it's a neat idea to use the SIFRP house creation system (which is a lot of fun just to play around with of itself) for some structure, though I would suggest bearing in mind that the descriptions of the ratings you get are reaaallly deceptive. You don't really end up with more than the equivalent of minor houses barring really freak rolls as far as how fast the points burn up in spending them. You're certainly nowhere near houses like Royce, Redwyne, Yronwood, so forth.
Yes the system is set up to represent minor houses. Just like the basic rules for D&D are for building a level 1 character. The makers of SIFRP saw the house as a sort of metacharacter which was to level up through the actions of its members. Weird I know, but it actually works quite well. Imagine starting out as a house akin to say the Foresters, then ending up with power equal to say the Tullies, or even the Tyrells .
Echoed! I love the system, and I think it's immensely helpful in smoothing out stuff like serious character conflict. One thing the combat and intrigue systems don't do is screw around: resolution is thorough and conclusive.
I'm happy to use the rules more extensively if people agree to it.
My idea was to have about 3-5 players be part of a single house, be in charge of building it, maintaining it. When a character dies (This being a song of ice and fire after all) they can simply assume the role of another house member.
If we have enough interest, a second house can be introduced, and later on perhaps a third or fourth. And we'll use a waiting room style recruitment, where people who want to join, wait until there's 3 members then build a house. Players are allowed (maybe even encouraged) to recruit extra members for their house, up to the max of six. Even after the house has started.
What do people think of this?