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Author Topic: 13th Age: Dark Empire (Revised setting ideas)  (Read 1758 times)

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Offline ShadowFox89

Re: 13th Age: Dark Empire (Revised setting ideas)
« Reply #100 on: August 12, 2015, 01:39:10 PM »
 Here's Katherine's sheet so far: http://www.myth-weavers.com/sheet.html#id=282549

Offline eternaldarknessTopic starter

Re: 13th Age: Dark Empire (Revised setting ideas)
« Reply #101 on: August 17, 2015, 09:26:30 PM »
Still room for a few more players! The first combat just started, and this is a great time to jump in. Tanky warrior classes like Eldritch Knight, Fighter, Paladin, and Stalwart will get preference over casters. An 'expert' class like Avenger, Lurker, Monk or Rogue would also be welcome, though casters will have to really wow me as the party is very caster-heavy.

Current Party makeup:
Human Occultist
Human Necromancer
Kitsune Chaos Mage
Tiefling Ranger
Possibly a Tiefling Avenger if a certain person ever finished his character and gets posting
« Last Edit: August 17, 2015, 09:27:51 PM by eternaldarkness »

Offline ShadowFox89

Re: 13th Age: Dark Empire (Revised setting ideas)
« Reply #102 on: August 17, 2015, 09:30:42 PM »
 If I stop getting six-day weeks at work I could :P

Offline eternaldarknessTopic starter

Re: 13th Age: Dark Empire (Revised setting ideas)
« Reply #103 on: August 17, 2015, 09:35:53 PM »
If I stop getting six-day weeks at work I could :P

I was messing with you, buddy. Take your time - you've got a slot wherever you're ready. And if you want, I can run you a solo in the same world until your schedule allows you to join the group.