: Marcus Sinclair Age
: 28Character Type
: Main CharacterOccupation
: Ex-Convict, out-of-townerPhysical Description
: Pretty much what you see in the picture, only covered with tattoos around his arms (Right
), on the side of his neck
, across his chest
, his back
and on the back of his calves
: Marc is what you might call a salty individual - rough around the edges. He doesn't go for the delicate touch. A smile can open many doors, but so can a rocket launcher (and sometimes Marc thinks that his life would have been so much easier if he had one). He's got a character, he's brave and strong headed. He’s an ex-military, yes, ex-drug user, sure, with a criminal mind, but he does have an honour system of sorts. History
: Doctor Johnathan Sinclair was a prodigy long before he got his degrees- especially in the fields of Biochemistry, Nanotechnology and Genetic Engineering. He finished high school at the age of 15 and got his master’s degree before he hit 20, soon after that, he received his own research grant at the secluded and highly respectable institution of Nightwood Falls’s University.
This story, however, is about his younger brother: Marcus Sinclair.
Marc's life couldn't be any more different than his brother's. He wasn't just the middle child- he was the problem child (which, admittedly, do go hand in hand sometimes). As a child, he used to have a lot of nightmares, even during the day. He would call his mother into his room or run to where she was at least three times a day; he talked about scary smiling people coming out from under his bed, from inside the closets, crawling through the walls or trying to grab him through the mirrors.
His father was a military man at the time, so he wasn't there a lot. When he was there- he would mainly take both his sons into improvised military-style camping: teaching them how to survive in harsh environments, how to defend themselves with/without weapons, how to shoot. That wasn't the sort of scenarios in which one would feel comfortable to tell his father about the monsters under his bed. His mother didn't have much in the way of money to spend on therapists; Marcus was told to ignore the nightmares, and so he did- until he couldn't.
When he couldn't, he turned to booze- whatever he could put his teenager's hands on. He'd get older people to buy it for him. He’d run around with unsavoury youth that knew of ways to get/steal some. He'd get into troubles left and right, putting his mother, his sister and older brother through the ringer. While drunk, the monsters appearances became less frequent, and even then- he was hardly sober enough to be scared. He got expelled from several different schools due to frequent case of misconduct, violence and insubordination. His mother didn't know what to do with him. His father, on the other way- knew exactly what had to be done.
When Marcus was 17, he was taken out of high school in favour of military boarding school. For a while- things seemed to be working out; The military disciplinary system forced him to clean his act. During the days he was constantly challenged by training and studies, and come nights- he was so tired that he couldn't spare time for monsters even if he wanted to. Marc was an accomplishing cadet: he finished the top of several of his classes, excelled at most of the trials and tests - which obviously made his father proud - and his relationship with the rest of his family improved. For a while, things seemed to be sorting themselves out on the best of terms. That is, until he was sent out to the field.
Out there, there weren't any classes. When he was shipped oversea, the trips introduced him to new and exotic looking 'monsters', creatures far more disturbing than those he was used to, but not only them. Surrounded by death on a daily basis, Marcus found himself repeatedly haunted by his fallen comrades, enemy agents and those that got caught in the crossfire. Especially
those innocent victims. They were there constantly, standing by his bed, cold and dripping of blood, glaring accusingly at him. For the second time of his life, the problem child stopped sleeping.
Those foreign and distant lands didn't offer much in the way of alcohol, but they did do very well with drugs, especially opiates. Marc's first encounter with drugs left him dumbfounded. The monsters didn't just stop appearing, they disappeared completely! Even the constant feeling that he was being watched and followed from the shadows disappeared, and he didn't even know he had that. The relief was outstanding, and out there on the field- drugs were so easy to come by, especially as many of their unit's missions focused of relieving local drug lords and terrorist cells of their stocks. Once again- Marc found balance.
He did, however, quickly became addicted to the drugs, caught by his superiors after his indiscretions got two of his teammates killed and was dishonourably discharged by the army. Marc didn't have much in the way of home and family to come back to. His father was ashamed, he wouldn’t even look him in the eyes; his mother was so worried, constantly anxious so it became more than a burden to be around her. His brother was away at the university and didn't have much time to deal with him; His younger sister was a teenager with her own set of problems.
Through all that, he cared about one thing and one thing only: the drugs. Every druggy gets that, that selfish obsession that transforms his life into one that exclusively revolves getting and using the next fix. That character flaw was only worsen by how he needed the peace of mind that they offered. It didn't take long before he left his family home, living with fellow addicts for a couple of months. He stole, he assaulted, he robbed and he lied, he even whored himself out on an occasion. He would do anything, anything at all, if it meant getting himself high.
"Anything" soon turned out to be a convenient store armed robbery. The soldier in him, who coincidentally aced his military-law class, knew enough to realize what a horrible mistake that would be. The drug fiend in him didn’t care, he was short and the drug prices have gone up. One good score, that’s all he needed, and it wasn’t going to turn bad, right? After all, he had his boys covering his back. During the heist, there was an unplanned shooting, as most robbery shootings tend to be; He wasn’t the one who pulled the trigger, but he was the one who stayed behind trying to keep the shop owner from bleeding out on the floor. He failed at that, too. Marcus was convicted in accessory to a crime and involuntary man slaughter.
Knowing he was going away, this way or the other, he refused to name his partners, and so he got hit hard in the sentencing. He was originally sentenced to 15 years in prison, but he was released after five years, due to three reasons: Overcrowding, good behaviour and humanitarian release- both his father and his older brother died that year. His older brother, Dr. Johnathan Sinclair, died first. He was said to have jumped from one of the Nightwood’s cliffs above the falls, but his body was never recovered. His father died two months after that, he committed suicide with his own personal gun.
The deaths were too much for his mother to handle, she fell apart. That was partially the reason the probation committee chose to release Marcus. He was needed back home, to take care of his mother and his younger sister. He did just that, the grief and having people depended on him helped him stay on the straight and narrow- no drugs, no alcohol, he dealt with his demons on his own. He dealt with them the way his parents originally instructed him: he ignored them. He ignored the butchered faces staring at him from inside the coffee cabinet; he ignored the dead hands helping him wash his back at the shower; he ignored the monsters that got into his bed at night and the ones whispering to him from under it. Marcus ignored them all, and for a time- it started to feel as if he wasn’t seeing them at all. That was, at least, until his dead brother came to him one night and kindly suggested that he would check the tool-shed where his father killed himself.
In that tool-shed he didn't find the dreaded ghost of his father. Thankful for that, the good soldier followed the dead brother’s instructions and searched. He had to look very carefully before he found his father's lost cell phone, hidden under a rusty wheelbarrow, where the police evidentially neglected to search. Charging and checking the phone didn't recover much, he discovered that his father deleted all of his text messages and other correspondences prior to his death.
However, his father wasn't much of a tech-whizz, as the old generation rarely are. When he checked his email application, he discovered an unsent mail in his drafts folder. Apparently, his father must have tried to delete a text message and pressed 'Attach to E-mail' by mistake. The attached message was from his older brother, Johnathan, it was dated a day before his said death. It said:
'Don't come looking for me.
When he showed the cellphone to the police, they thought it was a joke. They called his probation officer, who strongly encouraged him to drop it and concentrate on his rehabilitation. Marcus had no choice, not as far as he was concerned. His father was dead, his brother probably too, he had to do it. He had to do right by his family for once in his life.
He broke his probation and fled all the way up north, to Nightwood Falls.Quirks:
- Gun. His Father's gun, a military issued Beretta 900s with 12 rounds magazine, fully loaded and 4 other magazines to spear.
- Cold Weapons. He's got a hunting knife and a collapsible baton, courtesy of his father's wares.
- Military Training. Outdoors survival, hand-to-hand combat, advanced marksmanship and fighting with cold weapons (Krav Maga style).
- Physically Fit. His military experience and years of surviving in prison have left his body fit for physically strenuous situations, he has a very high stamina, he can hold his own in lifting and pushing, and he can run pretty fast for long distances.
- Ex-Con. You know what they say about street-smart? Well, take that and multiply it by ten and you can begin to understand the kind of insight prison experience might get you. Inside a prison environment you have hundreds of different convicted murderers, rapists, gang members, drug addicts on withdrawal, who form alliances and cliques. Favours are traded for either goods or –more commonly- blood; people are getting lynched and killed there for gang initiations, for outside related issues, for half burnt cigarette buds. The only thing standing between you and a shiv is about 20 underpaid prison guards, who can be easily bought or threatened. Paranoia is a virtue; so is learning to successfully inspect the lay of the land; to read people's body languages and learn from their looks whether or not you’re on today's menu. Knowing when to shut up and mind your own business is also a pretty important skill, but Marcus was never big on that.
List your O&O
- Hot Head. He has a hot temper. It doesn't take much to ignite it, and he doesn't cool off so easily.
- Paranoia. He doesn't trust many people, and he always expects someone to jump on him. He will leave a well-lit open street for a dark alley, if he thought a street vendor looked at him funny.
- Addiction. Yep, it's still there. He tries to stay clean, but it wouldn't take much to get him back to his bad habits. As for alcoholism, he still drinks. Sometimes he drinks too much.
- Nightmares. He learned to ignore monsters when he sees them. In a town like Nightwood Falls, that's not a particularly healthy habit.
- Ex-Con. Apart for not being the most reliable individual, to all who find out about his past, he also broke probation. Sooner or later- he will become a fugitive, criminal in the eyes of the law.
: My O&OsSpecify Ons
Specify Hard Offs
- NC- With humans/monsters.
- Gangbang- Probably goes with the NC.
- Roughousing- One of the several upsides to a rough character.
These offs are not hard
per say, everything is negotiable, talk to me!
- Hard Gore- My problem is with the execution; No eyeballs popping out, no stomach turning descriptions that are unnecessary for the plot. I get violence, I can deal with blood, spilled guts and chopped organs, what I can't deal with is lengthy descriptions that reach the point of indulging in gore.
- Knife Play- I don't mind blood, I don’t mind cuts, but unless I give you specific permission, don't cut off anything that you can't glue back on. Thanks.
- Piercings- A lasting problem of mine, I just can't stomach the concept of metal going through living flesh and staying there. Do what you want with your characters, but keep mine unpierced.
- Bathroom Play- This is for scat. Watersports are accepted, sometimes encouraged.
- Cannibalism- Anything beyond blood drinking should be done swiftly, plot related.
- Mutilation- I'm a team player, I don't mind losing an eye or a finger for the team, but stay away from the nether region and talk to me in private before that happens.
: He used to be heterosexual, but prison helped him expand his horizons (amongst other things). He's mostly bi with a leaning towards men now. Content Level: Nightmare
.Death? (Y/N) Degree of Death? (Normal, Nightmare, Hell)
. This is a horror game, but I would appreciate the courtesy of a PM before my character gets killed, to see if there's something I can do to prevent it. The degree would be Hell
. Face Claim?
: Marc BlucasSurprise GM Events?
: He will be actively trying to figure out what went wrong in NWF. His goal is to make sure the people responsible to his brother’s death pay dearly and painfully. No inter-character connections just yet. When/if he dies, it would either be a heroic death of self-sacrifice for the sake of saving another or, maybe, snuff? Iffy about that, but I’d prefer it to him being killed randomly and meaninglessly.