I did point out that half the fun of multiple fragile units is the freedom to kill them off easily for a more compelling narrative - yes, far more firepower, but on a number of vastly more fragile platforms - any Medium 'Mech can survive the firepower it'd take to obliterate four heavy tanks, so it's entirely justifiable for me to lose an entire tank, or two, in the same fight where I might suffer a badly damaged arm with a Mech. I don't know how much more clear I can make it that I'm not interested in trying to 'win' with super combat ability, especially since you said this is an intrigue/politics game (which implies there won't be a great deal of fighting, making the amount of firepower anyone controls not impactful). Heck, if Battletech is Game of Thrones with giant mecha, I'd be more like Gregor Clegane - has the most 'firepower' of any single character in the cast, but is a political non-entity compared to physically weaker but better-connected nobles. I liked the story potential of a tank commander who prefers a balance of power/prestige slanted towards combat vehicles, and thus has a ready built-in reason to intrigue against Mechwarrior nobles and disrupt the status quo. But a commander without anything to his name to command...isn't. I even offered to downgrade the unit if you weren't comfortable with a full lance of Manticores, to something lighter/smaller.