It's less of an issue in my experience with 3, but archers and ranged enemies are still annoying as they are in any game. They become a threat in huge mobs, so some form of AoEs are nice to have. In fact, I think RoS went a little too easy in some respects due to Nephelem Glory "power-ups" being simplified to where you turn into Billy Badass after a kill streak. The only thing that is a "problem" for me used to be Nemeses... which I could type a whole essay on. Basically, if you die... there is a chance that one of your enemies "levels up" and becomes this badass boss called a Nemesis. It will teleport and reappear later as if it's hunting you. It will also go to your friend's worlds and hunt them too it is either killed or until it has killed enough of you and your friends (after 5 kills, it goes away. Or it is gone if it is slain). Its a fun little feature in console RoS, but I wish it was optional. But for the punches they've pulled compared to D3 Classic, its really the only big thing to worry about unless you play on the Torment difficulty levels. And you only need worry about a Nemesis later if you die... or if one of your friends happen to die in their games. :p
Thankfully for Hardcore mode players, Nemeses do not show up at all. For obvious reasons, Hardcore mode characters only have one life.
I might stream it some day again on my One for fun.