Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You canít discern color in darkness, only shades of gray.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic canít put you to sleep.
Trance: Elves donít need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is ďtrance.Ē) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Cantrip: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Saving Throws: Dexterity, Charisma
Spellcasting Ability: Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.
Bardic Inspiration: You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time. You can use this feature a number of times equal to your Charisma modifier (a minimum o f once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Therenna was born in FaerŻn, on the island of Evereska, to the prominent Siannodel family. Close friends with Queen Moonflower, and prone to traveling back and forth between Evereska and Evermeet, according to season, need and pure whim, they considered both places their home and were highly respected and revered within either community. Therenna was considered a special child, having been born in Corellon's image, a child that embodied the natures of both male and female, and thus was given freedom to grow and embrace her identity as she desired.
In her adolescence, Therenna was caring for a drow captive, Stenosh that had been taken in the most recent assault on their stronghold, and she found herself falling in love with the young man. She began to spend more and more time with him, learning his language and hearing stories about the mysterious lands beneath the earth, where he came from. As they spoke, she learned he was not as evil as her parents and the other elves had led her to believe all drow were. Over time, her love became too desperate to contain, and she ended up in his arms. For the next few months, the two were secret, and very cautious, lovers, planning his escape and their future life together, far from either of their people.
Then, Therenna discovered she was pregnant and their plans were forced into the fast lane, for she would not be able to hide her condition for long, and any escape would be made considerably harder once she began to succumb to the symptoms of pregnancy. Unfortunately, this meant improvising and, while they managed to get away without being spotted, Stenosh was injured when he tried to protect Therenna after she tripped and fell. They were unable to travel far before being forced to stop and rest, both terrified that their departure would be discovered and they would soon be hunted by the elves in Everska. Therenna was able to apply some first aid to the wound, and after an hour, they began their journey again.
For weeks they traveled, until finally they found a small village with a nearby forest, where they felt they would be safe from discovery from either the high elves, or the drow. Therenna was beginning to feel the burden of pregnancy, and they both knew it was best to settle until after the baby was born. Happiness was theirs for months, though both felt the pangs of homesickness and sorrow for the loss of their family, they were deeply in love and joyful at the thought of their child. They were prepared to make that village their new home.
One night, a few days before their child was due to join them, Stenosh was spotted by another drow in the woods. Umil was an outcast, banished from the Underdark for a multitude of crimes against his people, Umil saw Stenosh, and his high elf lover, as a means to return to his home. By now it was clear that Therenna was heavy with child, and Umil could tell from Stenosh's behavior that the child was his. A child of drow and moon elf would be of great interest to the other drow, especially since this particular moon elf had all the indicators of nobility. However, he knew he would have to capture them alone, since he didn't trust anyone else to help, and he couldn't contact any of the drow that were still living underground.
The attack came at night, when Therenna and Stenosh were meditating wrapped in one another's arms. Umil went for Stenosh first, assuming that Terenna would be the easier of the two to suppress and attacking the woman carrying his child would only provoke a greater wrath and danger from Stenosh. Umil underestimated Therenna, and though he earned a blade through the heart for his troubles, he still managed, in a final fit of pure spite, to drive the blade of his dagger through Stenosh's left eye. Therenna found her world destroyed in a sudden, violent instant...and then she felt the first pangs of labor.
Many months later, a weary and heartbroken Therenna walked back into Everska alone. Her family rejoiced at her return, believing that Stenosh had escaped on his own and taken her captive with plans to return with her to the Underdark to hold for ransom, or worse. Therenna did nothing to disavow her family and the others of this belief, merely glad to be back home where she could rest and recuperate from the horrors experienced in her time away. It took many years, a great many, before she set her pain aside completely, but one thing elves have, is time. In a desire to hone her skills and learn more than she ever could in FaerŻn, she asked her parents to allow her to attend Mezrain Darkstaf''s school.