I'm on the fence about it. Mirsellus' idea kind of depends on it, though I suppose it isn't necessary. LSWSjr's idea seems to be based around it as well. Though I had in mind that the vault dwellers are immune to each other's effects- they're so saturated in the stuff that it hardly bothers them anymore.
I know that my choice of players will significantly alter the tone of the game. LSWSjr would lead to a much more sexually charged game, I have little doubt- while Missfire's Makani is more suited for a serious game (though I did try and persuade her that damaged mutants can be sexy, or even romantic.
) That is one of the things I'm going to have to take in account.
You know, Glypth, you could play an outsider too.
As it is, we've got a lot of female candidates and I'd generally prefer to keep an even mixture of genders. Plus...
Oh, I'll just say it flat out; Missfire kind of has a reserved spot for her lasting interest in the game, among other things like quality of writing and the characters themselves. I like Makani and Sarah Sauer both... though I think Missfire will eventually go with Sarah. :p I'm sorry if that sounds like preferential treatment before the deadline, but I'm not gonna feel bad for doing it, since I think it'd make for a better game overall.
If I base the rest of the party around how well they'll mesh with Sarah, then this means that the story might not be totally
silly... but isn't totally serious either. Sarah's also a good foil for the ignorant vault dwelling folk, who initially don't know what the outside is like.
My inclination is for an odd numbered group- 3 or 5. Don't know why it would need to be odd, but that's just the way I'm inclined to do it.
Most likely, either 2 vault dwellers and 1 outsider (baring in mind that Sarah or Makani is almost guaranteed...) or 1 vault dweller and 2 outsiders. Or hell, 2 and 3- or 3 and 2. But honestly, that's not a hard and fast rule. I'll go 2 and 2 if it's too much to agonize over come Friday.