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Author Topic: The Sea Wolves  (Read 2167 times)

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Offline Amarlo

Re: The Sea Wolves
« Reply #50 on: June 28, 2015, 08:57:08 PM »
The cursed comment was in response to Amarlo's post, sorry for any confusion :)

Oh! I thought you were replying to him as well xD

Well, it's his sword. I was just suggesting some interesting background. He doesn't seem very interested in my idea, that aside xD


Although on top of the whole 'the sword chooses it's wielder', perhaps the reason why it doesn't get passed down family lines is because the blade steals the wielder's ability to procreate. So if he didn't have children before taking the blade he most certainly wouldn't be able to after xD

At this point I'm just throwing stuff out there for the fun of it.

Offline King Serperior

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Re: The Sea Wolves
« Reply #51 on: June 28, 2015, 09:30:11 PM »
Although on top of the whole 'the sword chooses it's wielder', perhaps the reason why it doesn't get passed down family lines is because the blade steals the wielder's ability to procreate. So if he didn't have children before taking the blade he most certainly wouldn't be able to after xD
Haha!  Good idea, but not for my character's story!

The blades are semi-sentient and choose it's wielder based on certain qualities, most of which are unknown.  Arren has no clue why he can wield Frostbite when no one else can, but what's a sellsword to complain?   XD

Hmmm, I wonder how Arren and the Priestess Inanna will get along?  :)

Offline Amarlo

Re: The Sea Wolves
« Reply #52 on: June 29, 2015, 04:14:36 AM »
Haha!  Good idea, but not for my character's story!

The blades are semi-sentient and choose it's wielder based on certain qualities, most of which are unknown.  Arren has no clue why he can wield Frostbite when no one else can, but what's a sellsword to complain?   XD

Hmmm, I wonder how Arren and the Priestess Inanna will get along?  :)

I suppose that depends on the circumstances of their first meeting, and his presence thereafter =P

Offline A Painter

Re: The Sea Wolves
« Reply #53 on: June 29, 2015, 07:30:11 AM »
Instead of a priest-like character I was thinking of an adviser, maybe even someone like Varys from Game of Thrones. 
Maybe slightly skilled with a dagger, but nothing too impressive.  This person would not be a healer, but a collector of secrets and and maybe even magical knowledge.

Offline Deamonbane

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Re: The Sea Wolves
« Reply #54 on: June 29, 2015, 11:09:23 AM »
Are you guys still open for new recruits? I had mind for a Ulfhednar character.

Offline Julles

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Re: The Sea Wolves
« Reply #55 on: June 29, 2015, 11:18:22 AM »
Hey, I might back out of this play. I will gone for a little over a week starting this Friday afternoon. So, I don't want to hold anything back. If it's not a problem, let me know. But, I understand if it will be.

Offline HairyHereticTopic starter

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Re: The Sea Wolves
« Reply #56 on: June 29, 2015, 04:51:23 PM »
Instead of a priest-like character I was thinking of an adviser, maybe even someone like Varys from Game of Thrones. 
Maybe slightly skilled with a dagger, but nothing too impressive.  This person would not be a healer, but a collector of secrets and and maybe even magical knowledge.

That sounds like a potential story thread right there. Perhaps they were in the town looking to hire a ship to take them North in search of some mystical artifact, and they manage to convince the raiders not to kill them out of hand with promise of great treasure to be found.

Are you guys still open for new recruits? I had mind for a Ulfhednar character.

Yep, still getting everything together. I'm afraid I've been a bit busier than I'd counted on, but we're getting there :)

Hey, I might back out of this play. I will gone for a little over a week starting this Friday afternoon. So, I don't want to hold anything back. If it's not a problem, let me know. But, I understand if it will be.

A week is nothing :) We'll still be in the initial scene when you're ready to come in .. your character was just a REALLY sound sleeper and slept through the start of the raid ;)

Offline Sara Nilsson

Re: The Sea Wolves
« Reply #57 on: June 29, 2015, 04:54:29 PM »
soo.. I am thinking about a captain of the guard for the city. Someone needs to beat off.. I mean.. no not beat off that way!! perv!!! the raiders. So.. question, what kind of city watch is there or can I put together something?

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Re: The Sea Wolves
« Reply #58 on: June 29, 2015, 04:56:32 PM »
Instead of a priest-like character I was thinking of an adviser, maybe even someone like Varys from Game of Thrones. 
Maybe slightly skilled with a dagger, but nothing too impressive.  This person would not be a healer, but a collector of secrets and and maybe even magical knowledge.
That sounds like a potential story thread right there. Perhaps they were in the town looking to hire a ship to take them North in search of some mystical artifact, and they manage to convince the raiders not to kill them out of hand with promise of great treasure to be found.
Treasure, you say?  Arren would be interested indeed.  That may make him spare this adviser's life then and there.    :D 

I suppose that depends on the circumstances of their first meeting, and his presence thereafter =P
True, very true!  :)

Offline Julles

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Re: The Sea Wolves
« Reply #59 on: June 29, 2015, 04:58:44 PM »
A week is nothing :) We'll still be in the initial scene when you're ready to come in .. your character was just a REALLY sound sleeper and slept through the start of the raid ;)

Haha. Okay. Well, then, I think I will make a C.S for my mighty warrior-ess tomorrow. :D

Offline HairyHereticTopic starter

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Re: The Sea Wolves
« Reply #60 on: June 29, 2015, 05:15:54 PM »
soo.. I am thinking about a captain of the guard for the city. Someone needs to beat off.. I mean.. no not beat off that way!! perv!!! the raiders. So.. question, what kind of city watch is there or can I put together something?

I can see a couple of possibilities from the map I found previously.

One option is standard city guard, very much a civil peacekeeping force.

The second option makes use of the castle in the North of the map, which could be home to a (small) force of some knightly type order.

Do you have a preference?


Treasure, you say?  Arren would be interested indeed.  That may make him spare this adviser's life then and there.    :D 

"What's to prevent us simply torturing the details of the treasure out of you"?

"Absolutely nothing. Though my health has never been particularly good. I might die before I told you anything of use, and then you'd lose the chance entirely. In addition, unless you have someone familiar with thousand year old languages, you'll need me to decipher the inscriptions. So .. do we have an accord?"

Haha. Okay. Well, then, I think I will make a C.S for my mighty warrior-ess tomorrow. :D

Sound :) I'm going to see about getting an OOC thread and character sheet thread up in the next little while, and will post the links here once I have.

Offline Julles

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Re: The Sea Wolves
« Reply #61 on: June 29, 2015, 05:23:45 PM »
I figure if I miss the start of the play, I could just have her returning from some quest or trip she was on. Jumping right into whatever task she had to help with. ;) She will be somewhere high in the military forces, but won't have any magic and such. No everyone can have magic. Haha.

Offline Sara Nilsson

Re: The Sea Wolves
« Reply #62 on: June 29, 2015, 05:31:19 PM »
I was thinking your pretty much bog standard city guard, probably in charge of the night shift. So she isn't exactly your crackfighter but still rather good with a stout club to handle the drunks.

Besides who doesn't like a woman in uniform.. or .. well as much uniform as the city guard have ^^ so that begs the question what kind of fashion they do have. Is it more like the Renaissance style or earlier.. or..

Offline Julles

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Re: The Sea Wolves
« Reply #63 on: June 29, 2015, 05:35:48 PM »
Heh. It would be funny if your character gives mine shit for being late to the fight. Would be a fun thing to play out a little. I figure they might know each other if they are both armed forces. Although, maybe not if they work in different areas. Who knows. Haha

Offline Sara Nilsson

Re: The Sea Wolves
« Reply #64 on: June 29, 2015, 05:38:35 PM »
Heh. It would be funny if your character gives mine shit for being late to the fight. Would be a fun thing to play out a little. I figure they might know each other if they are both armed forces. Although, maybe not if they work in different areas. Who knows. Haha

*chuckles*

Or they can have a friendly rivalry.

"bah city guard what do you guys know about fighting, go back to tossing out drunks!"

"hey at least we do something other then sit on our asses in some castle and drink wine!"

Offline Julles

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Re: The Sea Wolves
« Reply #65 on: June 29, 2015, 05:42:40 PM »
Hahaha! That would be awesome, too!

Offline HairyHereticTopic starter

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Re: The Sea Wolves
« Reply #66 on: June 29, 2015, 05:44:41 PM »
I figure if I miss the start of the play, I could just have her returning from some quest or trip she was on. Jumping right into whatever task she had to help with. ;) She will be somewhere high in the military forces, but won't have any magic and such. No everyone can have magic. Haha.

Yep, that works. :)

I was thinking your pretty much bog standard city guard, probably in charge of the night shift. So she isn't exactly your crackfighter but still rather good with a stout club to handle the drunks.

Besides who doesn't like a woman in uniform.. or .. well as much uniform as the city guard have ^^ so that begs the question what kind of fashion they do have. Is it more like the Renaissance style or earlier.. or..

Generic fantasy ;)

Actually, The Hobbit and The Lord of the Rings probably wouldn't be too bad for drawing clothing imagery from :)

A city militia would probably have something like leather armour, maybe some chainmail. They wouldn't be expecting all out battle, but more dealing with drunken fights and thieves.

Also

OOC Thread
Character Thread

I've also added them to the first post for convenience.
« Last Edit: June 29, 2015, 06:46:20 PM by HairyHeretic »

Offline Deamonbane

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Re: The Sea Wolves
« Reply #67 on: June 29, 2015, 06:37:11 PM »
I'll have the character presented as soon as possible. Tomorrow, more than likely.

Offline A Painter

Re: The Sea Wolves
« Reply #68 on: June 30, 2015, 11:38:26 AM »

"What's to prevent us simply torturing the details of the treasure out of you"?

"Absolutely nothing. Though my health has never been particularly good. I might die before I told you anything of use, and then you'd lose the chance entirely. In addition, unless you have someone familiar with thousand year old languages, you'll need me to decipher the inscriptions. So .. do we have an accord?"

Sound :) I'm going to see about getting an OOC thread and character sheet thread up in the next little while, and will post the links here once I have.

Yeees!  I like this idea :)

Will be working on rounding out a character soon!

Offline Deamonbane

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Re: The Sea Wolves
« Reply #69 on: June 30, 2015, 12:54:48 PM »
Name:  Brev the Wolf
Age:  42
Species:  Ulfhednar
Gender:  Male
Employment:  Scout/Bowman
Sexuality:  Heterosexual

Appearance:  Tall, lean, hard and build to last, Brev is the essence of survival. Long arms and legs, a gaunt, hungry look about him, almost humming with the need to spring into action. Long grizzled hair, reaching a few inches below his shoulders, and a beard of matching color, right eye green and the left eye the color of the winter sky. Corded muscles cover his body, already beginning to look pulled over his wiry frame. Scars are as frequent as unmarred skin.

Gear:  A horn Recurve bow, string made of horsehair and with a draw of 65 pounds, one that he made himself from elk antlers. A hide quiver with 22 smooth-tip arrows. Tools to repair his bow as well as make more arrows. Long skinning knife and hatchet, to be used either as tools or weapons. Flint, whetstone, long wickedly curved hunting knife.

Special Talents: One of the Ulfhednar, melded with a wolf. His eyesight, hearing, sense of smell and other senses are greatly enhanced, allowing him to see great distances, even in the dark, hear anything within a hundred yards of him and allow him to track men and beasts over great distances. His stamina is also greatly increased, as well as his athleticism and speed, at the expense of physical strength. Able to move silently and at great speeds for a long time. Thanks to his exceptional senses, he is also one of the finest archers in the world. In response, his skills in melee fighting are underdeveloped and weak, which is why he chooses to remain away from close fighting, and only engages when pressed.

History:  His memories of before the melding are disjointed and confused, coming to him in dreams or provided by people that he knew or knew him before. He knows that he was of a tribe that was destroyed by the winter. He knows that he joined a raiding party and that the raiding party was attacked and all were killed or captured. During the attack, he was told, his back was injured in such a way that meant that he would never walk again. Turning himself over to the practices of a local witch, he was melded.

Memories of the wolf come to him as well. Running with a pack, tasting the warm, flesh and blood of a kill. All memories, even harder for one that takes the form of a man to decipher. He does remember his skill with the bow, increased since the melding. His taste for swords and spears has waned, however.

Despite this, he proves himself a valuable asset, on ship or on land. His eyes see far and easily read the stars and sun. On land he is the scout, the first boots on dry land to find drinkable water, food and potential targets for raiding and potential threats. His accuracy with his powerful bow has sapped the spirit of many a force, defending or attacking, making him an asset in battle as well as in peace.

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Offline Julles

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Re: The Sea Wolves
« Reply #70 on: June 30, 2015, 02:36:25 PM »
Hey, does the city have a name?? My apologies if I missed this anywhere... :P

Offline Sara Nilsson

Re: The Sea Wolves
« Reply #71 on: June 30, 2015, 02:40:41 PM »
Name: Captain Jenit Sulla
Occupation: Night Captain of the City Guard
Age: 35
Species: Human
Gender: Female
Sexuality: Straight

Appearance and demeanor: She isnít a beauty in the traditional sense, her nose has been broken too many times, she has a bit too much muscle for most men and with a lack of curves few men turn their head to give her a second glance. But she still has a certain presence that comes with confidence and knowing she has managed to get to where she is in life on her own merits. She keeps her shoulder long brown hair tied up in a bun or safely tucked into the simple helmet she dons when she expects a more serious fight. While she will follow the laws she has been known to perhaps bend it a little bit when it is clear that there really isn't a crime, like if some poor child stole some half rotten fruit from a market stall. The fruit wouldn't sell anyway but some merchants are too focused on wanting to punish anyone rather then see the reality, no one would buy the fruit and the poor kid is starving. In those cases she would make a show in front of the merchant about she will deal with it and then make sure the punishment is the lightest she can think of, in fact some would consider it nice to be locked up for the night so they can get a safe place to sleep and a bit of food.

Gear: Standard city guard armour, padded gambeson with metal plates covering the vital organs. A well worn but fully functional sword as well as a heavy wooden truncheon to knock out drunks with.

History: Her father was a guardsman or so her mother claims, Jenit never met him either he didnít want anything to do with his daughter or he was sure he wasnít the father. Regardless little Jenit would grow up on tales of the heroic and no doubt made up stories of her father as told by her mother. With her mother being one of the cities many poor who made a living by selling her body Jenit would quickly learn that people have an ugly side to them, the times her mother would come up all beaten up further reinforced a strong moral code into the young girl. And being the child of a simple whore made the other kids pick on her but Jenit very quickly earned a reputation for being a bit of a scrapper and not standing down from a good fight.

And as she entered her teenage years she would extend her protection to other poor kids as well, then when her mother passed away when Jenit was only 16 she marched up to the city guards barracks wanting to join. At first the Captain was hesitant to accept some street urchin but the old man had a bit of a soft spot in his heart for the poor so he accepted and it didnít take long for the young woman to prove that his trust wasnít misplaced. Jenit would always volunteer for the areas of the city that most considered a punishment to patrol, and there she would not just blindly beat up on the poor trying to make a living like some guardsmen but actually try and help them.

Five years ago she earned the coveted rank of captain as the old Night Captain retired having had enough of his old aching bones constantly giving him trouble when he job called for them to break up another drunken brawl down in the docks. While most consider the night watch to be second rate Jenit is really proud of her boys and girls and has been doing all she can to weed out the ones that just want to cause trouble and instil the men and women under her command with a sense of pride in their job.

« Last Edit: June 30, 2015, 02:43:17 PM by Sara Nilsson »

Offline Julles

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Re: The Sea Wolves
« Reply #72 on: June 30, 2015, 02:49:59 PM »
Name: Magnhild 'Mag' Ylvania
Age: 25
Species:  Human
Gender:  Female
Employment:  High Ranking Officer
Sexuality: Strait... usually. ;)

Appearance:  Mag is unusually small for what she does, not standing more than an inch over five foot and lithe frame to match does make her a wicked warrior to fight against in battle. Her arms, legs and stomach are covered in smooth, lean muscles that aid her in everything from general life to warring on the weekends to the bedroom. Her eyes are a stunning blue that most people miss because she usually lurks in the shadows as if hunting for prey. Her hair is long, resting just below her shoulder blades, and the blonde locks are usually kept braided out of her face. Overall she isn't one to 'appear' clean, as she always has mud and dirt on herself or her clothes. There is also a myriad of battle and life scars that adorn her body.

Other Images: 1, 2, 3.

Gear: Sword, Twin Daggers that are crisscrossed between her shoulder blades, Family Dagger which is kept in one of her boots at all times, and last but not least is a small push that she keep hidden away somewhere on her at all times.

Special Talents: Mag doesn't have any 'special' talents as far as magic goes or any kind of phenomenal power to use to her aid. Instead, she is very extraordinarily skilled with weapons and her body. There isn't a foe that intimidates her, because she's had training and she was trained not to back down from a fight, but also because she is skilled. Even if it is clear that her opponent out-muscles her in size and such, her quick speed and short daggers will/could make fine work against them. Mag is very quick, which helps her in everything she does. Growing up as she did, she had become a good tracker, but her family didn't focus on that and she is slowly loosing touch with that primal side of her.

History: Mag didn't grow up in the city when she was little, but more of transported here when she was older. She was born to two people who lived on their own in the wild and were general nomads who lived off the land and never stayed in one place for very long. When they gave birth to Mag, they didn't want to be tied down. So, for the first seven years of her life she grew up with her parents who taught her how to track in the wild and become close to the animals. During her time with her parents, they followed a pack of wolves as if they were just straggling pups. On multiple occasions her mother, who was rumored to have powers over animals, was caught sitting and petting the wolves. This amazed Mag, but she could never get too close the pack of wolves. When she was seven years old, she found her mother with them again, this time in a cave and Mag decided to go and play with the wolves, too. It was a morbid encounter, resulting in the death of her father (this is an event that only comes to her in dreams, and she doesn't talk about it). Mag's mother couldn't even look at her child and gave her to a family friend, and Mag watched her mother disappear into the night.

Her new family were traveling swords makers and metal forgers, each with a background of fighting. Again, Mag was living in the wild basically, moving from area to area. This new family was adamant on teaching Mag how to survive on her own. Almost as soon as Mag was brought into the family, they were training her how to fight and move on her feet quickly and quietly. The training was relentless, sometimes forcing her to find food for herself for weeks to train her how to kill and survive. Eight years later, of almost non stop training, Mag was fifteen and it was time that she was on her own. Mag had grown tired of the family she never attached to emotionally, it was a hard thing for her new parents to understand so they refused to let her go. Sadly, they had trained their new found daughter too well. A couple days later, in the darkness of the night, just like her mother, she disappeared and never returned. Magnhild has no idea what has happened to her birth mother or her replacement parents, and that is what she will call them if one can ever get her to talk about her past, which is highly unlikely.

Now, fifteen and on her own Mag was quick to realize things were harder than she expected, especially with no way to make her own money. Thankfully, if she had learned anything from the last eight years it was how to remain quiet and unseen, and it had proven to come in handy on multiple occasions. The only things she had were the clothes on her back and the dagger she kept from her father. Two years later, at the edge of sixteen she had found herself in trouble when she was in a bigger city. She had been trying to get money for herself to obtain anything from weapons to clothes, and she went about this the only way she knew how. Pick pocketing and street tricks with her dagger and speed. When the crowd was getting tired of her street shows, she decided wrap up and move on, picking one more pocket wouldn't hurt. Until the guard in the square saw her actions and abruptly called a couple men to help capture her for her misdeeds. This lead to a long week, where the men tried to track her down. When they did, the two men left weren't prepared for her skill and speed when it came to hand to hand combat.

Leaving them bleeding, alive, but bleeding and a couple of new scars herself, she moved on. Mag traveled around for another year, until she was eighteen. Deciding it might be easier if she settled down, going against the norm of all of her caretakers growing up, she traveled a long distance before finding her current city. She was eighteen and performing in the streets wasn't really cutting it as far as she was concerned. Nobody knew where she came from, and when people asked she just told the she grew up there. But, one day a military officer noticed her skills and asked if she wanted a real job and training. It was very clear she had immense training, but they needed more skill in their ranks. Mag quickly agreed and joined as a recruit. Soon, she was flying through the ranks and in six years, at the age of twenty-four she was offered a high ranking position. Quickly taking the position with pride, she officially has found a place where she feels she belongs.

Struggling with her past childhood, she recently left to take time for herself to do some 'looking into' about the whereabouts of her birth mother, figuring she'd start by finding the wolf pack her mother was basically a part of. She's been gone a month, and is now returning to find her city in trouble...

Sexual Ons:  Same as player (PM first)
Sexual Offs:  Same as player (PM first)

Other Notes: She might have grown up with wolves, but instead of being fond of them and closer to them she almost hates the creatures and considers killing all of them. The only thing holding her back from killing them, is her long lost mother. She went through the excruciating experience of carving this into the back of her neck to remind her of her mother and the wolves.

Offline Julles

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Re: The Sea Wolves
« Reply #73 on: June 30, 2015, 02:56:04 PM »
Wait, should we put these in the Character thread or here??

Offline HairyHereticTopic starter

  • Lei varai barbu - The true bearded one
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Re: The Sea Wolves
« Reply #74 on: June 30, 2015, 04:46:00 PM »
Brev looks good, though I'd be inclined to tune his physical abilities down a little. From what I understand a wolfs eyesight is about on par with a humans in the day, but they have superior night vision. Maybe he can see as well in moonlight as most can in daylight, that sort of thing?

Hey, does the city have a name?? My apologies if I missed this anywhere... :P

It does now. Winterhaven.

Captain Sulla looks good. Does she look up to anyone named Cain by any chance? ;)

Magnhild looks good as well. What sort of military force does she belong to though? A mercenary company? Standing army? Chivalrous order?

Feel free to post them all into the character thread, and we can tweak anything needed there.