|Class:||Kineticist 1||Experience:||0 (2,000)|
|Languages:||Common, Elven, Hallit|
Surprisingly short for her 5’11” mother and 6’3” father, Daya’s frame is lithe but powerful. Broad shoulders and fiery red hair from her father, and soft curls that frame her face and ever-so-slightly pointed ears from her mother, Daya is a blend of the best attributes from her parents - at least according to them. However, her parents can’t explain the subtle golden skin and vibrantly gold eyes.
STR: 12 (+1) | DEX: 16 (+3) | CON: 16 (+3) | INT: 12 (+1) | WIS: 12 (+1) | CHA: 9 (-1)
Init: +5 | BAB: +0
AC: 13 | Touch AC: 13 | Flat-footed AC: 10
CMB: +1 | CMD: 14
Fort: +5 | Ref: +5 | Will: +1; +2 vs enchantments, +2 vs fear & emotion
Light Crossbow: +3 (1d8/19-20)
Fire Blast: +3 (1d6+1/2 Con/20)
Elemental Focus(Su): Choose primary element (fire). Gain basic utility wild talent.
Wild Talents: Gain wild talents (fire blast, basic pyrokinesis). (DC=10 + wild talent's effective spell level + Con)
Burn(Ex): Can accept burn (1 pt./round) up to 3+Con (6)
Kinetic Blast(Sp): Gain simple kinetic blast of fire type. Standard action to cast. Range of 30 ft. Treated as magic for bypassing DR.
Gather Power(Su): Can gather power as a move action to reduce burn.
Infusions(Su): Gain infusion wild talent (extended range).
Elven Immunities: Immune to magic sleep effects & gain +2 racial saving throw bonus vs enchantment spells & effects.
Adaptability: Receive Skill Focus as a bonus feat at 1st level.
Keen Senses: +2 racial bonus on Perception checks.
Low-Light Vision: Can see twice as far as humans in conditions of dim light.
Elf-Blood: Count as both elves & humans for any race-based effects.
Multi-Talented: Choose two favored classes at 1st level & gain +1 HP or +1 skill point whenever they take a level in either one of those classes.
Skymetal Smith: Own a skymetal charm worth 100gp. +2 trait bonus on Will save throws vs fear & emotion effects. Lose this bonus if you willingly sell or give up this item, but if it is destroyed or lost through no fault of your own, you retain a +1 trait bonus on such Will saves.
Reactionary: +2 trait bonus on Init checks.
Suspicious: +1 trait bonus on Sense Motive & becomes class skill.
Skill Focus: +3 bonus on all checks involving Perception; increases to +6 at 10+ ranks.
Point-Blank Shot: Within 30 ft. of target, ranged attacks gain +1 att/dmg.
Skills (4+Int; 5+2 Background)
Acrobatics (Dex): +7
Appraise (Wis): +2
Craft (Jewelry) (Int): +5
Escape Artist (Dex): +7
Perception (Wis): +10
Sense Motive (Wis): +6
Stealth (Dex): +7
Light Crossbow (10 bolts)
Sorcerer’s Kit: backpack, bedroll, belt pouch, flint & steel, iron pot, mess kit, soap, torches (10), trail rations (5 days), waterskin
Native to Torch, Daya’s parents work as a scavenger/crafter duo, her human father making trips to Scrapwall for metal, which his elven wife painstakingly crafts into jewelry. Wanting their child to be the best of both their races, they decided to give her a name from both. Myrianestiri was completely unsurprised when her husband chose a long, multi-syllabic human name; to compensate slightly, she chose an elvish name that wasn’t such a mouthful. Eventually Byrne realized his wife was right and began calling his daughter Daya.
Growing up, her parents taught her both their passions. Her father taught her what makes a piece of scrap metal salvageable, which metals were able to be melted down easily, which ones were more difficult, but were worth the effort, and how to purify a chunk of metal by melting it down and skimming off the impurities. Her mother taught her how to work with the pure metals to create delicate pieces of art: bracelets, bangles, anklets, chains, filigrees, baubles, and charms.
It was her eighteenth birthday. Her father had just arrived home with a wagon full of materials for his wife to craft over the next few months. His eyes were sparkling in a mischievous way; Daya knew he had brought her something special. That night when the three of them had sat down to a meal her mother had specially prepared, full of her daughter’s favorites, Byrne had slid a small wrapped package across the table toward her. Inside, there was a piece of metal unlike any she’d ever worked with before. Skymetal, her father called it.
Daya spent a couple of months deciding what she’d do with this gift. Eventually, she decided to create a pendant that celebrated her mixed heritage. A small hammer to represent the human’s industrious nature, wrapped in leafy vines to represent the elves’ affinity for nature and their forest homes that her mother had told her stories of as a little girl. One night while she was diligently bending the tiny leaves into place, a cinder from the forge floated into her face. The memory of what happened next is a blur of swirling flames and searing heat. The next morning, Myrianestiri found her daughter crumpled on the floor of the forge completely unscathed with a beautiful hammer-shaped pendant clutched in her hand.
Early on, Myrianestiri tried to mentor her daughter in controlling her powers. Unfortunately, though they welled up from within like her own sorcery, the methods she’d taught herself didn’t seem to work for her daughter. When she realized her parents could do no more to help her, Daya started spending more and more time alone, feeling alienated for the first time in her life. Although nobody outright rejected her, Oska thought the time she spent doing “magic tricks,” as he called them, was time that would be better spent at the forge honing her craft. Khonnar Baine supported her thirst for knowledge of exotic metals, but his knowledge of magic was from books. As a result, Daya found herself alone just outside of town training herself to harness her gift...or curse.
When the Torch at the top of the hill went out, Daya and her mother were both devastated. Myrianestiri didn’t use its powers often, but she went anually to create one outstanding piece. This year, she had planned to take her daughter in an attempt to rekindle their relationship that had become strained in the last couple of years.
The blend of traits from both parents don’t end at appearance. From her father, Daya has an adventurous attitude and a slightly brash way of speaking. From her mother, she has an obsessive streak and a healthy appreciation for nature and beauty - rare things to find in Numeria. This mix of attributes results in a girl eager to relight the Torch and excited to learn more about the origins of the exotic metals that fill her father’s stories. The obsessive quality plus the unattributed fiery temper can be a volatile mix as well - she loathes disruptions and distractions and is quick to snap at those who would interrupt her at her craft.
Aaaaaaaaaaaand done! Before deadline even! Go me! Hopefully it's all good.