Name: Gustaff Lowenmeister
Height/Weight: 5'6/190 lbs
Physical Description: Aelfwine has long, black hair, which is almost always kept immaculate; usually tied into a pony tail, as it will otherwise get in the way. His eyes are a dark shade of brown, often mistaken for black at first glance, with flecks of orange. He maintains an athletic physique, and bears a number of esoteric tattoos on his body. He usually prefers to wear light, casual clothing. He is always seen with a Gordian Knot pendant around his neck on a piece of rawhide.
Magical Specialties: Astrology
Rate your Attributes:
Strength (D12) - I might look a lot more ripped than I actually am. Strength-training isn't high on my exercise routine.
Agility (D8) - Since I was a child, I've always been fast. I once thought about becoming an acrobat, maybe working at a circus, but it seems like life had a different calling for me.
Health (D8) - I take good care of myself. I have a good exercise routine, a carefully balanced diet, and avoid intoxicating and harmful substances, such as alcohol and tobacco.
Knowledge (D20) - There is a lot about the human world I still need to learn.
Perception (D4) - There is very little that can escape my notice; my senses have been finely honed through diligence and the alchemical ministrations of my Faerie patron.
Magic (D12) - I have a moderate amount of magical power to call upon, likely from my long time among the Fair Folk.
And your mundane skills:
Cooking (D8) - I've always taken good care of myself. Good health comes from a good diet.
Flute-playing (D12) - I like to play the flute; any type of flute, really, though pan flute is my favorite.
Dancing (D12) - I learned a lot of dance moves when I lived among the Faeries.
Faerie Etiquette (D12) - Faeries, as human-like as they can be, have their own morals, their own ethics. When dealing with them, it is proper to observe all the proper etiquette, or else risk their wraith.
Knife Fighting (D10) - As a teen, a knife was how I kept myself safe. As an adult, I have continued to practice martial arts favoring the use of the knife, as I find it both physically and mentally rewarding; plus, in this line of work, you never quite know when you're going to need to get stab happy.
Alchemy (D20) - I can usually manage to not blow things up when I don't intend for things to go boom.
Astrology - Future Forecast (D20!) - I don't even want to see what's happening in the future, but it comes knockin' at the door of my head at the least wanted times, and I can't say no to it.
Conjuration (D20) - I know enough to make my life easy. I occasionally even use it.
Destruction (D12) - Let's face it, some times, the best way to deal with a threat is to shoot it, stab it, or magically incinerate it until it stops moving.
Necromancy (D12) - I am much better at healing others than causing harm through this skill.
Summoning (D12) - Mostly theoretical; I don't spend a lot of time summoning, because it's risky business. I am mostly interested in studying it so that, in the case where we are dealing with summoned entities, I can deduce what it is that has been summoned, and identify the best way to deal with it.
Gifts/Special Abilities: Faerie Curse: if someone finds out the full first, middle, and last name of Aelfwine, they can command three tasks of him, and he is magically compelled to obey them. He need not satisfy the spirit of the commands, merely the wording, which does give him an amount of freedom in executing these commands... but they still must be done.
A brief summary of your personal history, including how you became a spellcaster (if you are one): When I was a child, I was stolen from my parents by Faeries, who left a Fetch in my place. I was raised among the Fair Folk, and so I learned their ways of life, and their secrets. I was the surrogate son of a powerful queen, and it is through her graces that I was given tutelage in magic; through her blessings that I have as many advantages as I have.
But time steadily marches onward, bringing change with it. I grew older, and while the seemingly eternal youthful Fae did not seem to change at all, I did. I eventually became aware of the fact that I was not a true Fae. This was distressing to me, and I no longer felt like I belonged where I was, so I decided to return to the world of humans.
My "mother" had some parting advice for me. She told me to seek out the Adamant Circle. Her kind had had dealings with them before; she knew my talents would be appreciated there, and that they would be able to help me acclimate to the world of humans. She told me my true human name, and also warned me to keep my Fae name a secret.
Anything else you would like to tell us:
Gustaff's Fae name is La'cael'rah (lah-sail-RAH)
Alright, here we go. First draft, at any rate. If there's any "lumps", let me know and I'll smooth it out.