BEYOND THE BOMB
Some people say the world died in 2094... those people are liars. It's different sure, but the old girl is still here.
That was just the end of an era.
The great war began over simple resources Water, clean ground to grow the sweet fruits of earth to feed an excessive population, atomic energy to transport it al.. Some among the ancients took precautions, but disptie it all none could agree on how to tackle the problems. Thus their smog and poisons soaked the earth and sky the environment changed. Despite what some of The Knights may claim the earth is a tough old bird. When the storms came Nature just did what nature does best. it adapted.
Great storms came yearly, bringing floods and distructon, or snow and bitter cold. Followed by heat and drought not but months later.
But this could be endured
wars came, battles were fought with increasingly little mercy. Supersoldiers, biobombs, Plauges, proton weapons, nannotech, all these and more were the product of old world minds.
But this could be endured
The seas rose, pouring salt water into depleted underground stores of water. The waters of life turned sour from Texas to Oregon.
This slow creeping death could not be endured.
The realization that things were changing, and would not be changing back, displaced billions or set them upon each other for a single bottle of clean hydro.
Then came the bombs. In a flash of invisible fire and plague their world ended, and ours began.
Society: The world rebuilt, they say if you walk the Great Oad far enough east lands of nor-am they say nations remain. A great federation of city-states, exotic places such as Quebeqois, Bostin, Richmound, and Great York. But unless you have enough Guzzleline and the trading skill to make it worth the trip you'll only wash out into the slums surrounding those Atlantia cities. But there's some advice for those fresh out of a bunker or if you come from Silo in the north.
Trade: While Atlantia issues paper money backed by precious metals out here beyond The Mizzery trade is done in barter. That said it's hard to figure out how many chickens are worth a water purifier. These days chickens are harder to transport too when they chew through the ropes. Thus most merchants use tabs, and as such tabs are backed by aqua. One tab, one glass of aqua.
Life: there are as many forms of life as you can imagine out there, listing them all would be pointless. But despite everything humans and human-variants are the most common.
Sex: Many taboos died when the bombs fell. Old world had time to be fussy. But with the exception of the Knights and the local gossip nobody cares what you do behind closed doors as long as it presents no threat. If your kink happens to be explosions get out of town before we throw you out. The flesh trade still thrives in texas. Unmutated genetics are precious, but it's only become precious in recent years.
Mexicania: Locked in perpetual religious civil war between two conflicting pasts Mexicania is both the greatest consumer of Texana's weapons and victim of it's raids. Much of the flesh trade that flows into Texana comes from raids across the Tox Grande.
Texana: Barren and poisoned Texana, Land of the Gops, you can tell where The Steppes end and Texana begins by the dead grass and sour water. Unlike other parts of the country Texana acted as a magnet for those left behind by the rapidly changing economy of the world. Those who would rather embrace the glorious past. While the northern and eastern places of Nor-am tried to find a way to mitigate their dependence on Guzzline with the power of Sol or Atom. Texana embraced it's power, and suffered for it. Most of the guzzline you find out west still flows out of Texana. But without water the people fell upon each other. Creating the raiding, slaving, and tribal traditions we see today. Of these the most powerful are the Gops.
The Great Waste: Beyond the great mountians lays what was once California a sodden cracked wasteland where the local worship St. Andres an angry god. It is a place of nomads and raiders. The broken cities of the old world are pulled and pushed against the ever changing landscape scoured by salt and sand.
Utah:Some claim to have been to Utah and the lands of Canaan. the mormons are a quiet people content to live up at the great salt with their pre-war tech. All the preaching aside a Canaan house is a great place to find water in the wastelands. Water Merchants often grumble about their free water undercutting prices, but there is little they can do.
The Steppes: Stretching from Utah to Azka to The Mizzery the center of the country is a large open space of light grass broken up by the occasional forest. The only defining feature is The Great Oad a metal strip the old world built. It's self maintaining and goes everywhere. But it's also exremely obvious and makes you a target for the guzzlers and other bandits.
The East: beyond the Appalachian wall the old world is slowly reborn. While the eastern citystates have many of the same problems as the old world, crime, poverty, a need to expand, government corruption, and so forth. They are relatively stable. the east coast leaned into renewable power and resources before the war. the old country might be gone but their great grandchildren are reaping the benefits. Old world culture exists as would be recognizable to those before the bombs fell. It is not super-technology that keeps the east safe from the ravages that plauge the rest of Nor-am, but access to clean aqua from their brutal snowy winters and harder to flood aquifers. Coupled with a greater population density and organization.
Religion: Faith's a funny thing, if people find hope in something they will pass it down, and their kids may one day make gods out of it.
somewhere out there there's mutants who worship old cartoons, and others sacrifice beating hearts on the altars of old world advertising hoping it will gift them with the model looks of old. Faith is a funny thing... but there are some big ones worth noting.
Arxian: Turns out Karl Marx is still remembered, as the great prophet of Arxisim. While whatever political ideals he had have been burned away by centuries of ignorance and hostility towards his teachings. His idea of social equality and template for a small self-sufficent inter-reliant community turned out to be an excellent template for primitive villages across the country. far from unified Arxisim is a rural faith with rural adherents, the more urban a community becomes the more their Arxian tradition is lost amid the roar of city life and new faiths that spring up or move in. From mutant goat men, to reptilloids, to primitive nannolife and rural peasents... everyone has heard of arxisim because most people's ancestors out west were arxists.
Gop: Goppisim is a variant on paganisim most popular in Texana where it was founded. Based on old political speeches and propaganda from the late 20th and early 21st century it worships a pantheon of old world political persons as godlike figures. The exact traditions and beliefs vary by tribe. Usually with "Gippah" and "Bussh" taking center stage. whereas the arxists have angels and demons Gops have only their gods, and their demons they call "liburls" Gops are known to worship firepower (Gippah) and large vehicles (Bussh) as an expression of their gods.
The Great Church of Almighty Science: some say that secular thought and humanistic philosophy were in the majority before the bombs fell. Actual recovered records say that's herdbeast shit... But the GCAS is a cargo cult that would like to disagree with your theory... violently. A large number of people in what was once Washington blamed the war on religious extremism. This blame, right or wrong, was passed down and became a habit to blame "fanatics" for local troubles. Curses became superstition. The folk of Washington worship "Science" as a rigid and dogmatic father figure, who, if pleased will bestow technology and it's powers upon a village. Where such things exist hierarchy form and "scientolger" priests in white coats with vision blocking goggles to preform rituals such as scribbling random numbers on chalkboards and typing gibberish on computers to appease "Science" run the show in the great forest.
Children of Abraham: the big three faiths exist in various forms across Nor-am with Catholic Christianity (with the papal palaice in Mexicana City) being the only truly organized church, the others are largely an interconnected network of religious groups that get along surprisingly well thanks to external threats. There is talk of a growing Abraham Temple back east trying to unite these groups, but nothing has come of it yet.
More to come: feel free to suggest factions for me to add. I wanna hear what you wanna play!