DH CHARACTER SHEET
Name: Aracelis "Ace" Pentti
Height: 5 6
Homeworld: Gormanghast. But left behind to travel (Frontier World )
Background: Adeptus Arbites
Divination: Suffering is an unrelenting instructor
(Reduce her Toughness characteristic by 3. The first time she suffers any damage each session, she gains a +20 bonus to the next test he
makes before the end of his next turn.)
Fate Threshold: 3
2 Stun Grenades
Sniper Rifle w/ Manstopper
Enforcer light carapace armor (5 All)
3 doses of stimm
12 lho sticks
Weapon Training (Solid Projectile)
Keen Intuition (After failing an Awareness skill test, the character can re-roll the test with a 10 modifier.)
Nowhere to Hide (When she damages cover the character adds his degrees of success from the attack to the reduction of the covers Armour value. If using a weapon that does not require a skill test, he adds 1 instead.)
Common Lore (Adeptus Arbites, Underworld)
Bonuses and misc
Frontier World: +20 bonus to tech use tests when applying personal weapon modifications, and a +10 bonus when repairing damaged items
Suffering is an unrelenting instructor: The first time she suffers any damage each session, she gains a +20 bonus to the next test he
makes before the end of his next turn.
The Face of the Law: An Arbitrator can re-roll any Intimidation and Interrogation test, and can substitute his Willpower bonus for her degrees of success on these tests
Nothing Escapes My Sight: May spend a Fate point to automatically succeed at an Awareness or Inquiry skill test with a number of degrees of success equal to her Perception bonus.
-100 Fellowship Simple Advance
-200 Nowhere to hide
-100 Tech Use
-100 Trade (Armorer)
-250 Ballistic Skill
Aracelis Pentti has noble blood, coming from a distinguished family of cutthroats, smugglers and thieves. Her family's wealth was built upon the suffering of others and while her family pushed her into the local law enforcement so they'd have more family on the inside but the whole arrangement didn't set well with Aracelis at all, who pushed to get herself promoted to Arbites training and since an Arbites cannot serve on their home world she got the first ship out of there the moment she could. Her family wasn't willing to let go so easily though, she was expected to represent her blood regardless of her own wishes and this drove her further and further away from the civilized areas of space until she finally found solace in the frontier, where no one much cares who you are as long as you don't cause trouble.
Unfortunately, Aracelis likes causing trouble.
Working as a Tracer to hunt down scum hiding out in the planets not often glanced upon by imperial law she learned how to bring the Emperor's justice to places where the Emperor's name didn't hold much respect. Quick wits, a clever tongue, pinball smile and a talent for violence (It's a family trait) has kept her alive where stuffier Arbites would have died. The Inquisition finally took note of her when the Arbites told them of a girl who kept sending them criminals with most of the pieces still attached and disturbing reports from planets way beyond the usual jurisdictions. Her talent for finding people and getting them to spill their secrets is something the inquisition has a use for. Though she likes to claim that she's the only Arbites with a sense of humor and the Inquisition likes to collect rare breeds.