It's still open? Whew, I was afraid I might be too late, had a rather busy week! I'm very interested and OOC communication really is the most important thing to establishing long-term groups, so I'm all for that.
As for me, I'm a long-time player of various games:
oWoD (or cWoD). My mainstay is Vampire, but I'm also a huge fan of Mage, Wraith, Demon and Changeling (provided it's handled as a horror game) . That's not to say I don't enjoy the other lines and I'm also very interested in Kindred of the East but have pretty much given up on ever finding a game.
Pathfinder. I played 3.5 and am passingly familiar with AD&D concepts via Baldur's Gate (I+II) and Planescape: Torment, but after trying Pathfinder I can't really go back, even if 3.5 is still popular. I'd also be willing to give 5e a chance, I hear good things about it, but Pathfinder remains my favorite D&D vehicle unless you go completely rules-lite and focus on the story. Big fan especially of the Planescape setting, but I'd be happy to try out Spelljammer or Ravenloft, which I've never had the opportunity to and while I'm not intimately familiar with them, I have some knowledge of and enjoy Forgotten Realms and Greyhawk.
Das Schwarze Auge/The Dark Eye. A German game that's hugely popular in the German-speaking regions and spawned the … I think it was called 'Realms of Arkania' cRPG trilogy in English as well as the more recent games like 'Eye of Satinav'.
I also briefly played Scion (sadly only, I have all the books), a version of Cyberpunk, 7th Sea, Gurps (ugh, so complicated, keep it away) and probably a few other things I can't recall off hand.
Rules-Lite wise I enjoy:
The Window. It's easy and … well, it's easy and quick to get. That's a good thing, but there's not really much more to be said about it.
Don't Rest Your Head. Only briefly played a version modified for a Corruption of Champions game by Datawych, but it's a very nice system. Rules-lite but still manages well to portray a certain pressure, very good for horror.
Fate Accelerated. Also very nice, very storyteller-y, but it's somewhat difficult to wrap your head around without someone with actual experience in it around to at least give advice. Sadly, I can't boast that, but it's sure to be amazing with the right group and lots of communication.
As for GMing … I can, but generally prefer not to. My main focus is on social interaction, intrigue and such. 'Dungeon crawls' usually don't interest me and I'm not great at explorative narrative. As a player, I also strongly prefer social character interaction over these unless the writing is evocative enough to draw me in and there is some meaning in it -- the 'We're exploring a dungeon because, uh … treasure!' thing never really caught my fancy.
I'm most comfortable on the GM front as -- well, as a consultant/co-GM, I suppose. I used to participate in a couple of highly elaborate chat 'By Night' city simulations (which despite being on a chat platform were at multi-paragraph post writing styles) in which we basically had the 'moderator group' who ran the Primogen Council and also enacted plots, etc., to keep things going.
Well, uh, I guess that's it to begin with. Hello, everyone!