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Author Topic: DWD Arena! - Fighting & Sexy Action (Interest Check + System Rework!)  (Read 5633 times)

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Online DallasTopic starter

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I didn't read that restriction anywhere. I kinda wonder how similar systems got started with that restriction, as its hard to keep things organized that way and yet they flourished and can have matches in separate threads. An important distinction here is that "Practice (OOC) matches" are mainly getting the hang of the system, not so much roleplay. This is why I want this in PMs, since they are largely OOC anyway. They don't count toward events that happen in story.

Edit: It looks like I have no other choice until we can get this done for the boards sake. That just seems so cumbersome. Then one thread will have to track training and another will have to track career matches. More complicated things are going to have to come after if this does happen.

I really hope people don't leave but...  :-\

Training/Sparring Rounds are different as they are supposed to be in character experiences and events.

Career Matches are the same, but official in terms of the fighter's record.



Currently working on the following

-An official thread topic that stores the Roster with Character Sheets as records.
-A few 1st level NPCs to give fighters more options to train against. Players have yet to issue other challenges so I figure I'd widen the options a bit. Some players might like to see other player characters in more "official" career matches. ;)
-Two "in-between" level NPCs to have a medium between the champion and the Players. I don't expect people to challenge the champion to an exhibition match to "prove themselves early" although they are welcome to try. Speaking of..

-Adding the new David vs. Goliath chart for gaining adjusted "handicap" rewards in unfair match ups.

Training Matches are still open and Career Matches are almost a go. I just want one more (hopefully also the other volunteer testers from the past that have been busy, too). Just one more while I make the future complete!
« Last Edit: June 30, 2015, 08:12:31 PM by Twisted Crow »

Offline Drake Valentine

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I didn't read that restriction anywhere. I kinda wonder how similar systems got started with that restriction, as its hard to keep things organized that way and yet they flourished and can have matches in separate threads. An important distinction here is that "Practice (OOC) matches" are mainly getting the hang of the system, not so much roleplay. This is why I want this in PMs, since they are largely OOC anyway. They don't count toward events that happen in story.


It is sticky in every tag of group game threads. Here is one link example https://elliquiy.com/forums/index.php?topic=100379.0

Quote
Small Group Games

1) You may have a number of threads equal to twice the number of participants (players and gms).
2) Use the same tag to start each thread title, for example [Home of the Horny Housemaids] for your game.

Offline Drake Valentine

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I believe my first mention idea would be the best solution to the problem as a whole.

Each player entitled to make one 'Record' thread for their characters. Or 'track' thread.

The initial post will provide hyperlinks(should events happen in their thread) to matches or other outside links to matches that they may of participated with in another's thread and their outcomes. The record keeper(player) of their created thread for their character will list outcomes involving their playby only at the end.

Each match will be titled with who vs who{and type - outcome deviation for result } For example John Doe Vs Jane Doe{Sparring - Defeat } Should John had lost to Jane.

A proper title before every match within the thread should be given. This can be somewhere coded in, I would say better at top.

Example
John Doe Vs Jane Doe {Sparring}


Post actions


Roll tracker / stats/ whatever results

The only problem may be clutter, but I don't see much clutter going on it everything else was happening in one thread or two altogether. This would free up other potential threads should you have anything else in mind beyond combat/fighting for players. If not, it would allow room for individuals to play a second character.


Online DallasTopic starter

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I don't quite understand what you mean by "record" or "track" thread.

Basically it stores the character and their list of matches like a Solo Request thread would a list of their ongoing RPs? I don't get it. The clutter I think will make people turn around. Even if it was going to be temporary... That's my only main fear with this. Not that I have a choice. I've worked on this for 2 friggin' years. I guess this is what has to be done. :/

Offline Drake Valentine

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Yea, I am not sure how to better explain or elaborate on it. >.>

I guess in simpler terms it may look something like

This
Thread Title: John Doe's Career [DWD]
Start of Initial Post: Links involving career/matches (see prior suggestion.)

And then normal posts to follow with whatever match & events that individual may be partaking in with another.



That is just one thought and example, it can be redone however you like.


Edit: A better example and I will use...

Aya's Character
I will treat this in format from start. The title of the thread and the initial post.

[DWD] Park Yura's Career



Record: W/L/T ratio
 Park Yura vs Nathan Fisher {Sparring, Her End Result}
Park Yura vs Tyler Rand {Sparring, Her End Result}

Normal posting follows 


« Last Edit: June 30, 2015, 08:58:49 PM by Drake Valentine »

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That looks like that can work. I think I get it, but the problem is... are the other players cool with that until we expand?

Offline Drake Valentine

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Edit in a better example

Well, that is way it has to be now sadly till expansion or better suggestion follows.
« Last Edit: June 30, 2015, 08:57:51 PM by Drake Valentine »

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This can work. This might be more simple than it sounds at first, as the "Life Tracker" thread, in theory could have in-character posts in it too right? A la "Social Media updates, interviews, character interactions and run-ins" while the career thread keeps track of the matches themselves, which also count as roleplays.

Offline yuki92

i don't really understand, so i leave it to you guys...


and i'll try to do the same after you finished with your thread, i hope i'll understand it by then.. ^^

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[edit: Small group topics are created]
We will do this until we can have our own board, basically.
« Last Edit: July 03, 2015, 10:20:19 PM by Twisted Crow »

Offline aya

Yeah, it makes sense to me. I'll set it up soon, hopefully!

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I won't give up on this easily, but I can only do so much. The more active and interested people are, the sooner we get a big game board. If anyone needs me to do anything to keep their characters going (like an NPC or to make something clear), they need only ask.

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[Edited: Aya & I have a better idea for this to keep things organized and have our cake and eat it too with freeform. Just a moment. ;)]
« Last Edit: July 02, 2015, 09:56:56 PM by Twisted Crow »

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The link to every thread in the group is active. Please make challenges in the Match-Making thread and try to decide on what kind of match you both want to participate in. Send me a notice to book you for a match or a sparring round, whichever is requested.

For career matches please specify whether it is a Win-Lose match or a No Limits match. I imagine that No Limits matches will be picked more often than Win or Lose. I will add this to corresponding threads very shortly. I just wanted everyone to know that we are a GO! and we can begin. Please see the first thread on the links to all DWD related threads that are now up.

Another Update: David Versus Goliath (XP Handicap) Chart is now finished!

I will add your character as is on the Roster (GM Only) thread soon. Be sure that your character is finalized and PM me if it is not. Changes can still be made until your first match.

Also... Yuki, Vercile & Praxis... if you guys can give me a coded template of your character in a PM, that would be great. ;)
« Last Edit: July 03, 2015, 10:19:25 PM by Twisted Crow »

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Re: Date with Destiny - Fighting System/Freeform Blend (Now Starting!)
« Reply #64 on: July 05, 2015, 04:45:23 PM »
Updated to include positions for "Freeform Only" characters. If people still wish to write and participate, but not worry about the system. I need interviewers, social media "fans" and even managers. I'm even cool with people playing family members of people on the show as well (a la Brothers or Sisters, etc).

Discuss it here, first. I am currently working on a "Non-Fighter" character sheet. It's pretty much the same without the statistics. I am having special ideas for managers, but that is going to have to be something we "play-by-ear" if chosen to incorporate.

Also working on optional systems I may or may not actually implement later. Just experiments, mostly. I think the current system is pretty solid as is:

-New "Non-NC" Match Idea: "Best to Bed"... as in, there is no R/H Finish for this stipulation. They take the Loser to their own sexy spot for fun (I'm thinking the arena has a special room for this). Bonuses and Penalties wouldn't apply. This gives players a "Dubious Consent" or.... more rather a "Best Her to Bed Her" kind of option. In case some people are turned off by the NC aspects, but have some liking for the game itself and still want the sexy parts after a match... this is a good alternative, I think. But I will wait on more input on this.

-Rivalries (Players can theoretically have their character declare a Rivalry against another character, receiving a bonus when fighting that character). Not fully decided on this, as this might be a pointless mechanic depending on how it is used. I'm leaning on No, but it was an idea.

-Thinking of a way to hinder "power/meta-gaming" builds. This is likely going to take form in having minimum stat requirements (1 in each stat), and with some traits requiring an associated stat. I may enforce that the Accuracy & Defense have a shared point investment at the start (like, you cannot stack more than 5 points between Accuracy & Defense... so up to 3 in one stat and 2 in another). This isn't 100% official yet. I'm still thinking on this. Of course, if I make changes, people are entitled to a free re-spec of stat allocation.

-An organic offense implementation that tones down long streaks of bad dice rolls. As it is, temporary +1 to attack after every 2nd consecutive miss doesn't sound too bad. The only thing I'm afraid of if it is incorporated is that it might add complications (too much to keep up with for some). I might add this as a trait instead. Long streaks of terrible rolls also helped add some dynamic to the game story, as it recently made a would be "squash match" more interesting. I have doubts about implementing this. I am also thinking on something like "Every 3rd consecutive Miss becomes a normal Hit for half-damage". This keeps some matches with terrible roll streaks from dragging out too long. Nobody likes Missing a whole bunch.

Offline scribus1000

Been lagging behind on stuff, but I'm still in this. Had to axe some RPs though. :(

In any case, expect to see some apps from me soon. If there's a cap on chars, that's cool, I still want to write out these so i have a pool to pick from for approval.

Excluding below, What I've got planned is:

Elliot Saren Ryker "Wrath"

Antonia Durante Delgado "The Hellcat"

Miriam Cassandra Blake "The Anomaly"

Francesca Danielle Morgan "The Inferno"
« Last Edit: July 12, 2015, 05:12:37 AM by scribus1000 »

Offline scribus1000

Veronica Annabelle Crane
"The Vice Grip"

Sex: Female
Orientation: Pansexual
Height: 5'8"
Build: Light tone of athletic, but curves generally win over.
Ethnicity: Caucasian
From: Florida, United States
Hair: Dark brown
Eyes: Green

Stats
Level: 1
XP: 40
Aspect: Career-Driven

Fighting Style
Basic Striker/Grappler

Fight Record:
0-0-0 (0)*

*(W-L-D (Total Matches)

Stamina: 26
Climax: 20

Initiative: 2
Accuracy: 2
Defense: 3

Striking: 2
Submission: 4
Throw Power: 1
Sex: 5

Special Details/Notes/Bio: Having been a former pornstar, Veronica is no stranger to the more carnal sides of the world. She has been made somewhat popular in her adult films for her sometimes brash, often aggressive nature towards those that she co-starred with at the time. Surprisingly she has a manageable, friendly personality outside of the job--most of the darker stuff is all for the camera. Just don't push too hard or pull a cheap move, or you may see some painful consequences. She was made an offer and scooped up for the DWD Tourney after completing a film themed towards wrestling, incidentally. The most famous scene is of her sexually and thoroughly dominating her female opponent in the locker room, long after the actual match concluded. People unabashedly may refer to this if they've seen the film.

« Last Edit: July 12, 2015, 10:34:13 PM by scribus1000 »

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Glad to see you back! For right now, I'm keeping things tight on characters per player. But if you feel like you can manage multiple characters, I'm not openly restricting it for now. The only reason I keep things encouraged to 1 per player is to keep players from fighting their own characters over and over again. I haven't yet decided what I would do about that in case that had to happen.

I will however, accept "requested NPC" applications as well as a player's single character application. I might let a player have 2, if they think they can handle it. A player couldn't play both in the same fight, though. Besides... would you really want to? ;)

I am also thinking of making a set of "up-for-grabs" NPC's for people to try out if they wanted a change of pace. Or for people that may want to "try" the game before making a character from scratch.

Again. Welcome back! :D

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I've been thinking of ways to jazz the game up... really, I'm always doing this. It also gives me ideas for new games with the same system I have in place. Note: I'm not doing any of this yet. None of this is official. I'm just putting it out there as to what is in my brain lately.

Just what I'm thinking on adding a bit of flavor to the game we have:

New Match Type Ideas:

1. Handicap Matches - Ideally, it would be 2-on-1. The pair with advantage would share a combined stamina pool and a "blended" defense score. They'd also receive circumstantial bonuses. They would have no Climax score, but instead a base Heat score that increases their chances of dominating the match. They do have advantage, afterall. The single competitor would get bonuses to give them a chance, but it would still be hard for them to win.

2. Owned for a Night - Basically the standard NC match, but the winner can choose to have sex with the loser once at anytime they want after the match. This can be in a gym when they are working out, in a hotel room or even in a special room in the arena designed for that. The advantage to this is dressing up the opponent in ways that would be different from how they would normally dress on stage.

3. Shared No Limits - Similar to a Handicap... kinda. Except that the winner can bring out guests on the show to help them perform an R/H on their opponent. This can even be another player character. The key difference is that the match is a standard 1-on-1. The guest doesn't come in until after the match result.

Alternate ideas on changing the game as-is:

-Allowing a bit of over-the-top action. Nothing like special powers (like in Street Fighter), but some zany stuff.

-Allowing players to fight on the fly without having to book matches... provided that the arena's had space. This is something I'm doing right now, anyway. Since I've been working and barely have time to micromanage.

Ideas on using the system I have to make a different game:

-Superheroes and Superheroines with Non-Con and more freedom for players to engage each other. Basically, traits would be special powers or weapons, instead. Some adjustments would be made, but that's the general concept of it. I have the system working. So it would be a lot of plugging stuff in and re-balancing for craziness.

-Another fighting game, but more like Mortal Kombat. Allowing death (and resurrection) in some situations that cost losers XP... even levels.

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Re: Date with Destiny Fighting - System/Freeform Blend (New Concepts!?)
« Reply #69 on: November 07, 2015, 05:00:34 PM »
I have returned and there is much to do with this.

As it is, the game died due to my departure and I accept responsibility in all respects. The fact is, I've become a better and healthier person in many ways. However, the DWD dream still burns in me. The game system still sticks with me and I feel like I want to use this stream-lined d20 system I've set up in either this game concept or perhaps in different story or world concept all together.

I don't feel like I gave this system the chance that it so deserves. So this is one more attempt to push-start it and try to enhance the game in some way or another. Calling all interested parties. One more time. ;)

Offline Zenkai

I'm very interested. I already stumbled on your rules before, liked the idea quite a bit!

Offline scribus1000

As you already know, I'm still in. Just making the interest official, I suppose.

Online Laughing Hyena

I shall support this as well.

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Well... that makes three, thusfar.  ;D I've been reading over the ruleset to refresh my memory. I'm always looking for ways to clean it up and make the game run smoother. From the get go, it was designed to be quicker in pace than most dice games go but enough to leave things open for the writer. The last time I was here, Aya and I were entertaining the notion of handicap matches (or possibly 2v2 action). That is still something that sounds cool in mind, but also pondering on how much that could bog down the fights (considering that its post-by-post).

When it comes to traits and character growth, I'm still currently looking to add more options with the following objectives in mind:

-Keep the character sheet pretty simple. I don't think I need more statistics for players to keep up with.
-Looking at ways to flesh out striking type playstyles while keeping the overall system fairly straightforward.
-Avoid adding new traits that might give one type of fighter a certain overpowering advantage.
-Keep the grapple system as close to its current format. While powerful, that style is also quite costly when compared to strikes.

Online Laughing Hyena

Well... that makes three, thusfar.  ;D I've been reading over the ruleset to refresh my memory. I'm always looking for ways to clean it up and make the game run smoother. From the get go, it was designed to be quicker in pace than most dice games go but enough to leave things open for the writer. The last time I was here, Aya and I were entertaining the notion of handicap matches (or possibly 2v2 action). That is still something that sounds cool in mind, but also pondering on how much that could bog down the fights (considering that its post-by-post).

When it comes to traits and character growth, I'm still currently looking to add more options with the following objectives in mind:

-Keep the character sheet pretty simple. I don't think I need more statistics for players to keep up with.
-Looking at ways to flesh out striking type playstyles while keeping the overall system fairly straightforward.
-Avoid adding new traits that might give one type of fighter a certain overpowering advantage.
-Keep the grapple system as close to its current format. While powerful, that style is also quite costly when compared to strikes.

Well if it's my opinion, throws aka wrestling style was under loved and high flying, high risk moves were criminally unavailable.