Rough concept: My character was an intel agent and briefer of some kind, either for a corporation or military. Through a combination of sneaking, cons, and firearms combat, he could get most simple places, forging documents to help when feasible, where his impressive perception and analytic mind would tell him much. He would then return to base, office, etc, and brief his findings, being an amazing briefer. He did not, however, possess hacking, infiltration, or advanced combat, so would sometimes have to work with specialists. In order to be more effective, he was provided a small cyberware upgrade.
Eventually, he came to philosophical disagreements, a falling out, etc and left the organization, taking some things of importance with him. The sale of these contents allowed for major cyber/bioware upgrades, which he knew he would die soon without. After all, he'd made an enemy, one that knew he wasn't the best fighter. Somehow, in the process of modifying himself, he discovered he was gifted with magic, the small cyberware he'd had since a young man keeping him from realizing it.
He is very weak as a magician, almost completely ineffective, but he possesses a very keen mind, a deceptively tough body, and is rarely out of his depth.