Then we're looking for vastly different things. I am looking for a very story-focused game rather than having one jam-packed with explosions.
Alright, we MIGHT be having a breakdown in communications.
I had assumed you knew that I understood something story rich was on the table and that one liners would not be tolerated, and I have apparently led you to believe I am only after something jam packed with explosions...
Allow me to clarify my intent:
I am after a detail rich "mecha-opera
" type story, where a team of mecha pilots adventure around in either an established or original setting. In addition to epic combat scenes, I want tension as we draw closer to our mission objective. I want complex drama and intrigues, plot twists, adaptive problem solving exercises, tactical planning during downtime, and other such events to happen along the way. Of all of the established settings you have listed, I have the most experience with Battletech. (These would be the most "Realistic" of the settings
Upon seeing this post, (And this is just something I'm throwing out for your consideration, to see how my imagination works
) it makes me envision a small Davion scout lance, where everyone has a light mech (Possibly commandos or ravens, since they have recon equipment
)... We are in a heavily forested area, and keep to heavy cover as we observe enemy troop movements. We are cut off from our main forces, and are forced deeper into enemy territory where we have to scrounge and raid for survival. We would salvage supplies, vehicles, fuel, ammunition, mecha, information, and other odds and ends as we make our way back to our allies.
As i said before, freeform writing without the game system is fine, I'm more focused on the story events than on dice rolls.
Now, if something of this nature is not what you are after, then yes, we are indeed looking for something vastly different.