Also fair points, though its also worth pointing out that i didnt meant to imply mixing brawl with MA... I'm just trying to put a quick and simple fix out there for a glaring imbalance.
I realize we havnt done any play testing here, and perhaps results will pan out differently, but from what ive been reading from people who have
been doing playtests (on reddit for example), Dex is a combat god stat to the point that you either make a dex build... or your doing it wrong.
. One playtest i read had a GM pit two players against each other, one making a Dex based character (four points on Dex, to max it at 5, str and sta 1) vs a Str/Sta based character (four points on str and sta to max them both at 5, dex 1). Which by the way, is twice the attribute investment, eight points in physical attributes vs four. Added related abilities like Dodge/Resistence, and suitable charms.... and it was no contest. The Dex char won every single time. So he switched them, Dexguy made the Str/Sta char and Str/sta guy made a dexchar. But the results where the same.
One proposal that came out of that discussion, was to allow the use of the higher of Str or Dex for attack rolls, thereby making str more competitive. In execution this did not correct the imbalance
, merely made it less extreme and gave str/sta builds a fighting chance.
This is why i was lukewarm to Vek's idea of using the Brutal Merit... since all that would do is force people to pay even more
(merit or bonus points), on top of a higher attribute investment, while not even truely bringing it to par... let alone rising you up the way youd expect from such a heavy investment.
Now you can say thats just the choice that people like me who preferr to be titans
rather than leaves on the wind
have to make, accepting suboptimality for the sake of a concept, and im fine with that.... I used to play a Raksha instead of a Exalt when i could get away with it, but thats not a notion ill accept as long as there are reasonable options otherwise.
Of course, all this may be moot if the poster was a troll or something, or maybe neither of his players really knew how to work a str/sta build properly. I look forward to seeing how our own tests play out. But if they are anything like what ive seen described, then allowing str might be the least we can do.
Again, I'm a filthy whore for games, so I'll play in a game regardless -- but I am a little surprised at the volume of House Rules people are suggesting so early in the game's life. Though I have no idea how long people have had the rules before the Backer Release, or how much testing has been done.
Pretty much this, like 80%+ of the discussion oveer 3E is in developing houserules to work around the weridness in Exalted 3E, and the reason for this is simple; People playtested the game during development, they submitted solutions to all these problems.... and the devs decided that those solutions didnt fit their vision
for the game. The crafting system, some combat oddities, scaling Exp costs, etc. This was all known before and they simply decided they like it as-is and rejected all attempts to fix this stuff prior to release. Its becoming abit of a habit with them, they did the same thing with Beast (pretty much ignored all advice between the playtest and backer editions)
So now everyone is mostly interested in how to fix it ourselves, fortunately, as Exalted players, we have alot of experience at this.