Amara Juliana Olivians Aquilla a.k.a Allison CrestmereSecret or Public Identity:
TwoOrigin of Powers:
BlondeDescription (Appearance): Face Claim:
Geokinesis: Amara can psionically control the movement of the tectonic plates within the Earth's crust within limited areas, probably no less than a radius of a few city blocks. Within this area she can create small or large earthquakes by psionically affecting the Earth's crust.Pyrokinesis:
She can create flames and project blasts of heat that do not contain any molten rock. However, she apparently prefers to fire magma blasts rather than simple heat blasts, perhaps because the magma blasts have a solid impact that can knock down a target. The highest level of heat that Magma can generate is not yet known, but it is believed that she can reach at least 850° Fahrenheit or higher.Geo-thermokinesis:
She can psionically cause magma, or molten rock, from far beneath Earth's surface to rise to and break through the surface, forming miniature volcanoes. can also telekinetically project fiery blasts of magma at targets. Apparently she does so by turning nearby rock molten and then telekinetically hurling it at her target.Magma Form:
When using her powers Magma's body shines with intense light and gives off tremendous heat. Her hair seems ablaze with fiery light. Neither her own heat nor heat from any other known source can burn or otherwise harm Magma. Although Magma has triggered small earth tremors without taking on her glowing form, she has never been seen to use her power to fire lava blasts while in her ordinary human appearance. Magma is not blinded by the light she gives off in her shining form and is immune to the dangerous effects of flame and heat while in it. This ability can also be called geo-thermokinesis.
Magma's power to create small or large earthquakes and volcanic eruptions is linked to her emotions. She could unintentionally create major earthquakes and large-scale volcanic activity by losing control of her temper and becoming unusually angry.Special Skills and Background Perks:
Magma is a skilled swords woman due to her training in Nova Roma. Extensive knowledge of ancient Roman culture. Also is Granted the ability to heal simultaneously when touched by some heat substance.Special Equipment:
Magma's costume and clothing are made from unstable molecules so that they will not be harmed by the tremendous heat she generates.Brief History:
Magma can trigger small earth tremors when in her human form, but can only generate heat or flame or telekinetically hurl molten rock when she is in her glowing form. Magma's powers depend on her maintaining contact with the Earth or whichever planet she is on, or at least with a floor that is part of a structure in contact with the ground. Magma's powers are linked to her emotions; hence, by losing her temper she can temporarily lose control of her powers.New Mutants:
Amara remained in hiding for years until she was captured by the New Mutants, who were on an expedition in the Amazon jungle. They learned of her disguise, but then both Amara and the New Mutants were captured by soldiers of Nova Roma and imprisoned. Now held prisoner by Selene, Amara was to be sacrificed. Selene used her mutant powers to drain Amara's life energy into her own body. The New Mutant, Mirage, attacked Selene. This distraction caused Selene to release Amara from her control, but Selene knocked Amara into a pit of lava. Somehow, rather than harming Amara, her immersion in the lava awakened her latent mutant powers. Together, Amara, with her new-found powers, and the New Mutants defeated Selene and helped thwart Senator Gallio's attempt to kill Senator Aquilla and seize power. Amara was instructed to go to the United States with the New Mutants and there learn about modern civilization.
Amara did so, reluctantly, and became a member of the New Mutants, under the code-name Magma. In the Xavier's School for Gifted Youngsters, the New Mutants were tutored, by Professor X, and trained in the use of their powers, in the Danger Room. At first, Magma experienced culture shock, however she soon got a handle of modern civilization, including such things as computers and electricity. Amara also made quick progress in the use of her powers, being able to melt tunnels into the ground with the walls cooling down in mere seconds.
As a form of payback, Empath turned Amara and Sunspot over to the Gladiators where they are forced to battle for entertainment by a former New Mutant, Karma.
Later, Amora the Enchantress kidnapped the New Mutants to Asgard. While attempting to escape, Magik used her teleportation discs and the Enchantress' magics affected the destination and the New Mutants were separated through time and space. Amara ended-up in Svartalfheim and was seduced and transformed into a fairy by the Dark Elves. After the New Mutants defeated Amora, the X-Men arrived to assist them in rescuing Storm and Amara was restored to her natural state. After their adventure in Asgard, the New Mutants found themselves under the guidance of a new teacher, Magneto.Kree:
Even though the Kree hadn't been around for very long while they were on earth, it didn't keep them from trying to take over the majority of New York while they were there. Teaming up with Wasp and the Invisible Woman, Magma fought along side of them, helping them and all of the super heroes and mutant of New York take them down, sending them back home with their tails between their legs.Played by:
Magma can trigger small earth tremors when in her human form, but can only generate heat or flame or telekinetically hurl molten rock when she is in her glowing form. Magma's powers depend on her maintaining contact with the Earth or whichever planet she is on, or at least with a floor that is part of a structure in contact with the ground. Magma's powers are linked to her emotions; hence, by losing her temper she can temporarily lose control of her powers.*