It is the 16th of Arodus, in the year 4710. The festival of Armasse used to be a holy day for the worshipers of Aroden, but since the Last Azlanti’s death a century ago the holiday has taken a more general tone for those who live beside the horror of the Worldwound. It is a day for the celebration of life, the appreciation of family and the pledge to endure and defeat the demons trying to break into reality. Smiles on faces normally marred by downcast eyes and furrowed brows do wonders for city morale in the weeks leading up to the event. The city is now in celebration as you make your way to Clydwell Plaza to attend the opening ceremonies that will begin the festival. Many have come here for many reasons, and you are but one of them.
When I first joined E, it was for one reason. To run Wrath of the Righteous in an unadulterated way that shows both the heroism of the Crusaders and the depravity of the demons they fight. Of all of the work that I’ve seen Paizo produce, Wrath of the Righteous is some of the best and has some of the best characters. The thing is that a war with demons is a brutal affair and could be rated R for many, many reasons. Sadly, for a number of reasons, some structural in the intial adventure, some of them personal, that game has effectively fizzled. To this end, I've rewritten the opening of the first chapter to deal with some of the issues of running Wrath in a forum and am itching to get the ball rolling again. This is an awesome campaign, and come hell or high water, I want to see it though to the end.
Actually, both of those things are likely to happen. Setting
: Golarion Number of PCs
: Any pathfinder class. I’d like to aim for roughly the classical “balanced” party, although I’m okay with deviating from it a bit. I’d strongly advise that one character be a paladin, but the choice is up to you guys and gals. Races
: Any standard race is okay. I’ve also adapted several monstrous races to LA +0 (10-13 RP) versions using the rules of the ARG on my blog, which has a link below. I would be more than happy to allow you to use one of these races, or to work with you to create another 10 RP monstrous race if their background and motivations work with the campaign. Ability Scores
: Generate using 20 point buyHP
: Full at first level, then half+1 at each level afterwards. Starting gold
: 1000 gpCharacter Age:
21+, or racial equivalent. No exceptions.Alignment
: Any non-evil, with exceptions for individual concepts and players. I am willing to entertain the idea of neutral characters working for other forces of evil that are opposed to the Abyss (such as Hell) but they must be willing to work with and take orders from Good PCs and NPCs of their own volition, and not backstab said characters when convenient. Also keep in mind that the party will still average on the side of light and justice, so there would be no more than one such character. See character tips below for more details. Furthermore, everyone in the group need to be able to get along. Asshole evil, preachy good, lawful templar, and chaotic jerk characters should be avoided. Background
: Does not need to massive, but personal character arcs are part of this AP, so you need to give me enough to work with. I’m going be putting effort into tying your background in to the campaign, so please put the effort into your story first! Also, remember you get one campaign trait which ties into your background which must be integrated. If two characters want to have the same trait, they will have to have some aspect of shared background in this campaign. Traits
: Everyone gets two, plus an additional campaign trait from the Wrath of the Righteous Player’s Guide, although each player must take a different campaign trait. I’m willing to be flexible with the backstory behind each of these traits though, so you you don’t have to use them verbatim. Also, this game is going to go mythic eventually and each trait is tied into a particular mythic path in the Player’s Guide. I am going to do away with that, regardless of what trait and path you pick, you will be able to gain the full benefits of the trait when the time is right.
Mythic Progression: The mythic progression is likely to be slightly slower in my version of the game, but you will gain at least one mythic tier per adventure. Still working out details. Posting Rate:
I don't expect daily posts, since I know few people who can keep that rate up, however if you are gone 72 hours without posting in the game thread with no prior notice, I'll be checking in via PM. If that's going unanswered, or happening multiple times, I'll be opening the game back up to someone who can post more regularly. I don't want to be a hardass, but that's what it takes to keep forum games going I'm afraid. Personality
: As I said above, your character needs to be trusting enough to work with others without trying to screw them over (… screw them on the other hand…). Keep a game cohesive on the boards is hard enough with characters getting sarcastic with one another. Further beyond that, your characters must be interactive. Playing a lone wolf, or someone who is not constantly contributing because its "not in character" for them to interact is neither fair nor appreciated in my games, nor to do I have much tolerance for that play style. I know that may come off as being an ass, but my overwhelming observation has been that those characters kill games and suck the fun out of it for everyone else, neither of which are scenarios I want. Appearance
: As you please, although a picture is required so that I can use it with our maps, although it doesn’t have to be a perfect representation of your character (Blinkin excepted as per usual).Sexuality
: This is a war story. People under the pressure of life or death often deal with that through sex. This is also a story of demons. They use sex as temptation. I like to see the relations between characters grow. That may or may not have sexual aspect. So do expect sex to happen, although won't expect to get intimate with whoever you want right off the bat (although celebrity does have its perks). It will take at least some work, although you certainly could greatly expedite that if you play your cards right. Now with the fun stuff out of the way, here is the fair warning. Non-con and sexual relations with anyone under 18 are totally off limits for me. I feel that even in erotica, neither have their place and should not be used in any manner other than as a show of utter depravity, and never in a manner that is meant to turn on the reader. Even manipulation with magic I would consider at best to be morally grey, and I would not hesitate to classify it as a form of rape. Selection
: I will post a timer countdown to the day I'm making my picks on. I'll take 4 characters once the timer hits zero. You'll have about two weeks.
If you want information on Kenebres, I’ve prepared a simple pdf that overviews some of the major areas of the city, based on the info we know about it. You can find this by following the following link: https://www.dropbox.com/s/f2hfzg1j1fwjj2h/Kenebras.pdf?dl=0
I’ve also copied the following out of the Player’s Guide for ease of reference and to spark some ideas:
How should you prepare for the dangers that await you in the Wrath of the Righteous Adventure Path? Just keep the following in mind when creating your character. These hints, suggestions, and character options are designed to help you create characters perfectly suited to jumping right into—and excelling over the course of—this mythic campaign.
Alignment: The theme of good versus evil is paramount throughout Wrath of the Righteous, more so than law versus chaos. Good-aligned characters make the most sense for this Adventure Path, be they lawful, neutral, or chaotic. Whether you play a lawful good hero or a character with more flexible morals, it’s important that your character be easily motivated to go to the Worldwound and fight demons. It‘s also a good idea, as in any campaign, to make your choice in a way that won’t be disruptive to the party. The disruption caused by bringing different alignments into the party will vary from group to group, so the best way to make sure that your choice works is to talk with your group about what you’re planning.
Bringing Friends: Friendly NPCs will be playing significant roles as allies throughout the Adventure Path, but that doesn’t mean you can’t bring your own friends. Small or Medium eidolons and animal companions will be more appropriate early in the campaign, and as early as the second adventure, larger companions and mounts will have numerous chances to shine. There are elements of travel, so you don’t need to elave your mount at home.
Classes: Wise generals use every tool available, and as such all disciplines are used in the fight against the demons of the Worldwound. You can find a place for a character of any class in Wrath of the Righteous, but some choices might seem especially appropriate. The paladin is an obvious choice, but any good-aligned religious class is certainly appropriate. This includes clerics (particularly with martial archetypes, like Crusader), inquisitors, or even oracles with the battle mystery. Cavaliers also make fine crusaders, particularly those sworn to the order of the star or to the various battlefield orders. Rangers who choose evil outsiders as their favored enemies are also particularly valuable. Though much of this Adventure Path concerns itself with martial elements and divine magic, it doesn’t leave out arcane casters. Sorcerers and wizards with talents for conjuration will find places to shine in the Adventure Path, and knowledge of the planes is important for those who fight against demonkind.
As you contemplate what class your character will be, consider the new options you will potentially have from Pathfinder RPG Mythic Adventures. Mythic paths are not tied to specific classes, but certain classes get more benefit out of particular paths.
Crusading Faiths: The faiths of Abadar, Iomedae, Sarenrae, Shelyn, and Torag are the most active among the crusaders of Mendev, although those of other good deities and empyreal lords (particularly Desna or the Empyreal Lord Pulura) have important roles to play as well. Faith in a deity is not required, but many of the allies and resources you’ll be encountering have ties to the good deities of Golarion.
Demons and Other Foes: Demons are the primary foes you’ll be facing in Wrath of the Righteous, but chaotic evil outsiders are far from the only enemies you’ll encounter. Humans, dwarves, and native outsiders are common as well, in the form of cultists and other opponents. Undead, aberrations, magical beasts, and vermin enemies will also be encountered relatively often.
Origins: People from all over the Inner Sea find their way north to Mendev, offering their swords to fight against the demons of the Worldwound. As such, your character can reasonably originate from anywhere in the Inner Sea. The Adventure Path begins in the crusader city of Kenabres, so make sure that your character has a reason to enlist in the fight and venture to Kenabres. The campaign begins on a holy day, so perhaps your character made a pilgrimage to Kenabres to celebrate the day prior to swearing herself or himself to the cause. A short primer on the city of Kenabres is included in this Player’s Guide on page 9.
Paladins: This Adventure Path is an excellent choice for paladin characters—not only are there a lot of foes paladins shine against, but from a roleplaying standpoint, the crusade against the Worldwound is tailor-made for paladins. Keep in mind, though, that there will be points during your adventure where things will look dark, and you will be presented with some difficult moral and ethical choices at times—in addition, make sure to read the notes on redemption on page 11.
Races: Outnumbered and facing an assault from evil outsiders, the crusade today has no compunctions regarding race when it comes to outfitting its forces. Able-bodied men and women from all races are welcome so long as they are willing to fight the good fight. At one time tieflings were distrusted and shunned, but now some of the fiend-blooded fight alongside aasimars while defending Mendev or striking against the horrors of the Worldwound. Many tiefling crusaders claim that their blood makes them the best suited to fighting demons, and they also have defenses that help them shrug off some of the demons’ deadliest attacks.
In addition to defending the continent from demonic horror, a fair number of dwarves who have joined the crusades battle the Worldwound in hopes of reclaiming a lost Sky Citadel within its borders.
While nearly every human ethnicity in the Inner Sea region can be counted among those who fight against the Worldwound, some say the Kellids are the most passionate about healing the Abyssal wound. Their homeland of Sarkoris fell when the Worldwound opened, and many Kellids in Mendev’s army fight not only to ensure the safety of future generations, but also to redeem their ruined homeland.
Redemption: Not every evil NPC in Wrath of the Righteous is meant to be killed. Now and then, you’ll encounter NPCs who are working hard to be redeemed, or otherwise working against their evil natures. Wrath of the Righteous will give characters several opportunities to redeem and guide NPCs and organizations alike toward the path of righteousness. Redemption might also be a personal mission for your character. Perhaps your character decided to fight for the crusades as a way to purge a tainted past.