly controlling a smart firing platform only gets you the smartlink bonus if the smartlink is implanted.

The Yamaha Raiden comes with 1 point of inbuilt recoil compensation, so together with the 5 from the platform, it won't have a penalty for a single six-round FA burst.

Other questions I had:

If I compile a Fault sprite and instruct it to defend me, and a hostile decker shows up and starts trying to fry my brain, and my Fault sprite uses a Data Spike on the decker, does that break my Like a Boss code of honour? Obviously I'm not going to use my sprites as assassins, because that's Not Like a Boss, but can they do damage when defending me (or themselves)? If not, then I'll avoid using Fault sprites, since they're the only ones with Cybercombat anyway.

On the subject of sprites, is it reasonable to say that I'll have some time before the Big Mission to register some sprites? Going solo into the Matrix is scary...
« Last Edit: November 26, 2015, 03:07:56 AM by HopeFox »

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #169 on: November 26, 2015, 03:46:43 AM »
Funnily enough, I was more referring to how the drone has two passes on anything buy a roll of four 1s, where as in the flesh you have about even odds at it. And of course, to get the best matrix init you would be helpless in the flesh-world. Although on a second pass, I think I may have conflated the form of the smart platform and the gyromount. (Also thanks for the pages. It'll be Logic, but I wanted to know because something about my copy is fucked, and even the page numbers in the book don't always refer to the right pages. Before about 380, it's kinda iffy.)

Now as for the Fault Sprite. That one's tricky, so I'll try to not contradict myself like the book does. I hope I succeed, because I'm using a lot less space and time. In short, if you use the more task hungry method of giving it commands (Three tasks for three turns of defense instead of one task for a full combat + powers used in that combat) it won't break the code because it's theoretically also doing things like Erase Matrix Signature, Erase Marks, and Matrix Perception. Similarly, if you gave it away to a different persona (even one not capable of attack actions), and they use a task straight up for a combat, that doesn't count.

Using one task for combat (and in the case of the Fault Sprite one task for a power) will break your code, unless you specifically order it to not data spike and something causes it to do so anyway.

As for pre-Big Mission stuff, yes and no. Officially you guys are given one time that it's supposed to start, and you're just in transit early. Unofficially, it was going to be cut short and you were all supposed to die in transit accidents that wound up crashing into the target building. In actuality, that itself goes wrong and you guys are there at a different time, survive the accident and it takes out the guys that were supposed to be guaranteed to ensure the death of all the runners. So everyone will have a bit of time to do things, and everyone gets to get out of those accidents clean and free as part of the run of good luck (for you guys).

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #170 on: November 26, 2015, 05:31:27 AM »
It's true that the platform will get more actions than I do in AR, so I may leave it to its own devices sometimes. But it's still more effective than me trying to aim the thing with my clumsy meat hands. :)

I think I'll just keep one Fault Sprite on hand that I can lend to other people, then, and not use Fault Sprites otherwise. That works. Against deckers I'll mostly aim for using Crack Sprites to Format and Reboot their decks. Not sure how I'll handle enemy technomancers or IC, other than hiding from them. I'll probably just hide from them, actually, I'm very good at that.

Okay, sounds good! Once we get started, let us know how much time we have and we'll register sprites, bind spirits, mix potions, take drugs, and do whatever else it is we do before missions. :)

I've put the trodes on my sheet, so I think I'm done!

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #171 on: November 26, 2015, 05:50:59 AM »
They're also pretty good at Erase Matrix Signature, as long as it has at least half your Resonance in level.

But this does remind me, you may consider getting or plain switching a power out for Resonance Veil. It's probably the second strongest Resonance power after the very well costed Puppeteer.

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #172 on: November 26, 2015, 06:43:39 AM »
They're also pretty good at Erase Matrix Signature, as long as it has at least half your Resonance in level.

But this does remind me, you may consider getting or plain switching a power out for Resonance Veil. It's probably the second strongest Resonance power after the very well costed Puppeteer.

That's probably a good idea, yeah. I think I'll swap Static Bomb for Resonance Veil, and shuffle some skills around so that my Electronic Warfare is high enough to make the Hide action easier. Now that I've seen Alvin's sheet, I won't bother with the Engineering skills, since he can handle that stuff just fine.

With the extra money from ditching the mechanics' tools, I've bought a bottle of altskin (+1 armor for 24 hours, single use) and some supplies for my Savior Medkit. Sheet updated.

Offline Lockepick

Re: Of Dice and Men (SR5) (At least NC)
« Reply #173 on: November 26, 2015, 10:34:44 AM »
@RSGALex: Thank you for the update! I didn't realize there was still 6 interested parties. I'm going withdraw interest -- seems like all the available 'niches' are already filled up with six characters. I wish everybody the best of luck!

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #174 on: November 26, 2015, 11:22:31 AM »
So what should I do to adjust my stats? I can't start with more than one stat at the maximum, and I chose Reaction for that at 6. Logic is my second-highest stat at 5, and I've got Gunnery maxed-out for creation at 6 too, with a Ballistics specialty. I'm not sure it can get any better than that for now.

And as regards to the hot-sim on my comlink, that is there strictly as a backup. I'll be using my RCC most of the time, but in a critical emergency, I want a second option.

Offline Phantomhive

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #175 on: November 26, 2015, 04:39:08 PM »
Ok seriously interested but I have not played much in the last 20 years so may need help putting a character together but it sounds uber interesting

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #176 on: November 26, 2015, 09:47:09 PM »
 Still working on Green Peace.... thinking maybe she was a corporate sponsored assassin for Ares? Then the lab worked up a deal with them and her employment was "transferred" to the lab.

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #177 on: November 26, 2015, 10:14:49 PM »
  I'm pretty sure we were grown in the lab, Shadow.  Some of us never left VR before in our lives, others did. 

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #178 on: November 26, 2015, 10:27:38 PM »
 I wasn't entirely sure on that.

 Reworking GP a bit, her only combat skill is pistols. Unless we end up fighting in a warehouse or something, she should be fine.

 Thinking of grabbing Dead Emotion (fear), but unsure of it. She is meant to be someone who can get close then put a bullet in someone. Maybe grab unarmed as well....

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #179 on: November 27, 2015, 04:41:10 PM »
Doot de doot de doot. Goin' through the thread.

Not new, but something I forgot to say last time. HopeFox, you basically listed one of your best options. The other is raising your resistance pool sky high (so Full Matrix Defense) and using stuff like Misread Marks (if you have IC and an enemy Technomancer at the same time), and delaying the arrival of IC. Or getting the enemy Techno in trouble with the local demiGODs, if he's not on the payroll.

And now new stuff. Glyphstone, don't worry about remixing your stats. I said it used Logic when jumped in a few posts ago, because somebody showed me where the example of the book saying that you used Logic in certain cases. I'm going to chalk that up to being horrible layout, taking old edition logic, and fnord.

Phantomhive, ask, but also see the paragraph after the next one.

Shadowfox, for Dead Emotion: Fear, my split-second call about how it should be treated is that it's like a lesser version of Poor Self Control: Combat Monster. Most notably, other characters can make a social roll of one kind or another to call for a retreat. If you take unarmed, keep in mind that you want to shoot for either at least 6S or 6P, or some kind of trick. And while lab grown, the characters may have been 'raised outside'; not please no bets on the accuracy of that statement beyond five nuyen.

And finally, if anyone still has interest, but hasn't shown me a sheet yet, I'd like to have one in, say, two days.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #180 on: November 27, 2015, 05:01:32 PM »
 So it would have been possible that, say, Arestech requested her creation, and the 'final run' came atthe end of her contract with them?

 I say this because I was thinking about grabbing the 5pt trust fund. Though, do we even need to worry about lifestyle stuff?

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #181 on: November 27, 2015, 05:48:15 PM »
Two things to keep in mind, one everyone on the run was supposed to be dead at the beginning of it. Two, there were some false-flag elements, and part of the data trail was supposed to come from the SINs attached to your corpses. So yeah, take a SIN and a lifestyle, they won't be burned. And if you take it as SINNER(Ares), feel free to guess why somebody wants Ares implicated.

Why No Burn
If you want to know why they won't be burned, it's because by the time the people behind this would know that they'd even want to burn the packages, it'd be too late. They'd risk showing their hands and then getting both sides of the false flag operation to stop fighting and go after the ones trying to get them to fight.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #182 on: November 27, 2015, 05:56:24 PM »
*nod*

 Well, there's plenty of people wanting to implicate Ares. Like Aztech, who are just plain assholes.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #183 on: November 27, 2015, 10:15:26 PM »
 My latest edit of Green Peace....  Fluffwise, looking at her being part bodyguard, part "contract negotiations assistance". Whether that assistance is torture, seduction, blackmail, or simply being someone to assist a Johnson in their job.

Spoiler: Click to Show/Hide
== Info ==
Street Name: Green Peace
Name: Unnamed Character
Movement: 14/28
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf (Dryad)
Composure: 9
Judge Intentions: 10
Lift/Carry: 6 (30 kg/20 kg)
Memory: 4
Nuyen: 33450

== Priorities ==
Metatype: D(1) - Human or Elf
Attributes: B(3) - 20 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: C(2) - 140,000¥

== Attributes ==
BOD: 4
AGI: 7
REA: 4 (7)
STR: 2
CHA: 7
INT: 3
LOG: 2
WIL: 2
EDG: 1
MAG: 4

== Derived Attributes ==
Essence:                   6
Initiative:                7 (10) + 4d6
Rigger Initiative:         10 + 4d6
Astral Initiative:         6 + 2d6
Matrix AR Initiative:      10 + 4d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         9

== Limits ==
Physical:                  5
Mental:                    3
Social:                    9
   Glamour [+2]
Astral:                    9

== Active Skills ==
Animal Handling            : 0                      Pool: 6
Archery                    : 0                      Pool: 6
Armorer                    : 0                      Pool: 1
Automatics                 : 0                      Pool: 6
Blades                     : 0                      Pool: 6
Clubs                      : 0                      Pool: 6
Computer                   : 0                      Pool: 1
Con                        : 6                      Pool: 14
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 3
Escape Artist              : 0                      Pool: 6
Etiquette                  : 3                      Pool: 11
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 3
Gunnery                    : 0                      Pool: 6
Gymnastics                 : 0                      Pool: 6
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 6
Impersonation              : 0                      Pool: 6
Instruction                : 0                      Pool: 6
Intimidation               : 6                      Pool: 13
Leadership                 : 3                      Pool: 11
Longarms                   : 0                      Pool: 6
Navigation                 : 0                      Pool: 2
Negotiation                : 3                      Pool: 11
Perception                 : 6                      Pool: 9
Performance                : 6                      Pool: 14
Pilot Ground Craft         : 0                      Pool: 6
Pilot Watercraft           : 0                      Pool: 6
Pistols                    : 6                      Pool: 13
Running                    : 0                      Pool: 1
Sneaking                   : 5                      Pool: 12
Survival                   : 0                      Pool: 1
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 6
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 0                      Pool: 6

== Knowledge Skills ==

== Qualities ==
Adept
Glamour
Insomnia (Basic)
Low-Light Vision
Prototype Transhuman
SINner (Corporate) (Ares)
Symbiosis
Trust Fund I

== Powers ==
Improved Reflexes 3
Metabolic Control

== Cyberware/Bioware ==
Claws (Retractable) Rating 2
Sleep Regulator
Tailored Pheromones Rating 1
Vocal Range Enhancer
Vocal Range Expander

== Armor ==
Armor Jacket                        12
Zoé: Second Skin                    6
   +Custom Fit (Stack)
   +Newest Model
   +Ruthenium Polymer Coating 4

== Weapons ==
Ares Light Fire 75
   +Silencer, Ares Light Fire 70
   +Smartgun System, Internal
   Pool: 13   Accuracy: 8   DV: 6P   AP: -   RC: 2
Ares Predator V
   +Smartgun System, Internal
   Pool: 13   Accuracy: 7   DV: 8P   AP: -1   RC: 2
Retractable Claws (Bio-Weapon)
   Pool: 6   Accuracy: 5   DV: 3P   AP: -3   RC: 2
Shock Gloves
   Pool: 6   Accuracy: 5   DV: 8S(e)   AP: -5   RC: 2
Unarmed Attack
   Pool: 6   Accuracy: 5   DV: 2S   AP: -   RC: 2

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)
   +Sim Module
   +Sim Module, Hot

== Gear ==
Concealable Holster
Contacts Rating 3
   +Smartlink
   +Vision Enhancement Rating 1
   +Vision Magnification
Quick-Draw Holster

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #184 on: November 27, 2015, 11:49:01 PM »
A few things as I look the sheet over. One, at least to my understanding, the Hot Sim mod can be purchased alone and that is sufficient. Two, unless you didn't have much use for the money or just wanted to fill out the PT essence some, you can probably drop the retractable claws and rely on the shock glove. Of course, you could get a Qi Focus of Attribute Boost (Str) to bring the damage up.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #185 on: November 27, 2015, 11:57:44 PM »
 Don't those cost karma?

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #186 on: November 28, 2015, 12:07:47 AM »
To bond, yes. And you need to bond them to get use out of them. Admittedly, that one was more a suggestion for later, so that you could have claws worth using.

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #187 on: November 28, 2015, 04:04:32 PM »
Sorry it took so long! I evidently managed to fully corrupt both my chummer files for the character and had to start over. On a whim I shuffled a bit around in priorities and cut the attributes down for more Nuyen.

So Glimmer's now a little weaker but better with magic. At least withstanding drain.

I'm pretty sure that's everything but lemme know if there's stuff missing. Or changes I should make.

Edit: Pretty odd that the two spirits she has aren't mentioned in that sheet.
Bound Force 6 Spirit of fire called Wil o' Wisp with 4 services owed.
Bound Force 6 Spirit of Man called Mr. Flasher with 1 service owed.

And yes... I may have forgotten about edge again. So Glimmer's very unlucky.

Glimmer Pic

Glimmer Chummer Text
== Info ==
Street Name:
Name: Glimmer
Movement: 6/12
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Female Age 20
Height 5' 3" Weight 110
Composure: 8
Judge Intentions: 10
Lift/Carry: 3 (15 kg/10 kg)
Memory: 7
Nuyen: 1530

== Priorities ==
Metatype: D(1) - Human or Elf
Attributes: E(0) - 12 Attributes
Special: A(4) - Magician or Technomancer
Skills: B(3) - 36 Skills/5 Skill Groups
Resources: C(2) - 140,000¥

== Attributes ==
BOD: 2
AGI: 3
REA: 2
STR: 1
CHA: 3
INT: 6 (7)
LOG: 2
WIL: 5
EDG: 1
MAG: 6

== Derived Attributes ==
Essence:                   6.0
Initiative:                8 (9) + 1d6
Rigger Initiative:         9 + 1d6
Astral Initiative:         14 + 2d6
Matrix AR Initiative:      9 + 1d6
Matrix Cold Initiative:    7 + DP + 3d6
Matrix Hot Initiative:     7 + DP + 4d6
Physical Damage Track:     9
Stun Damage Track:         11

== Limits ==
Physical:                  2
Mental:                    6
Social:                    6
Astral:                    6

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Arcana                     : 5                      Pool: 7
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 1
Assensing                  : 5                      Pool: 12
Automatics                 : 0                      Pool: 2
Banishing                  : 5                      Pool: 11
Binding                    : 5                      Pool: 11
Blades                     : 0                      Pool: 2
Clubs                      : 0                      Pool: 2
Computer                   : 1                      Pool: 3
Con                        : 0                      Pool: 2
Counterspelling            : 5                      Pool: 11
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 6
Diving                     : 0                      Pool: 1
Escape Artist              : 0                      Pool: 2
Etiquette                  : 0                      Pool: 2
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 1
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 5 [Parkour]            Pool: 8 (10)
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 2
Impersonation              : 0                      Pool: 2
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Locksmith                  : 1                      Pool: 4
Longarms                   : 0                      Pool: 2
Navigation                 : 0                      Pool: 6
Negotiation                : 0                      Pool: 2
Perception                 : 5                      Pool: 12
Performance                : 0                      Pool: 2
Pilot Ground Craft         : 0                      Pool: 1
Pilot Watercraft           : 0                      Pool: 1
Pistols                    : 5 [Semi-Automatics]    Pool: 8 (10)
Sneaking                   : 5                      Pool: 10
Spellcasting               : 6                      Pool: 12
Summoning                  : 5                      Pool: 11
Survival                   : 0                      Pool: 4
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 1                      Pool: 8
Unarmed Combat             : 0                      Pool: 2

== Knowledge Skills ==
Engineering                : 1                      Pool: 3
English                    : 6                      Pool: 13
German                     : N                      Pool: 0
Magic Traditions           : 2 [Mages]              Pool: 4 (6)
Magical Theory             : 2 [Sorcery]            Pool: 4 (6)
Magical Threats            : 1                      Pool: 3
Parazoology                : 2                      Pool: 4

== Contacts ==
Grinning Cheshire; Cheshire's Strange Antiquities; Talismonger (3, 2)
Vladoski; The Thump Club; Club Owner (3, 1)

== Qualities ==
Addiction (Mild) (Psyche)
Allergy (Common, Mild) (Pollen)
Distinctive Style
Focused Concentration (Rating 5)
Insomnia (Basic)
Lightweight
Low-Light Vision
Magician
Mentor Spirit (Cat)
Prototype Transhuman

== Spells ==
(Tradition: Chaos Magic, Resist Drain with WIL + INT (12))
Acid Stream                DV: F-3
Analyze Device             DV: F-3
Chaotic World              DV: F
Detect Magic, Extended     DV: F
Fling                      DV: F-2
Heal                       DV: F-4
Improved Invisibility      DV: F-1
Shapechange                DV: F-3
Stunball                   DV: F
Stunbolt                   DV: F-3
Trid Entertainment         DV: F-2

== Lifestyles ==
Thalia's Apartment  3 months

== Cyberware/Bioware ==
Bio-Tattoos Rating 1 (Whiskers)
Cerebellum Booster Rating 1
Damage Compensators Rating 3
Electrical Discharge
Hearing Expansion
Sleep Regulator

== Armor ==
Ares Victory: Rapid Transit         9
   +Electrochromic Clothing
   +Fire Resistance 2
   +Nonconductivity 2
   +Biomonitor
Helmet                              2
   +Flare Compensation
   +Respirator Rating 6
   +Smartlink
   +Trodes

== Weapons ==
Ares Predator V
   +Smartgun System, Internal
   Pool: 8 (10)   Accuracy: 7   DV: 8P   AP: -1   RC: 2
Electrical Discharge
   Pool: 2   Accuracy: 2   DV: 1-8S(e) (Special)   AP: -4   RC: 2
Grenade: Flash-Bang
   Pool: 2   Accuracy: 2   DV: 10S (10m Radius)   AP: -4   RC: 2
Grenade: Fragmentation
   Pool: 2   Accuracy: 2   DV: 18P(f) (-1/m)   AP: +5   RC: 2
Grenade: Smoke
   Pool: 2   Accuracy: 2   DV: (10m Radius)   AP: -   RC: 2
Knife
   Pool: 2   Accuracy: 5   DV: 2P   AP: -1   RC: 2
Unarmed Attack
   Pool: 2   Accuracy: 2   DV: 1S   AP: -   RC: 2
Yamaha Pulsar
   Pool: 8   Accuracy: 5   DV: 7S(e)   AP: -5   RC: 2

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1) x3
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Sim Module
   +Browse
   +Edit
   +Video Game (Old/Used) (Persona)
   +Music Album Download (Skyclad)

== Gear ==
Ammo: APDS (Heavy Pistols) x30
Ammo: Regular Ammo (Heavy Pistols) x60
Ammo: Taser Dart (Tasers) x30
Autopicker Rating 6
Canteen, One Liter
Concealable Holster
Duffel Bag (Good)
Earbuds Rating 3
   +Spatial Recognizer
   +Select Sound Filter Rating 1
Fake SIN (Thalia Feld) Rating 4
   +Fake License (Mage License) Rating 4
   +Fake License (Summoner License) Rating 4
   +Fake License (Firearms License) Rating 4
Flashlight
Goggles Rating 6
   +Thermographic Vision
   +Smartlink
   +Flare Compensation
   +Vision Enhancement Rating 1
Grenade: Flash-Bang x3
Grenade: Fragmentation x3
Grenade: Smoke x3
Holster
Magical Lodge Materials Rating 7
Miniwelder
Miniwelder Fuel Canister x2
Psyche x5
Reagents, per dram x30
Respirator Rating 6
Restraint, Plastic x20
Slap Patch, Tranq Patch Rating 5 x5
Spare Clip (Ares Predator V) x4
Spell Formula, Detection (Extended Mindnet)
Spell Formula, Manipulation (Fix)
Spell Formula, Manipulation (Mass Animate)
Spell Formula, Manipulation (Ice Sheet)
Spell Formula, Manipulation (Magic Fingers)
Trodes

== Description ==
Small and pale with a wild mop of platinum locks that reach her shoulders. Slitted blue eyes peer out from beneath her bangs while the pointed tips of her ears poke out of her loose locks.A faint dusting of freckles run across her button nose, her cheeks are marked by three glowing whisker tattoos upon each side of her face.

== Background ==
An attempt at a techie gone wrong. It was a sickly elven child of limited understanding that began slowly exploring the junkyard environment and not the wanted dwarven mechanic that they wanted. The experiment was continued in the hopes to salvage something and so it was that the child grew up in the simulated junkyard, her rare contact with people done through terminals and a very limited net access. While the constant movement and digging through piles of junk for interesting things did help toughen her up she found quite the knack for slipping through gaps and finding hidden thing. It was in one such spot that she found a feline that upon being called kitty promptly bopped her upon the nose and informed her that It's name was Cat and she was in dire need of a bath.

With routine visits from the feline spirit and her own experiments her grasp upon the force of the occult grew. Even as her minders faced the odd experience of explaining just how their lab was not haunted even as will o' the wisps floated around. With both Cat and her minders prodding she picked up a varied set of skills and abilities even as her body was augmented and implanted with a series of biological alterations. Eventually she was decanted and allowed to leave the junkyard, her slime coated form cleaned off before she was prepared for a very important mission.

== Concept ==
Cat Mentor Sneaky Mage






« Last Edit: November 28, 2015, 04:13:33 PM by Hexed »

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #188 on: November 28, 2015, 10:46:42 PM »
 Glimmer and GP can be unlucky together.

 I admit, I go with the same basic character build almost every time. Adept, guns, max out improved reflexes.

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #189 on: November 28, 2015, 11:28:49 PM »
To be fair, if you're an adept and you're not taking at least IR 1, you're probably going for a special build. Like the Elf Face with (Insert Social Skill of Choice) here in the 20s.

But I more wanted to comment on Glimmer than give out commentary. (But if you're going to not buy up Edge, consider becoming a habitual burner of Edge and keep 5 karma in the pocket at all times.)

First thing to note is that because of Glimmer's lower physical limit, Sneaking and Gymnastics are going to be pretty useless when you're not transformed. And you're two body away from a Great Cat form, so try not to get into a fight unless you roll really well on the spellcasting roll. Also, keep in mind that the two major uses of Arcana are for artificing and big spirit summoning, like Ally Spirits. (But then again, you could have it to be a black market seller of spell formulae.)

And you can drop the knife unless you had it for the general utility of a knife as opposed to being a weapon.

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #190 on: November 28, 2015, 11:56:22 PM »
I might have misread/remembered but isn't Arcana also needed to learn spells?

The knife is mostly for utility. Especially since I went with a helmet instead of tricked out bracers for Glimmer. It's rather amazing the stuff chummer claims you can fit into pieces of armor.

I will admit I keep forgetting about the limits. And it does seem I might be fairly limited in shapeshift acceptable critters unless they drop a v5 animal book on us.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #191 on: November 28, 2015, 11:59:02 PM »
I'll probably grab a wrist holster and holdout as part of GPs gear.... still have lots of work to do on her.

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #192 on: November 29, 2015, 12:11:38 AM »
I might have misread/remembered but isn't Arcana also needed to learn spells?

The knife is mostly for utility. Especially since I went with a helmet instead of tricked out bracers for Glimmer. It's rather amazing the stuff chummer claims you can fit into pieces of armor.

I will admit I keep forgetting about the limits. And it does seem I might be fairly limited in shapeshift acceptable critters unless they drop a v5 animal book on us.

Only indirectly: the simple (Casting Skill + Intuition) [Lodge's Force] skill takes a -4 penalty if the formula or teacher is from a different tradition from yours. Given that the total successes leads to how much the twelve days is divided by, and that you have a 13 die pool, it's only really time effective if you can manage the translation in a day or so or are feeling lucky. (Easy for spells, less so for artifacts, spirits inbetween.)

It's one of those things that's not well placed, like noting the benefits regular spellcasting gets from spending reagents. (Same as most non-summoning, non-artificing purposes, it replaces the limit with however many drams were spent.)

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #193 on: November 29, 2015, 09:17:19 AM »
Going to drop shapeshift for Increase Strength.  I'd grabbed shapeshift planning on turning into something small and able to get into vents or hidden areas. Then using a spell I just realized I never grabbed to see and target through walls.

A sustained Strength will at least boost my physical limits the most. Should probably dump some or all of Arcana as well. Probably stick it in unarmed for melee range emergency.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #194 on: November 29, 2015, 10:12:35 PM »
 Man, I'm finding a problem with ammo.... :P

 In that I'm tempted to take three hundred rounds of everything (a hundred rounds per gun) just to be safe. In my RL shadowrun game, we went up against things like wendingo, mummies, went back in time once (got stepped on by Hestabie, after being sent back in time BY HER, bitch), Vlad Dracula (party troll put a troll sized wooden stake through him), and a dozen different Sega villains (got to shoot Dr.Eggman)

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #195 on: November 29, 2015, 10:18:56 PM »
I standardized one gun across all my drones to avoid exactly that problem.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #196 on: November 29, 2015, 10:30:58 PM »
 Here's the sheet so far... think I went silly with the ammo. Not sure what other gear to grab?

Spoiler: Click to Show/Hide
== Info ==
Street Name: Green Peace
Name: Unnamed Character
Movement: 14/28
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf (Dryad)
Composure: 9
Judge Intentions: 10
Lift/Carry: 6 (45 kg/30 kg)
Memory: 4
Nuyen: 660

== Priorities ==
Metatype: D(1) - Human or Elf
Attributes: B(3) - 20 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: C(2) - 140,000¥

== Attributes ==
BOD: 3
AGI: 7
REA: 4 (7)
STR: 3
CHA: 7
INT: 3
LOG: 2
WIL: 2
EDG: 1
MAG: 4

== Derived Attributes ==
Essence:                   6
Initiative:                7 (10) + 4d6
Rigger Initiative:         10 + 4d6
Astral Initiative:         6 + 2d6
Matrix AR Initiative:      10 + 4d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         9

== Limits ==
Physical:                  6
Mental:                    3
Social:                    9
   Glamour [+2]
   Zoé: Executive Suite [+2] (Must be visible)
Astral:                    9

== Active Skills ==
Animal Handling            : 0                      Pool: 6
Archery                    : 0                      Pool: 6
Armorer                    : 0                      Pool: 1
Automatics                 : 0                      Pool: 6
Blades                     : 0                      Pool: 6
Clubs                      : 0                      Pool: 6
Computer                   : 0                      Pool: 1
Con                        : 6                      Pool: 14
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 2
Escape Artist              : 0                      Pool: 6
Etiquette                  : 3                      Pool: 11
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 2
Gunnery                    : 0                      Pool: 6
Gymnastics                 : 0                      Pool: 6
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 6
Impersonation              : 0                      Pool: 6
Instruction                : 0                      Pool: 6
Intimidation               : 6                      Pool: 13
Leadership                 : 3                      Pool: 11
Longarms                   : 0                      Pool: 6
Navigation                 : 0                      Pool: 2
Negotiation                : 3                      Pool: 11
Perception                 : 5                      Pool: 8
Performance                : 6                      Pool: 14
Pilot Ground Craft         : 0                      Pool: 6
Pilot Watercraft           : 0                      Pool: 6
Pistols                    : 6                      Pool: 13
Running                    : 0                      Pool: 2
Sneaking                   : 4                      Pool: 11
Survival                   : 0                      Pool: 1
Swimming                   : 0                      Pool: 2
Throwing Weapons           : 0                      Pool: 6
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 3                      Pool: 10

== Knowledge Skills ==

== Contacts ==
; Street Doc (4, 6)
; Mr. Johnson (5, 6)

== Qualities ==
Adept
Glamour
Insomnia (Basic)
Low-Light Vision
Prototype Transhuman
SINner (Corporate) (Ares)
Symbiosis
Trust Fund I

== Powers ==
Improved Reflexes 3
Metabolic Control

== Cyberware/Bioware ==
Sleep Regulator
Tailored Pheromones Rating 1
Vocal Range Enhancer
Vocal Range Expander

== Armor ==
Zoé: Executive Suite                12
   +Chemical Protection 1
   +Custom Fit
   +Fire Resistance 2
   +Newest Model
   +Nonconductivity 1
Zoé: Second Skin                    6
   +Custom Fit (Stack)
   +Newest Model
   +Ruthenium Polymer Coating 4

== Weapons ==
Ares Light Fire 75
   +Concealable Holster
   +Silencer, Ares Light Fire 70
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   Pool: 13   Accuracy: 8   DV: 6P   AP: -   RC: 2
Ares Predator V
   +Advanced Safety System, Basic
   +Gas-Vent 3 System
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   Pool: 13   Accuracy: 7   DV: 8P   AP: -1   RC: 5
Monofilament Chainsaw
   Pool: 0   Accuracy: 3   DV: 8P   AP: -6   RC: 2
Shock Gloves
   Pool: 10   Accuracy: 6   DV: 8S(e)   AP: -5   RC: 2
Streetline Special
   +Hidden Gun Arm Slide
   Pool: 13   Accuracy: 4   DV: 6P   AP: -   RC: 2
Unarmed Attack
   Pool: 10   Accuracy: 6   DV: 3S   AP: -   RC: 2

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)
   +Sim Module, Hot

== Gear ==
Ammo: APDS (Heavy Pistols) x100
Ammo: EX-Explosive Rounds (Heavy Pistols) x100
Ammo: Regular Ammo (Holdouts) x100
Ammo: Regular Ammo (Light Pistols) x100
Ammo: Regular Ammo (Heavy Pistols) x100
Ammo: Stick-n-Shock (Holdouts) x100
Ammo: Stick-n-Shock (Light Pistols) x100
Ammo: Stick-n-Shock (Heavy Pistols) x100
Autopicker Rating 6
Concealable Holster
Contacts Rating 3
   +Smartlink
   +Vision Enhancement Rating 1
   +Vision Magnification
DocWagon Contract, Basic
Earbuds Rating 3
   +Spatial Recognizer
   +Audio Enhancement Rating 1
Fake License (Adept License) Rating 4
Fake License (Pistol License) Rating 4
Fake License (Restricted Armor License) Rating 4
Fake SIN (Green Peace) Rating 4
Keycard Copier Rating 6
Monofilament Chainsaw
Quick-Draw Holster

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #197 on: November 30, 2015, 12:02:17 AM »
Gear wise you're pretty well set. You might consider at least one easily portable medkit (so rating 3 or less), a better one to be stashed at home, refills for both, and other emergency medical supplies.

Oh, and possibly a background type license for your fake SIN. Something like a bodyguard or bounty hunter license. It would make it easier to bluff your way into places and give you an umbrella license to check.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #198 on: November 30, 2015, 12:08:21 AM »
I think I'm overtired and silly, because my first thought was 'that better be one badass umbrella if you need a license to carry it'.

Also, I edited in a thumbnail background/description to my sheet upthread, so I'm all set to play.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #199 on: November 30, 2015, 12:41:47 AM »
Gear wise you're pretty well set. You might consider at least one easily portable medkit (so rating 3 or less), a better one to be stashed at home, refills for both, and other emergency medical supplies.

Oh, and possibly a background type license for your fake SIN. Something like a bodyguard or bounty hunter license. It would make it easier to bluff your way into places and give you an umbrella license to check.

 Bodyguard for the fake sin would work, that would also probably be needed for her real sin...

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #200 on: November 30, 2015, 12:55:42 PM »
 I'm really tempted to get chameleon skin (dynamic), so Green Peace can sneak around naked while still being somewhat armored....

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #201 on: November 30, 2015, 04:16:27 PM »
  Taht's what Second Skin armor is for.  :) 

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #202 on: November 30, 2015, 08:14:30 PM »
 Should I grab it? I dropped voice equalizer, because it relies on a skill that GP has no points in...

 I kinda like the idea of GP being sent to sneak in in the buff.... And fits her role as a bodyguard, when she can watch undetected.

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #203 on: November 30, 2015, 08:30:48 PM »
If it fits or is amusing go ahead I'd say. :D

That said. Is it really worth what it does? +2 sneak limit and a +2 dice when standing absolutely still?

And where do you get the armor while being naked? Did you take orthoskin too?

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #204 on: November 30, 2015, 08:52:46 PM »
 Second Skin is completely invisible.

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #205 on: November 30, 2015, 09:10:17 PM »
*bangs head against desk*

Despite peering at your sheet I completely missed that you had that armor!  It's very nice stuff.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #206 on: November 30, 2015, 09:18:59 PM »
 With Green Peace's 14 dicepool for Performance, she's likely to make use of it ;)

 If you need a distraction... well, she can be a distraction.

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #207 on: December 01, 2015, 11:44:41 AM »
Okay, so we've got six people, six sheets, and one burning question. What area of the site to place it in. So, I'd like to hear where you six would like it to be at.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #208 on: December 01, 2015, 11:53:00 AM »
NC is fine with me. I am perfectly fine with bad (smexy) stuff happening to my characters.

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #209 on: December 01, 2015, 11:55:50 AM »
NC is fine as well, for the option/potential even if it doesn't get utilized in-game. I could even see us going into Extreme depending on how detailed we end up exploring the seediest corners of the world, but NC is a good middle ground.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #210 on: December 01, 2015, 12:04:09 PM »
 I need to write up GPs personality and background. And her view of her sisters.

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #211 on: December 01, 2015, 02:20:56 PM »
NC-Exotic would be lovely. 

Online Ampere

Re: Of Dice and Men (SR5) (At least NC)
« Reply #212 on: December 01, 2015, 02:24:52 PM »
NC is also fine with me - bad(smexy) sounds all sorts of appealing!

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #213 on: December 01, 2015, 04:19:34 PM »
I'll follow everyone!  NC does sound fine and given the makeup of the party something that could actually happen if they fail.

That said do you want the final sheets here or uploaded to Omae?

I... Might have crashed my chummer file and backup again and went poking at things as I remade it.

On the upside I finally figured out just how I'm doing it. At least this time. :)

As a side note. Advanced lifestyles and altering your priority selection after you've started a character are big no noes with the nightly edition of chummer.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #214 on: December 01, 2015, 04:21:09 PM »
 Yeah, I've found that out.

 Need to write out a physical description of Green Peace...... What do everyone's roles appear to be?

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #215 on: December 01, 2015, 05:20:38 PM »
I'll follow everyone!  NC does sound fine and given the makeup of the party something that could actually happen if they fail.

That said do you want the final sheets here or uploaded to Omae?

I... Might have crashed my chummer file and backup again and went poking at things as I remade it.

On the upside I finally figured out just how I'm doing it. At least this time. :)

As a side note. Advanced lifestyles and altering your priority selection after you've started a character are big no noes with the nightly edition of chummer.

Here is fine.

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #216 on: December 01, 2015, 05:36:45 PM »
NC-Exotic sounds right for this. If nothing else, it means Maggie gets to talk about her BTLs. :)

Need to write out a physical description of Green Peace...... What do everyone's roles appear to be?

Magellan is the team's hacker, obviously. She mostly lives in the Matrix, and it shows, given how out of shape she is physically. Since the secret research facility we grew up in is a safe place dedicated to turning us into effective covert operatives, she doesn't hesitate to drop into VR whenever she sees something interesting in the Matrix, so she can often be found slumped over in the cafeteria or in the hallways, deep in the Matrix. The scientists and security always grumble when she does that, but they always carry her back to her quarters anyway.

Unlike some of the team, Magellan didn't grow up in a vat, so she's been running around the facility since she was a toddler. She Emerged when she was six, and figured out how to hack her way into Tanoshimi's VR world when she was eleven. If any of the other team members had their childhood in VR in vats, it's entirely possible Magellan was hanging out in their worlds too!

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #217 on: December 01, 2015, 06:05:42 PM »
Alvin lived in a hermetically sealed bubble, not a vat, but otherwise most of his time was in VR simulations. So Magellan could totally have hacked her way into his world too.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #218 on: December 01, 2015, 06:10:02 PM »
 I imagine GP's VR time was split between learning how to manipulate people and learning how to shoot people....

 Is Alvin the only guy in the group? xD

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #219 on: December 01, 2015, 06:54:21 PM »
If I remember right poor Alvin is the only guy in the group. :)

Glimmer's vat was hooked up to a junkyard Sim. One filled with tons and tons of rusted machinery, fritzy drones, and mean guard hounds. On the other hand there were plenty of hidden places to find.


And poor low-attributed Glimmer is a pure mage. With a rather odd spell selection perhaps.  If there's any spells anyone wants/thinks would be a good idea I'm always up to suggestions.

Glimmer pic

And her spirits still don't show.
Force 6 Spirit of Fire called Wil o' Wisp with 3 services owed
Force 6 Spirit of Man called Mr. Flasher with 1 service owed

Glimmer Chummer Sheet
== Info ==
Street Name:
Name: Glimmer
Movement: 6/12
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Female Age 20
Height 5' 3" Weight 110
Composure: 8
Judge Intentions: 10
Lift/Carry: 4 (30 kg/20 kg)
Memory: 6
Nuyen: 293

== Priorities ==
Metatype: D(1) - Human or Elf
Attributes: E(0) - 12 Attributes
Special: A(4) - Magician or Technomancer
Skills: B(3) - 36 Skills/5 Skill Groups
Resources: C(2) - 140,000¥

== Attributes ==
BOD: 2
AGI: 3
REA: 2
STR: 2
CHA: 3
INT: 6 (7)
LOG: 1
WIL: 5
EDG: 1
MAG: 6

== Derived Attributes ==
Essence:                   6.0
Initiative:                8 (9) + 1d6
Rigger Initiative:         9 + 1d6
Astral Initiative:         14 + 2d6
Matrix AR Initiative:      9 + 1d6
Matrix Cold Initiative:    7 + DP + 3d6
Matrix Hot Initiative:     7 + DP + 4d6
Physical Damage Track:     9
Stun Damage Track:         11

== Limits ==
Physical:                  3
Mental:                    5
Social:                    6
Astral:                    6

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Archery                    : 0                      Pool: 2
Assensing                  : 5                      Pool: 12
Automatics                 : 0                      Pool: 2
Banishing                  : 5                      Pool: 11
Binding                    : 5                      Pool: 11
Blades                     : 0                      Pool: 2
Clubs                      : 0                      Pool: 2
Computer                   : 1                      Pool: 2
Con                        : 0                      Pool: 2
Counterspelling            : 5                      Pool: 11
Disguise                   : 0                      Pool: 6
Diving                     : 0                      Pool: 1
Escape Artist              : 0                      Pool: 2
Etiquette                  : 0                      Pool: 2
Free-Fall                  : 0                      Pool: 1
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 5 [Parkour]            Pool: 8 (10)
Heavy Weapons              : 0                      Pool: 2
Impersonation              : 0                      Pool: 2
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Locksmith                  : 5                      Pool: 8
Longarms                   : 0                      Pool: 2
Navigation                 : 0                      Pool: 6
Negotiation                : 0                      Pool: 2
Perception                 : 5                      Pool: 12
Performance                : 0                      Pool: 2
Pilot Ground Craft         : 0                      Pool: 1
Pilot Watercraft           : 0                      Pool: 1
Pistols                    : 5 [Semi-Automatics]    Pool: 8 (10)
Ritual Spellcasting        : 2                      Pool: 8
Running                    : 0                      Pool: 1
Sneaking                   : 5                      Pool: 10
Spellcasting               : 6                      Pool: 12
Summoning                  : 5                      Pool: 11
Survival                   : 0                      Pool: 4
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 6
Unarmed Combat             : 0                      Pool: 2

== Knowledge Skills ==
Engineering                : 1                      Pool: 2
English                    : 4                      Pool: 11
German                     : N                      Pool: 0
Magic Traditions           : 2 [Mages]              Pool: 3 (5)
Magical Theory             : 2 [Sorcery]            Pool: 3 (5)
Magical Threats            : 1                      Pool: 2
Music                      : 1                      Pool: 8
Or'zet                     : 1                      Pool: 8

== Contacts ==
Grinning Cheshire; Cheshire's Strange Antiquities; Talismonger (3, 2)
Vladoski; The Thump Club; Club Owner (3, 1)

== Qualities ==
Addiction (Mild) (Psyche)
Allergy (Common, Mild) (Pollen)
Distinctive Style
Focused Concentration (Rating 5)
Insomnia (Basic)
Lightweight
Low-Light Vision
Magician
Mentor Spirit (Cat)
Prototype Transhuman

== Spells ==
(Tradition: Chaos Magic, Resist Drain with WIL + INT (12))
Acid Stream                DV: F-3
Analyze Device             DV: F-3
Chaotic World              DV: F
Detect Magic, Extended     DV: F
Fling                      DV: F-2
Heal                       DV: F-4
Improved Invisibility      DV: F-1
Increase [Attribute] (STR) DV: F-3
Stunball                   DV: F
Stunbolt                   DV: F-3
Trid Entertainment         DV: F-2

== Lifestyles ==
Thalia's Apartment  3 months

== Cyberware/Bioware ==
Bio-Tattoos Rating 1 (Whiskers)
Cerebellum Booster Rating 1
Damage Compensators Rating 3
Electrical Discharge
Hearing Expansion
Sleep Regulator

== Armor ==
Ares Victory: Rapid Transit         9
   +Electrochromic Clothing
   +Fire Resistance 2
   +Nonconductivity 2
   +Biomonitor
Good Pants                          0
Good Shirt                          0
Good Shoes                          0
Good Undergarments                  0
Helmet                              2
   +Flare Compensation
   +Respirator Rating 6
   +Smartlink
   +Thermographic Vision

== Weapons ==
Ares Predator V
   +Concealable Holster
   +Smartgun System, Internal
   Pool: 8 (10)   Accuracy: 7   DV: 8P   AP: -1   RC: 2
Electrical Discharge
   Pool: 2   Accuracy: 3   DV: 1-8S(e) (Special)   AP: -4   RC: 2
Grenade: Fragmentation
   Pool: 2   Accuracy: 3   DV: 18P(f) (-1/m)   AP: +5   RC: 2
Grenade: High Explosive
   Pool: 2   Accuracy: 3   DV: 16P (-2/m)   AP: -2   RC: 2
Grenade: Smoke
   Pool: 2   Accuracy: 3   DV: (10m Radius)   AP: -   RC: 2
Knife
   Pool: 2   Accuracy: 5   DV: 3P   AP: -1   RC: 2
Unarmed Attack
   Pool: 2   Accuracy: 3   DV: 2S   AP: -   RC: 2
Yamaha Pulsar
   Pool: 8   Accuracy: 5   DV: 7S(e)   AP: -5   RC: 2

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1) x3
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Sim Module
   +Browse
   +Edit
   +Music Album Download (Skyclad)
   +Video Game (Old/Used) (Persona 4)
   +Datasoft (Engineering for Dummies)

== Gear ==
Ammo: APDS (Heavy Pistols) x30
Ammo: Regular Ammo (Heavy Pistols) x60
Ammo: Taser Dart (Tasers) x30
Autopicker Rating 6
Canteen, One Liter
Certified Credstick, Standard
Certified Credstick, Standard
DocWagon Contract, Basic
Duffel Bag (Good)
Earbuds Rating 3
   +Select Sound Filter Rating 1
   +Spatial Recognizer
Fake SIN (Thalia Feld) Rating 4
   +Fake License (Mage License) Rating 4
   +Fake License (Summoner License) Rating 4
   +Fake License (Pistol License) Rating 4
   +Fake License (Bounty Hunter's License) Rating 4
Fanny Pack
Flashlight, Low-light
Goggles Rating 4
   +Vision Enhancement Rating 2
   +Flare Compensation
   +Smartlink
Grenade: Fragmentation x3
Grenade: High Explosive x3
Grenade: Smoke x3
Holster
Lighter (Disposable) x8
Magical Lodge Materials Rating 7
Miniwelder
Miniwelder Fuel Canister x2
Pack of Cigarettes
Psyche x5
Reagents, per dram x30
Respirator Rating 6
Restraint, Plastic x20
Roll of Duct Tape
Slap Patch, Tranq Patch Rating 5 x3
Spare Clip (Ares Predator V) x4
Spell Formula, Detection (Extended Mindnet)
Spell Formula, Manipulation (Fix)
Spell Formula, Manipulation (Mass Animate)
Spell Formula, Manipulation (Ice Sheet)
Spell Formula, Manipulation (Magic Fingers)
Sustaining Focus, Detection (Bonded Foci) Rating 1
Trodes

== Description ==
Small and pale with a wild mop of platinum locks that reach her shoulders. Slitted blue eyes peer out from beneath her bangs while the pointed tips of her ears poke out of her loose locks.A faint dusting of freckles run across her button nose, her cheeks are marked by three glowing whisker tattoos upon each side of her face.

== Background ==
An attempt at a techie gone wrong. It was a sickly elven child of limited understanding that began slowly exploring the junkyard environment and not the wanted dwarven mechanic that they wanted. The experiment was continued in the hopes to salvage something and so it was that the child grew up in the simulated junkyard, her rare contact with people done through terminals and a very limited net access. While the constant movement and digging through piles of junk for interesting things did help toughen her up she found quite the knack for slipping through gaps and finding hidden thing. It was in one such spot that she found a feline that upon being called kitty promptly bopped her upon the nose and informed her that It's name was Cat and she was in dire need of a bath.

With routine visits from the feline spirit and her own experiments her grasp upon the force of the occult grew. Even as her minders faced the odd experience of explaining just how their lab was not haunted even as will o' the wisps floated around. With both Cat and her minders prodding she picked up a varied set of skills and abilities even as her body was augmented and implanted with a series of biological alterations. Eventually she was decanted and allowed to leave the junkyard, her slime coated form cleaned off before she was prepared for a very important mission.

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #220 on: December 01, 2015, 09:50:07 PM »
Cool! Glimmer and Alvin can both have had visits from the strange sea captain girl who doesn't properly fit in with the rest of the world. :)

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #221 on: December 01, 2015, 09:58:31 PM »
 "I don't like Magellan. She talks funny." - Green Peace, age 10

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #222 on: December 01, 2015, 10:05:05 PM »
Cool! Glimmer and Alvin can both have had visits from the strange sea captain girl who doesn't properly fit in with the rest of the world. :)

Now I'm picturing Alvin in one of his usual racing simulators, only to have a sea captain pull up next to his hot-rod driving a big sailing ship despite the lack of water.

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #223 on: December 01, 2015, 10:33:23 PM »
Now I'm picturing Alvin in one of his usual racing simulators, only to have a sea captain pull up next to his hot-rod driving a big sailing ship despite the lack of water.


That would actually be pretty funny. Only question is who wins? :D

Offline TheGlyphstone

Re: Of Dice and Men (SR5) (At least NC)
« Reply #224 on: December 01, 2015, 10:55:11 PM »
Well, Magellan does have actual ranks in Hacking, and there's no IC to deal with in a stock racing sim. So if she wants to program in a racing ship that hovers at 300kph, not much he'd be able to do about it.

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #225 on: December 01, 2015, 10:57:25 PM »
 Sadly, Green Peace has absolutely no computer skills.

 I'm thinking.... maybe she didn't spend too much time in the vat? Ares would probably want to handle most of her training themselves. She may have spent time with a Fire Watch team, even.

Online HopeFox

Re: Of Dice and Men (SR5) (At least NC)
« Reply #226 on: December 01, 2015, 11:35:40 PM »
Magellan does try to play nice with people's VR worlds, of course. The scientists scold her if she makes too much of a scene. :)

Offline ShadowFox89

Re: Of Dice and Men (SR5) (At least NC)
« Reply #227 on: December 02, 2015, 12:06:05 AM »
 More or less finalized version of Green Peace. If the full combat armor is too much, I'll dump it.

Spoiler: Click to Show/Hide
== Info ==
Street Name: Green Peace
Name: Unnamed Character
Movement: 14/28
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf (Dryad) Female Age 24
Height 5'5 Weight 150lbs
Composure: 9
Judge Intentions: 10
Lift/Carry: 6 (45 kg/30 kg)
Memory: 4
Nuyen: 6160

== Priorities ==
Metatype: D(1) - Human or Elf
Attributes: B(3) - 20 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: C(2) - 140,000¥

== Attributes ==
BOD: 3
AGI: 7
REA: 4 (7)
STR: 3
CHA: 7
INT: 3
LOG: 2
WIL: 2
EDG: 1
MAG: 4

== Derived Attributes ==
Essence:                   6.0
Initiative:                7 (10) + 4d6
Rigger Initiative:         10 + 4d6
Astral Initiative:         6 + 2d6
Matrix AR Initiative:      10 + 4d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         9

== Limits ==
Physical:                  6
Mental:                    3
Social:                    9
   Glamour [+2]
Astral:                    9

== Active Skills ==
Animal Handling            : 0                      Pool: 6
Archery                    : 0                      Pool: 6
Armorer                    : 0                      Pool: 1
Automatics                 : 0                      Pool: 6
Blades                     : 0                      Pool: 6
Clubs                      : 0                      Pool: 6
Computer                   : 0                      Pool: 1
Con                        : 6                      Pool: 14
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 2
Escape Artist              : 0                      Pool: 6
Etiquette                  : 3                      Pool: 11
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 2
Gunnery                    : 0                      Pool: 6
Gymnastics                 : 0                      Pool: 6
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 6
Impersonation              : 0                      Pool: 6
Instruction                : 0                      Pool: 6
Intimidation               : 6                      Pool: 13
Leadership                 : 3                      Pool: 11
Longarms                   : 0                      Pool: 6
Navigation                 : 0                      Pool: 2
Negotiation                : 3                      Pool: 11
Perception                 : 5                      Pool: 8
Performance                : 6                      Pool: 14
Pilot Ground Craft         : 0                      Pool: 6
Pilot Watercraft           : 0                      Pool: 6
Pistols                    : 6                      Pool: 13
Running                    : 0                      Pool: 2
Sneaking                   : 4                      Pool: 11
Survival                   : 0                      Pool: 1
Swimming                   : 0                      Pool: 2
Throwing Weapons           : 0                      Pool: 6
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 3                      Pool: 10

== Knowledge Skills ==
English                    : N                      Pool: 0
Firearms                   : 3 [Pistols]            Pool: 5 (7)
German                     : 6                      Pool: 9

== Contacts ==
; Street Doc (4, 6)
; Mr. Johnson (5, 6)

== Qualities ==
Adept
Glamour
Insomnia (Basic)
Low-Light Vision
Prototype Transhuman
SINner (Corporate) (Ares)
Symbiosis
Trust Fund I

== Powers ==
Improved Reflexes 3
Metabolic Control

== Cyberware/Bioware ==
Claws (Retractable) Rating 2
Electrical Discharge
Tactile Sensitivity
Tailored Pheromones Rating 1
Vocal Range Enhancer

== Armor ==
Full Body Armor                     17
   +Chemical Protection 3
   +Fire Resistance 3
   +Gel Packs
   +Insulation 2
   +Responsive Interface Gear: Armor
   +Responsive Interface Gear: Armor
Full Body Armor: Helmet             3
   +Responsive Interface Gear: Helmet
Zoé: Executive Suite                12
   +Chemical Protection 1
   +Custom Fit
   +Fire Resistance 2
   +Newest Model
   +Nonconductivity 1
Zoé: Second Skin                    6
   +Custom Fit (Stack)
   +Newest Model
   +Ruthenium Polymer Coating 4

== Weapons ==
Ares Light Fire 75
   +Concealable Holster
   +Silencer, Ares Light Fire 70
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   Pool: 13   Accuracy: 8   DV: 6P   AP: -   RC: 2
Ares Predator V
   +Advanced Safety System, Basic
   +Gas-Vent 3 System
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   Pool: 13   Accuracy: 7   DV: 8P   AP: -1   RC: 5
Electrical Discharge
   Pool: 10   Accuracy: 6   DV: 1-8S(e) (Special)   AP: -4   RC: 2
Monofilament Chainsaw
   Pool: 0   Accuracy: 3   DV: 8P   AP: -6   RC: 2
Retractable Claws (Bio-Weapon)
   Pool: 10   Accuracy: 6   DV: 4P   AP: -3   RC: 2
Shock Gloves
   Pool: 10   Accuracy: 6   DV: 8S(e)   AP: -5   RC: 2
Streetline Special
   +Hidden Gun Arm Slide
   Pool: 13   Accuracy: 4   DV: 6P   AP: -   RC: 2
Unarmed Attack
   Pool: 10   Accuracy: 6   DV: 3S   AP: -   RC: 2

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)
   +Sim Module, Hot

== Gear ==
Ammo: APDS (Heavy Pistols) x100
Ammo: EX-Explosive Rounds (Heavy Pistols) x100
Ammo: Regular Ammo (Holdouts) x100
Ammo: Regular Ammo (Light Pistols) x100
Ammo: Regular Ammo (Heavy Pistols) x100
Ammo: Stick-n-Shock (Holdouts) x100
Ammo: Stick-n-Shock (Light Pistols) x100
Ammo: Stick-n-Shock (Heavy Pistols) x100
Autopicker Rating 6
Backpack (Nice)
Binoculars, Optical
   +Vision Magnification
Concealable Holster
Contacts Rating 3
   +Smartlink
   +Vision Enhancement Rating 1
   +Vision Magnification
DocWagon Contract, Basic
Earbuds Rating 3
   +Spatial Recognizer
   +Audio Enhancement Rating 1
Fake License (Adept License) Rating 4
Fake License (Pistol License) Rating 4
Fake License (Bodyguard License) Rating 4
Fake SIN (Green Peace) Rating 4
Gas Mask
Gecko Tape Gloves
Keycard Copier Rating 6
Medkit Rating 6
Medkit Supplies x10
Monofilament Chainsaw
Quick-Draw Holster
Suitcase (Nice)

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #228 on: December 03, 2015, 12:45:42 PM »
First, I have an OOC thread up for everyone to migrate their sheets to, and then for us to use.

Second, Hexed, consider investing in either some reagents or the skills to get a few drams of reagents with a search. It'll give you the ability to better use that force one focus by having a higher limit on your casting roll. Also, remember that most things that you roll for Analyze Device will have an equal or better pool, so be careful when using.

Offline Hexed

Re: Of Dice and Men (SR5) (At least NC)
« Reply #229 on: December 03, 2015, 04:29:27 PM »
Will do RSGAlex!

Although I could have sworn I'd gotten at least 30 regents at least. :(

Thanks for the heads up!

Offline RSGAlexTopic starter

Re: Of Dice and Men (SR5) (At least NC)
« Reply #230 on: December 06, 2015, 07:34:34 PM »
As a quick update, I got back from a trip a little sooner than expected, so I'll have an IC thread up tomorrow. I was going to write during the trip (yay bluetooth keyboard), but didn't get the chance.

Offline Muse

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Re: Of Dice and Men (SR5) (At least NC)
« Reply #231 on: December 06, 2015, 08:10:51 PM »
Whoo hoo! *dances*