Lysette Mearth
Female Wood Elf Noble Fighter 1
Chaotic Good
Representing Faeli
Strength 15 (+2)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 10 (+0)
Wisdom 12 (+1)
Charisma 14 (+2)
Size: Medium
Height: 5' 9"
Weight: 155 lb
Skin: Pale
Eyes: Gold
Hair: White Straight
Maximum Hit Points: 12
Speed: 35 feet
Inspiration:
Armor Class: 18 = 10 + 6 [chain mail] + 2 [steel shield]
Proficiency bonus: +2
Initiative modifier: + 2 = + 2 [dexterity]
Attack (handheld / thrown): + 4 = + 2 [strength] + 2 [proficiency]
Attack (missile / finesse): + 4 = + 2 [dexterity] + 2 [proficiency]
Strength save: + 4 = + 2 [strength] + 2 [proficiency]
Dexterity save: + 2 = + 2 [dexterity]
Constitution save: + 4 = + 2 [constitution] + 2 [proficiency]
Intelligence save: + 0
Wisdom save: + 1 = + 1 [wisdom]
Charisma save: + 2 = + 2 [charisma]
Insight (passive): 11 (16 with advantage)
Investigation (passive): 10 (15 with advantage)
Perception (passive): 13 (18 with advantage)
Carry: 225 lb maximum
For groups using the optional encumberance rules:
If carrying more than 75 lb, encumbered -- -10 on speed
If carrying more than 150 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity
Languages: Common Elvish Orc
Unarmed strike [+4 to hit; 1+2 bludgeoning]
2 Hand axes [+4 to hit; 1d6+2 slashing, 3 lb, light, thrown (range 20/60)]
Battleaxe [+4 to hit; 1d8+2 slashing, 5 lb, versatile (1d10 slashing)]
Longbow, heavy [+4 to hit; 1d8+2 piercing, 2 lb, ammunition (range 150/600), heavy, two-handed]
Chain mail [heavy; + 6 AC; max dex + 0; stealth disadvantage; 55 lb.]
Steel Shield [+2 AC; 6 lb.]
Feats:
Skill Name
Acrobatics + 4 (2, trained)
Animal Handling +1
Arcana +0
Athletics + 4 (2, trained)
Deception +2
History +4 (2, trained)
Insight +1
Intimidation +2
Investigation +0
Medicine +1
Nature +0
Perception + 3 (1, trained)
Performance +2
Persuasion + 4 (2, trained)
Religion +0
Sleight of Hand +2
Stealth +2
Survival +1
ElfElves receive +2 dexterity (already included).
Darkvision (see 60 feet black-and-white in pitch-dark)
Advantage on saving throws against being charmed; immune to magical sleep
All elves have a bonus proficiency in perception
Trance: Instead of sleeping, spend four hours in a sleep-like state but remain fully aware of surroundings.
Wood Elf (subrace)Wood Elves receive +1 wisdom (already included).
Wood Elves base walking speed is 35 feet.
Wood elves are proficient with longsword, short sword, longbow & shortbow
Wood Elves can attempt to hide in the wilderness even when lightly obscured.
KnightYou are from a prominent family, or perhaps a knight. Rank has some privileges.
You are proficient in riding a horse.
One extra language of your choice (already included).
You are proficient with at least one kind of gaming set. Consider bringing one.
FighterMost fighters are proficient in riding a mount.
This fighter selected the protection fighting style, which allows a fighter to impose disadvantage on an enemy attacking an ally within five feet, if you are using a shield.
Second Wind: As an action, regain hit points equal to 1d10 + your fighter level. Once per period between short rests.
Level 2: Action surge -- use it to take an extra action on a turn. Must take a short rest before using again.
Level 5: Extra attack on any round that includes an attack.
Level 9: Indomitable -- once between long rests, can reroll a failed saving throw.
Level 11: Two extra attacks per round.
Level 13: Indomitable -- twice between long rests, can reroll a failed saving throw.
Level 17: Two action surges between rests, but not on the same turn.
Level 17: Indomitable -- three times between long rests, can reroll a failed saving throw.
Level 20: Three extra attacks per round.