Culture and Terminology
- A young wolf, either a teenager with inherited Lycanthropy
or a human of any age past teens who's been turned
). Cubs have far less restraint than mature wolves. They shift
accidentally because of stress or emotions and they tend to be reckless, impulsive and unpredictable. These traits are less prominent while they are in human form but still present. They are under normal circumstances guided by the wolf who bit them until they reach maturity and this is expected of any wolf who infects a human. This is usually a period of three to eight months.
- A wolf who deliberately turns humans at any opportunity, usually a feral
wolf. Biters are considered a risk to packs or other wolves in the territory because they do not protect humans during the incubation period of Lycanthropy in their system (Inception
), nor after, causing various risks of exposure to human communities and development of ferals
- A werewolf whose wolf form is largely dominant of the human one, to the point of human thought and emotion getting pushed into subconsciousness. This can happen for a variety of reasons, the most common ones being isolation from other wolves since during inception or cub months or severe physical or mental trauma. Ferals are a threat to humans.
- A lone wolf, one without a pack. Pack
wolves aren't particularly fond of their rogue brothers. Being banished from a pack, abandoning a pack or being turned by a biter, feral wolf or another rogue are the ways a wolf ends up on his own. This is not common
, nor is it generally desirable since pack mentality is deeply rooted in the rogue as any other wolf
- Lycanthopy's incubation period from the time a human is bitten and until the first shift, which happens on the first full moon after infection. Inception is a confusing and difficult time as wolf senses and tendencies are bombarded onto a human who is in no way capable of controlling them properly. Examples would be sudden bouts of aggression or lust, and hyper sensitivity to sound, scent, taste and light.
▪ Inherited Lycanthropy (Born wolf)
- The child of a born wolf will always be a wolf. Werewolves are sister-species of humans and have never been merely human nor will they ever be. A werewolf child will show no signs of its Lycanthropy until it shifts for the first time, which generally happens around puberty. Shifting for the first time from age 13-15 is common, but age considered normal would be 11-17. Advantages of being born over being bitten are:
-A born wolf can learn to control their shifting even at a full moon.
-A born wolf will always make wolf babies.
-A born wolf can become Alpha
of a pack.
▪ Infected Lycanthropy (Bitten wolf)
- Humans bitten by a werewolf will suffer a physical and mental transformation down to the very core of their genes. They will in nearly every way be identical to wolves of inherited lycanthropy, the only differences being as follows:
-A bitten wolf can not resist shifting on a full moon at any point in their life (except when pregnant).
-A bitten wolf's offspring might not
inherit lycanthropy if the mate is human.
-A bitten wolf can not become Alpha of a pack. (The exception would be if every beta was a bitten wolf as well, but it would not match a born wolf Alpha in power.)
- Wolves always seek the security and community of a pack. Be it three wolves or thirty, they are most comfortable amongst others of their kind. They hunt in packs, they prefer living as close to pack members as possible, and they seek strength, empathy, warmth, loyalty and resilience from their pack bond
. A pack is made up of a single Alpha and as many 'beta's' as they wish.
- The Alpha of a pack, (and note this is not a reference to 'alpha male personality'), is the leader and his wish is any other pack member's command. To become an Alpha one must challenge the current one and they will fight until one of them is dead. There are no 'retired Alpha's', only dead ones. The Alpha can give commands in a certain manner which forces his pack or pack member to comply. A pack wolf can not
refuse, as its innermost nature will torment them until they do as commanded.
- Wolves in a pack under an Alpha can communicate telepathically. Cubs can't control this, they simply broadcast whatever goes on in their head at random times, but mature wolves have learned to control it and focus it. They can speak to a single member of the pack or a select few, or the whole group. Only the Alpha can communicate with wolves who are not within his or her sight (or close enough to pinpoint an exact location) and can only do that with a call which the whole pack will hear.
▪ Pack bond
- The pack will in essence strengthen any wolf's own attributes when gathered. A wolf running solo is very strong but if he's running with his pack mates his strength is enhanced by the confidence in his pack. It is a purely psychological thing, but non the less powerful. A pack is family.
▪ Werewolf pregnancy
- A pregnant werewolf will not shift
at any time until she's given birth. It is not a conscious effort, pregnancy simply alters her hormones so that her wolf side is dormant, similar to how children do not shift. A pregnancy happens, works and ends in the same way as a human one, the difference being lack of multitude of issues human women may suffer that werewolf women avoid due to their enhanced healing rate and resilient physicality. This is the only time a bitten wolf will not shift during a full moon. A wolf's scent will change subtly during her pregnancy. It's not a change that others will recognize for what it is without other hints, however. There's no specific 'pregnancy scent'. The hormonal effects of a pregnancy (not shifting) will occur almost immediately, or within 24 hours from conception.
- Every werewolf has the ability to shift from human form to wolf form. They can shift at will as soon as they have cleared the cub stage, but only some born wolves
can resist shifting on a full moon. Resisting the moon takes immense self control and it is beyond a bitten wolf's ability to master in that context. Shifting is a painful process of bones and tissue snapping into different places and taking new shape. The first time is pure agony and takes a long time. As time goes by and they gain control, shifting gets easier, quicker and less painful. A mature, experienced wolf can shift effortlessly in a matter of seconds. A werewolf can only shift fully into a wolf or a human, there are no partial shifting phases, no disfiguring of features other than part of a full shift.
The Laws of Nature:
A werewolf looks just like any human although they tend to be on the fit or slim side because of their fast metabolism. Their wolf form is identical to your average wolf with the exception of being slightly larger or about 6-10 inches taller on the shoulder.
Female werewolves go through heat
. For the average woman this occurs every three months and lasts a week at a time. During heat, she will experience greatly increased libido and her scent will indicate this to other wolves. The more mature a wolf is, the better she can control how much this affects her. At an average of 50 years old they've gained decent control. A 100 years old wolf has, on average, full control. How much they choose to apply said control varies from person to person; some very much indulge in this week. Some male werewolves knot
just before they reach orgasm. Whether they have control of this or not varies from person to person.
A wolf will age the same way a human would, only at a slower rate after their first shift. A wolf will age the equivalent of a single human year in ten years of life. They have a hypothetical potential to grow around 900 years old, but reaching that age is extremely rare for the aggressive species, and their bodies and minds do start to grow weak and frail in old age as a human's would after the 700 year mark. Average life span of a werewolf is around 300, kept down by constant warring between them and vampires.
Werewolves eat regular human food, and hunt animals for fresh meat. The hunt is part of their nature and a part of shifting at a full moon.
▪ Being fed on by a Vampire:
If a wolf is fed on by a vampire it causes an immediate rush, a pleasant sensation. Afterwards though, the wolf will experience a kind of link to the vampire which reveals itself during sleep. Dreams will be vivid and strong and feature the vampire, often in sexual context. Vampires know this. The whole act of letting a vampire feed on one self is forbidden and very taboo, because of vulnerabilities it can present. Wolves in general consider this an underhanded weapon of vampires. The link lasts for about a week and then fades, unless there is repeated exposure.
▪ Quick Reflexes:
In wolf form: Matching their vampire foes, young wolves can move about 30mph/50kmh and as they mature that speed grows to around 70mph/110kmh. In human form: They can run at top human speeds (20-30mph) and have generally fast reflexes.
They are able to push themselves for long bursts of physical effort.
▪ Fast metabolism:
Causes their core temperature to be higher than a human's and has all usual effects on physicality, such as high tolerance to alcohol and near constant hunger.
▪ Heightened senses:
Hearing, sight, taste, scent, sound, all heightened. More so in wolf form but also present in human form. Can be focused on tracking when in wolf form.
▪ Strength and healing:
Healing at a fast enough rate to close a surface would in seconds and a deep cut in about two minutes depending on severity. Severed limbs do not grow back but will grow back on
if replaced immediately. A window of about ten seconds applies there. Strength is a gradual attribute, starting with the ability to effortlessly lift 220lbs/100kg - 440lbs/200kg and going as far as effortlessly lifting 880lbs/400kg.
Injuries caused by silver items heal as slow as human wounds if the silver is constantly applied (bullet lodged in bone). They heal faster if the impact is brief but still slower than their usual healing rate (stab wound). Silver will cause irritation similar to allergic reactions if simply applied to skin in non-aggressive manner such as a piece of jewellery. If silver is left on the skin in non-aggressive manner (such as chains), the irritation will develop into burn wounds and eventually become fatal through shock to their system and/or infections. ▪ Head, neck and heart:
Extreme injuries their fast healing rate cannot keep up with will kill them, such as a broken neck, severed head, pierced or crushed heart, or severe internal injuries. ▪ Oxygen:
They need to breathe. Depriving them of air will kill them, such as choking, hanging, drowning, etc.▪ Full Moon:
A bitten wolf cannot resist shifting on a full moon, and all wolves who shift on full moon are more feral than usual. All werewolves can experience a shorter fuse and a more present link to their animal side during the days leading up to a full moon, experience, personality and blood (bitten more than inherited) being determining factors on how evident this is.