I found this and just had to share it... If there is anyone interested in a Twilight 2000 RPG please let us know, I have been working on setting up a T2K game using the d20 Modern system for fun while i was in the hospital. And I have alot of stuff that i've come up with. But that's besides the point. Please enjoy this little bit of humor!
TWILIGHT:2000 Munchkin Page
Date: Fri, 18 Feb 2000 18:33:36 EST
From: OrrinLadd
Subject: So which one are you-T2k style
Are you all familiar with that RPG list Real men, Real Roleplayers, Loonies and Munchkins by Sandy Petersen and Jeff Okomoto?
http://noitacy.net/munchkin/Here's one done with a T2k flavor...
Which one are you, T2k style? by Josh Baumgartner
TWILIGHT:2000
Favorite Service Branch:
Real Men: Marine Infantry
Real Roleplayers: Intel
Loonies: Space Command
Munchkins: Special Forces
Preferred Infantry Squad Role:
Real Men: Play the Lifer Sarge
Real Roleplayers: Play the Draftee Literary Arts Student
Loonies: Play the Insane SAW Gunner
Munchkins: Play the Green Beret Colonel
Favorite Main Battle Tank:
Real Men: Any will fit the bill as long as the main gun works
Real Roleplayers: Prefer less conspicuous vehicles
Loonies: Hum-Vee with spiked armor bolted on the front grill
Munchkins: M1A2 Abrams
Favorite Light Armored Vehicle:
Real Men: M551 Sheridan
Real Roleplayers: Any French Wheeled Armored Car
Loonies: Hum-Vee with tire-shredders bolted on the hubs
Munchkins: M1A2 Abrams
Favorite APC/IFV:
Real Men: LAV-25 (Hoo-Rah! Devil Dogs!)
Real Roleplayers: M113 (hey...it's a classic, you know?)
Loonies: VW Van
Munchkins: M1A2 Abrams
Favorite Utility/Cargo Vehicle:
Real Men: Duece and a Half
Real Roleplayers: FAV
Loonies: U-Haul
Munchkins: M1A2 Abrams
Favorite Artillery Piece:
Real Men: M198 155mm
Real Roleplayers: Whichever one isn't shooting at them
Loonies: Nuclear Mortar
Munchkins: M1A2 Abrams with MLRS rack modification
Preferred Personal Weapon:
Real Men: M60 Machinegun
Real Roleplayers: Silenced MP-5
Loonies: Pungee Sticks
Munchkins: Silenced Barret 50 cal, or barring that, an M1A2.
Alcohol Fuel of Choice:
Real Men: Methanol
Real Roleplayers: Ethanol
Loonies: Jack Daniels
Munchkins: JP-5 Jet Fuel
When low/out of ammo:
Real Men: Make their own ammo.
Real Roleplayers: Scrounge for ammunition on the Krakow black market
Loonies: Scrounge plutonium from a destroyed power plant.
Munchkins: Find enemy Corps supply dump, overun it, steal everything and carry it out in the cargo rack on the M1A2.
Fuel Resupply:
Real Men: Run up to enemy vehicle, chuck grenade in, syphon fuel out after crew is killed
Real Roleplayers: Barter for alcohol with local farmers
Loonies: Piss in the gas tank (gotta drink enough Jack before hand for this to work properly)
Munchkins: See out of ammo.
How to spend the Initial Equiptment Allotment:
Real Men: A good personal weapon and ammo, give the rest to the Real Roleplayer to figure out what to do with.
Real Roleplayers: Doesn't have enough military terms to have enough $$$ to worry about.
Loonies: Anything that's NOT on the list.
Munchkins: After 8 officer terms, he can afford everything on the list -- "How much is an F-16 again?"
When Fighting at Night:
Real Men: Use recon by fire, and spot the muzzle flashes
Real Roleplayers: Crawl in a hole and futilely plead over the radio for pickup
Loonies: Nuke the enemy so they glow in the dark.
Munchkins: Use the F-16 LANTIRN pod he retrofitted to his M1A2 to target the enemy, then call in a Copperhead strike.
Setting Ambushes:
Real Men: Charge out at the enemy column in the flank firing and whooping!
Real Roleplayers: Crack the enemy brigade net and call in their own artillery on them.
Loonies: Hide in the bushes and fart in the enemy's general direction.
Munchkins: Approach enemy column (dodge any shots at you), demand surrender, if they don't kill them with lethal SpecForces martial arts (lethal combination of all known fighting styles).
Taking Prisoners:
Real Men: Strip their weapons, then send them back for the REMFs to deal with.
Real Roleplayers: Question them for information, perhaps convince them to switch sides.
Loonies: Insult them in a poor fake French accent.
Munchkins: Never heard of the concept.
On Love in T2K:
Real Men: Maybe a sweetheart back home, maybe one in Poland, but that's not why they play Twilight!
Real Roleplayers: Fall in love with the captured, yet captivating Polish Cavalry Lt.
Loonies: Fall in love with the captured, not so captivating Polish Cavalry Lt.'s horse.
Munchkins: Wouldn't know love if it bit him on the ass.
Loyalty:
Real Men: Unquestionable to the bitter end.
Real Roleplayers: Intense, yet constantly a matter of inner searching and confrontation.
Loonies: To his audience, or his next joke.
Munchkins: To whoever has better tanks.
How to Escape from Kalisz:
Real Men: Fight their way out yard by yard, foot by foot, inch by inch.
Real Roleplayers: Bluff their way past the Krakow ORMO and steal the "magic carpet."
Loonies: Catch the next flight to Tahiti.
Munchkins: Take your platoon of M1A2s and crush those puny Soviets and their stupid little T-80s.
The Great Goal:
Real Men: Victory
Real Roleplayers: Rebuild civilization using their Charisma and Persuasion skill to recruit engineers, technicians and scientists to their side
Loonies: Have fun while irradiating the planet
Munchkins: Get more stats & equipment