As a note, it was brought to my attention that I left out a blurb in the Relics post. Please note that all relics are allowed to have a single special ability (or if you have purchased an upgrade for your relic to allow it to have additional purviews, you may have a single special ability for each purview). These abilities must be within reason, and are subject to GM approval/tweaking if we think it's too powerful. Common abilities might be things like a gun that never runs out of bullets or a sword that never needs to be sharpened. It should also be noted that relics are, unless specifically stated otherwise, indestructible, so don't try to use that as a special ability/quality.