By now everyone knows the story…
The Arklay Mountains Outbreak was the first reported outbreak of the T-virus. Despite just how horrifying and disastrous this situation became, it was eventually dwarfed by the Raccoon City Outbreak, which was even worse in scope and consequences.
If one follows the timeline leading up to both outbreaks they will find that both events seem to almost be fated to have happened. With several examples of what appear to be the most unfortunate string of coincidences and accidents imaginable having occurred.
…But what if these events were not fated? What if the events that took place in 1998 were simply the result of several coincidences? And what if one of these small, seemingly unimportant events were to change? What if a turning point was reached and history took a different course?
Then perhaps history itself would change… But for the better? Or for the worse?
July 24, 1999, Racoon City is a quite Midwestern city built near the Arklay Mountains, recently a number of grisly murders have taken place on the outskirts of the forest surrounding Racoon City. The victims have all been attacked in their homes by what appears to have been a group of assailants. The crime scenes have also show evidence of cannibalism by the attackers. Baffled by the strange nature of these cases the Raccoon City Police Department (R.P.D.) has sent in the Special Tactics And Rescue Service (S.T.A.R.S.) to investigate the mysterious events taking place near, and in, the woods. The S.T.A.R.S. Charlie Team has been dispatched to the Arklay forest. Their mission is to track, locate, and subdue the people responsible for the attacks.
Ok, so this is my idea for a non-cannon game set in a slightly altered version of the Resident Evil universe. Now before you read any further you should know that when I say ‘non-cannon’ I don’t only mean that the game’s players will be using non-cannon characters. I also mean that the specifics of some situations will be different and that actions taken by the player characters will alter the history of major events in the Resident Evil universe. As for exactly how these events(and thus the history of the series) are changed… that is entirely up to the characters’ actions. SO basically I’m proposing a game that offers players the ability to actually have a ‘real’ effect on the course of events in the Resident Evil universe.
If this concept is something that upsets you /violates everything you love about Resident Evil. Then you should probably not join this game. BUT if you’re like me and you think this concept is quite interesting then please read a bit more and find out of this game is to your liking. If it in fact is, then please feel free to read on and see if this is the game for you. The Basics
This section is meant to give you an idea of what the general feel of the game will be and as such there are a few points about the game that should be listed. 1.
I’ll be going by the video game universe as opposed to the movie one. This is simply because I grew up on the games and they to me are the true Resident Evil.2.
I’ve got a long term story, taking part over several chapters, in mind for this game. Ideally it will stretch much further than just one night's worth of terror. 3.
In order to create a more compelling and unique story for us all to enjoy I'll be changing elements of our game in comparison to the video games. So for instance certain buildings or areas may be designed quite differently than in the games. 4.
I’m going to attempt to capture the spirit of the original video games/universe as much as possible. This means that the games will involve suspense, mystery, in depth stories and characters, and even puzzles that the characters will have to solve using their skills and their wits.5.
The puzzles will NOT be game breaking, and if the players get snagged up by one anywhere along the line I’ll be more than willing to give hints/answers. The Setting
I’d like to also, for the sake of clarity on what has already been said, point out that we will be playing in a slightly altered version of the Resident Evil universe. In this universe the outbreaks happen a year later than they did in the cannon universe(1999 as opposed to 1998). My reason for this is to allow myself to make changes to the setting as needed to make for a better role play experience and for those changes to be easily explained as things that would have happened should the year of 1998 proceeded without incident. A Note On Characters and NPCs
I’m going to require that player characters for all the chapters in the game be 100% original, they can be inspired by whoever/whatever you like but please don’t make any carbon copies of existing characters.
As far as NPCs go, players can expect to run into both original and cannon characters as the story progresses.System? Freeform?
Additionally I'm toying with the idea of using a home-brewed system for the game. But I haven't decided just yet so if anyone has any thoughts either way it would be great to hear them. If enough interest in the game is shown I'll probably put it to a vote. Characters:
I'm looking for people to play members of the S.T.A.R.S. Charlie Team which has been dispatched into the woods to investigate the strange murders taking place there. The team consists of five team members and one team leader. In order to keep the story moving I'll be NPCing the team leader while the other team member slots are open to anyone. I'd be willing to start the game with as few as 3 players though 5 would be awesome.
Well that's about it, if some interest is show I'll make a decision as to if the game will be freeform or if it will use as system, then post up a character sheet.