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Author Topic: Heroes Rise: The Hero Project!  (Read 2358 times)

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Online JuggtacularTopic starter

Heroes Rise: The Hero Project!
« on: June 09, 2015, 04:58:15 PM »
|| The Hero Project ||

Based off of the "Heroes Rise" game series


Game Links
Character Thread
OOC Thread


While technology and human innovation are constant, it wasn’t until the year 2070 that humanity took the next leap in technological and biological evolution. The catalyst was the invention of a device called the Electronic Valet Chip, or EV for short. With advances in robotics, cybernetics, bioengineering and nanotechnology, scientists created a device that resembles an organic microchip.

The EV chip was and still is top of the line technology, and functions by using nanobots to forge a brand new nerve that attaches directly to the brain, connecting person and chip. Essentially the EV Chip is everything a person needs to keep aware of the world around them. Telephone, computer, holographic displays and customized personal assistants, etc… Almost everything a person needs could be painlessly implanted shortly after birth. The popularity of the chip was astounding to say the lease, and almost overnight not only did it become a standard, but due to what seemed to be a worldwide consensus of it's use, it was written into law that a person must be chipped after birth.

 Due to the ease of life with such a technological marvel, humans began to evolve based on the fact that so much of their life was now automated and easy. Without simple worries, the human brain was allowed to focus on pursuits of happiness and life. Over the next few decades, humanity began to change. And only 100 years ago, the first super hero and super villain rose to the spotlight. After that, the powered population boomed, and now 1 in every 5 people are born with superhuman abilities.

 This of course changed the course of the world, and today it’s more normal to see someone zipping around at super speed than it is to see them taking the bus. There are Meta’s in every part of society from law enforcement, to military, to the private sector and even health care. Of course there are legit heroes and villains running around as well. There are even highly publicized groups of superheroes and villains, some of whom are even sponsored by conglomerates or countries. This is where you come in.

Whether you’re a fledgling hero, a rising star, or a fizzle, you haven’t truly made it big yet, or it seems you never will. Project: Hero is looking to change that. A gigantic undertaking of never before seen proportions, The Hero Project seeks to give a few lucky heroes the opportunity to join the best superhero group on the planet; “The Meta Corps.” The Hero Project is a joint venture between the US Government and PrimaTek, one of the largest corporations in the world and creators of the EV-Chip. The result is the worlds most dangerous and entertaining reality TV show, where the would be heroes compete in training simulations, challenges, and real life missions to prove who among them is worth enough to join the Corps.

Who will be the next big Hero?!




Game Notes

World Info
EV Chip: The Electronic Valet, a microchip and nanobot system integrated with the human body from birth. The EV provides every man, woman, and child, a personal assistant that helps them learn, grow, and accomplish everyday tasks with ease. Made by PrimaTek  and proven to have brought about the "Metahuman" phenomenon, the EV Chip is essentially the catalyst that has allowed humanity to make the next leap in evolution . Each EV is fully customizable, representing itself as a hologram with a form, voice, and personality of the user's choice. Your personal EV could take the form of a fatherly butler, or a puzzling Sphinx, even a cantankerous old groundskeeper. Due to the nature of the EV-Chip, it is integrated into the body rapidly after being implanted. Because of this a person's powers will never effect the EV Chip in an adverse way. Simply put, you don't have to worry about it shorting out if you can engulf yourself in flames for example.

Power Levels: Despite a humanity wide evolutionary event, humanity still hasn't changed much. Some people will always be better than others at certain things. That's why we have geniuses, star athletes, charismatic individuals, singers with the voice of angels, etc... Powers developed the same way, and while some are godlike, others are worthless and there are many variables in between. To make some sort of sense, the UN came together and created a system that helps identify a metahuman's power level.

Meek - A Meek is simply a person who displays no superhuman abilities whatsoever. A baseline human.
Gene Hazard - Gene Hazards are the unfortunate byproduct of evolution. They are people who possess powers, but are hindered by them in some way, shape or form. For example, a person might be able to grow in size, but experiences intense pain whenever they do. They would be considered a gene hazard. The term is unofficial, but almost globally used and understood.
Class 1 - Class 1's are the metahuman's that possess powerful, useful abilities. I.E. "weather manipulation, super speed, flight, elemental control, etc..." These are the superheros and villains that become known far and wide due to their amazing powers and what they do with them.
Class 2 - Class 2's are individuals who despite not having powers, still manage to make an impact in the super world. Whether by using advanced technology like robotic suits of armor, or training one's self beyond the limit of human capabilities, or even learning to manipulate still esoteric forces like chi. A Class 2 can be just as successful if not more so than a Class 1. They just have to work a little harder.
Class 3 - Class 3's are the individuals who possess powers or skills, yet not to a high enough degree to truly make it in the super world. After all, what good is the power to dim or brighten a lightbulb slightly in the grand scheme of things?

Omni - Omni level individuals are those with powers or technology so extreme that only a few of them seem to exist at a time, and any ones known are heavily monitored. The reason being one of the first Omni's discovered, a villain named Paradigm used his control over heat to create an explosion so large it turned the entire city of "New Marais" into glass.

Super Groups: With so many meta's running around, it was only inevitable that like minded individuals would join forces whether for strength in numbers, similar goals and ambitions, or to make a nice paycheck. Metahuman's have become their own brand of celebrity, and those lucky enough to join popular/infamous super groups are known far and wide. Examples -

"The Forgotten": A surprisingly large and fast growing group composed primarily of Class 3 meta's who want to prove they can be just as effective as Class 1 and Class 2.

"Power Pack": A group of young heroes with the youngest members being 15(age of consent to start a super career) and the oldest no more than 25.

"Outcasts": The Outcasts are a coalition of Meta's with one thing in common. All of them are gene hazards who are against the less than fair treatment their kind receives. They began as a peaceful group, but have devolved into terrorists by this point.

"The Meta Corps": The Meta Corps are the premiere superhero team in the world. Based in America, they accept heroes from all over the world, and only accept the best. They have fought and defeated threats that have put the entire world at risk, and seem to do so on an almost constant basis.




YOU CAN BE A VILLAIN! Anyone who wishes to play a villain may do so. Your character will not be participating in the show, but will be one of the villains the show contestants will face in missions. And may be actively involved in trying to destroy them and the Hero Project.
• This game is original characters only. There are no Wolverine's or Supermen running around.
• This is a mix of sandbox and story, with fast paced and exciting missions, as well as intrigue, drama, and suspense.
• At the end of the day, The Hero Project is a reality tv show, so the more popular you are and the better you perform, the better your chances. Charisma Counts!
• This game will be LGBT friendly, so you can make your character gay, lesbian, futa, whatever you want.
• Due to this game being about super powers, you can look like practically anything. Your character can be a 12 foot tall gargoyle with polka dots as long as it makes sense for their story/powers.
• This group game will take place in extreme for the sake of making this RP as fun, yet genre appropriate as possible. Which is to say so we can get all the fun of Golden Age comics, with all the gritty realism and sexytimes that goes along with the more mature comics and graphic novels(Invincible, Walking Dead, Wanted, Kick-Ass, etc...).
• There will be smut in this game, but remember that your characters are being recorded practically all day every day, so think of it sort of like "Big Brother" in that there's a chance you will be seen on camera.
• I am your GM for this game, and La Dame En Noir will be my Co-GM. Any questions, complaints, problems, or drama needs to be brought to us so we can handle it before it becomes more.




Rules
•   Please follow E’s Rules & Regulations. This is something I expect from everyone here, including myself.
•   I am your GM for this game, with la dame en noir as my Co-GM. If you have any questions regarding this game and its format or any issues with any of the players, please contact us.
•   While we appreciate insightful and helpful players. There is a difference between helpful ideas and backseat modding. We ask that you let us the GM's do our jobs. Ideas and suggestions can be helpful, but sometimes it needs to be handled by the GM's.
•   All character profiles can be posted here, but must be PM’d for official approval. When PMing your character profile please label it as your character’s name.
•   Questions regarding this game can be posted here or pmed directly to us.
•   Any PMs must have us both included so that we know all that’s going on.
•   Drama is not allowed in the Interest thread or OOC. Disagreements and debates are welcome, but berating, nitpicking, or otherwise being very mean to any of the players will not be tolerated.
•   We are open to character and mission ideas. Just PM us a premise and we can see about working it into the game.  That way, they can make their own missions from time to time. Give the players a bit of interactive control.
•   This is a literate roleplay which means quality as well as quantity. Basically I'm asking for decent length posts, and for you to make sure your spell check is working.
•   People aren't expected to post every day. But all I ask is you give this game some time so we can get it moving and keep it going strong. If you’re in a scene with someone, do not leave them hanging for weeks at a time. Please be courtesy and let us all know if you have to take time away and will be back. Real life happens, shit happens – I understand.




« Last Edit: July 05, 2015, 12:26:37 PM by Juggtacular »

Offline la dame en noir

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Re: Heroes Rise: The Hero Project!
« Reply #1 on: June 09, 2015, 05:02:04 PM »
Writer's name here

Name: Their name outside of their hero appearance
Alias/Code-Name: what do they go by?
Age:
Gender: male, female, transgender, futa, etc
Sexuality:

Your Hero in detail
Power Class:
Power(s):
Abilities:
Weaknesses:
Look/Appearance: (when not in street clothes)

Their background
Personality:
History:
Physical description/Other pictures:

Other
Connections: If you want your characters to have any connections with other characters
Likes:
Dislikes:
Ons/Offs: You may list or post a link

Code: [Select]
[center][color=#151B54][size=14pt][b]Writer's name here[/b][/size][/color][/center]

[floatleft][img height=300 padding=7]http://fcds-wikipedia.wikispaces.com/file/view/insert-picture-here.jpg/409139832/insert-picture-here.jpg[/img][/floatleft][justify][b]Name:[/b] Their name outside of their hero appearance
[b]Alias/Code-Name:[/b] what do they go by?
[b]Age:[/b]
[b]Gender:[/b] male, female, transgender, futa, etc
[b]Sexuality:[/b]

[color=#151B54][size=14pt][u]Your Hero in detail[/u][/size][/color]
[b]Power Class:[/b]
[b]Power(s):[/b]
[b]Abilities:[/b]
[b]Weaknesses:[/b]
[b]Look/Appearance:[/b] (when not in street clothes)

[color=#151B54][size=14pt][u]Their background[/u][/size][/color]
[b]Personality:[/b]
[b]History:[/b]
[b]Physical description/Other pictures:[/b]

[color=#151B54][size=14pt][u]Other[/u][/size][/color]
[b]Connections:[/b] If you want your characters to have any connections with other characters
[b]Likes:[/b]
[b]Dislikes:[/b]
[b]Ons/Offs:[/b] You may list or post a link[/justify]
« Last Edit: June 09, 2015, 05:26:37 PM by la dame en noir »

Online JuggtacularTopic starter

Re: Heroes Rise: The Hero Project!
« Reply #2 on: June 09, 2015, 05:20:45 PM »
Judges/Sample Sheets

The Hero Project is working in conjunction with the Meta Corps, so several of their members have been brought in as judges to oversee the competition and give their tactical input as well as performance evaluations. These judges will be GM NPC'd, and if you want any private scenes with them, just pm la dame or myself. They may step in from time to time to show you how things or done, or if there's a challenge the contestants can't seem to handle.




Blitzkrieg
GM NPC

Name: Lucas Hammond III
Alias/Code-Name: Blitzkrieg
Age: 30
Gender: Male
Sexuality: Heterosexual

Your Hero in detail
Power Class: Omni
Power(s): Electromagnetic  Spectrum Manipulation – Blitzkrieg is able to generate and manipulate most, if not all forms of energy associated with Electromagnetism, one of the four fundamental forces of the universe. He can “view” these energies like normal people view the world. As he had had a long time to practice with these powers, Blitzkrieg has shown a wide range of uses aside from the obvious metal manipulation that comes with them. Ranging from energy blasts to distorting light, to manipulating metals, even confusing telepaths with “mental static” and causing natural disasters using wide scale magnetic manipulation.

Ferrokinesis – A mainstay of electromagnetism is the manipulation of metallic matter, aka Metal. Blitzkrieg can manipulate all ferrous metals and some non-ferrous ones by directly affecting magnetic fields present in the environment. He’s able to take apart and put together complex machinery in moments, move metals about in a manner similar to telekinesis, and shape them in any way he wishes. This also comes in handy for stopping or redirecting conventional weapons like bullets and missiles.

Flight – By creating a charge that is the opposite of the planet, he can levitate and propel himself via “magnetic flight”. At maximum velocity he can achieve supersonic flight at speeds of up to Mach 2. He rarely needs to go this fast however.

Force Field – By condensing large amounts of electro-magnetic energy around himself in either a form fitting sheath, or bubble, he can erect powerful force fields that can repel most forms of physical and energy attacks. This force field can be expanded to protect others, or be used as a form of containment by surrounding an enemy with it.

Organic Manipulation – By exercising control over the ever present flow of iron in the human body, Blitzkrieg can achieve a number of effects on said person or people in question. He can force unconsciousness, increase the flow of iron to cause an aneurysm, even alter thought processes and the way a person sees the environment around them. He is also able to control people directly, moving them like puppets.

EM Senses – Blitzkrieg can shift his perception to see the world as shifting patterns of energy. Utilizing this unique form of sight, he can see power sources, stress points in structures; he can even see the bio-electric auras that human bodies generate.

Bio-Molecular Supercharge – Blitzkrieg can flood his cellular makeup with raw electromagnetic energy. This “supercharge” increases his strength to tremendous levels for short amounts of time, allowing him to lift and hit with somewhere in the neighborhood of 80 tons of force.

Energy Discharge – By directing energy along his body’s currents, Blitzkrieg can expel several forms of volatile energy along the EM Spectrum. This includes basic blasts of electricity, EM Pulses, intense heat, concussive blasts of force and other forms of EM energy.

Energy Leeching – All modern power sources generate electricity, and using his powers, Blitzkrieg can drain that energy to bolster his own reserves. He can even drain the bio energy from people if he absolutely needs to. The amount he gets of course is directly dependant on how large the energy source is, and how long he gets with it. This process increases his natural healing by a moderate amount. Not enough to be considered a healing factor, but enough that it is noticeable when his injuries heal faster than normal.

Abilities: Having been trained by the government for nearly a decade, Lucas possesses a number of abilities. Firstly, he knows several forms of close quarters melee combat; mainly Krav Maga, Military CQC and Defendu. He’s also highly proficient with firearms when he decides to use them, going so far as to gain top honors in marksmanship classes. He is highly trained in reconnaissance and real world tactics as well. He is charismatic and a very capable leader; having had his own squad under his command at one point. He also speaks a number of different languages due to his time in the military.

Weaknesses: Blitzkrieg wields one of the most powerful forces in existence, but while he possesses the powers of something akin to a God, he is still a mortal man. He needs to drink, he needs to eat, he needs to sleep. Without the basics of human survival, he will die. There’s also the fact that he can be taken by surprise, and if he is, he can be injured and killed like a normal person.

All of his abilities run on his bodies store of energy; if that’s depleted, not only will his powers cease to work correctly if at all, he’ll be physically drained as well. This will result in sluggish and lethargic actions, slowed mental capacity and other detrimental physical effects that leave him vulnerable and at risk. At maximum power output, Blitzkrieg can use his powers for up to an hour and a half at most. At which time his energy will drop to critical levels and leave him a shell of his former self.

 If he ever gets to this point, he’ll need to retreat or find some power source to “jump start” himself, otherwise he will be in trouble.  If he tries to use his powers after this point, it will put strain on his body and could cause severe, possible permanent injury. If his powers are drained, he will naturally recharge to full power in around 12 hours; during that 12 hour period he will essentially be human, with only negligible usage of his powers. For example, he may be able to stop a pistol round with a force field, but any more than that would be a stretch. His weaknesses go beyond physical as well. Lucas is a prideful man bordering on arrogant. He’s had the best training, he’s incredibly powerful, and he leads the Meta Corps; why wouldn't he? This of course causes things like an inability to accept defeat, unwillingness to listen to the counsel of others, and not knowing when to cut his losses.

Look/Appearance:

Their background

Personality: Lucas is militant; he is focused on his aims and goals and lets little else get in the way of that. Friends, family, all of that takes a back seat to keeping the world safe; it's just how he copes with the pressure. He’s a hard man, and not easy to get along with. He commands and demands respect from those he considers equal, and discipline and obedience from his subordinates.

 He’s not above listening to sound advice, but chances are unless it’s good enough to make him stop and think about it, he’ll go with his original plans. He doesn’t like failure, from others, and especially not himself. You can only disappoint him so many times before he’ll feel the need to make sure you don’t fail him again. Jake is absolutely, without a doubt, ruthless. He has no qualms with harming men or women, making and going through with threats against people to further his goals. He doesn’t like it, but he has to make the hard choices others won’t if things are going to change. He’s a fighter, and even if he’s losing, he will refuse to accept defeat until it’s evident that the conflict is hopeless.  He can be friendly, he can be nice. It’s rare to see that because he’s so focused on the mission, but the capability is still there…somewhere.

History: The infant who would grow up to become Blitzkrieg shocked everyone when he came onto the scene. He was born to Meek parents, so it was assumed he would have no powers either. That was proven false when 12 hours after his birth, baby Lucas caused an electrical surge that killed power for three blocks. Thankfully, buildings of value like police stations and hospitals had been upgraded to handle metahuman activity.

The backup generators kicked in almost immediately, but it was clear from the heat scarring on the floor and in his crib that Lucas was the cause. Due to the extreme power he displayed from that instant, Lucas' family was visited by the government. He could be incredibly dangerous as an infant couldn't be expected to stay awake for more than a few hours, much less control that much power. With his parents consent, the government built a special home where the Hammond family could live, but was able able to negate Lucas' abilities if needed.

 And of course they kept an eye on the boy, performing a few tests here and there. A special Government adviser visited his family when he turned eight, explaining that Lucas needed to be trained as quickly as possible in the use of his abilities. His parents agreed, and so he started his training. Eight years he was given the best instruction possible given that there were relatively few people in the world who even came close to fully understanding the scope of his abilities or how to use them to their fullest potential.

 By the time he was 18, he was practically a finely tuned machine who only wanted to do good and make his parents proud. He joined the Meta Corps and rapidly worked his way into the leadership position. He was promoted to leader when Manchester, leader of the Corps for the previous decade was seriously wounded in battle.

He seemed to be built for it, and his powers as well as training made him a perfect leader for the Meta Corps. It was supposed to be temporary, but after Manchester healed, the old man realized he was ready for a rest. He formally passed leadership over to Blitzkrieg with his blessing. Blitzkrieg has been dutifully leading the Corps and keeping the world safe from threats stemming from home as well as beyond. Recently he's been given the honor of being one of the judges for the Hero Project.

Physical description/Other pictures: Lucas is a very large, very intimidating man. He stands at 6'6, and weighs 240lbs, with 90 something percent of that being muscle. Aside from being able to frighten people just by standing there, he's a handsome guy. He has a killer smile and likes to keep his head shaved, which the women go wild over. Because he's in the spotlight so often, he always keeps his goatee perfectly trimmed. On the rare chance that you see him out in his civvie's, he looks like pretty much any other person. He tends to wear comfortable clothing like jeans and t-shirts, but he's very used to wearing suits and dress wear(he gets rewards all the time).

Other
Connections: If you want your characters to have any connections with other characters
Likes: Law, Order, Butterscotch, Beating the bad guys, Oral, Anal, Rough Sex, etc...
Dislikes: Traitors, Villains, Invading Aliens, insubordination, scat, watersports, blood, etc...
Ons/Offs: You may list or post a link




Rumble
GM NPC

Name: Maritza Elizibeta Alvarez
Alias/Code-Name: Rumble
Age: 25
Gender: Female
Sexuality: Bi-Sexual

Your Hero in detail
Power Class: Class 1
Power(s):

Shock Wave Generation

Maritza quite simply generates energy pulses that manifest and function as semi-visible vibratory shockwaves; said shockwaves emanate from her body naturally, but can be channeled through her limbs to give more control and direction. These shockwaves are not auditory, or seismic, and therefore can be broadcast through just about any medium.  This in laymen’s terms means earth, water, or air; her shockwaves can travel through and affect her target.

Shockwaves – By focusing her pulses in a general direction(usually through her limbs), Pulse can cause distant objects to shake themselves apart, blast people off their feet, even do things like liquefy bones and organs.  Another application of this ability is similar to subwoofers; get enough wattage and they put out so much vibratory pressure, it becomes hard to breathe and can lead to unconsciousness; Maritza can do the same thing with focus.

Tremors – Pulse can cause localized earthquakes and tremors by directing her energy into the ground. The shockwaves do what their name implies, shake the ground to the point that tectonic plates react and begin to shift against each other. This of course causes said localized quakes. In optimal conditions, she can cause up to a 8.5 reading on the Richter Scale.

Enhanced Strength – By concentrating her energies around her limbs, a concentration of distorted energy is created; using this method she can increase her striking power to superhuman levels. Technically her strength isn’t actually enhanced in any way, but the concentrated energy expands and or explodes upon impact. This funnels all the energy into one concentrated area, dramatically increasing the damage done. For example, if she punched a brick wall normally, she’d break her hand. If she punched it while using her powers, she’d knock a hole in the wall and more than likely demolish the room behind it. If she were able to enclose something in the bubble however, like a body part; she can contain the energy and cause an explosion within it. This of course is a very devastating usage of her power, and can cause a lot of damage if used properly.

Defensive Capabilities – The pulses that she generates are noticeable, but usually harmless; Maritza can however intensify and speed up the generation of shockwaves and make a pseudo force field around her person. This force field can stop anything affected by vibrations. Bullets get shaken off course, weapons are shattered, even certain types of energy can be caused to dissipate. She can even soften impacts by creating cushions of energy at the impact point.

Seismic Senses - Because her powers are connected to the Earth, Rumble can sense the Earth itself; she can even sense the number of moving people around her by their footsteps. She can also eavesdrop on distant conversations by focusing on the vibrations given off during speech. This of course makes it hard to sneak up on her, but this power isn't always active, as she has to be constantly focusing for the senses to be working.

Abilities: Growing up on a farm and being the stereotypical sister-mother archetype, Maritza learned a lot about a lot. And since she was such a tomboy, she learned just as much from her father. She's good with her hands and knows a ton about cooking, sewing, home repair, wood working, even mechanics. Anything a farm girl who was one of the boys would know, she does. Before marrying her father, her mother was a nurse and EMT, so she knew a lot about first aid and the like and taught Maritza all she could.

 She also knows how to defend herself, as all of her brothers were avid boxers and wanted their little hermana to know how to defend herself if they weren't around. She's also mean behind the wheel of a car, as her father had a 69' Challenger and a lot of open land she could practice in without fear of wrecking. Since joining the Meta Corps, Pulse has been further trained in basic hand to hand techniques, so she'll always be able to fight.

Weaknesses: Her control is something of a clutch twenty-two, and while she’s shown great finesse, power, and skill when manipulating the shockwaves, she hasn’t yet figured out how to turn them off so to speak. She constantly generates shockwave pulses, even when sleeping; although usually they’re just visible and can barely be felt.

To make matters worse however, the intensity of the unconscious generations is directly dependent on her mood and state of mind. If she’s calm, everything’s cool; if she’s agitated, moody, scared…things can get bad. Obviously she’s also got the standard human weaknesses, so guns, bats, anything like that can and will kill her if she’s exposed to them. She can go all out for about 30 minutes, and stay at a comfortable power level usage for a few hours before she needs rest.

Look/Appearance:

Their background

Personality: To be frankly honest, Maritza is insecure about a lot of things; her looks, her feelings, everything really. She can’t let people know that though, so she hides behind fronts and acts certain ways to keep people from seeing the scared little girl on the inside. First off, she can seem like a bit of a bitch, and she’s not afraid to speak her mind…other peoples feelings be damned.

In truth she might be concerned about a homeless guy on the street begging for change, but more often than not she’d tell him to get a damn job(pot calling the kettle black obviously). This of course helps her keep people at arms length for a time, and lets her see where their head is…after awhile she’ll open up to certain people and let them see the real her. She’s also a massive flirt and will hit on anyone she finds attractive. That too is one of her insecurities; she wants to feel needed, loved, like people actually care about her.

History: Maritza was born and raised on a farm near the outskirts of Santo Domingo; she was the 4th of five children, all spaced about a year apart; and despite her being the second youngest, she quickly became a secondary mother-like figure to her siblings. Even from a young age, she took to the farming lifestyle like a fish to water, and if she wasn’t in the fields, she was in the house cooking or fixing clothes like her mama. Life was…well it was farm life; Maritza woke up before dawn, did her chores, went to school, came home, did more chores, then did her homework and anything else that needed doing before going to bed.

 It was a hard life, but it was an honest life and one Maritza could see herself in forever. That was not to be however, and at the tender age of 13,  Maritza’s powers manifested, violently. She was playing football(soccer) with  some of her friends, and when something caught her attention, she caught the ball with her face. It hit hard enough to get the tears flowing, and while it wasn’t as dramatic as some of the causes of manifestation,  it was enough to trigger trigger her powers nonetheless. The other kids fell down while the ground started shaking; thinking it was an earthquake, they all panicked and ran towards the clubhouse.

 Of course no one noticed the energy radiating from her body, or the ball exploding as vibratory pressure waves shook it apart. She was still blurry eyed and bloody nosed from getting hit, so she didn’t know she was the cause; but she started to get wise when she neared the clubhouse with the others and it collapsed when she got too close. The whole thing freaked her out and she ran all the way home where she hid in the old shed and cried her eyes out.

 The structure was old, and her constant vibrations were causing it to creak and sway like it was caught in a storm. She finally calmed down after a few hours though, and while she thought things were going to be okay, her mother coming to check on her caused a whole new influx of emotions. She was coaxed out of the shed, but it caved in on itself shortly afterward; of course her mother had questions, and she explained best she could. Powers had run in her family for generations, so this was nothing new.

 They usually just weren't so violent when they showed up. She was immediately transferred to the nearest hero school, where she stayed until she was eighteen. One day during a field trip to the Meta Corps HQ, it was attacked by the Mechanists, a small, yet powerful group of people who used robotics and cybernetics to take what they wanted. The field commander was a man who called himself Hi-Tec, and he'd gotten the drop on one of the Corps members Shialla. He was about to kill her when Maritza blasted his armor off.

Then blasted him clean out of the building. She'd been one of the only students who didn't absolutely freak out when the attack happened, and after the Mechanists were captured and the rest driven off, the Meta Corps members talked to her. They offered her a provisional spot on their roster. And surpassed everyone's expectations. Now, several years later she is one of the highest ranking members of the Corps, and a dedicated hero.

Physical description/Other pictures: Maritza is not a large woman at all, and standing at only 5'8, while weighing about 115lbs; people often assume she's just a tiny, adorable thing. How wrong they are. Her Dominican heritage is plain to see in her tanned skin and strong features, even with the small scar on her lip(from a rock). She went through a bit of a rebellious phase, and as a result has several tattoos as well as piercings, but she likes them so she never got them removed. Her hair is long and silky and kept in a ponytail. And despite being so tiny, she's not small. Her body has curves in all the right places, and she is a vision of beauty. Seduction is never out of the question if necessary.

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Shift
GM NPC

Name: Shane Anderson
Alias/Code-Name: Shift
Age: 32
Gender: Male
Sexuality: Heterosexual

Your Hero in detail
Power Class: Omni
Power(s):

Omni-Morph Duplication - Shift possesses the ability to bodily duplicate at will the physical properties of anything he touches or that touches him. This power extends to both animate and inanimate objects as well as forms of energy. The matter of Shift's body undergoes a material and physiological change so that his body actually becomes composed of the matter or energy with which he is making contact. While he is in this altered state, he still possesses his sentience despite the fact that his brain is now composed of the same material as the rest of him.

Through years of practice, Shift has learned to only absorb the properties of objects that he wishes to absorb, when he was younger he would sometimes randomly absorb something.So far, there's no ime limit to how long he can retain a given property. When he is rendered unconscious or in a coma, he retains the form which he last consciously assumed. There would also not appear to be a minimum amount of time he must retain one form before assuming another. He can even become more than one substance at once.

Shift can also absorb specific properties relating to the form or mass of an object he touches. For example he can assume the height of a skyscraper or the spikes of a mace.

Shift can alter the molecular structure of his body, his clothes, and any weapon he might be holding at the time, to mimic the properties of any material he touches. This process also gives him enhanced strength, endurance, and in most cases, resistance to injury depending on what he's absorbed. If the object touched holds some form of energy, Shift absorbs these properties as well. He also has limited shape-changing abilities when absorbing certain objects, such as forming hammer-like fists when touching a hammer or growing to enormous size when copying items of massive power or strength.

Full Body Restoration - If he should somehow become damaged beyond repair in one of his altered forms, through an act of will, he can piece his body back together. For example, if he turned into glass and was shattered, it would take a while, but he would be able to mentally recall his pieces and meld into his humanoid form once more.

Adaptive Ability Shift - Besides gaining different levels enhanced attributes during a shift, depending on the shift. He also gains new abilities depending on what he's become, most of the abilities are the most basic available, but they're noticeable. If he becomes stone or steel, he may gain the ability to form crude melee weapons like spikes or blades from his limbs. If he becomes water, he can liquefy and slip under doors, or shoot torrents of water at an opponent, etc...

Abilities:  : Andrew is an extremely talented individual, he's trained in several forms of martial arts for a number of years, he's also well versed in many military areas of expertise thanks to a three year stint with a Shadow Cabinet, Covert Ops unit code-named Black Box.. Such areas include interrogation techniques, infiltration methods, extensive firearms training, computer hacking, etc.....

Thanks to traveling all over the world, he has picked up several languages, and can speak them fluently. Included among the list are several Asian languages, with several dialects per language, along with several European languages as well.



Weaknesses: When he shifts, he gains all the strength of the material, but he also gains it's weaknesses. So if he became fire, he would become pseudo-material, but at the same time, if you douse him with a sufficient amount of water, he would be literally put out. Everything has a weakness, you just have to find it.

While absorbing solid matter, like metal, stone, etc....the process only takes a few seconds, with the transformation starting at the point of contact, and spreading until his body is completely shifted. However, when absorbing energy or things such as water, the process is more gradual, and can take anywhere from 20 seconds to a whole minute to shift. Until he is fully transformed, any part of him that hasn't, is still human and vulnerable.

He must be physically touching whatever he is trying to shift into, so if he wants to turn into granite, it has to make contact with his skin. He can't absorb any matter through his clothes, except the property of his clothes.

Should he be forced to put himself back together, so to speak, the process drains him immensely. His power level drops for a hours to near nothingness, and staying shifted for longer than 10 minutes is nearly impossible.



Look/Appearance:

Their background
Personality: Put simply, Shane is a silver tongued devil of a businessman. He knows exactly what to say, and just when and how to say it to get you to do just about anything he wants. He learned this from years of living on the streets. He can stay cool under the most intense pressure situations, and never lets his anger get the better of him, to do so would have gotten him killed several times over earlier in his life. It's true he has a hint of arrogance about him, but you have to to survive on the streets. He's a team player though, and has no problem taking orders as long as they make sense.

History: Shane was born without a father, and while he was healthy, his mother was poor. They lived in a slum called New Haven on the outskirts of Detroit. It was...it was a place for Gene Hazards. His mother was one, and her powers were slowly killing her. New Haven was a hard place to grow up, but Shane managed for 10 years. His mother suddenly died though, leaving him with literally nothing. Before her body was even cold the scavs came and started taking everything they could.

 That is, until Shane punched a hole through one of them. Despite being just 10 years old, he slaughtered half a dozen gene hazards. But he was just a 10 year old boy. He panicked, and he cried, and he just...he left. In the fighting an outlet had shorted out and as his house burned down, the last things connected to him were destroyed. He spent a few years on the street after that, hustling, using, and abusing his powers to get by. When he turned 18, he enlisted in the Marines, and there his powers were quickly noted.

He was placed into the Meta-Division of 112th Company, a Combat Recon unit called the "Mad Dogs". He did his four years, then did another four where he was given his own command. And then he was transferred to an off the books operation called Black Box. He served his country faithfully, until he was betrayed and hung out to dry so Uncle Sam could use him as a scapegoat to increase relations with the Koreans. He survived though and when he made it back to the US, nobody knew he was even there until he was in his General's house at 2am.

The terms were simple. Shane got his record cleared, a sizable sum of government cash, and the military never looked for him again...or he killed the general right there. And started working his way through his friends. After looking at his options, General Treyster decided the terms were fair. After his name was cleared, Shane vanished. Then he reappeared several years later as a hero calling himself Shift. He gained the attention of the Meta Corps and Blitzkrieg himself extended the offer to join. He's been with them ever since.

Physical description/Other pictures: Shane is huge. He's 6'6 and built like a brick outhouse. 290lbs of solid muscle before he transforms. His hair is naturally spiky, and he gels it to keep it that way in a fight. He's got quite a few tattoos from not only his time on the streets, but the military as well.

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« Last Edit: June 30, 2015, 09:50:21 PM by Juggtacular »

Online JuggtacularTopic starter

Re: Heroes Rise: The Hero Project!
« Reply #3 on: June 09, 2015, 05:45:05 PM »
OPEN TO POST!

Offline Tydorei

Re: Heroes Rise: The Hero Project!
« Reply #4 on: June 09, 2015, 10:16:55 PM »
(^_^)

Offline la dame en noir

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Re: Heroes Rise: The Hero Project!
« Reply #5 on: June 09, 2015, 10:22:37 PM »
uhm

>.>

What does that even mean?

Offline Tydorei

Re: Heroes Rise: The Hero Project!
« Reply #6 on: June 09, 2015, 10:30:51 PM »
Means I'm expressing happiness at this thread!

I mean. You wouldn't want me to be in there like this right?

(╯°□°)╯︵ ┻━┻

lol

Offline Yugishogun

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Re: Heroes Rise: The Hero Project!
« Reply #7 on: June 09, 2015, 10:32:06 PM »
My interest is perked, though I'll just be hovering for now to see the type of characters that pop up. (I'm planning on making a class 2 Kamen Rider)

Online JuggtacularTopic starter

Re: Heroes Rise: The Hero Project!
« Reply #8 on: June 09, 2015, 10:38:39 PM »
Kamen Rider style hero...very interesting. I'm a bit tired tonight so no guarantees, but I'll be putting up a sample sheet for the leader of the Meta Corps. A very powerful Omni and probably one of the strongest Meta's in the world right now.

And welcome Tydorei. Any questions you might have, feel free to ask.

Offline la dame en noir

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Re: Heroes Rise: The Hero Project!
« Reply #9 on: June 09, 2015, 10:58:41 PM »
Means I'm expressing happiness at this thread!

I mean. You wouldn't want me to be in there like this right?

(╯°□°)╯︵ ┻━┻

lol

I'm kidding, dear lol

You're more than welcome to express interest in any fashion.

Offline Yugishogun

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Re: Heroes Rise: The Hero Project!
« Reply #10 on: June 09, 2015, 11:00:03 PM »
I might just make my character a gene hazard, where staying her armored form for more then 4 minutes at a time starts to put a strain on her body. Got to balance out her powers anyway. :)

Offline eternaldarkness

Re: Heroes Rise: The Hero Project!
« Reply #11 on: June 09, 2015, 11:27:21 PM »
Highly interested. I'll definitely keep an eye on this one and see what other people do before I throw my hat into the ring.

Offline NubianLegend

Re: Heroes Rise: The Hero Project!
« Reply #12 on: June 10, 2015, 01:20:07 AM »
This sounds like something I might be interested in joining.

Offline la dame en noir

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Re: Heroes Rise: The Hero Project!
« Reply #13 on: June 10, 2015, 04:51:26 PM »
All interest is welcome! :D

Offline AlinaLionheart

Re: Heroes Rise: The Hero Project!
« Reply #14 on: June 11, 2015, 02:33:47 AM »
So I take it there's still some room for a villain ? If so, I'm pretty interested in joining.

Online JuggtacularTopic starter

Re: Heroes Rise: The Hero Project!
« Reply #15 on: June 11, 2015, 02:38:28 AM »
So I take it there's still some room for a villain ? If so, I'm pretty interested in joining.

Yes. As mentioned, if you play a villain you are who the good guys will go up against during missions, and will have opportunities for other nefarious things.

Offline AlinaLionheart

Re: Heroes Rise: The Hero Project!
« Reply #16 on: June 11, 2015, 02:46:26 AM »
And is there also the possibility to play a Meek ?

Online JuggtacularTopic starter

Re: Heroes Rise: The Hero Project!
« Reply #17 on: June 11, 2015, 02:59:11 AM »
You could play a Meek yes. But to play a Meek would mean you're not a villain or a hero. At most you could be in some sort of support role like participating in running the show or being a liaison or something.


Offline Yugishogun

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Re: Heroes Rise: The Hero Project!
« Reply #18 on: June 11, 2015, 09:19:19 AM »
Haven't gotten to work on a sheet yet, but I've definitely found a picture for her armored form. :)


Online JuggtacularTopic starter

Re: Heroes Rise: The Hero Project!
« Reply #19 on: June 11, 2015, 09:48:12 AM »
Very nice pic.


Attention!

If you look up a few posts you'll see a sample sheet for the leader of the Meta Corps as well as one of the judges for the show. I'll be putting up a few more and while everyone can't be as powerful as Blitzkrieg, this sheet is how you might expect your own app to look when finished.

Offline Yugishogun

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Re: Heroes Rise: The Hero Project!
« Reply #20 on: June 11, 2015, 09:56:03 AM »
Thank you. :) I creating my sheet now.

Edit: if anyone has some fitting motorcycle pics, I'd be very thankful.
« Last Edit: June 11, 2015, 10:01:01 AM by Yugishogun »

Offline Yugishogun

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Re: Heroes Rise: The Hero Project!
« Reply #21 on: June 11, 2015, 10:37:35 AM »
Yugishogun

Name: Satomi Kirifuda
Alias/Code-Name: Kamen Rider Duel
Age: 19
Gender: Female
Sexuality: Lesbian

Your Hero in detail
Power Class: Gene Hazard
Power(s):
- "Draw Saber, saa!": A trigger phrase that manifests her mechanical energy blade. Scanning a glowing card draw from her belt into it while stating "Henshin card, set!" triggers her armored from's creation.
- Duel Armor: A flexible armor of organic metal that provides enhanced strength and speed.
- "Draw Cycle, saa!" A trigger phrase which manifests her "mechanical steed".
 
Duel Cycle

- (Linked to Duel Armor) "Yomi, (element) card!": A trigger phrase which calls an appropriately colored card of the stated element (fire, lightning, or ice) to her hand from her belt, which she scans soon after in her Draw Saber to imbue it with said element.
- (Linked to Duel Armor) "Seibai, kimete kick!": A trigger phrase which calls a golden card from her belt to her hand, allowing her to initiate her finishing move by scanning it in her Draw Saber. Her right leg is then cloaked in flaring red energy, following by her leaping into the air and preforming a high-powered flying side kick.

Abilities:
-Great swordsmanship
-Stunt motorcycle riding and combat
-Speaks English and Japanese
-Great academic skills
-Minor programming skills
-Great knowledge of Japanese culture (pop or otherwise)
Weaknesses: Her powers show to require a lot of movement and vocal triggers. Another problem is that a heap of her enhancements require her armored form to be active, which is quite detrimental when around four minutes it starts to put a lot of strain on her body to keep it active.
Look/Appearance:


Their background
Personality: Satomi tends to be very shy in social situations. Being bullied in the past due to her pushover personality and appearing to be fizzle due to not unleashing her hazardous combat powers to show off, her self-esteem and courage are little to null when around them. Despite her personality, when she sees someone in danger, she will try to save them due to her moral fiber and the inner fact she desires to be much better than the antagonistic people that treat her like crap. Despite her armored form being hazardous, she seems more calm and collected inside it, as it gives her sense of heroism and does a nice job of limiting social interaction.
History: Satomi is a very studious college sophomore that currently lives alone in a middle class apartment.  She also is an anime and manga otaku, a hobby takes up most of her time when she is not studying. She tended to be very lonely most of her childhood, as her parents were constantly at work and she wasn't exactly the most well-liked through her school years. As the years went on, the small pool of friends she had dwindled into nothingness. She mostly started developing her current traits around middle school, as around that time she honestly felt less reasons to leave her room. The meek girl mostly stuck to the internet and her small television set, becoming engrossed in tokusatsu, anime, manga, and internet culture. However, the constant news reports of crime constantly keep convincing her to go out and fight anyway due to her mentioned moral fiber. She ended up creating the mantle of "Kamen Rider Duel", as her abilities seemed to mirror the legend of the masked warriors she idolized as a child.
Physical description/Other pictures: 5' 3"(5'6" in armored form), 120 Lbs, brunette, blue eyes, skinny

Other
Connections: (None for now)
Likes: Books, anime, manga, the safe indoors, helping those in need
Dislikes: Criminals, crowded social areas
Ons/Offs: https://elliquiy.com/forums/onsoffs.php?u=42100
« Last Edit: June 11, 2015, 03:42:07 PM by Yugishogun »

Offline la dame en noir

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Re: Heroes Rise: The Hero Project!
« Reply #22 on: June 11, 2015, 06:09:12 PM »
Well isn't she cute! <3

Offline Yugishogun

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Re: Heroes Rise: The Hero Project!
« Reply #23 on: June 11, 2015, 06:24:05 PM »
Thank you :)

Offline Foxy Oni

Re: Heroes Rise: The Hero Project!
« Reply #24 on: June 12, 2015, 02:31:09 PM »
Foxy Oni

Name: Gisela Amalie Zimmer
Alias/Code-Name: Sister Grimm
Age: 27
Gender: Female
Sexuality: Pansexual

Your Hero in detail
Power Class: Class 1
Power(s): Sister Grimm can channel any any character from the fairy tales by the Brothers Grimm, gaining their abilities. For instance, she can grow the the enormous size of the giant in The Valiant Little Tailor. She can even summon objects like the magic mirror from Snow White. Sister Grimm theorizes that she taps into the collective consciousness of the world and uses their knowledge of the tales to manipulate reality through psionic means.
Abilities: Gisela is a scholar specializing in German literature and linguistics. In addition to her native tongue, she is fluent in English and know some Italian. Gisela is an excellent pianist and a pretty good dancer. She has started training in grappling and boxing but in no expert in combat.
Weaknesses: Sister Grimm has to think about a fairy tale in order to channel it. Hence she can be taken by surprise before she can gain a useful ability. Lapses in concentration leave her vulnerable. She is limited to one character at a time. While fit and possessing a bit of training, Gisela is not a significant threat without her powers. As she frequently channels villains as they tend to be the most powerful, Sister Grimm has begun to be influenced by their evil.
Look/Appearance:


Their background
Personality: Gisela is an outgoing young woman with a strong sense of personal freedom. She believes a person should be able to do what they want as long as it doesn't harm another. She is against laws that restrict this freedom and stands up for those who are being oppressed. She is proud of her German heritage but doesn't ignore its darker history. As Sister Grimm she takes inspiration from the fairy tales, as they frequently feature common people defeating overwhelming odds. Use of her powers has cause some darker aspects to emerge with in her and Gisela can display greed, jealousy, anger, and other negative emotions more often than is normal for her.
History: An indirect relation to the Brothers Grimm, Gisela was born in the German city of Kassel. Her family is quite affluent and she was free to pursue her interests.  Gisela never lacked confidence, excelling in academics while having a rather notorious social life. She discovered an early draft of the fairy tales while working on her dissertation. Uploading the information to her EV activated her powers. Gisela did not use them very often for a few years as she concentrated on scholarly and social work. However, she sees the Hero Project as a chance to get her message across and applied as Sister Grimm.
Physical description/Other pictures: Gisela stands 5' 8" tall and weighs 137 pounds. Her dark hair is bleached blonde and her 34DD breasts aren't natural either. She has several tattoos and piercings, some of which can be seen in this nude photo. As Sister Grimm she wears revealing latex outfits that are usually black and/or red.

Other
Connections: None yet
Likes: German literature, human rights, opera, industrial music, craft beer, BDSM and numerous other sexual fetishes
Dislikes: Oppression, judgmental people, most mornings
Ons/Offs: Listed here
« Last Edit: June 12, 2015, 03:58:49 PM by Foxy Oni »