Alright! After a bit of a busy week, I finally got some revisions in for Ami's background. Feel free to read it on reply #27, if you'd like, but I warn you, it's a bit of a read. Sorry about that! Still, I think it does a better job at relaying her skills and a little bit about her favorable impression with societal outsiders, like the rest of the crew. I also modified her fighting capabilities to specify a bit of basic firearms practice, but she still doesn't shift as much of a warrior.
Speaking of, if you have any suggestions for a compact or semi-compact pistol for her, I'd appreciate it. I'm certainly willing to do a little research on my own, but I'm definitely not a gun aficionado, so I was hoping you might point me in the right directions. I was initially thinking a Glock 19, Glock 26, or Walter P99c, wanting to stick to 9mms for the most part, but I wouldn't really know if those were reasonable handguns to carry at this time, nor place in the world.
What do people think of "Lucky Strike" as the name for the boat? And for the RPG itself, for that matter?
I have no issue with the name. I'd say Writersblockade has the greatest say, seeing as he's the boat's presumptive owner, but if he's cool with it, I am.
Stepping away from the weaponry for a moment (there's more to say on that, but let's get a few other things worked out first), would either Sessha or Sorrow be cool with their character being a new member who just joined the crew? I was thinking we could start off with the newbie's first job with the crew.
I can't speak for Sessha or Sorrow, but I certainly don't mind being a relative newcomer to this whole thing. I'm not sure about this being her first venture with the crew, but I don't see her having been a part of this life for all that long, maybe a year or two at the most. I can understand why you might be adverse to writing your character before he develops a certain attitude, but I actually think that would be pretty neat, at least for Ami. She's pretty empathic and somewhat innocent, by Roanapur standards, but everyone involved in that mess becomes tainted sooner or later. I actually think it could be fun to discover what kind of dark side she ends up harboring.
Also, anyone got any ideas for the first job? One of the one's I'd been considering is a raid on a freighter that another group of pirates is after. We could also take a page from canon and have the group involved in abducting someone who turns out to be more trouble than they bargained for. Though I'm leaning away from that option at this point. Another idea would be to go to an island and take something out -probably not an ordinary job, but it could be interesting an interesting one.
I'd be reluctant to start exactly the same way the original story did, just because we're already closing in on some parallels between them in our characters. I do like the abduction angle eventually, but probably not to start with. A simple package delivery might be ideal, something a faction wants delivered safely, even as an active force seeks to recover or destroy it. It's not terribly complicated, but if you're looking for an introductory venture, that might be ideal. That said, if you want to make it a little more complex, if could be that our employer doesn't have said package, and we have to retrieve it from someone else. To combined it with Sessha's idea, there might be a rival faction that desires it too, so it can be a triple threat game, between our deadlines, the rival crew, and the people we have to claim it from in the first place, assuming they won't hand it over willingly. Sounds like a freelance pirate job to me.