Name: Joseph Hendrial
Rank: N/A; Civilian
Role: Mercenary Mecha-Combat Technician
Nicknames: None Assigned Yet
Callsign: None Assigned Yet
Height: 6' (182.88cm)
Weight: 210lbs (95.25kg)
Hair: Auburn, cut short, often mussed
Skin: Lightly tanned
Physique: Healthy and solid
Distinguishing Marks: Severe scarring on either sides of his spine, with stainless steel plates and myomers visible along its length.
Distinguishing Behaviors: When lost in thought, he will often touch the back of his neck, fingering the vertebral ridges under his skin...
Appearance: Strong and athletic. Often wears coveralls with a gun-style toolbelt. He carries a special set of Jeweler's screwdrivers in his left breast pocket, and a 12" adjustable wrench on his right leg, both for technical and sentimental reasons.
Bio: Was a promising cadet during mech basic training, but was dishonorably discharged after severely beating his Recruit Division Commander. The details of that event are sealed and he doesn't talk much about it... Not one of his favorite subjects.
Hendrial found work after washing out of training as a security guard for the moon colony. During the Ankharran Blitz he manned an older sniper rifle, and with four others, held off an attacking force of 300 by using the terrain to their advantage. Joseph and his ad-hoc squad bought enough time for the main forces to arrive, and force back the imperial invasion attempt. Their bravery saved thousands, but Joseph sustained major injuries to his spine. Injuries that were serious enough to warrant a cybernetic replacement. While being armored and well protected against bare hand / knife attacks, the spinal replacement affords him no special abilities. While he has full mobility, he is left with a dull ache along his lower back and legs, an unfortunate side-effect of the synthetic nerve replacements. He takes regular doses of morphine to counteract the pain.
Being immobile for nearly seven months during the recovery process, he poured himself into researching mecha electronics, focusing on radar and communications. He also (from his bed) played a popular online mech simulator game, familiarizing himself with standardized mech operation. He is currently ranked 9th out of 12,000,000 subscribers.
Over the next several years he became an authority on mecha systems, and is often sought out as an "Independent Consultant". He currently works for the (edit this) In this capacity. Joseph's role and reason for being present on the transport are to help evaluate the new MCC-65 Mecha Chassis.
During the incident, he is in one of the containers looking over one of the new mechs technical readouts, and constructing a formalized evaluation of the design to send back to the manufacturer. He is not able to exit the container during the incident due to damage sustained in the meteor strike, and is forced to make do with what he has available in an effort to escape. He has the armor, The anti-material rifle (But only one magazine/5 shots), and basic gear pictured (List will be updated). His mecha has no armament however to start, aside from the medium range mecha assault rifle.
(This is the gear of a fallen soldier that was being shipped back to the homefront, found as he was rifling through container's storage crates in an effort to gather supplies for the drop.)
Lightly damaged Type-2 Infantry Flak Armor
Shaving kit (75% intact)
Canteen with Bio-Filter. (cleans most microbes out of the water but leaves it smelling/tasting like a swimming pool)
Barret Mark IIV Anti Material Rifle, One Magazine, 5 rounds, no reloads
Used Medical kit with 50% of its supplies intact
50' Coil of rope
One Flash-Bang Style Grenade
One Frag Style Baseball Grenade
Damaged Las-Pistol (Good for close range only, 30ft, until the focusing Lenses are replaced)
550 Caterpillar style bracelet
500ml of Morphene (about two weeks worth, he can make it last 3, but expect him to be grumpy)
RADU-II Diagnostic AI System