Riveda: Given that I prefer free-form over structured for this sort of game, and everyone else seems to want free-form as well, will that change your interest level to "no thanks"?
If not, we're now at 6 players, 7+ characters. Definitely getting more ladies than men here so far, which is not a bad thing... that'll attract more guys sooner or later.
Some more information on vampires and werewolves in this world. As you may have guessed, this isn't a world that I'm creating out of whole cloth - Stella Maris and I have written private stories about Nocturne and the world it's in for several years (and although she'd love to play in it some more, her Muse is being fickle, so she's been off E for a while).
Vampirism is very close to "classic" vampirism. Takes damage from sunlight, can't cross running water (well, strictly speaking, can't move into or through
running water, and if they're forced to, it causes damage similar to sunlight, but can't kill them - just incapacitate), holy water and holy ground cause serious problems, and anointed garlic as well, and so on. The catch is that with enough power, vampires can overcome and ignore these limitations. Directly facing one of their weaknesses (standing out in sunlight, walking onto properly anointed ground, swimming in the Mississippi) costs power, and can drain a vamp if it continues for long enough. Drained far enough, they stop being able to block it, and will start suffering the appropriate consequences.
Vampires gain small amounts of power from drinking from humans, and a bit more power by drinking the last (basically, consuming the person's "essence"). They can gain more power by draining another vampire, but as you might expect, very few vampires trust another vamp enough to let that happen - it's usually the consequence of a fight between vampires, and usually results in the drained vampire's death. Felicity has been drained to less than half of her power level twice from challenging Tobias, and after the second time, he told her in front of the rest of the Nocturne coalition that if she tries to fight him for power again, it'll be her last. Vampires use
a very small amount of power in order to live a fairly normal life - without boosting strength, flying, or any other supernatural feats, a vampire needs to drink a Nocturne-permitted level of blood around four or five times a month (or, out in the wild world, drain one victim to death once a month). Most do drink more often than that.
Becoming a vampire, however, is somewhat different from the tales. It's a deliberate, conscious act by the draining vampire to cause the victim to rise again as a vampire, and it takes a bit of power. The draining vampire gains some awareness of the victim for an indefinite period (which can be maintained with power, naturally, but once it's broken, it's very hard to get back), but does not control
the new vamp in any supernatural way - fear, lust, and devotion are the methods of control most often used. "Blood Dolls" do exist, but it's not a case of the vampire controlling the minds of someone he/she has drunk from... it's more about manipulation and psychological control (plus, frequently, more than a small amount of vampire fetishism on the part of the blood doll).
Which is not to say that a vampire can't
control the mind and body of another person... but it's not directly connected to the drinking of blood at all. It is, when you get right down to it, a corrupted form of blood magic (as is vampirism itself). A vampire could drink blood from Bob (gaining power in the process), and then use that power to hypnotize or memory-blur Jerry, who's standing five feet away, even though she hadn't drank from Jerry.
More on this later - feel free to ask questions.
As for werewolves (and all other were-forms), this is something entirely different. They are not an infected curse, a different species, or any of the traditional stories. Weres are normal human people with a very rare, highly recessive gene. Many people holding the were gene live normal lives, and never transform. Many of them have improved reflexes or senses, but never know why. But traumatic events can cause the gene to activate, turning them into a beast of dreams and nightmares - they take the appearance and strengths of a creature that they have a close affinity to and/or feared the most - the animal that was most frequently in their mind (or, the animal that they were thinking about when they first morphed). The were gene is also associated to a "berserker" gene, which is why weres seem to be uncontrollable machines of destruction in combat.
The idea that being a were is infectious is the direct result of two unfortunate circumstances. As mentioned before, the stress of being attacked by wildlife can make a were who hadn't awoken yet suddenly turn into that same wildlife; likewise, a non-awoken were being attacked by another were would be likely to result in the same sort of were-form. Needless to say, many, many
weres in modern life never "awaken" at all, and go through their life without ever knowing that they (and, obviously, their family) had this potential ability. Different species of were have been dominant at different times and different places in the world. Also, many weres who DO awaken are scared enough by the entire experience that they unconsciously put in mental blocks to prevent themselves from ever doing it again.
Once a were awakens, they can change at will, and how much it affects them depends on the individual. The idea of them being controlled by the lunar cycle is a myth, as are the ideas of being vulnerable to silver or immune to poisons.
The shapechange of a were is typically limited to 10% more or less than their human mass, but it's fairly common for weres to learn some natural (unconscious) magic to increase or decrease their mass along with the change. It happens because they believe that's "right" or "proper" and will themselves to make the change, essentially.
As with the vampires, feel free to ask questions. =^_^=