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Author Topic: Final Fantasy: Transendence  (Read 1750 times)

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Offline MaiMizzuTopic starter

Final Fantasy: Transendence
« on: August 09, 2015, 02:52:31 PM »
Many centuries ago…
The world proceeded as it should.. humanity was slowly coming into its own as a civilization. Just as you read in history books, just as you hear in the old stories. But abruptly, things started to change in ways they shouldn’t. As one, small portals opened all over the world. Portals originating in another space, another time. And from them, poured agents of Garland.

A conqueror, he saw Earth and it’s people as nothing more than potential resources for his Empire. He unleashed his horde upon the whole of the Earth. The people of Earth called these invaders by differing names.. devils, demons, jinn, seraphim. There was no fighting them, until the Warriors of Light.

They, too, emerged from the portals. A group of extraordinary people with varying abilities and powers that were able to fight Garland’s forces. They were able to slowly drive back the evils of Garland and his Generals. The war for Earth lasted years.. ending with the death of Garland and most of his generals. And then.. the Warriors of Light were gone. But before their abrupt departure, one of the Warriors of Light agreed to remain upon Earth as a guardian. As a scout, watching for the return of Garland’s forces.

The Warriors of Light and the horde they fought have become nothing more than legends by this time. Fairy tales, folklore, myths.. there are few that know it all really happened.

Now, evil seeks to avenge itself. This evil wants revenge for that defeat so many centuries ago. And where the darkness of evil moves, so must the light of good...

Welcome to Final Fantasy: Transcendence! The setting will be the modern world.. so far as we know nothing is different. But slowly, forces of evil make their way here! So when evil emerges.. so must good! The characters in our little story will happen upon stones that will grant them amazing powers and abilities, or the classes from Final Fantasy! We’ll be going by a list of classes (see below), and there will be first come, first serve.

We can discuss whether or not the characters already know one another or not. The stones they find will actually house the spirits of the original Warriors of Light, and your character will ‘bond’ with that Warrior. This will be a free form story.

So what kind of storytellers are we looking for here? About 6 more players all together (at the start). We really want this to be a long term project. We LOVE Final Fantasy.. it deserves a story that is rich, inventive and most of all fun! Mature players... ones that can post at least once every 5 or so days. Relationships? Hell yeah! Super Sexy Fun Time will be in a different thread, there will be a connections thread.

The Jobs! So you can take your pick of jobs.. but keep in mind there will be 1 of each! So no doubles.. first approved, first served!

Archer - They wield bows in battle and uses status ailments to attack. Archers overlap slightly with Rangers, as both specialize in bow weapons and share two trademark abilities, Barrage and Aim. The main difference is that Archers are exclusive to Ivalice, with the exception of Final Fantasy XIV, and specialize in status and elemental attacks while Rangers focus on being strong ranged physical attackers.

Assassin - The Assassin Job focuses on taking out the target as quickly and efficiently as possible, sacrificing Defense for movement, strength, and powerful debilitating abilities. In Final Fantasy Tactics Advance they can also strike from afar with bows, in case the battle gets too busy.

Bard - Bards are characterized as wearing lightweight tunics and feathered hats. The Bard's signature weapon is the harp, but they are often able to equip other types of instruments, especially in more recent games. Their ability is Sing, which allows them to sing and play songs that have various effects. The songs usually boost the Bard's party in battle, but some songs target enemies instead. Another ability attributed to the Bard is Hide, which allows the Bard to hide in battle. When hidden, a Bard cannot perform actions, but is invincible. In some games, such as Final Fantasy Tactics, only males can be Bards - females become Dancers. In the majority of games, however, either sex can be a Bard. Bards often oppose Dancers in utility: Bards focusing on supporting the party and providing beneficial status effects on them, while Dancers focus on supporting the party by inflicting negative status effects on the enemies.

Beastmaster - Beastmasters are characterized by wearing clothing similar to one who works with animals. Beastmasters have been known to use weapons from daggers to axes to whips. Their stats are usually physical in nature and their abilities include the ability to catch monsters and release them on their opponents, and can also Control the actions of opponents and lure them away.

Berserker - In all of its appearances, they wear animal furs, and tend to be more revealing on the female characters. Berserkers take their name from the Berserk status, which they very often actively or passively fall into. However, their statistics, particularly their physical ones, are usually much higher than those of other Jobs.

Black Mage – Black Mages oppose White Mages in that they concentrate on dealing damage to enemies through spells. Often, their skillsets contain spells focusing on inflicting status ailments on enemies.

Blue Mage - Blue Mages, as their name implies, focus on Blue Magic, a special subset of Magic that allows them to use attacks otherwise exclusive to enemies. While an odd choice, Blue Mages often have a wide range of usefulness due to the varied spells they gain. Blue Mages usually learn Blue Magic by having enemies (or occasionally, another Blue Mage ally) use it on them, but some games have other methods to learn their magic. Blue Mages benefit greatly from the ability to Control monsters, reducing the chance involved in waiting for a monster to use their skill on the Blue Mage. Beyond this, Blue Mages vary in equipment and physical prowess. They are not as weak as other Mage classes in terms of attack or defense, and are usually capable fighters. Of course, their true strength is their magic. As with most of the other mage classes, Blue Mages usually wear clothes and cloaks which match their magic color (blue, in this case), sometimes with a mask.

Dancer - Dancers are often characterized as female, and wearing revealing attire. Dancers have been present as non-player characters in several early Final Fantasy games, and are usually shown in pubs. Dancers most often equip daggers, such as the Dancing Dagger, which is usually associated with the Dancer class. Their ability, Dance, performs one of several actions chosen at random, and their stats are some of the lowest of all classes. Some Dancers are capable of White Magic.

Dark Knight - The Dark Knight is characterized by wearing tight, sometimes enclosed black armor and wielding a sword steeped in wicked powers. Their physical stats, with exception of Defense, are usually high, but their other stats depend on the game they appear in. The typical Dark Knight ability is Souleater, also known as Darkness, which allows them to sacrifice their HP to perform stronger attacks. However, Souleater is not exclusive to the Dark Knight class. Dark Knights may also have abilities based on Blood Equipment that allows them to absorb HP and MP from enemies. The Dark Knight is opposed by the Paladin, holy knights who protect allies and wield sacred powers. Unlike many classes, Dark Knights bear a signature weapon, the Deathbringer, which has a chance to kill certain enemies in a single blow.

Dragoon - Dragoons are powerful physical attackers that wield various types of spears and lances. They wear special armor meant to invoke the imagery of dragons, including helmets shaped like a dragon's head, spikes, and wing and scale designs. Dragoons are sometimes more directly tied to dragons, such as owning them as pets or otherwise befriending them. The trademark ability of Dragoons is Jump, which allows them to leap into the air, avoiding attacks while airborne, and descending later to impale enemies and deal heavy damage. Some Dragoons can upgrade Jump to Double Jump, which does increased damage. Another recurring Dragoon ability is Lancet, sometimes called Dragon Sword, which allows them to attack an opponent and drain their HP and MP to heal themselves. Sometimes, Dragoons are able to use various types of Breath abilities to either deal elemental damage or heal their allies.

Gambler - As their names implies, Gamblers rely on chance and luck in battle. Their abilities consist of random effects that are extremely powerful when successful, but detrimental if unsuccessful. Gamblers use unorthodox weapons associated with gambling, like dice and playing cards. Their trademark ability is Slots, which allow them to pull slot wheels to initiate attacks based on the results.

Geomancer - Geomancers use bells as weapons, and equip light tunics as armor. They can walk across dungeons without fear of traps like pitfalls, or damaging floors like lava. Their signature skill is Terrain, which lets the Geomancer execute special attacks based on the terrain the party is fighting on.

Knight - The Knight job is generally seen as an upgrade to the Warrior, but lacks the strict offensive focus of the job, gaining supportive abilities.
Knights are characterized by equipping swords, daggers, knight swords, shields, and heavy armor, and having high physical stats. Knights normally appear clad in heavy armor and battle circlets. Knights can use Cover to protect his team, as well as low-rank White Magic.

Mime - Mimes rely on copying the abilities of other party members using their trademark Mimic ability. Depending on the game, they are one of the best or are the most complex to use, from having no innate abilities of their own to demanding many classes to be mastered before its access. The Mime usually behaves eccentrically, and their clothing reflects this demeanor, yet they will likely be some of the strongest and powerful fighters around, refined, taught, and trained in nearly every discipline known to live up to mimicking their target and their every motion.

Ninja - Ninjas are characterized by wearing cowls that cover their mouths and head, and lightweight armor. Their weapons include ninja blades, katana, and throwing weapons. Physically they are strong and have high Speed, but their HP and Defense are low. Their special ability is Throw, which lets them throw weapons including shuriken and magical scrolls to do high damage, but in most cases, the item thrown is consumed.
In some installments, Ninjas are able to wield specialized Ninjutsu abilities. They usually have methods of nullifying physical attacks by creating illusions, and are able to equip two weapons at once. Ninjas are often related to the Thief class, and usually are an improvement or branch of that class. Their roles revolve around being more debilitating through inflicting great deals of damage with their fast speed and evasion, and to crippling opponents by weakening and inflicting status effects on them.

Paladin - The Paladin is a sacred knight, counterbalancing the Dark Knight. Paladins equip heavy swords and armor and can use special holy swords that have been imbued with sacred power. They can use basic White Magic spells, and can cover allies whose HP are low. Some games give Paladins the Holy Sword skillset, giving them the power to strengthen and protect allies and attack enemies with holy-themed attacks. As Dark Knights wield the Deathbringer, the holy sword Excalibur is sometimes associated with Paladins. Another common Paladin weapon is the Save the Queen.

Puppetmaster - They use nonliving objects to attack in battle.

Red Mage - Red Mages typically cast both Black and White Magic and can also wield swords and equip armor that normal Black and White Mages cannot. They are, in essence, among the more versatile characters of the series. However, their versatility comes at a price: their stats are usually low, and they cannot cast higher level spells or use stronger equipment. They can learn many spells, but not the strongest, and equip some heavy armor, but not all of it. Thus, the Red Mage is a jack-of-all-trades, but a master of none. In certain games, Red Mages have a special ability such as Dualcast which boosts their spell casting efficiency. The standard Red Mage attire consists of red, black, and white clothing, including a red cloak with white or black trimmings, black boots and a red cap with a white feather.

Samurai - Samurai are often depicted wearing traditional Japanese attire. Their weapon of choice is the katana, but are commonly able to equip shields and heavy armor as well. Samurai abilities vary from game to game, but their Eastern styled techniques make for technical and "body-and-soul" attuned based abilities to accentuate a most supporting and enhancing edge to a powerful physical fighting role. A signature ability of theirs is Gil Toss, which allows them to damage their opponents by throwing money at them. They also focus on abilities with mobility and tactical advantage to gain the upper hand in battle, to nullifying attacks, crippling enemies by lowering their stats, and even to a degree of mystical abilities for magic based effects. Bushido has only appeared in three games in the series, but in those three times it is an ability attributed to the Samurai.

Scholar - Experts in the theory of warfare, Scholars provide battlefield support and wear academic robes with mortar boards. Like Red Mages, Scholars have access to both White and Black Magic, but with a far greater range of spells from which to choose – and often automatic access to sensory magic. The trade-off is a lack of offensive ability; unlike Red Mages, Scholars may not wield swords or daggers, and instead go into battle armed with books or grimoires.

Summoner - Summoners are known for their ability to summon magical beasts to fight for the party. In games with summoners as part of the storyline, summoner ranks exist, such as Conjurer and High Summoner. Summoners generally have some of the lowest physical stats in the game and but also the highest magical stats. Their weapon arsenal varies by game, but most games show them equipping rods, staves, daggers, and sometimes whips. While the details of their appearance vary from game to game, summoners often wear robes of green and white, and in some games also bear large horns on their foreheads, said to allow communication with their otherworldly allies. Whether these horns are natural growths or part of the summoner's outfit varies between games. Summoners use special magic that allows them to call forth Summoned Monsters. Summons usually cost more MP than the average spell, but are much more powerful. In some games, summoners also have the ability to cast either Black Magic or White Magic as well as to summon, thus making them more versatile.

Thief - Most Thieves wield daggers, but some equip short swords or boomerangs. Their armor options are limited to lightweight armor and vests. They are known for having moderate Strength, mediocre Defenses and Magic stats, and incredibly high Speed, Accuracy and Evasion. The most prominent ability of a Thief is to Steal items from their opponents. Many variations of this ability exist. With additional training, Steal can be upgraded to Mug, which steals items and inflicts damage. Other abilities of a Thief include "Flee", which allows a free escape from a battle, and "Alert", which prevents back attacks and sometimes pincer attacks. In later installments, Thieves were also given the power to steal Gil from their opponents as well as items.

Warrior - Warriors are characterized by equipping swords, daggers, axes, shields, and armor, and having high physical stats. The Warrior is usually one of the basic jobs in each game, and its focus is strong melee damage and survivability. In later installments, Warriors were given the ability to lower the stats of their opponents.

White Mage - The White Mage's equipment includes staves and maces (as well as hammers in the original Final Fantasy), but in later installments they more commonly use magical rods instead. Their armor, like most mages, is limited to lightweight vests and mage robes. Their physical stats are usually higher than those of a Black Mage, but are not as high as some other classes. Their magic stats, of course, are high, though they tend to be a bit lower than a Black Mage or a Summoner.
The most prominent ability of a White Mage is to cast White Magic, which usually includes healing and support magic, but may also include Status Effect spells. In later installments, the White Mages have been given the ability Pray, in which the party's HP would be minimally restored for no cost. Their ability to heal, protect, and resurrect fallen members of the party make White Mages invaluable, as they are usually the only efficient way of healing. White Mages tend to dress in white robes with red triangular lining. They tend to lean towards lighter armor, generally robes, and their robes are trimmed with red triangles that usually flare out from cuffs, around hems, or on the lining of the hood if they wear one. Most White Mages are female, but some males have been White Mages as well. Male White Mages generally do not wear hoods. Sometimes Summoners are also able to cast White Magic. The recurring White Robe and Cat-Ear Hood are related to this job. In virtually all games the White Mage has one offensive attack, called Holy.

So here's the cs, go ahead and fill it out and post it in this thread. We'll take a look and let you know what we think!
Code: [Select]
[img height=100] IMAGE HERE [/img]

O/Os:can be your own

Additional Images

Jobs spoken for:
MaiMizzu - Summoner
Apygoos - Black Mage

« Last Edit: August 09, 2015, 03:54:29 PM by MaiMizzu »

Offline Angie

Re: Final Fantasy: Transendence
« Reply #1 on: August 09, 2015, 03:00:17 PM »
Oh I am so here. As Apy will attest to, Terra Branford is possibly my favorite FF character of all time, and I pretty much love the entire series. Now I have to decide if I want to do Red Mage or (oddly enough) Gambler...

Offline Changingsaint

Re: Final Fantasy: Transendence
« Reply #2 on: August 09, 2015, 03:04:51 PM »
Posting for interest, let me get home and I'll sink more time into a proper post tonight.

Offline Capone

Re: Final Fantasy: Transendence
« Reply #3 on: August 09, 2015, 03:28:10 PM »
This is tempting. I've been playing Theatrhyhtm: Curtain Call lately while my roommate jams on Final Fantasy V, so there's lots of old school nostalgia floating around. I'll have to give it some thought.

Putting forth my interest in the Dark Knight class, Dragoon class, and if Angiejuusan doesn't take it (and if I do join) Red Mage. MiaMizzu, expect a PM from me with a Dark Knight idea to see if it'll fly with you.

Some questions: how exactly do the characters find the Crystals/Orbs of Light? Will they be within proximity of one another or apart? Around what time frame in the growing chaos (or Chaos?) will the game be starting?

Offline wander

Re: Final Fantasy: Transendence
« Reply #4 on: August 09, 2015, 03:32:01 PM »
I'm considering playing a rock star Bard... I was going to suggest a Red Mage too, though I have no story for it. For a second class choice then I'll ponder on a Samurai of the streets in the vein of Ghost Dog.

Offline Angie

Re: Final Fantasy: Transendence
« Reply #5 on: August 09, 2015, 03:33:57 PM »
The problem with me playing Red Mage is that I'd totally self-insert into it. And well, that same problem exists with Gambler, actually.

Also, what's the "Guardian" line mean?

Offline MaiMizzuTopic starter

Re: Final Fantasy: Transendence
« Reply #6 on: August 09, 2015, 03:54:02 PM »
The Guardian line thing, just ignore it for now. It's something that might be instituted later.

Offline MaiMizzuTopic starter

Re: Final Fantasy: Transendence
« Reply #7 on: August 09, 2015, 03:56:55 PM »

Some questions: how exactly do the characters find the Crystals/Orbs of Light? Will they be within proximity of one another or apart? Around what time frame in the growing chaos (or Chaos?) will the game be starting?

That will all be addressed in the start of the RP. This is going to be a modern day RP. As for them being in proximity of one another.. we can talk about that. My thought personally is that they arent terribly close.. one person is approached by a mentor character and kind of shown the ropes.. and then they seek out the rest.

And also, it should be noted this is actually Apygoos' RP, heh. He came up with this idea, I just put it to paper for him. So he's the head GM, I'm his lil helper. So if you need to send any PM or anything, include him please!
« Last Edit: August 09, 2015, 04:05:17 PM by MaiMizzu »

Offline Tenshinhan

Re: Final Fantasy: Transendence
« Reply #8 on: August 09, 2015, 06:42:14 PM »
I am interested will have to think up a good ninja for this or a good samurai not sure which yet.

Offline MasterOfMyFate

Re: Final Fantasy: Transendence
« Reply #9 on: August 09, 2015, 10:12:53 PM »
Paladin is looking very interesting...

Offline Angie

Re: Final Fantasy: Transendence
« Reply #10 on: August 09, 2015, 10:16:39 PM »
When it comes to us knowing each other, Angelo the Red Mage will be running a pizza joint, so we can say that the rest of the party at least knows about him from word of mouth around town. Or if you're from out of town, if you ask about good places to eat, the Fabbro Pizzaria gets brought up as a good pizza joint.

(And no, even though he and his family are Italian, it is NOT a front for the Mob)

Offline MaiMizzuTopic starter

Re: Final Fantasy: Transendence
« Reply #11 on: August 09, 2015, 10:55:42 PM »
My character.. as of right now.. is going to be homeless. So she'll know of the pizza place prolly  heh

Offline apygoos

Re: Final Fantasy: Transendence
« Reply #12 on: August 10, 2015, 12:46:42 AM »
characterbonds, relationships ,and whatnto, are going to be half the fun

Offline Angie

Re: Final Fantasy: Transendence
« Reply #13 on: August 10, 2015, 03:07:41 AM »
I fully expect one of the 'boss' enemies to blow up my Pizzaria. "THEY FUCKED UP MY PIZZA JOINT! THEY BLEW IT ALL UP! DAMN YOU! DAMN YOU ALL TO HELL!!!!"

Offline Capone

Re: Final Fantasy: Transendence
« Reply #14 on: August 10, 2015, 07:07:21 AM »
Just to confirm, my character will be a Dark Knight. I'll be sending the character sheet this evening (or trying to get around to it, at least).

Offline MaiMizzuTopic starter

Re: Final Fantasy: Transendence
« Reply #15 on: August 10, 2015, 09:03:37 AM »
By the by, feel free to use either real pics or not. Animated origins, real people, comic books, your call.

Offline MaiMizzuTopic starter

Re: Final Fantasy: Transendence
« Reply #16 on: August 10, 2015, 09:10:03 AM »

Player: MaiMizzu
Name: Saha Tenzin
Age: 26
Sexuality: Bisexual
Class: Summoner
Occupation: None, odd jobs and thieving keeps her alive

Personality: Saha is prone to bouts of self-doubt and depression, of course due to her circumstances. But of course, she does her best to keep such things hidden from those close to her. This is also something she has learned, if you show weakness you will get taken advantage of. A hard lesson for her. She is always in the instance of trying to help those around her, she tries to be selfless. But that, too, comes at a price for her.

History: Saha was born in Kubhinde, Nepal. Her parents (Nabin (her father) and Asmita (her mother)) were simple merchants, and didn’t have a lot to their names. All of what money they could make went into saving for their future, for their daughter’s future. And they felt the future for their daughter lays in America. When Saha was 14, the family was able to book passage to America at long last. The trip was long and difficult, and took almost a year to complete.
Once in America, things did not go as Nabin had forseen. He had thought it would be a land of delight and opportunity. But in reality, many of the hardships he had in Nepal followed him to America. They were only able to live in a very low rent district, a bad neighborhood. When Saha was 18, this bad neighborhood caught up with them. It was a home raid, committed by desperate men. Nabin was shot first, and it would have been Saha next. But her mother shielded her from the criminals. Asmita shielded and held onto her crying daughter, and died. The men that did this awful crime were never brought to justice. And to this day, that’s a source of rage for young Saha.
She had no money, nothing to her name really. And so Saha was forced onto the streets. Her father taught her to defend herself, to be able to live on her own in a harsh world. And a harsh world is exactly where she had found herself. America, for this family, was supposed to be the land of opportunity. But nothing good has come. All she has is her clothes, a backpack and some family heirlooms. And her strength.

O/Os: See mine!

Relationships/Connections: None yet..

Additional Images:

Offline Angie

Re: Final Fantasy: Transendence
« Reply #17 on: August 10, 2015, 06:01:15 PM »
It should be noted, I'm doing this while also playing Dissidia.

Player: Angiejuusan
Name: Angelo Fabbro
Age: 27
Sexuality: Bisexual
Class: Red Mage
Occupation: Runs a pizza joint
Personality: Cheerful and outgoing, it's nearly impossible to get Angelo down. This seems to be a trait that runs through the Fabbro family. He makes wisecracks at any opportunity, a lot of them centered around the pop culture idea of every Italian that runs a pizza joint being a mafioso.
History: "Fabbro" means "blacksmith", and that's how Angelo's family-way back in the old country-started out. They came to America sometime in the 1800s, allowing them to establish themselves long before the influx of immigrants during the 20th century. The Fabbro family engaged in several businesses-some not so legal. Angelo's family set up a pizza joint that proved quite successful, and the rest is history. They decided not to expand their business, instead keeping local to their city of origin. After all, they lived comfortably, why be greedy?

Angelo himself was always the class clown growing up, and where other kids would shun the ones that maybe were a little strange, Angelo was welcoming to them. That's not to say he was a perfect paragon of virtue and compassion, oh hell no. He had his moments, notably when he would beat the ever loving hell out of bullies. He got himself suspended a few times for fighting, which lead to a hilarious reputation as being a problem child when he hit high school-only for his teachers and most of the administrative staff to be completely shocked when his reputation was completely wrong. He struggled a bit in class, but hard work paid off for him.

In college, he ended up taking a lot of classes before settling on business as his major. He could never tie himself down to one set of classes long enough-he would always go off and take other stuff for a quarter, then do something else, something else, something else...Some people were amazed he actually managed to get a degree. He had been like that his whole life-one day he'd be really obsessed with looking up one particular subject, then the next day do something else...this has led to him having a little knowledge of a lot of things, but no real focus or 'mastery' of anything in particular.

These days he helps to run the Fabbro Pizzaria (best pies in town). The family's not exactly rich, but they're not poor either-the business runs successfully, makes plenty of money, turns over enough profit.

Ons: Into a little bit of everything, except offs.
Offs: Fluids, gore, the usual

Relationships/Connections: None yet

Offline Capone

Re: Final Fantasy: Transendence
« Reply #18 on: August 10, 2015, 07:11:13 PM »

Player: Capone
Name: Samuel Weathers
Age: 28
Sexuality: Heterosexual
Class: Dark Knight
Occupation: Warehouse Worker
Personality: The sarcasm is one of the few glimmers of Samuel's former self. He is sullen and quiet, keeping to himself, speaking only when spoken to. He does have friends, but very few. Those friends understand him better than others and recognize he's not an asshole. He's simply forgotten how to relate to people.

History: Samuel was a much more pleasant child growing up. Never the strongest, he always had a desire to stand up for those that couldn't stand for themselves. He could have been a popular kid were it not for his insistence on standing up for the unpopular ones. This didn't leave him a loser or outcast, but it certainly meant he went home with a bloody lip quite often. That's okay, he made sure the other kid had a bruise or two.

There was no question in his mind that Samuel wanted to join the military. He was going to serve his country and protect those that needed protecting. He was going to make the world a better place... until he discovered that the war wasn't exactly what he expected. The things that he saw, the things he had to do, transformed Sam permanently. He was forced to harm the sort of people he swore he would protect, and found a bloodlust he never knew he had. However, Sam was frightened of returning home, and signed on for extended tours of duty. It wasn't until he failed a psyche-eval that he was finally sent home.

A couple of his old high school buddies are still in the city, and they try to help Sam out best they can. After jumping between jobs he finally got work in a warehouse with one of his friends. He's been arrested more than a few times for getting into bar fights and other brawls, and has sent the occasional potential criminal to the hospital.

O/Os: Currently, Samuel lacks much of a libido. His ons/offs will largely be a reflection of his mood. In general, no blood/scat/gore/vore/urine/feces/vomit, and mild bondage at most extreme.

Relationships/Connections: A former squadmate in the police, an old friend from high-school that's also a co-worker, scattered old friends throughout the city.

Offline wander

Re: Final Fantasy: Transendence
« Reply #19 on: August 11, 2015, 11:42:43 AM »
Okay, when I get some time I'll do a quick bio for my Bard. :)

I had more of a story for the Samurai, though I see some interest up there, so I'll go with my first choice and think a little this evening on some other quirks and tropes to make him a fun character. :)

Offline Wolfy

Re: Final Fantasy: Transendence
« Reply #20 on: August 11, 2015, 02:43:22 PM »
Please please please tell me Blue Mage or Mime haven't been taken. I'm looking over them now. ^0^

Offline Wolfy

Re: Final Fantasy: Transendence
« Reply #21 on: August 11, 2015, 03:02:04 PM »
So it's actually between Blue Mage, Mime, and Geomancer.

I'm not sure how they'll work in the RP, though..what do each get, Mai? @_@ What kind of powers do they wield? @_@

Offline Angie

Re: Final Fantasy: Transendence
« Reply #22 on: August 11, 2015, 03:07:47 PM »
So it's actually between Blue Mage, Mime, and Geomancer.

I'm not sure how they'll work in the RP, though..what do each get, Mai? @_@ What kind of powers do they wield? @_@

Apparently, we're not being told 'til the game begins.

Offline apygoos

Re: Final Fantasy: Transendence
« Reply #23 on: August 11, 2015, 03:30:20 PM »
The powers of each class, and be found through the various games. as long as you stick to what is features/scene it should be fine.

Offline Wolfy

Re: Final Fantasy: Transendence
« Reply #24 on: August 11, 2015, 03:55:21 PM »

Player: Wolfy4226
Name: Chie Hamada
Age: 21
Sexuality: Bisexual
Class: Mime!
Occupation: Waitress/Hostess at a Chinese Restaurant/Bar
Energetic and spunky to a T, Chie is a girl with a lot of energy that goes into a lot of activities. Happy to cosplay just as much as she's happy to help out the local homeless shelter, she never seems to give herself a break to just take a breather and relax, something that could be putting a bit of a strain on the poor girl, wanting to strive for perfect over all else...something that's unattainable and impossible. Still, she strives on to be the best that she can be, even if she is an imperfect copy.
Born to a strict Japanese father and smart Chinese mother, to say that Chie had a bit of a strict upraising would be something of an understatement. Books and studying were always on the itinerary, even though the girl only wanted to be free to go outside like anyone else. The studious upbringing did make her quite intelligent, but it also made her a bit more rebellious than most. She would often sneak out to go have fun, despite the punishments her parents would dole out.

At Eighteen, legally free from anything that her parents could do, the young woman moved away from home, coming to reside in a large city. Her parents may have rubbed off on her, however, as even when she arrived for the first time in the big city, Chie strove for perfection, wanting the best apartment she could afford and the best job that she could manage. However, a kid fresh from highschool would never get a super high paying job, so she settled for being a waitress. Four years later, she's still a waitress, though she's also put together quite a repetoire of other odd-jobs and community things to give her a reputation around the city.

O/Os: No Vore, Gore, Scat, Watersports, or extreme bondage/non-con please!

Relationships/Connections: None explicitly, though everyone in the city has indirectly heard of her every so often, whether it was from a friend or something else.