|STR||12 (+1)||DEX||17 (+3)||CON||18 (+4)|
|INT||12 (+1)||WIS||18 (+4)||CHA||15 (+2)|
~Weapons and Magic~
|HP: ||12 / 12||AC:||17|
|Speed:||30' land, 30' swim||Initiative:||+3|
|Proficiency Bonus:||+2 ||Passive Perception:||14|
|Weapon:||Unarmed strike||Type:||Melee||Range||-||Attack Bonus:||(+5)||Damage:||1d4+3|
|Weapon:||Quarterstaff||Type:||Melee||Range||-||Attack Bonus:||(+5)||Damage:||1d6+3 (1d8+3v)|
|Weapon:||Shuriken||Type:||Ranged||Range||20 / 60||Attack Bonus:||(+5)||Damage:||1d4+3|
|Spellcasting Ability:||Stuff||Spell Save DC:||Stuff (Stuff + Stuff + Stuff)|| Spell Attack Bonus:||(+Stuff +Stuff + Stuff)|
~Skills, Proficiencies, Items~
|Acrobatics||(+5)||Sleight of Hand||(+3)||Stealth:||(+3)|
|Tool Proficiencies:||Musical instrument (oud), ||Herbalism Kit, |
|Weapon Proficiencies:||Short swords, ||simple weapons|
|Saves:||Strength (+3)||Dexterity (+3|
~Currency and Treasure~
|Winter blanket, ||Overstuffed scroll case, ||Common (but highly impractical) clothes, |
|herbalism kit, ||quarterstaff, ||darts (10), |
Water Genasi gain +2 con and +1 wis.Size:
Genasi are medium size.Speed:
Base move speed is 30'. Water Genasi gain a swim speed of 30'Amphibious:
Can breathe both air and waterAcid resistance:
Water genasi are resistant to acid damageCall to the Wave:
Knows and can cast Shape Water
as a cantrip. At 3rd level, can cast Create or Destroy Water
as 2nd-level spell. Both abilities use Con as spellcasting stat.
Casting Time: 1 action
Range: 30 feet
Duration: Instantaneous or 1 hour (see below)
You choose an area of water that you can see within
range and that fits within a 5-foot cube. You manipulate
it in one of the following ways:
You instantaneously move or otherwise change the
flow of the water as you direct, up to 5 feet in any
direction. This movement doesnt have enough force
to cause damage.
You cause the water to form into simple shapes
and animate at your direction. This change
lasts for 1 hour.
You change the waters color or opacity. The water
must be changed in the same way throughout. This
change lasts for 1 hour.
You freeze the water, provided that there are no creatures
in it. The water unfreezes in 1 hour.
If you cast this spell multiple times, you can have no
more than two of its non-instantaneous effects active at
a time, and you can dismiss such an effect as an action
Unarmored Defense: While unarmored and not using a shield, a monk's AC is 10 + Dex Mod + Wis Mod
Martial Arts: While unarmed, not using a shield, and unarmed or wielding "monk" weapons, a monk...
Can use Dexterity instead of Strength for attack and damage rolls with unarmed strikes and melee weapons
Roll 1d4 for damage on unarmed strikes, instead of regular damage (increases by monk level)
Can gain a bonus attack with an unarmed strike on any turn they used a monk weapon or unarmed strike to attack, if they have not already used a bonus action that turn
Feature -Discovery: The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society. Work with your DM to determine the details of your discovery and its impact on the campaign.
Personality: I feel tremendous empathy for all who suffer.
Ideal: Curiosity and inquiry are the pillars of progress!
Bond: I'm still seeking the enlightenment I pursued in my seclusion, and it still eludes me...
Flaw: Now that I've returned to the world, I enjoy its delights a little too much
Rada was a foundling, left on the steps of the Tar-Belan monastery far to the south. It was appropriate that the udine child was taken in by monks of the bridge Temple. she grew up like the other children, learning to focus on tasks and labor, respect for elders, and the like.
In one way though, she was very unlike other children if the temple; two generations of acolytes passed through their naming ceremonies, trading childish names like 'Piglet" or "Two Buckets" for true names blessed by the abbot. Rada - "Clamshell" at the time - could only watch them. But this was a lesson; things happen when they happen and there is no rushing them. Things like coming into the powers of an undine.
For a time, Rada stayed with the monks, but the pull of the river below the temple was too great; it spoke of places beyond the mossy walls of the monastery, of people far and near. With a last goodbye to her masters, she dove into the water. and swam as far down the river as she could go.
Rada is a wanderer now; She seeks her own enlightenment through the lives of others around her. By studying with them, working with them, for good and evil, right and wrong, she can learn about the condition of living. And knowledge of life is the first step towards transcending its limitations.
One might think of monks as quiet contemplatives; maybe some are. Rada is not. She's something of an eager beaver, driven to learn, and often left in wonder by seemingly simple things; if you spent eighty years in a monastery, you might be a little dazzled by a show of horsemanship, yourself! She's out to absorb experiences, to collect them all together, to learn about the world and what it contains. Above all she seeks understanding.
She's adaptable and resilient; Her long time with the monks of the holy river has left her with a very accepting sort of nature; the water adapts, and so then must she. The river moves and changes and none can stop it; so it is with her.