Many centuries ago…
The world proceeded as it should.. humanity was slowly coming into its own as a civilization. Just as you read in history books, just as you hear in the old stories. But abruptly, things started to change in ways they shouldn’t. As one, small portals opened all over the world. Portals originating in another space, another time. And from them, poured agents of Garland.
A conqueror, he saw Earth and it’s people as nothing more than potential resources for his Empire. He unleashed his horde upon the whole of the Earth. The people of Earth called these invaders by differing names.. devils, demons, jinn, seraphim. There was no fighting them, until the Warriors of Light.
They, too, emerged from the portals. A group of extraordinary people with varying abilities and powers that were able to fight Garland’s forces. They were able to slowly drive back the evils of Garland and his Generals. The war for Earth lasted years.. ending with the death of Garland and most of his generals. And then.. the Warriors of Light were gone. But before their abrupt departure, one of the Warriors of Light agreed to remain upon Earth as a guardian. As a scout, watching for the return of Garland’s forces.
The Warriors of Light and the horde they fought have become nothing more than legends by this time. Fairy tales, folklore, myths.. there are few that know it all really happened.
Now, evil seeks to avenge itself. This evil wants revenge for that defeat so many centuries ago. And where the darkness of evil moves, so must the light of good...
Welcome to Final Fantasy: Transcendence! The setting will be the modern world.. so far as we know nothing is different. But slowly, forces of evil make their way here! So when evil emerges.. so must good! The characters in our little story will happen upon stones that will grant them amazing powers and abilities, or the classes from Final Fantasy! We’ll be going by a list of classes (see below), and there will be first come, first serve.
We can discuss whether or not the characters already know one another or not. The stones they find will actually house the spirits of the original Warriors of Light, and your character will ‘bond’ with that Warrior. This will be a free form story.
So what kind of storytellers are we looking for here? About 6 more players all together (at the start). We really want this to be a long term project. We LOVE Final Fantasy.. it deserves a story that is rich, inventive and most of all fun! Mature players... ones that can post at least once every 5 or so days. Relationships? Hell yeah! Super Sexy Fun Time will be in a different thread, there will be a connections thread.
So you can take your pick of jobs.. but keep in mind there will be 1 of each! So no doubles.. first approved, first served! Archer
- They wield bows in battle and uses status ailments to attack. Archers overlap slightly with Rangers, as both specialize in bow weapons and share two trademark abilities, Barrage and Aim. The main difference is that Archers are exclusive to Ivalice, with the exception of Final Fantasy XIV, and specialize in status and elemental attacks while Rangers focus on being strong ranged physical attackers. Assassin
- The Assassin Job focuses on taking out the target as quickly and efficiently as possible, sacrificing Defense for movement, strength, and powerful debilitating abilities. In Final Fantasy Tactics Advance they can also strike from afar with bows, in case the battle gets too busy. Bard
- Bards are characterized as wearing lightweight tunics and feathered hats. The Bard's signature weapon is the harp, but they are often able to equip other types of instruments, especially in more recent games. Their ability is Sing, which allows them to sing and play songs that have various effects. The songs usually boost the Bard's party in battle, but some songs target enemies instead. Another ability attributed to the Bard is Hide, which allows the Bard to hide in battle. When hidden, a Bard cannot perform actions, but is invincible. In some games, such as Final Fantasy Tactics, only males can be Bards - females become Dancers. In the majority of games, however, either sex can be a Bard. Bards often oppose Dancers in utility: Bards focusing on supporting the party and providing beneficial status effects on them, while Dancers focus on supporting the party by inflicting negative status effects on the enemies. Beastmaster
- Beastmasters are characterized by wearing clothing similar to one who works with animals. Beastmasters have been known to use weapons from daggers to axes to whips. Their stats are usually physical in nature and their abilities include the ability to catch monsters and release them on their opponents, and can also Control the actions of opponents and lure them away. Berserker
- In all of its appearances, they wear animal furs, and tend to be more revealing on the female characters. Berserkers take their name from the Berserk status, which they very often actively or passively fall into. However, their statistics, particularly their physical ones, are usually much higher than those of other Jobs. Black Mage
– Black Mages oppose White Mages in that they concentrate on dealing damage to enemies through spells. Often, their skillsets contain spells focusing on inflicting status ailments on enemies. Blue Mage
- Blue Mages, as their name implies, focus on Blue Magic, a special subset of Magic that allows them to use attacks otherwise exclusive to enemies. While an odd choice, Blue Mages often have a wide range of usefulness due to the varied spells they gain. Blue Mages usually learn Blue Magic by having enemies (or occasionally, another Blue Mage ally) use it on them, but some games have other methods to learn their magic. Blue Mages benefit greatly from the ability to Control monsters, reducing the chance involved in waiting for a monster to use their skill on the Blue Mage. Beyond this, Blue Mages vary in equipment and physical prowess. They are not as weak as other Mage classes in terms of attack or defense, and are usually capable fighters. Of course, their true strength is their magic. As with most of the other mage classes, Blue Mages usually wear clothes and cloaks which match their magic color (blue, in this case), sometimes with a mask. Dancer
- Dancers are often characterized as female, and wearing revealing attire. Dancers have been present as non-player characters in several early Final Fantasy games, and are usually shown in pubs. Dancers most often equip daggers, such as the Dancing Dagger, which is usually associated with the Dancer class. Their ability, Dance, performs one of several actions chosen at random, and their stats are some of the lowest of all classes. Some Dancers are capable of White Magic. Dark Knight
- The Dark Knight is characterized by wearing tight, sometimes enclosed black armor and wielding a sword steeped in wicked powers. Their physical stats, with exception of Defense, are usually high, but their other stats depend on the game they appear in. The typical Dark Knight ability is Souleater, also known as Darkness, which allows them to sacrifice their HP to perform stronger attacks. However, Souleater is not exclusive to the Dark Knight class. Dark Knights may also have abilities based on Blood Equipment that allows them to absorb HP and MP from enemies. The Dark Knight is opposed by the Paladin, holy knights who protect allies and wield sacred powers. Unlike many classes, Dark Knights bear a signature weapon, the Deathbringer, which has a chance to kill certain enemies in a single blow. Dragoon
- Dragoons are powerful physical attackers that wield various types of spears and lances. They wear special armor meant to invoke the imagery of dragons, including helmets shaped like a dragon's head, spikes, and wing and scale designs. Dragoons are sometimes more directly tied to dragons, such as owning them as pets or otherwise befriending them. The trademark ability of Dragoons is Jump, which allows them to leap into the air, avoiding attacks while airborne, and descending later to impale enemies and deal heavy damage. Some Dragoons can upgrade Jump to Double Jump, which does increased damage. Another recurring Dragoon ability is Lancet, sometimes called Dragon Sword, which allows them to attack an opponent and drain their HP and MP to heal themselves. Sometimes, Dragoons are able to use various types of Breath abilities to either deal elemental damage or heal their allies. Gambler
- As their names implies, Gamblers rely on chance and luck in battle. Their abilities consist of random effects that are extremely powerful when successful, but detrimental if unsuccessful. Gamblers use unorthodox weapons associated with gambling, like dice and playing cards. Their trademark ability is Slots, which allow them to pull slot wheels to initiate attacks based on the results. Geomancer
- Geomancers use bells as weapons, and equip light tunics as armor. They can walk across dungeons without fear of traps like pitfalls, or damaging floors like lava. Their signature skill is Terrain, which lets the Geomancer execute special attacks based on the terrain the party is fighting on. Knight
- The Knight job is generally seen as an upgrade to the Warrior, but lacks the strict offensive focus of the job, gaining supportive abilities.
Knights are characterized by equipping swords, daggers, knight swords, shields, and heavy armor, and having high physical stats. Knights normally appear clad in heavy armor and battle circlets. Knights can use Cover to protect his team, as well as low-rank White Magic. Mime
- Mimes rely on copying the abilities of other party members using their trademark Mimic ability. Depending on the game, they are one of the best or are the most complex to use, from having no innate abilities of their own to demanding many classes to be mastered before its access. The Mime usually behaves eccentrically, and their clothing reflects this demeanor, yet they will likely be some of the strongest and powerful fighters around, refined, taught, and trained in nearly every discipline known to live up to mimicking their target and their every motion. Ninja
- Ninjas are characterized by wearing cowls that cover their mouths and head, and lightweight armor. Their weapons include ninja blades, katana, and throwing weapons. Physically they are strong and have high Speed, but their HP and Defense are low. Their special ability is Throw, which lets them throw weapons including shuriken and magical scrolls to do high damage, but in most cases, the item thrown is consumed.
In some installments, Ninjas are able to wield specialized Ninjutsu abilities. They usually have methods of nullifying physical attacks by creating illusions, and are able to equip two weapons at once. Ninjas are often related to the Thief class, and usually are an improvement or branch of that class. Their roles revolve around being more debilitating through inflicting great deals of damage with their fast speed and evasion, and to crippling opponents by weakening and inflicting status effects on them. Paladin
- The Paladin is a sacred knight, counterbalancing the Dark Knight. Paladins equip heavy swords and armor and can use special holy swords that have been imbued with sacred power. They can use basic White Magic spells, and can cover allies whose HP are low. Some games give Paladins the Holy Sword skillset, giving them the power to strengthen and protect allies and attack enemies with holy-themed attacks. As Dark Knights wield the Deathbringer, the holy sword Excalibur is sometimes associated with Paladins. Another common Paladin weapon is the Save the Queen. Puppetmaster
- They use nonliving objects to attack in battle. Red Mage
- Red Mages typically cast both Black and White Magic and can also wield swords and equip armor that normal Black and White Mages cannot. They are, in essence, among the more versatile characters of the series. However, their versatility comes at a price: their stats are usually low, and they cannot cast higher level spells or use stronger equipment. They can learn many spells, but not the strongest, and equip some heavy armor, but not all of it. Thus, the Red Mage is a jack-of-all-trades, but a master of none. In certain games, Red Mages have a special ability such as Dualcast which boosts their spell casting efficiency. The standard Red Mage attire consists of red, black, and white clothing, including a red cloak with white or black trimmings, black boots and a red cap with a white feather. Samurai
- Samurai are often depicted wearing traditional Japanese attire. Their weapon of choice is the katana, but are commonly able to equip shields and heavy armor as well. Samurai abilities vary from game to game, but their Eastern styled techniques make for technical and "body-and-soul" attuned based abilities to accentuate a most supporting and enhancing edge to a powerful physical fighting role. A signature ability of theirs is Gil Toss, which allows them to damage their opponents by throwing money at them. They also focus on abilities with mobility and tactical advantage to gain the upper hand in battle, to nullifying attacks, crippling enemies by lowering their stats, and even to a degree of mystical abilities for magic based effects. Bushido has only appeared in three games in the series, but in those three times it is an ability attributed to the Samurai. Scholar
- Experts in the theory of warfare, Scholars provide battlefield support and wear academic robes with mortar boards. Like Red Mages, Scholars have access to both White and Black Magic, but with a far greater range of spells from which to choose – and often automatic access to sensory magic. The trade-off is a lack of offensive ability; unlike Red Mages, Scholars may not wield swords or daggers, and instead go into battle armed with books or grimoires. Summoner
- Summoners are known for their ability to summon magical beasts to fight for the party. In games with summoners as part of the storyline, summoner ranks exist, such as Conjurer and High Summoner. Summoners generally have some of the lowest physical stats in the game and but also the highest magical stats. Their weapon arsenal varies by game, but most games show them equipping rods, staves, daggers, and sometimes whips. While the details of their appearance vary from game to game, summoners often wear robes of green and white, and in some games also bear large horns on their foreheads, said to allow communication with their otherworldly allies. Whether these horns are natural growths or part of the summoner's outfit varies between games. Summoners use special magic that allows them to call forth Summoned Monsters. Summons usually cost more MP than the average spell, but are much more powerful. In some games, summoners also have the ability to cast either Black Magic or White Magic as well as to summon, thus making them more versatile. Thief
- Most Thieves wield daggers, but some equip short swords or boomerangs. Their armor options are limited to lightweight armor and vests. They are known for having moderate Strength, mediocre Defenses and Magic stats, and incredibly high Speed, Accuracy and Evasion. The most prominent ability of a Thief is to Steal items from their opponents. Many variations of this ability exist. With additional training, Steal can be upgraded to Mug, which steals items and inflicts damage. Other abilities of a Thief include "Flee", which allows a free escape from a battle, and "Alert", which prevents back attacks and sometimes pincer attacks. In later installments, Thieves were also given the power to steal Gil from their opponents as well as items. Warrior
- Warriors are characterized by equipping swords, daggers, axes, shields, and armor, and having high physical stats. The Warrior is usually one of the basic jobs in each game, and its focus is strong melee damage and survivability. In later installments, Warriors were given the ability to lower the stats of their opponents. White Mage
- The White Mage's equipment includes staves and maces (as well as hammers in the original Final Fantasy), but in later installments they more commonly use magical rods instead. Their armor, like most mages, is limited to lightweight vests and mage robes. Their physical stats are usually higher than those of a Black Mage, but are not as high as some other classes. Their magic stats, of course, are high, though they tend to be a bit lower than a Black Mage or a Summoner.
The most prominent ability of a White Mage is to cast White Magic, which usually includes healing and support magic, but may also include Status Effect spells. In later installments, the White Mages have been given the ability Pray, in which the party's HP would be minimally restored for no cost. Their ability to heal, protect, and resurrect fallen members of the party make White Mages invaluable, as they are usually the only efficient way of healing. White Mages tend to dress in white robes with red triangular lining. They tend to lean towards lighter armor, generally robes, and their robes are trimmed with red triangles that usually flare out from cuffs, around hems, or on the lining of the hood if they wear one. Most White Mages are female, but some males have been White Mages as well. Male White Mages generally do not wear hoods. Sometimes Summoners are also able to cast White Magic. The recurring White Robe and Cat-Ear Hood are related to this job. In virtually all games the White Mage has one offensive attack, called Holy.
So here's the cs, go ahead and fill it out and post it in this thread. We'll take a look and let you know what we think!
[img height=100] IMAGE HERE [/img]
O/Os:can be your own
Jobs spoken for:
MaiMizzu - Summoner
Apygoos - Black Mage