I'd like to run a group game in a fantasy setting about a small group of people who travel the land and solve problems large and small. I hope some writers here will be interested enough to join me in telling some interesting stories based on that concept. Before I get to the setting, a few details for the players, to address what could be deal breakers for some (but skip down to "The World" if you like):
The Meta-Gaming StuffWho can play:
Ladies, Lieges, Lords are all welcomeCharacter gender and sexuality:
Doesn't matter. The setting is a fantasy world that has about the same attitudes towards LGBT issues as our modern western world. That means there might be people who take issue with gays or lesbians, but no more than you might encounter today, and some people will be quite tolerant.Sexual content:
This isn't intended for sexual roleplay, but rather to be a story about traveling adventurers. If two characters have sex that'll be up to their players, but it shouldn't become the focus of the game. That said, there is nothing stopping players from taking characters developed for this aside, so to speak, for a one shot post about their horizontal activities.Post length:
Post length doesn't matter to me, as long as a post tells something about the character or what's happening and gives the other writers involved at least a little to react to.Posting style:
Third person, past tense.Posting frequency:
It would be great if you had the time to manage a post every one or two days (at least), but we all know the muse can sometimes be uncooperative and real life has to take precedent. There will be an OOC thread where players can post away notices.Group size:
3-4 players. Game category:
While I'd like to keep the sexual content low (or in the "fade to black" category), violence may happen. When people hack and stab at each other with swords and spears, nasty things can happen. For that reason the game might end up in the Extreme category, but we can discuss this before the game starts.Character creation:
There will be a questionnaire to fill out, but aside from a few aspects like skills and magic it will be fairly generic (description, background, personality). I'll post that here if there's enough interest in the game and will be happy to work with anyone interested (by PM) to assure they have a character they like to play and that also fits the setting.
What It Says On The Tin"The Witcher":
If you never heard of the computer games or the novels by Polish author Andrzej Sapkowski they are based on - no problem. As long as you are familiar with the general trappings of fantasy or can just imagine a medieval world where magic and monsters are real that's more than enough. If you have played the computer game(s) but never read the novels: Think more of the "secondary quests" here than the main quests. If you have read Sapkowski's works: My inspiration comes far more from the earlier, shorter stories than the novels about Geralt and Ciri. Also the game will be set in a different part of the continent, to spare me the headache of dealing with potential continuity problems. Fantasy:
I would call the setting non-epic high-fantasy. There will be magic, monsters, perhaps even dragons in a world that's not our own, but the stories I have in mind are more localized and less epic and world-shattering than, e.g. Lord of the Rings. A single werewolf terrorizing a village, or a ghost haunting a castle can be more than enough of a problem. Episodic:
The characters will find themselves in a certain village, town, region and deal with a problem there, then move on. There may be a larger plot brewing in the background, but the focus is on "problem of the week" episodes. This way players can also change characters if they like. Perhaps you changed your mind and would rather play a different character? Then just make one and introduce him/her at the start of the next episodes. Characters don't have to constantly travel together, as long as they run into each other if and when the plot requires it.Freeform:
No dice rolls. There will be a sort of diceless system working in the background, but players will not directly interact with it. During character creation you'll fill out a little questionnaire and be asked to pick a few skills (from a list of broadly defined categories) your character is good at. I'll use that to judge the outcome of certain situations by comparing "skill ratings" for PCs and NPCs. But those outcomes can be changed through writing things into the story. Anyone familiar with the Amber diceless roleplaying game should know what I mean, and I'd be happy to give some examples, should there be any questions.
Long before the arrival of humans on the continent, the Conjunction of the Spheres, a cosmic cataclysm, trapped many monsters and unnatural creatures on the world. Back then, about 1,500 years ago the continent was populated by the elder races - elves, dwarves, gnomes, dryads, and a few others. Then the humans came, small in number at first, but more and more over the years, arriving from beyond the ocean. As their number grew they pushed further and further inland, settled the continent, cut down ancient forests to make way for farm and towns, pushed the elder races out of their ancient lands by sheer force of number. To help fight the numerous monsters that stood in the way of human civilization, humans created the first Witchers - monster slayers trained from early childhood and enhanced through magic and alchemy to provide them with almost superhuman abilities.
But nowadays much of the lands have been settled, or at the very least been claimed by humans, and before long human kingdoms were at least as much fighting amongst themselves for land and power than they were fighting with unnatural creatures and the elder races. And so, over the course of many centuries, the number of Witchers dwindled, for they were less and less needed, those few who remain often being called "freaks" or "mutants". The number of the elder races also fell, many of them forced to eek out a meager existence in wild and inhospitable places at the fringes of the human lands. Some still fight back, some have assimilated, living among the humans, but, more often than not, as second-class citizens, always blamed for whatever misfortune befalls the humans.
Life for many of the humans isn't much better. Simple peasants go hungry when the crops fail, suffer from plagues and the armies of warring kings laying waste to the land in their fights for power and wealth. In the towns one always has to be on the lookout for cutpurses and muggers - and someone emptying their chamberpot into the street. A small fire can spread fast, burn down half a city, and heaven forbids a plague comes to town. And yet alchemists and scholars make great strides in their pursuit of knowledge, unraveling the mysteries of chemistry, geology, astronomy, while dwarven printing presses produce books for the few who can read.
Then just post here. And ask away if you have any questions.
I realize there are some things I haven't covered above, but I hope the above is enough information to get at least a few people interested nonetheless.