I do love me some Old Republic! If only the game's endgame wasn't so riddled with bugs to the support that they just ended up not supporting it...
See, I've always heard the argument that they get flashes of insight into the future that guides how they carry out lightsaber combat and it always fell a bit flat to me. "Always in motion is the future" is a line that Yoda uses in particular. The idea that Jedi are able to perpetually see three seconds into the future with perfect precision always felt wonky.
So that was one of the things I was happy to see fall to the wayside in Force Awakens. That and the Empire being randomly racist for no reason.
Could never get into it. I played it AAAAAGES ago back in the Open Beta and thought it LOOKED cool (because I fucking love Star Wars) but it just never edged out WoW for me. But that's a discussion for here
Well, see, I've always thought that made perfect sense. I mean, the future of a week from now IS going to always be in motion. If you think about real life, what if tomorrow I decide to actually go out for my lunch instead of having sandwichs and I get hit by a random car. That's HARD to predict, and you need a real connection with the Force to be able to do that sort of thing (or a deep connection with the person it involves). On the other hand, predicting what's going to happen 3 seconds from now is kind of possible even without any connection to the mystical Force. I doubt I could, in the next 3 seconds, do anything to really drastically alter the future, and in the middle of an intense sword fight I suspect it's much the same. There may be options, but a lot of the time you will already be making a decision about what to do, and that is what the other person predicts. Hell, even in a real sword fight/fencing one would expect an expert to be able to predict what another person will do based on movements/stance/tactics etc, I just see this as an extra edge to that.
You want bugs, go back to KOTOR 2; not only did they have to cut huge portions of the game out, what was left was still bug riddled. It's a really pity as the take on the Force in that is one of the most interesting ever presented in a Star Wars universe.
One of the "issues" with lighsabre duels is that they basically have to follow the rule of cool as a way to stop people thinking about it too much otherwise they stop making sense. The obvious example eventually got given a name in the EU (Trākata); basically turning your own lightsabre on and off. Pretty much any parry in a lightsabre duel should be useless, especially the "dramatic" ones where it's held for a while; all either fighter has to do is turn their own lightsabre off and then turn it back on again when it's past the parry for virtually an auto win.
Aaaah, see though, this is the point. That OUGHT to be a legitimate move, but if the other combatant predicts that you will turn off your lightsaber then suddenly you are defenseless for that brief flash of time and so while you are moving your turned off lightsaber into the position to turn it back on again, the other guy is already chopping your arm off (see below: "Touching the Void" and "Restore the Balance").
You just check this out, it's pretty cool even if it's definitely not canon in any way: