Name: Kumiko Morisato
Nickname(s): Psychic Skater Girl Kumiko. (More of a title, really.)
Race: Japanese with Rom blood.
Gender: Female (Bi-curious)
Player: Muse (Tenshi)
Tradition: Akashic Brotherhood
Mentor: Sachiko and Takumi Morisato
Strength XXXOO Charisma XXOOO Perception XXOOO
Dexterity XXXXO Manipulation XOOOO Intelligence XXOOO
Stamina XXXOO Appearance XXXOO Wits XXXXO
Alertness XOOOO Drive XOOOO Computer OOOOO
Athletics XXXXO Etiquette XOOOO Cosmology XOOOO
Awareness XOOOO Firearms OOOOO Culture XXOOO
Brawl XXXOO Leadership XOOOO Enigmas OOOOO
Dodge XXXOO Meditation XOOOO Investigation XOOOO
Expression OOOOO Melee OOOOO Law OOOOO
Instruction OOOOO Research OOOOO Linguistics XXXOO
Intuition XOOOO Stealth XOOOO Lore OOOOO
IntimidationOOOOO Technology OOOOO Medicine XOOOO
Streetwise XOOOO Occult XOOOO
Subterfuge OOOOO Science OOOOO
Correspondence OOOOO Life OOOOO Prime XOOOO
Entropy OOOOO Mind XOOOO Spirit XOOOO
Forces OOOOO Matter OOOOO Time XXXOO
Wonder XXXOO (3 dice armor, Heal 1 health level/hour.)
1 Ability Aptitude: Athletics
4 Fae Blood
1 Catlike Ballance (+2 to ballance checks) (1)
Mild Addiction: Mountain Dew Code Red (1)
Compulsion (1) Never turn down a "reasonable" physical challenge. ((What do you suppose is reasonable to a woman with 13 dice in her pool to perform outlandishly dangerous athletics stunts at -2 difficulty? She won't try to jump the grand canyon on her skate board just because you dare her too, but, like Marty McFly growling, "Don't call me chicken,", Kumiko tends to have reactions like, "What do you mean I'm not good enough to skate down the interstate overpass the wrong way at rush hour?))
Vengeful (2) Wants to avenge her mother's death.
2 Raised Athletics to 4.
8. Raised Arete to 3
Occupation/Rank: Heir to the Cherry Blossom Temple (Shinto) in Santa Barbra, which is still run by her grandmother, she currently spends more time as a vigilante protecting her congregation from the predations of vampires, drug dealers, and other unwholesome creatures of the night. She also participates in skating and gymnastics competitions.
Appearance: Kawaii! Kumiko’s health and beauty are a direct result of good living. Her pale amber skin is smooth and supple, with a few faint scars that the blessing of her favorite kimono has yet to fade. It flows and ripples over a tightly muscled gymnast’s body. Her legs are particularly shapely and powerful, not to mention long, rising up curved hips to a trim waist and a belly that could bounce a quarter. Her chest is pert and high, a bit large for a gymnast, but not extravagant. Her face is a bit heart shaped for a Japanese girl, and her eyes are blue. Waist length blue-black hair is usually pulled back in a pony tail by a plain black scrunchy.
She almost always wears a midnight purple mini-kimono over a black sports bra. It falls open a little bit when she’s relaxed, though she pulls it tight for battle on account of it’s paranormal defensive properties. The back is embroidered in painstakingly intricate detail with a blooming cherry tree. Wind swirls it’s petals around the kimono. The skirt of this garment barely falls past her hips, but she wears matching pink leggings. She’s almost never seen wearing shoes, instead preferring, when not barefoot, to wear her roller blades and safety pads, all burgundy in color.
She’s actually a shade on the short side, but seems taller on account of almost always wearing her roller blades and being so lanky.
Personality: Bubbly and bouncy, especially when afraid, Kumiko tries to be cheerful and perky at all times, and make the best of life. She’s capable of quite elegance, and scorns brooding or “goth behavior.” In truth, she’s got some emotional baggage she’s carrying around, she blames herself for her mother’s death (she died in childbirth) and the things she fights in the night scare her every bit as much as they excite her. That’s why she becomes more and more a bubbly anime girl the more afraid or distressed she becomes. In anime, wounds heal, scars are attractive, and little people can stand up to big, scary monsters and triumph.
Kumiko is a hard worker and an adrenaline junky. She’s not happy unless she’s doing something productive or fun. She runs hard all day, then sleeps deeply for 6 hours before jumping up to train or cook breakfast. She sometimes seems like a bundle of nervous energy, especially when you ask her to sit still. She was mistaken for hyperactive repeatedly as a child, but she truly has no trouble focusing on her studies or anything else she needs to do.
Background: Sachiko Morisato immigrated to California some time ago with her young son when she made too many enemies of the Japanese magi. A hereditary priestess as well as Martial Artist Mage and seamstress, Sachiko is older than she looks, a Master of Matter with extensive array of spiritual, telepathic, and life-based powers to compliment those abilities. Her most recent hobbies include fan-subbing anime and rebuilding old cars.
She was able to acquire a Node and concentrate it as the Cherry Blossom Temple outside of Santa Barbra. Parishioners of Shinto from all over California come there to worship on major holidays, acquiring lucky arrows and other talismans appropriate to the season. The shrine is open to other alternative religions, and the curious know that, if they come with open and respectful minds, they’ll find well informed priests.
Her son Takumi runs a small martial arts dojo when not helping out around the temple. He is known and respected as a martial arts and athletics sensei who sometimes helps people out with their problems a la Quai Chane Kain, rewards being accepted but not asked for.
He’s a bachelor with a slight (and sometimes exaggerated) reputation as a playboy, more because the women he falls in love with either move on after passionate affairs or die than because he engages in overly casual relationships. One such woman was a blue eyed and busty Rom named Catalina, who died baring him a daughter.
At least, that’s what they told Kumiko. She recently gained the courage to peer back in time to the moment of her mother’s death and saw herself cradled in the arms of an elf, when men with iron knives burst through the door. (OR whatever else the storyteller considers an appropriate plot hook.)
Takumi loves his daughter Kumiko very much, and they spend a lot of time training together, translating anime, hunting vampires, and just dining as a family. Their relationship is sometimes strained, though, by Kumiko’s guilt over her mother dying "in childbirth" and growing independence issues based on being an 18 year old who still lives at home and is going into the family business.
Kumiko was noted as a gifted athlete and martial artist by her father and teachers right from the start. Neither the best nor worst student in school, she generally managed Bs and Cs with minimal effort. She did have a few mental talents, though. She picked up on languages fast, being equally fluent in English, Japanese, Cantonese and Spanish. She does occasionally slip into a sort of “border speech” and mix her languages, especially when she’s nervous.
She kept very busy growing up, doing little with her family besides training and translating anime. Her friends were mostly boys and a few girls who shared her love of martial arts or skating, and they formed a sort of spook squad together. She did have one boyfriend named Ben Kendal in high school, and her relationship with him grew passionate, but dissolved when he was unwilling to give up his virginity with her. The tension grew too great, and he, being a more cerebral boy, couldn’t really keep up with his highly athletic girlfriend.
Her skater crew narrowed down to a spook squad with the strength of will to do investigative work pertaining to her family’s “second job”, "demon" hunting, a crew of 5 others, John Steel, Jackie Lee, Kokoro Kino, and Ian and Naomi Silverstien. However, they separated out to various colleges this summer, while Kumiko had to turn down an offer to go to the olympics to keep out from under the technocratic eye.
Mundane: Kumiko is one of the world’s top athletes if ability to perform martial arts in roller blades means anything, and a great gymnast, and martial artist enough to, with a bit of help from her magic, fight young Vampires hand to hand.
She is multilingual, able to think in four languages, and read and write the Latin alphabet, Chinese characters, and the Japanese phonetic alphabets Hiragana and Katakana.
Otherwise her academic skills are, not poor, but unimpressive. She did well in high school, and is studied in culture, religion, and philosophy, but hasn’t’ been to college and has spent more time skating and watching anime than reading.
As an Awakened Miko (temple girl) Kumiko is able to sense and speak with spirits. The last three abilities require either prayer strips or some other form of writing.
She is also a limited mentalist, able to awaken her own mind to great mental feats through martial arts or mediation, and, through concentration or martial arts focus, perceive and project, but not really influence, emotions.
She has rudimentary mastery of raw energy, able to absorb extra power from holy ground, freeholds, etc, through mediation or a fire focus, and empower herself and her weapons with said raw energy to deal telling wounds to supernatural creatures.
Her Arete, though, has always been in the manipulation of Time. She hasn’t needed to wear a watch since junior high. Through mediation with fire or water, she can peer back into time, or receive visions of possible futures.
Through martial arts maneuvers and the expenditure of a little extra energy, her chronomancy becomes devastating. She can accelerate to fight multiple opponents through multiple actions, or invest a single dodge or strike with devastating speed and power.
Kumiko wears a kimono that is tied to the spirit of an ancient cherry tree. This kimono is sewn by her grandmother from True Silk. It is, in and of itself, completely invulnerable. This offers its wearer limited protection from physical harm, particularly piercing and slashing weapons, but little from blunt trauma. The spirit of the cherry tree will absorb her wounds into the much more durable body of the tree over a period of hours, giving Kumiko a remarkable healing factor compared to mortals, albeit nothing on vampires or werewolves. As a final gift, it’s flared sleeves offer a small quantity of “storage space” by storing a few dozen items such as stakes, daggers, a Zippo, a wallet, and calligraphy kits in the spirit world for ready accessibility.
In the spring, the spirit of the tree becomes mischievously passionate to the point of light malice, and may play subtle poltergeist like pranks.
Her skates and safety pads, like the kimono, are augmented and made invulnerable by her grandmother.
Kumiko’s power, along with her investment of imagination into anime, has a few drawbacks…
Masks always initially fool her, and even the most obvious mask will require a tip off and concentrated act of will to recognize as such.
The weather, leaves, flower petals, and ravens respond to her emotions in superficial but attention drawing ways. The wind always catches her hair at just the right dramatically appropriate moment, which can make a positive impression, but also tends to stick in people’s minds. She can sometimes be noticed by looking for ravens following her around.
As to a delicate matter, Kumiko’s psychology and destiny have a slightly unnatural reaction to sexual molestation, one that can twist her personality in the short term while protecting her psychology in the long term. Her body responds to forced pleasure in ways more appropriate to hentai anime than to real life, and a skilled molester can implant suggestions and even short term brainwashing into her mind. In the long term, however, she has a certain “anime-buffer” against the trauma of such rape, much the way she hides from violent trauma’s by acting like an anime character.
Brutalization, of course, is never anything other than brutalization, even in anime.
Game Limits: Site Rules.
Notes: (As needed to describe entourages, familiars, etc.)
Kumiko owns a van armored and restored by her grandmother, the back of which has been converted into a small living area with a roll out futon, lap top desk, and mini refrigerator.
1. What are your goals as a player? What do you want your character to do or experience?: In this adaptation, Kumiko's mother was a sidhe. She's currently very angry at her parents for not telling her that her mother was murdered, which resulted in her bearing the burden of guilt (if only in her own mind.) Now her time magic has poitned her towards Talis Canyon as a place she might find her mother's killers. The only changeling she's known in the past was a pooka named Lynx, played by Bishrook, so unless Bishrook decides to play she'll be wandeirng a bit lost, looking for Mage connections and changelings who can help her find her mother's murderer.
2. What are your Character's goals? What does he or she want?
3. What paticular Genre do you want for this game? A Mystery? An Adventure? How much sex? Little? A lot? When it makes sense for the plot?: Both mystery and adventure are good. If Kumiko is half sidhe, then a journey of self discovery into the near dreaming might be apropriate. Kumiko is a virgin, but passionate in nature, so sex when apropriate to the plot might be nice, coupled with the idea that Kumiko is a young woman out of the house for the first time, looking for new experiences and ways to piss her family off. The right satyr or sidhe, either male or female, might easily throw out all of her romantic ideals in a moment of passion. Likewise, non-consensual sex can be used to control her in the short term, if you're intrested this could make both fun scenes and good plot devices.
4. Anything you want to add?
I really can't see the cheese you're speaking of, though since you're limiting us to 4s in both atributes and abilities I took out the Olympics. Kumiko's grandmother Sachiko originaly worked with clothes, but over her lifespan got bored with just sewing and loooked for other things to sew. Doesn't it seem reasonable that a student of the matter sphere over a hundred years old would start to spread out and explore other sorts of matter? Lot's of japanese/americans fan-translate anime, they have the background in both langueges to do it. Takumi runs the dojo, Sachiko works with cars and is the priestess, and Kumiko is the athlete. The things they all do together are fight the Ascenion war ("demon hunting"), translate anime, eat, and train.