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Author Topic: [D&D 5e] Planar Supernatural School For Gifted Adventurers [Closed for now!]  (Read 4649 times)

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Offline Ryven

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Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #300 on: October 21, 2015, 05:55:59 PM »
Image by Darey Dawn at DeviantArt
Player:RyvenCharacter Name: Aesir
Class:WarlockLevel:1
Race:Half-ElfBackground:Sage
Gender:MaleOrientation:Homosexual
Alignment:CNAge:27
Height:5'11"Weight:180lbs
Experience:0/300Deity:Great Cthulhu

~Abilities~
STR10 (+0)DEX14 (+2)CON14 (+2)
INT14 (+2)WIS14 (+2) [SV +2]CHA17 (+3) [SV +2]

HP: 10/10AC:13 (11+Dex)
Speed:30Initiative:+2
Proficiency Bonus:+2 Passive Perception:14


~Weapons and Magic~
Weapon Attacks
Weapon:DaggerType:PiercingRangeMeleeAttack Bonus:(+2)Damage:1D4


Spells
Spellcasting Ability: Charisma    Spell Save DC: 13    Spell Attack Bonus: +5

Spells Known
Cantrips
- Eldritch Blast
- Friends

1st - Level - Slots: 1
- Dissonant Whispers
- Arms of Hadar



~Skills, Proficiencies, Items~
Skills
Red = Proficiency
LanguagesCommon,Elven,
Deep Speech,
Sylvan,
Abyssal

STR
Athletics(+0)
DEX
Acrobatics(+2)Sleight of Hand(+2)Stealth:(+2)
INT
Arcana:(+4)History:(+4)Investigation:(+4)Nature:(+2)Religion:(+4)
WIS
Animal Handling:(+2)Insight:(+2)Medicine:(+2)Perception:(+4)Survival:(+2)
CHA
Deception:(+3)Intimidation:(+3)Performance:(+3)Persuasion:(+5)
|
Proficiencies
Armor: Light

Weapons: Simple

Tools: None
|
Equipment & Currency

Leather Armor
Dagger x3
Sickle
Arcane Focus
Dream Journal
Bottle of Black Ink
Quill
Clothing
Backpack
Crowbar
Pitons x10
Torches x10
Tinderbox
Rations x10days
Waterskin
Hemp Rope - 50ft

~Currency and Treasure~
10gp




~Features~
Racial
Darkvision, Fey Ancestry (Adv. vs Charm, can't be put to sleep magically), Skill Versatility (Proficiency in 2 addition skills)
|
Pact: Great Old One
Expanded Spell List, Awakened Mind (Telepathic communication with creatures within 30 ft.)


~Additional~
Background
Background:  Sage

Specialty: Astronomer

Personality: I'm convinced that people are trying to steal my secrets.

Ideal: No Limits: Nothing should fetter the infinite possibility inherent in all existence.

Bond: I've been searching my whole life for the answer to a certain question.

Flaw: Unlocking an ancient mystery is worth the price of a civilization.
|
Misc Notes
??
« Last Edit: October 21, 2015, 07:58:27 PM by Ryven »

Online BAMF

Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #301 on: October 21, 2015, 06:48:25 PM »
I will take a look at Aesir in a bit. :-)

Offline Ryven

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Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #302 on: October 21, 2015, 06:49:06 PM »
I will take a look at Aesir in a bit. :-)

No rush.  I wanted to get him done before we hit the 24 person cap. :P

Online Chulanowa

Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #303 on: October 21, 2015, 06:51:27 PM »
Consider this a work in progress  ;D Just getting it out there while I work

Player:ChulanowaCharacter Name:Tahialise "Dash" Achuakrasvimarux
Class:Bard or RogueLevel:1
Race:DragonbornBackground:Stuff
Gender:FemaleOrientation:Uh...?
Alignment:Chaotic NeutralAge:18
Height:7' 2"Weight:210
Experience:0Deity:Stuff

~Abilities~
STRStuff (+Stuff)DEXStuff (+Stuff)CONStuff (+Stuff)
INTStuff (+Stuff)WISStuff (+Stuff)CHAStuff (+Stuff)

HP: Stuff/StuffAC:Stuff
Speed:StuffInitiative:Stuff
Proficiency Bonus:Stuff Passive Perception:Stuff


~Weapons and Magic~
Weapon Attacks
Weapon:StuffType:StuffRangeStuffAttack Bonus:(+Stuff)Damage:Stuff
Weapon:StuffType:StuffRangeStuffAttack Bonus:(+Stuff)Damage:Stuff
Weapon:StuffType:StuffRangeStuffAttack Bonus:(+Stuff)Damage:Stuff
|
Spells
Spellcasting Ability:StuffSpell Save DC:Stuff (Stuff + Stuff + Stuff) Spell Attack Bonus:(+Stuff +Stuff + Stuff)


~Skills, Proficiencies, Items~
Skills
LanguagesCommonInfernal

STR
Athletics(+Stuff)
DEX
Acrobatics(+Stuff)Sleight of Hand(+Stuff)Stealth:(+Stuff)
INT
Arcana:(+Stuff)History:(+Stuff)Investigation:(+Stuff)Nature:(+Stuff)Religion:(+Stuff)
WIS
Animal Handling:(+Stuff)Insight:(+Stuff)Medicine:(+Stuff)Perception:(+Stuff)Survival:(+Stuff)
CHA
Deception:(+Stuff)Intimidation:(+Stuff)Performance:(+Stuff)Persuasion:(+Stuff)
|
Proficiencies
Tool Proficiencies:Stuff, Stuff, Stuff
Weapon Proficiencies:Stuff, Stuff
Armor ProficienciesStuff
|
Equipment & Currency
Stuff, Stuff, Stuff,
Stuff, Stuff, Stuff,
Stuff, Stuff, Stuff,
Stuff, Stuff, Stuff,
Stuff

~Currency and Treasure~
Stuff


~Features~
Stuff
Stuff.
|
Stuff
Stuff
|
Stuff
Stuff
|
Stuff
Stuff.
|
Stuff
Stuff
|
Stuff
Stuff



~Additional~
Background
stuff stuff stuff babble stuff stuff assorted lorem ipsum filler and whatnot stuff stuff
|
Misc Notes
Stuff.

Online BAMF

Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #304 on: October 21, 2015, 07:07:19 PM »
Hey, Ryven! This is what I found on your sheet that needed editing.

If these are the stats you used, you have assigned an extra +1 from half-elf. They get +2 Cha & +1 in any 2. It looks like you picked 3 to give +1.

You need to add in equipment & proficiencies granted by your background. Your equipment from Warlock is also lacking a bit.
Could you please mark your SVs for Wis & Cha under your abilities as well?

I think that's all that I saw. Let me know if you've got questions, comments, concerns, want to whap me with a stick because I'm telling you that things are wrong, y'know, the usual.

Offline Ryven

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Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #305 on: October 21, 2015, 07:25:04 PM »
Hey, Ryven! This is what I found on your sheet that needed editing.

If these are the stats you used, you have assigned an extra +1 from half-elf. They get +2 Cha & +1 in any 2. It looks like you picked 3 to give +1.

You need to add in equipment & proficiencies granted by your background. Your equipment from Warlock is also lacking a bit.
Could you please mark your SVs for Wis & Cha under your abilities as well?

I think that's all that I saw. Let me know if you've got questions, comments, concerns, want to whap me with a stick because I'm telling you that things are wrong, y'know, the usual.

Changes have been made.

Online BAMF

Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #306 on: October 21, 2015, 07:37:43 PM »
By my count you're missing one skill proficiency yet.
Halfelf: 2 of your choice (Perception* & Persuasion*, I'm assuming)
Warlock: 2 of Arcana, Deception, History, Intimidation, Investigation*, Nature, Religion
Sage: Arcana* & History*.

So one more out of Deception, Intimidation, Nature, or Religion.

Looking at your equipment, I believe you have one more simple weapon or a crossbow that you can grab. (See bullet points a & b of Warlock's equipment list.)

....again, questions, comments, concerns, & whaps all readily accepted. :P

Offline Ryven

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Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #307 on: October 21, 2015, 07:57:51 PM »
Hmm...I thought I had just grabbed an extra dagger for it.  I guess I'll just grab a sickle since it's a different damage type.  I figure I'm not really ever going to need them as I can cast a damaging cantrip at will.

Online BAMF

Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #308 on: October 21, 2015, 08:25:32 PM »
And approved! Hop on over to the OOC! I believe Sherlock said you'll end up rooming with my second character. Oh! I'll need your class choices. 

Online BlytheTopic starter

Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #309 on: October 21, 2015, 08:26:57 PM »
All right. With that, I am closing active recruitment. The game has gotten very large for a system game, two IC threads are very active (with more to open later) with something like 20 posts a day, and I am near my maximum workload. We have a lot of players--the remaining character slots will be for those who'd like 2nd characters.

Thank you to everyone who showed interest.