Jinx, by her sociopathic nature and incredible love of destruction, can't really hold down much of a conventional job. As a result, she ends up painting "new age" murals and artistic fixtures with a lot of sloppy blue and pink paint and sometimes explosions. Needless to say, the pay hasn't really gone so far her way, as of yet. Home World Information:
Hailing from the land of Runeterra like Yasuo, Jinx comes from a strange land, where rocket launchers and miniguns are on the same playing field as swords, spears and magic, giving her some rather diverse levels of experience in a variety of forms of combat.
Runeterra is divided into several countries, with widely varying styles of rulership and living, ranging from a land of mad scientists and crazed gangsters (like Jinx's birthplace, Zaun,) to orders of militant and rigorously organized soldiers and knights (where the boring people are from.) Jinx's world plays host to a variety of extremely interesting characters of all shapes and sizes, as well as countless battles just as interesting as the folk who fight them.Appearance/Style Description:
Jinx is a fan of absolute mayhem and chaos, and likes to reflect that in the way she dresses, with bright, starkly contrasting colours (often her favourite light blues and pinks,) with different patterns and plenty of asymmetry to boot. Alternating colours and one stocking on a leg are joined by the only uniform part of her life: her choice in weaponry. To go with her distinct style of fashion (with lots of tattoos and bare skin,) are a host of bandoliers, holding belts of minigun ammo in bandoliers all over her attire, and a waist adorned with many different contraptions, ranging from bear-trap landmines to an electric-styled laser gun. Personality:
If her appearance wasn't enough indication for her personality, Jinx likes to let the world know it in the loudest possible ways, most often taking the forms of explosions and loud gunfire. If something interesting isn't happening, then Jinx is sure to go out and make something a little more interesting in the best ways she knows how. Boredom slays her, and she likes to cause friction with others just to get her kicks. Overall, Jinx just likes to have her own psychotic brand of entertainment.History:
The past of Jinx is one shrouded in mystery, with most of her childhood or earlier days completely unknown to the rest of the world, and any sort of guess at an origin based in conjecture and unsubstantiated evidence. Where Jinx's real history begins is in a string of police reports in Piltover: what was a once a prosperous, progressive and advanced society, free from most forms of crime, and the very epitome of a well ordered civilization. That was, until Jinx came along.
Dressed in a garb that made her look like a criminal from Zaun, and wielding exquisitely advanced custom hextech weaponry, there was very little way to guess who she was, much less how she came to be the way she was. Engaging in crime sprees across the city, Jinx sowed panic throughout, bombing locations, gunning people down in the streets and most especially taunting Vi and Caitlynn, the two best enforcers in the city. She would strike hard and fast, leaving fire and rubble in her wake, letting chaos break out freely, leaving behind her own interesting messages and caricatures behind to taunt those who would catch her.
Jinx's trademark is crime with a zest for life and a penchant for frontal assaults. Though she has elaborate skills when it comes to planning, her plans always more or less come up as some variation on "blow it up" or "smash and grab" with her version of an Oceans 11 style bank-heist kicking off with a missile attack and ending with a string of explosions and murdered robot-guards to get what fraction of the loot survived. No matter what she's doing, Jinx will always try to jam the triangle block in the square hole, whether it's for the fun of it, or just because she was getting bored looking at that damned smug square hole.Current Situation:
Jinx lives in her own version of a happy little home in the New York location. Sitting in a rather crappy part of what's left, she occupies an abandoned and mostly decrepit old warehouse with rusty metal walls and evidences of her new job as an "artist." With little else than a bed, supplies for her "art" and a place to lay her guns, Jinx lives in what most would consider poverty. Then again, most people don't sculpt with a minigun. Weaponz:
Fishbones: This gun is Jinx's current favourite: a custom-designed rocket launcher that fires collapsible shells to create a terrific explosion, with a character-filled appearance. More than just a simple rocket-launcher, Fishbones is Jinx's confidant, regularly addressing the rocket-launcher in cordial conversation, or posing questions, before returning to its most zealous use. Like all of Jinx's regular equipment, it stores collapsed and miniature, before expanding as its deployed.
Pow-Pow: Jinx's primary firearm, an advanced minigun with an extremely efficient belt feeder, taking time to wind up, but ending up with an intense and rapid fire-rate. The ammo for this weapon is seemingly unending, and its bullets nothing to sneeze at. Jinx employs this as her most versatile firearm in close to medium range encounters, as its high rate of fire is excellent for dealing with a nearby opponent, but at a range, its accuracy is questionable. Also collapses to be more easily transported.
Zap! Gun: A small, strange looking pistol at Jinx's side, its purpose is less to kill and more to slow down or incapacitate, firing an electric blast from the barrel that travels a long distance and dazes her opponents, usually the setup for a larger attack, or when she's hunting someone down, or alternately, used as she's trying to escape herself.
Chompers: Essentially a hand-grenade rigged up to a bear-trap, Jinx tosses the chompers on the ground, where they sit chattering and bouncing about, waiting to bite onto and explode all over anyone stepping into their little zone. Used when Jinx is on the run, or trying to control space to slow down or maim an opponent as she gets away, or prevents them from coming closer. Like all of her little gadgets, sits in her belt pouches and expands before use.Special Powers:
Super Mega Death-Rocket! (Once per day kind of ability:) Jinx takes out a special, hyper-large shell from her waistband (of which she usually carries only one,) and loads it into Fishbones, firing it off like a missile. Deadly and extremely long ranged, it's Jinx's special treat for when she really wants to hammer a message home.Additional Powers:Strengths: Crime Spree:
Jinx gets very
excited when she kills someone or something important, and her maniacal enjoyment drives her on to be even crazier and less predictable as a battle rages on.Chaff-cleaner:
The toolset at the Piltover psycho's disposal is particularly well-suited to clearing out vast numbers of small, weak enemies, between the large explosions caused by her rocket launcher or the wide sweep of her rapidly firing minigun, Jinx can lay out a large amount of supporting fire in a small span of time, making her ideal for clearing out swathes of little mooks.Zest for life:
Whatever Jinx is doing, whether it be engaging in manic conversation or dicing onions, she'll go after it with a kind of reckless abandon that one only manages to see in the truly crazy or the incredibly driven. Decisive:
Although Jinx is almost certainly insane, she is never one for dilly-dallying. Whether on the battlefield or in her strange, shoddy little warehouse, when Jinx is making decisions, she does it fast, and sticks to a plan, so long as she agrees with the sentiment behind her, for better or for worse.Weaknesses: Melee incompetent:
When it comes to a gunfight, Jinx is an agile and deadly opponent, laying plenty of smack-down with her erratic and potent gunfire. On the other hand, when things get up-close and personal, Jinx has the combat prowess of something between a box of tissue paper and a petulant Kitten."Supporting" Gunfire:
The same ability that makes Jinx an absolute mook-slayer is the same thing that makes her a bad combination with a number of allies. Getting beside a target that Jinx is firing at puts her in the difficult situation of limiting her weaponry. Were she to employ her more explosive weapons, she would most certainly hit her own allies.Mega-bitch:
Jinx has terrible social skills, oftentimes taunting or insulting her team-mates for the sake of her own amusement and then laughing away. Don't expect her to help you move, and certainly don't expect her to be the kind to comfort you in a time of need. It really is all so boring."Rules.... the fuck are those?":
More than most, Jinx has an absolute contempt for figures of authority. Whether it be instructing her to do something, or just trying to get her to sit still, ordering Jinx around is like herding cats. Same goes when making plans. If she isn't getting to fire her guns off, she isn't very interesting in hearing what someone has to say.Stats:
Strength - 3
Agility - 3
Stamina - 1
Power - 1
Reputation - 0