You are either not logged in or not registered with our community. Click here to register.
 
December 10, 2016, 08:54:33 AM

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Click here if you are having problems.
Default Wide Screen Beige Lilac Rainbow Black & Blue October Send us your theme!

Hark!  The Herald!
Holiday Issue 2016

Wiki Blogs Dicebot

Author Topic: [D&D 5e] Planar Supernatural School For Gifted Adventurers [Closed for now!]  (Read 4695 times)

0 Members and 2 Guests are viewing this topic.

Online JoanieSappho

Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #275 on: October 20, 2015, 08:40:29 PM »
Hmm. Considering a second character, but should probably check what we already have. But I do have an idea for, basically, a princess because why not?  :P

Offline Lyku

Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #276 on: October 20, 2015, 09:40:21 PM »
I was considering a sorceror... not sure the route of the background yet though.

Offline FarFetched

  • Sexy Primary Title                                     Crafty Secondary Title
  • Lady
  • Seducer
  • *
  • Join Date: Apr 2015
  • Location: Yes.
  • Gender: Female
  • Never Limit Your Creativity.
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #277 on: October 20, 2015, 09:41:07 PM »
Hehe, have pity on the poor GMs you guise.

Offline Lyku

Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #278 on: October 20, 2015, 09:47:09 PM »
I said considering.   I haven't made a second sheet, or even thought about a concept.

Offline BlytheTopic starter

Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #279 on: October 21, 2015, 02:16:03 AM »
Okay. I've had to come to a decision about an upper cap on characters in SGA for now. The limit will be 24 approved sheets. Why 24? It allows more room for growth, is an even number for dorm assignments, but is not so big that it'll drive me and my co-GM completely batty. Players who are making their first character have priority/preference for approval for their sheets over those making a 2nd.

The current total of approved sheets is 17, with one additional pending approval. Once we hit 24 approved sheets, recruitment will be placed on hold. Right now, recruitment is still open.

Offline BAMF

Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #280 on: October 21, 2015, 02:50:25 AM »
And Premeired's character, Dynion is up & approved for postings!

Head on over to the OOC!

Online JoanieSappho

Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #281 on: October 21, 2015, 02:49:55 PM »
So, since I decided to go for it, roll time.

12
10
17
12
15
17

... I don't even. I suppose this makes up for Kyra's 7, 7, 8 rolls ...
Anyway, sheet makings!

Offline Mr L

Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #282 on: October 21, 2015, 03:15:17 PM »
So, since I decided to go for it, roll time.

12
10
17
12
15
17

... I don't even. I suppose this makes up for Kyra's 7, 7, 8 rolls ...
Anyway, sheet makings!

Very nice set!

Offline BlytheTopic starter

Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #283 on: October 21, 2015, 03:37:08 PM »
Those rolls look great! *thumbs up*

Offline Ryven

  • Keeper of Cowthulhu | Pure Awesomenesity
  • Knight
  • Addict
  • *
  • Join Date: Nov 2008
  • Location: The farthest reaches of your dreams
  • Gender: Male
  • The night's pleasure follows in my footsteps
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #284 on: October 21, 2015, 04:33:39 PM »
I need a little help.  I'm having trouble finding out exactly how many spells I am supposed to know.  The warlock section explains that I know 2 at first level, but I see other characters who know 6 or more at the same level as myself.  What piece of information am I missing?

Offline AndyZ

Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #285 on: October 21, 2015, 04:34:36 PM »
You also get the ones associated with your Pact, Ryven.

Offline Ryven

  • Keeper of Cowthulhu | Pure Awesomenesity
  • Knight
  • Addict
  • *
  • Join Date: Nov 2008
  • Location: The farthest reaches of your dreams
  • Gender: Male
  • The night's pleasure follows in my footsteps
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #286 on: October 21, 2015, 04:36:00 PM »
You also get the ones associated with your Pact, Ryven.

I have access to them, yes.  I do not automatically know them at 1st level.

Offline BlytheTopic starter

Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #287 on: October 21, 2015, 04:40:57 PM »
Need to check sheets. I love casters but I always bork up spell lists. >_>

Offline BAMF

Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #288 on: October 21, 2015, 04:44:29 PM »
In looking at the class myself, Ry, I think I agree with your read?  Two cantrips, two 1st levels (which you can choose the ones granted by your pact, but they're just added to what you can pick from, not that they're granted automatically.)

Sherlock, what're your thoughts?

Offline BlytheTopic starter

Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #289 on: October 21, 2015, 04:49:29 PM »
I need a little help.  I'm having trouble finding out exactly how many spells I am supposed to know.  The warlock section explains that I know 2 at first level, but I see other characters who know 6 or more at the same level as myself.  What piece of information am I missing?

For Warlocks?

We have only one approved Warlock character sheet--the character Calypso. That one only has two spells listed as added to her spell list, but I do notice now that her actual known 1st level spells aren't listed, so I'll ask ShadowFox89 about that. Other classes have different known spells, which is why you are seeing other sheets with more than 2 spells.

But your assessment is correct, Ryven. Warlocks get the two known 1st level spells, but their pact adds a couple extras to the ones they can pick from for their two known ones.
« Last Edit: October 21, 2015, 04:52:11 PM by Sherlock »

Offline Ryven

  • Keeper of Cowthulhu | Pure Awesomenesity
  • Knight
  • Addict
  • *
  • Join Date: Nov 2008
  • Location: The farthest reaches of your dreams
  • Gender: Male
  • The night's pleasure follows in my footsteps
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #290 on: October 21, 2015, 05:00:49 PM »
For Warlocks?

We have only one approved Warlock character sheet--the character Calypso. That one only has two spells listed as added to her spell list, but I do notice now that her actual known 1st level spells aren't listed, so I'll ask ShadowFox89 about that. Other classes have different known spells, which is why you are seeing other sheets with more than 2 spells.

But your assessment is correct, Ryven. Warlocks get the two known 1st level spells, but their pact adds a couple extras to the ones they can pick from for their two known ones.

Alright.

Why does a sorcerer, who is also only supposed to know 2 first level spells know 6 then?  I'm used to playing 3.5 where you gained bonus spells from having a high casting stat, so I'm wondering if that is the same case in 5e.  If not, I go back to my question.

Offline FarFetched

  • Sexy Primary Title                                     Crafty Secondary Title
  • Lady
  • Seducer
  • *
  • Join Date: Apr 2015
  • Location: Yes.
  • Gender: Female
  • Never Limit Your Creativity.
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #291 on: October 21, 2015, 05:01:49 PM »
Hi Ryven!

It is the case. D&D 5e is wierd.

Offline Ryven

  • Keeper of Cowthulhu | Pure Awesomenesity
  • Knight
  • Addict
  • *
  • Join Date: Nov 2008
  • Location: The farthest reaches of your dreams
  • Gender: Male
  • The night's pleasure follows in my footsteps
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #292 on: October 21, 2015, 05:04:02 PM »
Hi Ryven!

It is the case. D&D 5e is wierd.

What page in the handbook has that information?  That's what I've been looking for this whole time.

Offline AndyZ

Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #293 on: October 21, 2015, 05:06:55 PM »
Checking, looks like Sorcerers and Warlocks both know only two spells at first level.

This is far less than the wizard, but sorcerers and warlocks both get lots of stuff that wizards don't get.

Offline Ryven

  • Keeper of Cowthulhu | Pure Awesomenesity
  • Knight
  • Addict
  • *
  • Join Date: Nov 2008
  • Location: The farthest reaches of your dreams
  • Gender: Male
  • The night's pleasure follows in my footsteps
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #294 on: October 21, 2015, 05:07:56 PM »
Checking, looks like Sorcerers and Warlocks both know only two spells at first level.

This is far less than the wizard, but sorcerers and warlocks both get lots of stuff that wizards don't get.

This is why I was/am confused.

Offline FarFetched

  • Sexy Primary Title                                     Crafty Secondary Title
  • Lady
  • Seducer
  • *
  • Join Date: Apr 2015
  • Location: Yes.
  • Gender: Female
  • Never Limit Your Creativity.
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #295 on: October 21, 2015, 05:08:54 PM »
Nah, they get six. Two normal ones + Cantrips. Cantrips can be weaponized in 5e, and are basically the new at-wills.

On a side note, I was confusing spell-slots with spells a moment ago. Doh!
« Last Edit: October 21, 2015, 05:10:57 PM by FarFetched »

Offline AndyZ

Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #296 on: October 21, 2015, 05:10:16 PM »
Okay.  Both Sorcerer and Warlock have Spells Known listed in their chart.

Wizards do not.  Instead, they have a Preparing and Casting Spells writeup.

Granted, if you count Cantrips, they get more, but many people count Cantrips differently since Cantrips are now at-will, while Spells cost a slot, even though Cantrips are technically spells.

Offline BlytheTopic starter

Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #297 on: October 21, 2015, 05:10:55 PM »
Alright.

Why does a sorcerer, who is also only supposed to know 2 first level spells know 6 then?  I'm used to playing 3.5 where you gained bonus spells from having a high casting stat, so I'm wondering if that is the same case in 5e.  If not, I go back to my question.

Gah, yes, two 1st level spells. And 4 Cantrips.

Will update OOC with this info so sorcerers can choose what to trim down if they know too many 1st level spells.

Only myself or my co-GM should be answering prospective player questions about chargen, please.

Offline FarFetched

  • Sexy Primary Title                                     Crafty Secondary Title
  • Lady
  • Seducer
  • *
  • Join Date: Apr 2015
  • Location: Yes.
  • Gender: Female
  • Never Limit Your Creativity.
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #298 on: October 21, 2015, 05:11:13 PM »
Sorry!

Offline BAMF

Re: [D&D 5e] Planar Supernatural School For Gifted Adventurers
« Reply #299 on: October 21, 2015, 05:20:40 PM »
For those curious as to the current make up of our group, here's a list of the races & classes.

Races
Aasamir: 2
Dragonborn: 0
Dwarf: 0
Elf: 2
Genasi, Air: 1
Genasi, Water: 2
Gnomes: 0
Half-elves: 1
Halflings: 2
Half-orc: 1
Humans: 6
Tiefling: 1
|
Classes
Barbarian: 1
Bard: 1
Cleric: 1
Druid: 3
Fighter: 2
Monk: 2
Paladin: 1
Ranger: 2
Rogue: 1
Sorcerer: 2
Warlock: 1
Wizard: 1