Torahime, the Bloody Blade
Succubus Monster of Legend Prodigy Iaijutsu Master 10 (tanar'ri)Size/Type:
Medium Outsider (Chaotic, Extraplanar, Evil)Hit Dice:
16d8+176 (304 hp)Initiative:
30 ft. (6 squares), fly 50 ft. (average)Armor Class:
37 (+13 Dex, +14 natural), touch 28 (+5 canny defense), flat-footed 24 (immune to being caught flat-footed)Base Attack/Grapple:
+34 melee (1d10+11); whirling blade
+36 ranged (1d10+18)Full Attack: Muramasa
+34/+29/+24/+19 melee (1d10+11)Space/Reach:
5 ft./5 ft.Special Attacks:
Energy drain, one strike two cuts, raging blood, shadow pounce, spell-like abilities, strike from the void, strike with no thought, summon demonSpecial Qualities:
Canny defense, damage reduction 20/cold iron, epic and good, darkvision 60 ft., dimension door, enhanced attributes, fast healing 5, immunity to electricity and poison, lightning blade, prodigy, resistance to acid 10, cold 10, and fire 10, spell resistance 29, telepathy 300 ft., tongues, unearthly dodge, vulnerability to keen edges, weapon finesseSaves:
Fort +24(+26), Ref +26(+30), Will +19(+23) (+4 vs Dark Speech)Abilities:
Str 26, Dex 32(36), Con 32, Int 20, Wis 22, Cha 40Skills:
Balance +19(+38), Bluff +19(+34), Concentration +19(+30), Diplomacy +19(+36)(+2 muramasa
), Disguise +5(+20)(+2 acting in character), Hide +19(+36), Iaijutsu Focus +19(+40), Intimidate +19(+36)(+2 muramasa
), Knowledge (The Planes) +10(+17), Listen +19(+35), Move Silently +19(+36), Sense Motive +19(+25), Sleight of Hand +10(+29), Spot +19(+35), Tumble +8(+25)Feats:
Alertness(B), Combat Expertise(B), Darkstalker(B), Improved Initiative(B), Multiattack(B), Whirlwind Attack(B), Exotic Weapon Proficiency (Katana), Quick Draw, Weapon Focus (Katana), Item Familiar, Mindsight, Combat Reflexes, Flick of the Wrist, Dark SpeechEnvironment:
A chaotic evil-aligned planeOrganization:
815 gp in assorted gemstones
Vest of Resistance +4 -16,000
Vestment of Many Styles -500
-Inner pockets as a Handy Haversack -2,000
Greatreach Bracers -2,000
Masterwork Iaijutsu Focus Gloves (+2 Iaijutsu focus) -50
Boots of Dexterity +4 -16,000
Masterwork Wakizashi -310
Little Black Book of Planar References (+2 Knowledge [the planes]) -50
A cursed katana forged by the brilliant demonic craftsman of the same name, this -1 cursed aptitude bloodfeeding bloodthirsty focus masterslaying metalline acid-washed ornate serrated katana, paired with its companion scabbard of keen edges, is the only weapon Torahime is capable of using. The soul of a quasit was bound into the weapon during its creation, making the sword an intelligent item with Int 14, Wis 12, Cha 14, the ability to see and hear in a 60 foot radius around itself, the ability to communicate telepathically with its master out to a distance of 120 feet and speak audibly in Common, Abyssal and Infernal, and an ego score of 17. The sword is Chaotic Evil in alignment, but gets along with its master quite well nonetheless.
Made from two or more fiendish metals, muramasa has been acid washed in order to bring out the contrast between those metals. This acid washing has created elaborate and beautiful crimson iridescent patterns on the surface of the weapon, and grants the sword a +4 bonus on saving throws made against rust, acid and disintegration. Together with the black onyx and golden inlays worked into the fiendish mammoth ivory sheath, the gilded crossguard, and the gold-plated quasit skull set into the pommel, these unique decorations all mark the blade muramasa as the handiwork of the craftsman after whom it is named, granting Torahime a +2 circumstance bonus to both diplomacy and intimidate checks against creatures who recognize the nature of the weapon. Finally, the blade itself was forged with sharp, serrated edges that deal 1 point of damage each round for 1d4 rounds following a successful critical hit. This repeating damage does not apply to creatures immune to critical hits.
An adaptable weapon, muramasa allows Torahime to take feats that affect the use of a particular type of weapon, such as Flick of the Wrist, and apply them to the demonic katana instead. Muramasa grants an additional +1 bonus to attack and damage rolls to wielders who already have feats that are specifically keyed to weapons of its type, such as Torahime's Weapon Focus (Katana) feat. Additionally, muramasa grants Torahime a +4 insight bonus to her Iaijutsu focus checks while she is carrying the weapon, even if it is sheathed.
Torahime gains a +2 morale bonus on attack rolls with muramasa, so long as she keeps the weapon's lust for blood sated. To keep the blade sated, she must use muramasa to kill a creature of at least 4 HD every 24 hours. When this blood price goes unpaid, the bonus on attack rolls is replaced by a -2 penalty. The bonus replaces the penalty again as soon as Torahime has slaked the blade's need to slay.
As a standard action, Torahime can command muramasa to change its composition, allowing it to strike foes as though it were made of adamantine, alchemical silver, cold iron, or ordinary steel.
Every time it deals damage to a living creature, muramasa gains 1 'blood point,' which it can store for up to 1 hour. The weapon can store a maximum of 10 blood points. This effect is continuous and requires no activation.
When Torahime deals damage to a creature while wielding muramasa, she can activate the weapon as a free action to spend up to 5 stored blood points. Each blood point she spends in this way deals an extra 2 points of damage to that creature. The weapon doesn't gain any blood points from a strike in which she uses this ability.
Finally, at the standard action command of whomever is wearing the blade's corresponding scabbard of keen edges, muramasa can attack its current wielder with the scabbard wearer's attack bonus, and the wielder will be considered flat-footed against the attack. If it hits, muramasa deals damage as if it had scored a critical hit, though it cannot also deal any types of bonus damage the scabbard wearer might possess, such as sneak attack, skirmish, or Iaijutsu focus damage. Torahime often delights in using this ability to catch her foes off guard, leaving the sword itself in some treasure hoard that her enemies are certain to stumble upon and then ambushing them at a later date.
Torahime resembles a tall, slender elven woman of exceptional beauty and charm. Her eyes are golden in color, her skin is pale and flawless, her head is covered in a long, luxurious mane of wild black hair, and the only things that give away her inhuman nature are the black-feathered raven wings at her back and the fact that she has the tail, ears, and gleaming white teeth of a tiger. She dresses in eastern-style clothing with the pelt of a fiendish dire tiger she once slew worked into the outfit, and always carries two swords at her waist.Combat
While succubi are not normally warriors, Torahime is something of a rare exception among her kind. A competent fighter, she prefers to cast unholy aura
and cloud of knives
(in that order of priority) before every fight when possible. She especially prefers to attack from surprise when she can, as at the beginning of each fight, she can use her dimension door
and greater teleport
abilities in conjunction with her shadow pounce ability and the Iaijutsu focus skill to inflict devastating damage upon foes who have not yet acted in the first round.
Once combat has begun in earnest, she uses dimension door
and shadow pounce together with the Flick of the Wrist feat to continue dealing Iaijutsu focus damage to her foes once per round, freeing up her standard action to cast other spells, such as setting up unholy aura
and cloud of knives
if she wasn't able to before combat, throwing out telekinesis
or a whirling blade
, or debuffing her foes with blasphemy, charm monster, greater dispel magic, or suggestion
. She is willing to flee if she feels that she is unable to achieve victory, using ethereal jaunt, greater teleport
, orplane shift
as needed to escape.
Torahime's cursed sword muramasa
, the only weapon she is capable of wielding, is treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.Energy Drain (Su)
Having first come into being as a succubus, Torahime still possesses the ability to drain energy from a mortal she lures into some act of passion, or by simply planting a kiss on her victim. If the target is not willing to be kissed, Torahime must start a grapple, which provokes an attack of opportunity. Torahime's kiss or embrace bestows one negative level. The kiss also has the effect of a suggestion
spell, asking the victim to accept another kiss from Torahime. The victim must succeed on a DC 37 Will save to negate the effect of the suggestion
. The Fortitude save to remove a negative level is also DC 37. These save DCs are Charisma-based.One Strike, Two Cuts (Ex)
Torahime can make two attacks with a katana as a standard action. This means she can strike twice and move in the same round, or attack twice in the strike phase of an iaijutsu duel.Raging Blood (Su)
Torahime's blood crackles like lightning through her veins. Each time damage is dealt to Torahime with a piercing or slashing attack, her blood sprays outward in a 5-foot cone, dealing 1d4 points of electrical damage to all within range (no saving throw). Torahime is not harmed by her own blood.Shadow Pounce (Ex)
Torahime knows how to attack swiftly from the shadows. Any time she uses an ability, spell, or effect with the teleportation descriptor (for example, her dimension door
and greater teleport
abilities), she may execute a full attack upon completion of the teleportation. Torahime must have line of sight on her intended target from her original location, and the spot to which she teleports must be a place from which she can launch a melee attack at the intended target.Spell-Like Abilities
Caster level 16th, save DCs are Charisma-based.
At-will - astral projection, blasphemy, charm monster
(DC 33), cloud of knives
(PHBII), desecrate, detect good, detect law, detect thoughts
(DC 31), ethereal jaunt
(self plus 50 pounds of objects only), greater dispel magic, greater teleport, plane shift, polymorph
(self only), suggestion
(DC 32), telekinesis, unhallow, unholy aura
(DC 37), unholy blight
(DC 33), whirling blade
3/day - greater magic weapon, phantom battle
(DC 33, PHBII), symbol of stunning
1/day - blade barrier
(DC 33), body outside body
(CArc)Strike from the Void (Ex)
Torahime adds her Charisma modifier to each extra damage die gained from using the Iaijutsu Focus skill.Strike with No Thought (Ex)
If Torahime begins combat (not an iaijutsu duel) within melee range of an opponent, she gains a free surprise round, even though her opponents are aware of her presence. The only action Torahime can take in this surprise round is an attack action using a katana.
This ability reflects Torahime's ability to apply the principles of the iaijutsu duel in normal melee combat. It does not give Torahime any additional benefit within an iaijutsu duel.Summon Demon (Sp)
Once per day, Torahime can automatically summon 1d6+2 succubi or 1d4+1 vrocks. This ability is the equivalent of a 9th-level spell.Canny Defense (Ex)
When not wearing armor, Torahime adds her Intelligence bonus to her Dexterity bonus to modify touch AC while wielding a katana. As with normal Dexterity AC modifications, positive modifiers are lost when Torahime is caught flat-footed.Change Shape (Su)
Torahime can assume the form of any Small or Medium humanoid.Dimension Door (Su)
Torahime can teleport, as dimension door
(caster level 16th), once per round as a free action. The ability affects only Torahime, who never appears within a solid object and can act immediately after teleporting.Enhanced Attributes (Ex)
The save DC for each of Torahime's special attacks, spells, and spell-like abilities is increased by +4.Fast Healing (Ex)
Torahime regains lost hit points at the rate of 5 per round. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow Torahime to regrow or reattach lost body parts.Lightning Blade (Ex)
Torahime adds her Charisma modifier to her initiative checks, as well as her Dexterity modifier.Prodigy (Ex)
Torahime is amazingly dexterous. She gains a +2 bonus to her Dexterity score and an additional +4 bonus on any of her check modifiers that are based on that ability (including ability checks and skill checks), improving those modifiers by a total of 5.Tongues (Su)
Torahime has a permanent tongues
ability (as the spell, caster level 12th). She usually uses verbal communication with mortals.Unearthly Dodge (Ex)
Torahime cannot be caught flat-footed and reacts to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC even if blinded or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
Additionally, Torahime can no longer be flanked. This defense denies a rogue the ability to sneak attack Torahime by flanking her, unless the attacker has at least four more rogue levels than Torahime's hit dice.Vulnerability to Keen Edges (Ex)
Weapons with the keen
property, as well as weapons that count as having the keen
property for any reason (such as having been drawn from a scabbard of keen edges
), automatically bypass Torahime's damage reduction.Weapon Finesse (Ex)
Torahime may use her Dexterity modifier instead of her Strength modifier on attack rolls with her katana. This works like the Weapon Finesse feat, except that it applies to the katana, a weapon to which the feat cannot normally be applied.Skills
Torahime has a +8 racial bonus on Listen and Spot checks.