Pro Mech FighterNicknames:
Often called 'Angel of Destruction'
in the arena or just 'Angel'Callsign:
Straight, but curiousHeight:
Red, straight, cut to shoulder length, often gets cut shorter if it gets too much to handleSkin:
Healthy and litheDistinguishing Marks:
Tattoo of a purple rose on left shoulder.Appearance:
Like the image, for the most part. =>; Appears rather pixie-like. Despite that, she is very much tomboyish, though she does occasionally like to make sure she looks decent. In all honesty, she looks more like the kind of girl who should be a model instead of a mech fighter. More often than not, her looks cause her opponents to underestimate her. Bio:
Angela was born on one of the small colonies on Earth's moon and was raised by her grandparents, her parents owning a few decently-sized factories that build and repair mechs. She was born on the moon because her parents didn't want her to live on Earth which was no place for a child to grow up on due to the fighting going on in some areas and the intense mech combat in the more peaceful countries. So, the first ten years of her life was spent going to one of the better schools on the moon and growing up. Despite that, she discovered the joys of Mech Combat when she was 10 after watching an underdog pilot defeat a champion pilot in a wild 1v1 match. From that day forward, she was interested in combat mechs. By the time she was thirteen, she learned how to drive a small loader mech, the very one that that her grandfather drove to load and unload shipping containers at the colony's main port. When she was sixteen, she caught the attention of someone who worked on the mech combat circuit. It turned out that the guy had never seen someone so young pilot a machine like that with such ease and thought she had potential. By the time she was eighteen, she was piloting a Light mech and winning one-vs-one battles with little effort in the lower leagues of the circuit. By the time she was twenty, she'd upgraded to a Heavy mech and was working on two-man teams for a change. However, she quickly found that her style of battle clashed with most of the teammates' she sided with. By the time she was twenty-one, she'd won one of the larger tournaments and that supplied her enough money, along with the selling of her winning Heavy mech, to buy a custom Colossal mech.
Her parents, having followed her progress, helped her upgrade and work on her newest mech which was based on an 'Omni-Shell' system, one of the most adaptable of the Colossal Mech shells. Her parents were thrilled to learn that she was planning on piloting the newest mech type and helped upgrade it according to her strengths. Thus, the Ragnarok
Angela eventually took this machine to win a number of smaller championships and excelled in Free-for-all battles. In just two years, she achieved enough victories and made friends in key locations to receive an invite to this year's grand championship as one of three Dark Horse picks. There, she fought her way to 7th place, surprising a number of people with her skill and dogged determination. After such a hard-fought victory, reaching the top ten in that tournament, she and Ragnarok
returned to the Moon for repairs, upgrades, and reloading. She planned to stay there for a few weeks before returning to Earth just in time to enter the new season.Equipment/Gear (Grabbed before entering the Mech's Storage Container):
A couple of cases of personal items ranging from spare clothes to some food to some water.
Custom DesignWeight Class:
125 tons (Standard loadout, fully loaded); 180 tons (Maximum carry weight)Height:
27m (89 feet)Top Speed:
40kph (25mph) Mech Name:
RagnarokArmaments (Standard Layout):Rail Gun:
Central weapon and main gun, the Rail Gun fires a long piece of hardened Tungsten that is designed to penetrate even through cover. It can only fire one shot before requiring reloading and requires a three second charge time before firing. However, once fired, the seven pound projectile travels at speeds that exceed Mach 6, making a direct hit devastating. It takes 10 seconds (5 with the custom ammo delivery system) to load up a new projectile. The weapon has an effective range of nearly 20 kilometers, each projectile losing nearly no velocity when it reaches its target. The Rail Gun has a normally has a total of 100 projectiles, more than eight the number she would ever need in the arena, theoretically anyway. However, when it was loaded on the transport, the Ragnarok was loaded with it's maximum ammo for all weapons: 600 projectiles (4.2 tons). As the main gun, the Rail Gun cannot be removed without completely altering the mech's frame.Minigun:
Mounted just above and to the right of the main gun, the Minigun is designed for closer work than the Rail Gun and can help pin down a close-range target while the main gun charges and takes aim. The minigun fires depleted uranium rounds that can tear apart smaller mechs, vehicles, and personnel with ease. Fully loaded, the minigun has a total of 720,000 rounds of ammo and the gun fires at a rate of 12,000 rounds per minute. It takes about a second for the barrel to spin up before it fires. The minigun can be removed and/or replaced if needs be.2x 14-Missile Pods:
Featuring 14 explosive high-yield missiles, these pods are mounted on the just above, behind, and to the left and right of the main gun in a half-hexagonal, half-cube launcher whose safety covering can flick open to rain either direct or suppressing fire on the targets. Each missile carries a high-yield payload and travels at 350 mph towards its target. Each missile can be fired either individually or at the same time as any number of others, providing either precise attacks or an overwhelming assault. Each pod has three full pods of replacements, totaling 84 missiles overall, though the missile pods must be emptied before the replacement set can be loaded (which takes up to thirty seconds). The Missile Pods are set on rotating turrets and, as such, are currently only weapons that can be fired backwards on Ragnarok. It is mainly used to pin down a target, get them out of cover, or for pure offensive purposes. Both missile pods can be removed and/or replaced.Armaments (Non-Standard):
N/ASubsystems (Standard and Nonstandard): Ammo Delivery System:
Halves the time it takes to reload ammo. Extremely important for the Rail Gun's lower reload rate.Target Lock:
Makes the Rail Gun and Missile System much more accurate and deadly; Limited range, but once a target is locked onto, target lock remains even if the target is out of sight for almost 60s.6x Gripping Claws:
Under each leg is a 'foot' with a 4-prong gripping claw that allows the mech to grab the ground to help reduce recoil and provide extra stability.Fortress Armour:
The mech doesn't need speed, rather it needs heavy armor to survive in the arena while picking off targets. Even for it's weight class, the Ragnarok
's armor is substantial. Basic Sensors and Communications Equipment:
Designed for the arena, these sensors and communications are of limited range.Strengths: Omni-Frame Chassis and Advanced Fusion Core:
The most advanced frame ever created by Blair Industries
and the only one of it's kind, this frame is a company secret and was designed solely for Angela and the Ragnarok
. The Omni-Frame is extremely adaptable, allowing it to take on nearly every weapon and electronic subsystem in existence with no problem. The entire mech, all weapons systems, and electronic systems are powered by a massive fusion core, which is the most efficient core ever put on a mech. It's powerful enough to power a medium city all on it's own with nearly no strain on it. The Omni-Frame was designed by Angela's mother and the Fusion Core was designed by her father.Powerful Weaponry:
It is rare that a mech has the stopping power of two Missile Pods, a Rail Gun, a Minigun, and enough ammo to hold back a small army. The Ragnarok has this stopping power, making it a deadly threat on the battlefield.Extremely Heavy Armor:
Backing up the weaponry is the massive slabs of armor coating nearly every surface of the mech. It is a true juggernaut in the arena, able to shrug off attacks that would cripple smaller mechs. The Ragnarok once survived a missile barrage of more than 100 Swarmers with barely any damage, walking out of the smoke to blast the legs off the smaller mech it was facing.Very Stable Firing Platform:
Six legs and six gripping claws allows the mech to accurately fire it's weapons on just about any terrain while on the move.Massive Power Source:
It takes a LOT to power this behemoth of a mech and it's fusion engine is one of the most powerful of it's weight class.Pilot Protection:
The pilot sits deep inside the mech, protected from nearly all assaults. It is theorized that, when the cockpit is sealed, the pilot could survive a nuclear blast due to the mech's massive, thick armor and the cockpit's sealing system.Ranged Combat:
A combination of missile fire and the massive range of the Rail Gun's projectiles allows it to cut down targets before they get into range.Open Environments:
With the combination of massive armor, range, and firepower, the Ragnarok is the kind of mech that excels on an open battlefield.Weaknesses: Size:
Being an Colossal mech, it's size means that it is a big target.Noise:
The Ragnarok is pretty much impossible to use silently, so sneaky tactics are out of the question.Speed:
Though the Ragnarok has a powerful power source and is fairly quick for it's size and weight, it is still fairly slow, maxing out at 40kph.No Hands:
Due to it's design, it has no hands to use in delicate situations.Close Range:
Due to the weapons systems, the Ragnarok's main defense at close range is it's Minigun as the Rail Gun fires too slowly to make it useful beyond a single shot. As such, when dealing with small, fast targets, assistance by allies is appreciated.Urban Environments:
Due to the Ragnarok's size, battles in cities prove difficult due to the closed in space.Overall Description:
Ragnarok is a large, somewhat squat, Hexapod mech with thick armor plating covering nearly all of the mech's body. Due to it's increased weight and the way it's legs are designed, it is not very fast or agile. It's thick legs instead provide stability when firing it's weapons, no matter the terrain. Each leg has gripping claws that allow it to grip the ground and stand it's ground while the pilot aims and fires it's weaponry. Ragnarok has the Blair Factory Logo (a purple rose) printed on it to represent it's pilot's family's factories. Other than that, it can easily be painted multiple coloration, but it is usually a rusty brown, giving it the illusion of it being little more than a giant rust bucket. The main gun is the largest and most central of the armaments and is the most powerful ranged weapon the Ragnarok has (Though a full barrage of missiles outdoes it). The Minigun is more for closer work and the missile pod is for pinning down targets until Ragnarok can bring it's other weapons to bear. The heavy armor on the legs provide additional protection. The pilot accesses the cockpit via a cable and footloop to lift the pilot from the ground.Equipment/Gear (Stored inside Ragnarok's cockpit):
- 3X Pilot Suits: Two of them being spares loaded into the cockpit since Angela ruined two suits during the course of last season's 'Mech Wars.' Suits are form-fitting and are designed to protect the pilot; Colored purple and white with the Blair Industries logo on the left shoulder.
- 2X Pilot Helmets: One is a spare; Not meant to stop bullets, rather to integrate with machine: has built-in face mask, augmented reality display, and communications, once plugged in to the mech; Has the Blair Industries logo on the left side of the helmet.
- Maintenance Kit: As a precaution, the kit would allow Angela to do some minor repair work on the Ragnarok.
- Plasma Torch: Though the cockpit is sealed and is nearly impenetrable from the outside, the inside has a number of special failsafes that, when cut through, would allow the pilot to escape should the mech be entirely powerless for some reason; Doubles as a weapon, but why would she need a weapon?
- Fire Extinguisher: For the unlikely, but still possible chance, of a fire in the cockpit.
- Aid Kit: For mostly minor wounds and scrapes; Hasn't been used, but is periodically replaced anyway.
- Flashlight: For if the internal lights go out, just in case.
- Sturdy Knife: For if she is forced to cut through the thick straps of her pilot's seat if they become jammed; Doubles as a weapon if somehow needed.
- Old, but well-kept 9mm pistol: Though it has no ammo, Angela keeps her grandfather's old pistol he used in the war with her as a good luck charm since it kept him alive; She has fired it before and is decent with it, but only on the practice range.
- Gas Mask: Standard in all mechs
- Three Gallon Water Purifier: Depending on the format, some mech battles can take a long time. During this time, the cockpit tends to heat up and that causes the pilot to begin sweating. To counteract water loss, Angela's father personally installed a water purifier into cockpit that can hold up to three gallons of water at a time. The pilot can sip the pure water through a straw-like cord that can be connected to the pilot's helmet.