It's been decades since the Fourth Great Ninja War and the time has come once again for the Chuunin Exams to take place. With all the villages attending and the 'era of fraternity and cooperation' that the Seventh Hokage has been promoting, this exam is set to challenge the participants' ability to work in joint-relations with ninja from other countries.STRUCTURE
The invitations will be sent out and all attendees will be allowed to stay within the village for a week before the exams begin. During this time they are under the supervision of their sponsoring Jounin.
The first stage of the Chuunin Exam is the written test. The emphasis will be on team work and creative thinking.
The second stage will commence immediately after the first. It involves each team being given either a heaven or an earth scroll and placed at the edge of a large training area. They must reach the central building within a certain amount of time possessing both scrolls.
The final stage will occur a month later. It consists of a one-on-one tournament between all finalists, culminating in an overall winner. Success does not guarantee promotion nor does failure preclude it.
At any time that there are too many candidates who have passed on to the next stage, a special preliminary round will be organized.CHARGEN
Level: ECL 6, no more than LA2 (All LA taken up front, cannot be 'bought off')
Race: Any Human, Any other Core*, Homebrew*
Bloodlines: Any Core*, Homebrew*
Characters from ANY village will be allowed. Prior to the first stage, the teams will be randomized. This means that the teams will be composed of strangers from other villages and the emphasis of the exam will be cooperation even under these circumstances.
Abilities: 40pt buy
Starting Occupation: Any
Classes: Any Core, Basic Paragons, Samurai, Weaponmaster, Sage*, Homebrew*
Feats Progression: Every Odd Level (1/3/5/7/9/11/13/15/17/19)
Feats: Free Genin (Effective Level 1)
--Tough Hero/Paragon: Simple Weapons, Light/Medium/Heavy Armor
--Strong/Fast/Dedicated Heroes/Paragons: Simple Weapons, Light/Medium Armor
--Smart/Charismatic Heroes/Paragons: Simple Weapons, Light Armor
--All Classes get Nin or Archaic Weapons for Free
Skills: Consolidated Skills As Below (New Skill: Old Skills Combined)
--Acrobatics (Dex): Balance, Escape Artist, Tumble
--Artisan (Int): Forgery, Craft Calligraphy, Craft Writing, Craft Visual Art, Decipher Script
--Athletics (Str): Climb, Jump, Swim
--Chakra Control (Wis): Chakra Control, Concentration
--Conversation (Cha): Diplomacy, Intimidate, Sense Motive, Knowledge Current Events, Knowledge Popular Culture,
--Deception (Cha): Bluff, Disguise
--Fuinjutsu (Int): Fuinjutsu
--Gamble (Wis): Gamble
--Genjutsu (Cha): Genjutsu
--Handle Animal (Cha): Handle Animal, Ride
--Knowledge Lore (Int): Arcane Lore, History Ninja Lore, Tactics, Theology and Philosophy
--Investigate (Int): Gather Information, Investigate, Knowledge Streetwise, Knowledge Behavioral Sciences, Research
--Mechanic (Int): Craft Mechanical, Craft Structural, Demolitions, Disable Device, Repair
--Medicine (Wis): Craft Chemical, Craft Pharmaceutical, Knowledge Earth and Life Sciences, Knowledge Physical Sciences, Treat Injury
--Ninjutsu (Int): Ninjutsu
--Outdoorsmanship (Wis): Navigate, Survival
--Perception (Wis): Listen, Search, Spot
--Professional (Wis): Perform, Profession, Knowledge Business, Knowledge Civics
--Stealth (Dex): Hide, Move Silently, Sleight of Hand
--Taijutsu (Str): Taijutsu
Techniques/Jutsu: 10 techniques at 1st level. +2 Techniques at 2nd. +3 techniques at 3rd. And so on and so forth. For a sixth level character, that's 30 techniques of any type. Any type of Adept feat (Ninjutsu Adept, Taijutsu Adept, ect.) grants you a number of techniques for that skill equal to your character level.
Masteries: You can sacrifice a technique gained from above section in order to get two steps of mastery.
NOTE: After char-gen, jutsu will be learned normally at various 'free time' points if you dedicate time to it. If you do not, you may still gain jutsu upon level-up based on above (I will not punish you for not training, but you get benefits for training instead. Spending the intermittent periods training can be valuable, but so can doing things like collecting intelligence on your opponents.)
*: Mandatory GM Approval FirstNOTES
Because I like to mix things up, this will NOT take place in Konoha. I'm leaning towards Kirigakure, actually. But it could also be a joint exam between two villages, so the whole exam may take place in two or three villages. In either event, I highly encourage you to play a character from any village. I'm looking for 3 PCs who did not know each other prior to the exams. It's only upon entering the village will they be told that the teams will be randomized.
The only important thing is that if you don't work together, particularly in the first stage, you will fail super hard. Chaotic stupid characters are out of the question.
Right now... I don't intend to run this game beyond the structure/plot I've outlined above. That doesn't mean I won't throw some curveballs, but it does mean it'll most likely end at level 8 once the exam is concluded. If I'm up to it, or anyone else who runs Naruto D20 games on E... I'm sure you could find a use for that character afterwards...
If there's an abundance of interest, I may try and find another GM to help me run this with a second team.