She makes sure she gets a new one every few years — she has one for every occasion by now.Rank:
Royal, Dilettante, Professional Intermediary Race:
More In-depth KnowledgeAppearance:
Lacking the flair for shapeshifting and illusion that many if not most of her siblings possess, Peregrine has a much less varied appearance than much of the royal family. She's of moderate height, at a little above five and a half feet taller than most mortal women, but not at all impressive for a demon, and her figure is likewise well proportioned and generous, but certainly not as voluptuous as many of her kind. Snowy white hair and violet eyes make her somewhat more unusual, but there have been occasions where she has been mistaken for a mortal herself. Personality:
Peregrine is all things to all people. She is unfailingly polite, unless that would be construed as overly stiff and formal. She is warm and charming, unless that would be perceived as unattractively weak. She is agreeable and quick to fluff the ego of whomever she is talking with, unless they happen to despise sycophants.
Peregrine enthusiastically lives the lie. Anyone who knows her long enough can say she's sharp and entirely too clever for her own good, but so far as anyone can tell there is no one she feels comfortable with enough that she trusts them to see what she really thinks. Or perhaps there is, and they're just not aware of it as she hides the truth in plain sight.
The most that can be said reliably is that she is a people person, outgoing and not at all shy at least around the palace, where everyone has known her long enough that she can't get away with pretending to be, for instance, a shy and retiring sort. (Although she is quite willing to use such a deception outside the palace walls, and she will frequently moderate and give someone a glimpse of how she 'really' acts, in order to put them at ease.)
She is the first at someone's side when they're in need, the first to come around to share gossip or help out so long as they're willing to do her a little favour sometime in the future. She never forgets these debts, her own or others, and she has built up an impressively wide and expansive patronage network over the millennia. Which, of course, is at the service of anyone who might need access to it, for just a little favour in return. Strengths:
Peregrine could get along with anyone, should she want to. She could step from a decadent party for her depraved family into a meeting of some doomed resistance and would only need five minutes to change her outfit along the way to feel completely at home. She's a talented sorceress as well, although she only rarely falls back on her own
skills in public, when she can avoid it. Weaknesses:
Amongst mortals it's easy to find someone new to twist into a catspaw, but within the inner circle of the palace almost everyone has known Peregrine for centuries, if not millennia. No one would trust her with their life, although she tells the truth enough of the time — so long as the subject isn't her herself — that to reflexively dismiss her would be just as dangerous. In addition, while she is competent with a sword of knife — considering it to be a survival skill given her company — she is noticeably less able than many other demons in a contest of brute force, and is slow and clumsy in comparison with the cat-like grace of some of her siblings, her physique far closer to that of an elf or human or the like, than one of her illustrious lineage. Powers:
- Conjuration (Summoning): Like most of her siblings Peregrine is quite adept at bringing up demons, tentacle monsters, and other unpleasant creatures.
- Divination (ESP): The usual bevy of improved and distant senses allow Peregrine to ferret out secrets she has no right to know.
- Divination (Aura Reading): In addition to the typical clairvoyance, psychometry, and the like, Peregrine is adept at working out subtleties of emotion, honesty, and other states and properties through careful study of a creature or magical object's aura.
- Enchantment (Telepathy): A further extension of her addiction to secrets, Peregrine has a knack for forcibly intruding into the minds of others and examining the thoughts and memories there, and some times making changes, in addition to the more mundane mental communication.
Peregrine is one of the eldest of her father's children, the second born of the king's progeny with his wife so far as she can tell. She enjoyed being more or less on the top of the palace heap, the royals few enough in number that it was easy to go years without significantly interacting with one of her few siblings, but she was delighted by what happened when the family grew and she discovered the nuances of politics between relative equals. The shifting networks of favours and patronage suited her calculating and thoughtful attitude, and unlike playing with mortals or even most other demons this way had genuine consequences.
She quickly grew to pride herself at being the one sitting at the centre of the web — even if not everyone agreed with her that there was a web to begin with — feeling the vibrations as people danced around her, gently guiding them to where she thought they all should be. It grew more difficult, of course, as more people caught on to the fact that she had been playing them, but that only makes the entire thing far more fun.
Peregrine realised very early on that she'd make a terrible queen. She is far too invested in making people move without ever revealing why, or even that she was behind it, and letting her own demands and desires be known was entirely out of the question, all things that a good queen would have to do eventually. But a Princess Consort for one of her siblings? That would be the perfect place to sit.
Of course, openly pursuing that position would be a good way to probably prevent herself from getting it, as who would willingly accept if she were to straight up offer? It'd be no fun that way anyhow. Instead she has quite enthusiastically taken to the contest. She can't be the front runner, of course, or she'd be a target rather than anything else, but she can't be too weak either, angling for just the right spot in the middle of the pack to be a natural ally for someone more successful than her, to twist them into taking her on in their rise to the top.
It suits her, anyhow. Aiming for number three requires a whole lot more finesse than number one.
For game reasons not so much.Likes:
- Rain and the night, also rainy nights
- Getting people do what she wants, all the more the less the realise it
- Parties, orgies, and other drug fueled social events
- Discovering, knowing, and keeping secrets
- A person who can genuinely get the best of her
- Getting called on her bullshit
- Genuinely being out of control
BDSM, rough sex, tentacles, lactation, bestiality, girls with cocks, and a huge amount of other thingsPlayer Offs:
The typical scat thing, I guess? Character Ons:
"Oh what a coincidence, I like that too!" Character Offs:
"You're exactly right, people who are into that sort of thing disgust me." Relations:
WIP as I finish NPCs, and any discussion happens, but this all took longer than I would have liked, so you're getting it as is.Additional:
Her ons and offs are in reality about as flexible as they come. She's spent so long mimicking others that almost every kinky thing has rubbed off on her over time.