Updated to include positions for "Freeform Only" characters. If people still wish to write and participate, but not worry about the system. I need interviewers, social media "fans" and even managers. I'm even cool with people playing family members of people on the show as well (a la Brothers or Sisters, etc).
Discuss it here, first. I am currently working on a "Non-Fighter" character sheet. It's pretty much the same without the statistics. I am having special ideas for managers, but that is going to have to be something we "play-by-ear" if chosen to incorporate.
Also working on optional systems I may or may not actually implement later. Just experiments, mostly. I think the current system is pretty solid as is:
-New "Non-NC" Match Idea: "Best to Bed"... as in, there is no R/H Finish for this stipulation. They take the Loser to their own sexy spot for fun (I'm thinking the arena has a special room for this). Bonuses and Penalties wouldn't apply. This gives players a "Dubious Consent" or.... more rather a "Best Her to Bed Her" kind of option. In case some people are turned off by the NC aspects, but have some liking for the game itself and still want the sexy parts after a match... this is a good alternative, I think. But I will wait on more input on this.
-Rivalries (Players can theoretically have their character declare a Rivalry against another character, receiving a bonus when fighting that character). Not fully decided on this, as this might be a pointless mechanic depending on how it is used. I'm leaning on No, but it was an idea.
-Thinking of a way to hinder "power/meta-gaming" builds. This is likely going to take form in having minimum stat requirements (1 in each stat), and with some traits requiring an associated stat. I may enforce that the Accuracy & Defense have a shared point investment at the start (like, you cannot stack more than 5 points between Accuracy & Defense... so up to 3 in one stat and 2 in another). This isn't 100% official yet. I'm still thinking on this. Of course, if I make changes, people are entitled to a free re-spec of stat allocation.
-An organic offense implementation that tones down long streaks of bad dice rolls. As it is, temporary +1 to attack after every 2nd consecutive miss doesn't sound too bad. The only thing I'm afraid of if it is incorporated is that it might add complications (too much to keep up with for some). I might add this as a trait instead. Long streaks of terrible rolls also helped add some dynamic to the game story, as it recently made a would be "squash match" more interesting. I have doubts about implementing this. I am also thinking on something like "Every 3rd consecutive Miss becomes a normal Hit for half-damage". This keeps some matches with terrible roll streaks from dragging out too long. Nobody likes Missing a whole bunch.