I decided to go a little more into detail about House Chainer, its lands and political structure.
WIP- But I will be updating, so you all can get an Idea on House Chainer.
Volcas - Home of Guid Ferra
Titan's Bane - The Largest Platform
within Chainer Space
House Chainer doesn't have other Houses under its banners like other Houses in the Empire. They are broken down into "guilds". Guilds are mini factions under Chainer rule that specialize in different skills.
Guild Terra - Are the guild of Miners and Engineers who are responsible for mining comets, planets and anything they can land a "Suicide" jet on. Currently a Chainer holds rank as Head Engineer.
Guild Ferra - "The Foundry"- This guild is a collective of Welders, Smelters and Iron Workers who take the rich ore from the Terra guild and smelt it down into the rich Steel that will eventually be used by the Vulcan Guild.
Guild Vulcan - "The Smiths" This guild are the elite craftsman who take Steel and turn it into plating for space ships and other projects.
Guild Chanaan - The Merchants and traders of House Chainer, typically the most intelligent (education wise), this guild is responsible for keeping the Economy of House Chainer in the black and its trades and alliances healthy. Duke Chainer sits on the board of the Chanaan Guild but he is wise to trust his advisers in the economical matters of his house.
Guild Guarra - The Military of House Chainer, Duke Chainer is the acting Commander but has relinquished all power to his eldest son and current Admiral of the Fleet.
Smaller Guilds - Arts, Music, Drama etc (Smaller guilds, a "renaissance" is blossoming within House Chainer as cultures from other houses linger and are adopted, creating a artistic movement within its people.)
Expectations of Women, Children and the Elderly -
All children are expected to serve Guild Guarra if capable for a minimum of 4 years entering their 15th year. In this time, their skills and abilities are sorted into the others guilds or are given the option to make the military a life long career. Men and Women train side by side, equal in every way despite the laws of the empire.
Women who chose to raises family are given the full support of the empire and given other jobs, from medical to administrative duties. The elderly or disabled also serve in these positions if capable.
"High Castle" Chainer's Royal Palace
Chainer land holds various planets with very little hospitable space, massive cities stand in their place but the majority of the population live and thrive on the growing space platforms that orbit the various planets. Chainer's Castle is a Platform/Orbital Station that serves as a military station. The various Space Platforms, Ships and Space Stations of House Chainer are always moving within their air space/territory. The volatile part of the galaxy has a constant influx of comets and meteor showers which requires constant vigilance. While other houses may boast pilots and/or navigators. Pilots from House Chainer are known to be the most "insane" or "damn right stupid" due to their reputation of steering into danger and never away from it.
"Piracy, Smuggling and all the fun things in life"
Piracy and Smuggling is a way of life in the empire, more so for House Chainer. While they do not officially endorse these criminal acts, House Chainer has been known to look in the other direction. Smugglers of high reputation know to pay "taxes" to House Chainer and in return are allowed to operate in their space.
"Official" Smugglers and Pirates have been known to work exclusively for House Chainer when diplomacy and trade agreements go south. The majority of smugglers operating within these lands happen to be veterans or former guild members. Some retired guild members or veterans have been known to join a crew to keep things "interesting", speaking to the hard working mindset of people in this part of the Galaxy.
Official Trade Convoys of House Chainer are always well protected and only fools consider attacking a Chainer Trading Vessel as that would result in the fleet responding with extreme prejudice.
For those looking to hide, trade their illegal (in other parts of the galaxy) goods or just in the mood to misbehave, Deadman's Port might be the destinations for you. The large space colony/station that was carved around orbiting land masses in the center of the rings that surround the planet Mors (a dead desolated planet that was harvested in the early days of the Empire) make it the best place to hide out or get lost if that is what you desire. Extra goods/weapons and contraband flood black markets of Deadman's port. While there is no official government or ruling structure, a smuggler/pirate has taken control of the port and those who come to port know who is boss.
Rumors claim a Chainer is the "mysterious pirate king". Rumors resurfacing after few learned that Tiberius himself was a pirate in his youth after his service to the military when his brother was alive and expected to take the title of Duke. (Before the Guild Wars)
The Royal Family
Tiberius Kane Chainer
The only surviving son after the brutal "Civil Guild Wars" decades earlier. Tiberius claimed absolute control of House Chainer after his brothers went to war with one another after the death of their father decided who decided to split his holdings among all his children equally. Former pirate and seat holder of Guild Chanaan, he took control and reorganized the guilds and their structure so none could assemble their own armies/navies after seizing control and initiating a decadea long peace and is credited with its current cultural growth (compared to its stagnation during the "old ways").
Clint Kane Chainer
Tiberius's first son, he was raised like his father before him. He was sent to Guild Guarra like all other children at the age of 15th. His name was stripped and he was given a number like the others and lived, trained and fought with them. Clint saw plenty of combat dealing with pirates, smugglers and an occasional contract from the other houses when they called in for military support. Choosing to reenlist for life (the only way to become an officer), he quickly proved himself a leader and capable captain. Before age 30 he was captain of his own Behemoth Class cruiser, a few years later he became A Fleet Admiral with more than half a dozen war ships under his command.
After proving himself further, his father stepped down as commander-in-chief in of Guild Guarra and promoted his son to the rank, effectively making him the next duke. Guild Guarra is run by the Commander, 4 Fleet Admirals, 2 Generals of the Army and 2 Generals of the Air Force.
Raynor Tyranus Chainer
The Second son, Raynor, like his siblings before him, was sent off to Guild Guarra at 15. Unlike his older brother, he was a mediocre solider but outmatched him as a navigator. With his interest leaning towards mining and space exploration, he transferred to Guild Terra and became an apprentice miner. His ability as a navigator began to shine during this time, when combined with his fascination in geology he fit in with the other guild members who devoted their life to mining and surviving the constant dance with death. Raynor became Head Engineer of the Guild a decade earlier and has structured the organization to streamline more apprentices in an effort to prevent casualties and increase their operations.
Dubbed "the silent son", Raynor is a practical and happily married man who prefers to work and tend to his family when he is not out on an expedition. While not overly close with his other siblings, he tends to be the one they all go to when they need help as he did not inherit Tiberius's temper.
Jeska Chainer - Koka - Wip
Tychus Chainer - Aiden's Char - Wip