How is this, TyTheDnDGuy?
Name: Ruhk Makario
Class:Illusionist 1st level
Brief physical description: Ruhk is slender and delicate young girl. Her olive skin and collar length black hair hint at her exotic origins, while her green-amber eyes hint at something more 'dark' than simply 'exotic'. She has several scars, shallow and fading, on her left forearm; there are a few on her right as well. She favors her right hand but is ambidextrous.
STR: 8 (Weight allow 35, Max press 90, Open doors 5, Bend bars/lift gates 1%)
DEX: 16 (Reaction Adjust +1, Missile Attacks +1, Defensive Adjustment +2)
CON: 8 (System shock 60%, Resurrection Survival 65%)
INT: 16 (5 Languages, 8th Level Spells, 55% Learn Spells, 85% Learn Illusion spells, 11 Max Known)
CHA: 14 (6 Henchmen Max, +1 Loyalty Base, +2 Reaction Adjustment)
Align: Chaotic Evil
Background: Twins born into a band of gypsy bandits, Ruhk and Corr were always on the move, and once they were old enough to not get in the way, they joined their siblings in daring raids. While Corr was a deadly knife-fighter, Ruhk had inherited powers of darkness and light, and would confuse their enemies with shadowplay and illusions. When their caravan was retaliated against, they escaped together, hiding and barely surviving in the nearby town by wits and cunning. However, they were becoming notorious in their haunt, so they needed to leave for more fresh hunting grounds.
Weapons: Two daggers (1d4 damage, speed 1 for dexterity bonus)
Ac: 8 (4 with spell of Armor [9points worth])
Saves: Poison/Paralysis/Death 14; Rod/Staff/Wand 11; Petrify/Polymorph 13; Breath Weapon 15; Spell 12
Gear: A pouch of little bits, pieces, stones, glass marbles, rocks, string, colorful sand, and other strange things; dark clothing; a bedroll; a flask for water; some herbs for steeping into tea; and about 30' of stout twine. She carries a small book with her spells within it hidden in her loose clothing.
Ruhk speaks Common, Orc, Lizardman, Elvish, Goblin, and could learn more if she desired. She cannot cast spells of Necromancy, Evocation, or Abjuration. Others suffer a -1 penalty to save against her illusions, while she saves against others illusions at +1 bonus.
Spells: 1st Level Castings: 2 (Memorized: Phantasmal Force, Cantrip)
Spellbook: Phantasmal Force, Audible Glamer, Armor, Cantrip, Unseen Servant