Hello, I'm the PhantomPistoleer and I want to be your Venture Captain! I've tried on various occasions to start system games on E but they were unsuccessful. However, I am eager to get out there and try again. Specifically, I'm interested in organizing a Pathfinder Society on E! What's a Pathfinder Society you ask? Check the quote below!
Welcome to Pathfinder Society Organized Play!
Pathfinder Society Organized Play is a worldwide fantasy roleplaying campaign that puts YOU in the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil.
The campaign’s home base is sprawling Absalom, the so-called City at the Center of the World, that stands astride the great Inner Sea on the mountain-capped Isle of Kortos. A Pathfinder’s adventures explore the dark alleys and political intrigue of Absalom between far-flung travels to the most interesting and exotic locales in the world of the Pathfinder Roleplaying Game.
In Pathfinder Society Organized Play, you play a member of the Pathfinder Society, seeking fortune and glory all over the face of Golarion. At the same time, your character works for one of the competing factions, all with their own motivations and secret agendas.
Play is organized into Seasons, throughout which the actions and achievements of you and your fellow Pathfinders create an ongoing storyline. Each season consists of at least 28 Pathfinder Society scenarios (short, 4-hour adventures) set in a variety of exotic locations across Golarion.
The adventures are short, and they're usually not interrelated. This permits interchangeability in players, and an ability to bring new players in after adventures are completed. Thematically, the adventures can
be a little childish and some of the adventures I've looked through have segments that seem like filler. But, it's fun to just play, right?
My intention is to run small adventures comprised of three agents. However, the game permits for players to have multiple agents, and for there to be more players than slots for agents (because players will have access to a freeform 'tap room' at the Pathfinder Lodge). Besides, other players might be interested in running other Pathfinder Adventures -- and I may be able to run two at the same time.
Is there any interest?
I got enough interest.
Details about Character Creation:
Regularly, at least four players participate in Pathfinder Society adventures. However, the more players that participate on an e-board adventure game, the less likely the game is to succeed. So, parties herein will be composed of three players ("Triumvirates"). Accordingly, some character creation features have been changed to compensate for the loss of an additional player.
- Faction: Please select either Andorran, Cheliax, Osirion, Qadira, or Qaldor.
- Andoran: Members of the Andoran faction seek to topple tyrannies from within, aiding dissidents and freedom fighters with equipment, funds, or intelligence. They are fierce foes of slavery and can take extreme measures against those who buy and sell people.
- Cheliax: The promise of power and riches lures many to the Cheliax faction, which seeks to spread the faith and order of Asmodeus across the Inner Sea and beyond.
- Osirion: Many have written off the desert nation of Osirion as a land lost to history, no longer a force to be reckoned with. The Ruby Prince Khemet III, personal sponsor of this faction, seeks to reacquire secrets and artifacts of Osirion’s lost glory in an effort to reclaim his nation’s destiny.
- Qadira: The Qadira faction seeks to control the commerce of the entire Inner Sea, breaking its enemies’ monopolies and enforcing its own. In the pursuit of this goal, faction members display a ruthlessness that can put the Chelaxians to shame. Often their missions involve the defamation of a rival or the disruption of another nation’s trade.
- Taldor: The mighty Taldan empire once spanned a significant portion of the Inner Sea, but its glory days are long over. The Taldor faction seeks to reclaim this preeminence—not through conquest as their ancestors did, but by turning their enemies against one another, through political victories, and, of course, by gaining control over Absalom.
- Ability Scores: 25 Point Buy.
- Races: Core Rulebook. You may also select aasimar, tengu, or tiefling as your character’s race with access to the proper Additional Resources book. Other races are not legal unless the character’s Chronicle stack includes a race boon.
Additional class and race options from resources like the Pathfinder RPG Advanced Player’s Guide, Pathfinder RPG Ultimate Magic, Pathfinder RPG Ultimate Combat, Pathfinder RPG Advanced Race Guide, and Pathfinder Campaign Setting: The Inner Sea World Guide are generally available with few or no alterations, as well. In some cases, such as magic item creation, the special nature of a worldwide organized play campaign requires minor changes to standard class features. Please note the following such changes:
- Alchemist: Alchemists receive the Extra Bombs feat at 1st level instead of Brew Potion.
- Antipaladin: This alternate class is not available to Pathfinder Society characters.
- Cavalier: Instead of the Expert Trainer class feature, Pathfinder Society cavaliers receive Skill Focus (Handle Animal) as a bonus feat.
- Cleric: Clerics with the Nobility domain get the Persuasive feat at 8th level instead of the Leadership feat. Clerics with the Rune domain receive Spell Focus at 1st level instead of Scribe Scroll. Clerics of Irori receive Improved Unarmed Strike as a bonus feat so they can use their deity’s favored weapon (unarmed strike) without provoking an attack of opportunity.
- Druid: Druids with the Nobility domain get the Persuasive feat at 8th level instead of the Leadership feat.
- Oracle: Oracles with the Nature mystery receive animal growth as a bonus spell at 10th level instead of awaken.
- Witch: Witches may not select the cauldron hex.
- Wizard: Wizards receive Spell Focus at 1st level instead of Scribe Scroll. Only items listed as Always Available may be selected as the free bonded object granted to a wizard at 1st level. If you wish to apply a legal archetype to your character, you may do so at 1st level as normal. Additionally, you may apply an archetype to an existing class any time you level up as long as the first alternate ability does not replace an ability granted at a previous level.
- Languages:See Languages of Golarion.
- Skills: Standard. However, between adventures, characters have "jobs" that earn them additional income. The amount of income that characters receive from their day job are determined through either Craft, Perform, or Profession checks.
- Feats: Characters select feats according to the guidelines in the Core Rulebook. Certain Core Rulebook feats are not available to Pathfinder Society characters. These include Brew Potion, Craft Magic Arms and Armor, Craft Rod,
Craft Staff, Craft Wand, Craft Wondrous Item, Forge Ring, Leadership, and Scribe Scroll. Neither the craft feats nor the item creation section of the magic items chapter in the Core Rulebook are legal for play. Additionally, except for specific examples cited in this guide or the Pathfinder Society FAQ, crafting of
mundane items is not allowed in Pathfinder Society.
- Traits: All characters may take two traits;
- Alignment: Any, but evil excluded;
- Hit Points: Max;
- Equipment: 150 gp, plus an explorer's outfit and a Wayfarer Compass;
Aura faint evocation; CL 5th
Slot none; Price 500 gp; Weight 1 lb.
A small magical device patterned off ancient Azlanti relics, a
wayfinder is a compact compass typically made from silver
and bearing gold accents. A badge of office for agents of
the Pathfinder Society, a wayfinder is as much a handy tool
as a status symbol. With a command word, you can cause
a wayfinder to shine (as the light spell). A wayfinder also acts
as a nonmagical (magnetic) compass, granting you a +2
circumstance bonus on Survival checks to avoid becoming
lost. All wayfinders include a small indentation designed
to hold a single ioun stone. An ioun stone slotted in this
manner grants you its normal benefits as if it were orbiting
your head; some ioun stones can grant additional powers
once they are fitted into a wayfinder, at the GM’s discretion.
Requirements Craft Wondrous Item, light; Cost 250 gp
- No Player vs. Player Combat
- Do Not Bully Other Players
- Do Not Cheat
- Do Not Metagame
- Experience: Pathfinder Society Scenarios do not award experience points in the traditional sense. Additionally, Pathfinder Society characters may choose between two different advancement speeds to customize their Pathfinder experience to their preference or to allow new friends to catch up.
Standard Advancement: In the standard advancement track, for every scenario that your Pathfinder successfully completes, you receive 1 XP.
Slow Advancement: In the slow advancement track, for every scenario that your Pathfinder successfully completes, you receive 1/2 XP.
The choice of advancement track is personal to your character, so it is entirely possible to have characters in the same adventuring party advancing at different rates. In both advancement rates, your Pathfinder levels up each time he acquires 3 XP. You may not continue to play your character at the lower level once he has earned enough XP to gain a level.
- Day Jobs: Not every Pathfinder works for the Society full time. Some are trained artisans, professionals, or performers and earn extra gold on the side, between missions. During these times, you can attempt a trained Craft, Perform, or Profession check to see how much extra money you earn— this is called a Day Job check. In the Pathfinder Society campaign, you may make one Day Job check after the end of each adventure. Certain Vanities (Pathfinder Society Field Guide 60) allow you to further modify your Day Job rolls, or even let you use skill ranks from other, more specialized skills like Heal or Sleight of Hand as Day Job rolls.
Permanent bonuses from equipment, feats, racial bonuses, and traits affect your Day Job check as they would any check for the rolled skill, but temporary bonuses
such as those granted by spell effects, other than crafter’s fortune, do not contribute, as the duration over which the Day Job check is made is undefined and represents a longer amount of time than a spell’s duration would permit the bonus to remain. You may take 10 on a Day Job check, but you may not take 20 nor can you aid another.
In order to determine how much money you make as a result of a Day Job check, consult Table 5–1.
|DC|| Result GP Award|
|5|| 1 gp|
|10|| 5 gp|
|15|| 10 gp|
|20|| 20 gp|
|25|| 50 gp|
|30|| 75 gp|
|35|| 100 gp|
|40|| 150 gp|
- Buying Equipment:See Buying Equipment;
- Prestige: See Prestige;
- Free Reroll: Per adventure, each character is entitled to one free re-roll;
Details about Absalom, the site of origination:
CAPITAL: Absalom (303,900)
Diobel (4,850), Escadar (11,700)
Grand Council composed of representatives from several major noble houses and religious groups. The greatest of this council, called the primarch, enjoys a wide range of powers.
Common, Osiriani, Kelish
Abadar, Iomedae, Aroden, Norgorber, Cayden Cailean, Nethys, Sarenrae, Calistria, Shelyn, Irori
Absalom is the most famous of all cities, and takes pride in being one of the largest and wealthiest cities in the known world. According to myth, Absalom was founded by Aroden himself when the Last of the First Humans raised the Starstone from the ocean depths and left it in its current resting place at the heart of the city. It is thus a living part of mythology.
Absalom sits in the largest natural harbor on the Isle of Kortos in the eye of the Inner Sea. This allows the city to control dozens of major shipping lanes and makes it a critical stop on any voyage across that sea. The confluence of mercantile, strategic, and religious influence in Absalom earns its title: “City at the Center of the World.” Of course, it also attracts would-be conquerors, many of whom have unsuccessfully assaulted the city throughout history. The ruins of dozens of siege castles litter the grounds outside Absalom’s walls, and its harbor is so choked with the masts and moldering hulls of sunken warships that safely reaching the city’s docks requires the steady eye of a paid pilot.
When Aroden dredged the Isle of Kortos from the depths of the Inner Sea and founded Absalom, he called the wise and brave from nearby lands to inhabit the new land and bade them protect the Starstone from all who would relocate it. Nobles, merchants, and adventurers particularly those from Osirion, Thuvia, Cheliax, Andoran, Taldor, and Qadira, settled in the city. The city’s culture draws heavily from all these lands, and many of its noble houses identify themselves closely with elements from those nations. The common folk represent an even wider array of cultural influences, from Mordant Spire elves to Tian traders to travelers from other planes. As a result, food, song, and clothing from nearly every corner of Golarion can be found here if the visitor knows where to look. It is said with some seriousness that it is impossible to look out of place on the streets of Absalom.
For additional information on Absalom, consult the Pathfinder Chronicles Campaign Setting hardcover.
Mr. Etienne Sinclair
Lvl 14 Human Male RogueHP:
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Experience: You start off with zero.
Prestige Points: You start off with zero.
Character Sheet:You may choose to link either to a website or to another page here;
Previous Adventures: A list of all your previous adventures;
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