I checked first your attributes; there is no animal friend in 3th edition but I checked what it was in earlier edition. Usual ability re-rolls are done now with divine relationship (luck) attribute. However I can count that power as unique power and go with same cost/effect as in earlier edition. Besides this all rest were found in third edition.
Now weapon is own attribute and has multiple factors in it. Example you do dmg by base dmg modifier which is 5, but you multiply it with weapon rank (0 rank = 5pts dmg and that is non-lethal, 1 rank = 5pts dmg but lethal). So you can get 5pts claw/fang weapon with 2pts.
Heigthened sense costs 2pts per rank so you got +3 heigthened senses. I need you list the senses which are heigthened (smell, hearing, taste, vision or touch, can apply also supernatural sense if have any)
Super Strenght though is 8pts per rank, so you cannot have +3 super strenght with 9pts, but can have +1 super strenght which gives +1 to your dmg modifier with melee attacks (so you do 6pts dmg with fangs/claws). Gives you +1 pt to spend elsewhere (unique powers or traits cost 1pt, example 'cute', 'sexy', 'flaming exhale' can all be 1pt traits. Ofc flaming exhale does not set things on fire or cannot be used much than mildly burn something
Your speed trait is now land speed in 3th edition but it does not enchance anyway initiative and it costs 2pts per rank. So you got +1 for said attribute than +2 (it translates with +1 that you move 8 khp, 2 ranks give 15 and 3 ranks 30).
Regenration is now either 5pt or 10pt format. 5pt per rank gives regenration which works only when exposed to specific element (fire, sunlight etc). 10pt is the traditional one. Each rank heals 5pts per round (so 20pts would give you 10 HP regen but cannot regenerate extreme injuries, while 3 ranks allows regenerate even if your 'clinically dead' but not brain dead yet. Higher ranks allowing regeneration allowing restore you more even extreme condittions.
Special Attack (hellfire) would not excist as attribute expect as a weapon. With 8pts investment it can be weapon rank 2 attack (4pts) with Spreading (1pts) which translates to -1 defense rolls for foes to avoid it and Area 10m (3pts) cone starting from where you stand (range 0 basically). There is no limits how you use your weapon otherwise (can use it every round and if got multiple attack attribute could breathe multiple times on target). However with rank 2 means it's a 10pts attack and if foe has armour attribute (2pts/per rank) taken twice, they got -4pts damage reduction vs it (and any attacks). As note if you take weapon as item, then you double
all points you invest on it (as item/object can be stolen).
Special defense (fire) does not excist (it does cost 2pts per rank but there is no fire option; it has poisons, aging, diseases, freezing cold, overheating, vaccuum etc). If you want resistance vs fire dmg, you can buy armour attribute (I vote for either emphasized which gives full benefit vs fire but half vs others for -2 discount or optimized which works vs only fire with -4 cost reduction from total, example with optimized armour (fire) 4pts (+4 rank) as armour would give you damage reduction 8 vs fire (emphasized it would be +3 rank and provide -6 dmg vs fire and -3 vs other sources of dmg). Same as weapons; if taken as actual item you double points invested in it.
Elasticity costs 4pts per rank, it gives +1 bonus to any unarmed/grappling attack rolls and allows stretch/bundle up your body 10cm and if taken more than once, go squeeze underneath door gaps or tiny holes.
Combat Mastery is 10pts per rank and not 2pts per rank. You need 2 extra points to get +1 to your combat value.
Anycase here come skill costs per rank, you just need name speciality associated with each one (it gives additional +1 bonus with roll in indicated specialization); Acrobatics (2pts/rank), Animal Training (1pts/rank), Intimidation (2pts/rank), Occult (1pts/rank), Stealth (2pts/rank), Wilderness Survival (1pts/rank), Wilderness Tracking (1pts/rank) (and recommend 1pt for languages skill as your native language is likely canine and so 1pt allows learn japanese and 2pts allow learn english also)