I keep getting e-mails asking if I'm ok so I figured I'd stop on by and try to run a game. Here is what I've been messing around with. Roman Campaign: The Shadows within the Empire
Welcome to my Roman campaign. Here you’ll get to experience the glory of the Roman Empire in a unique setting. From coming to face the might savage warriors of the barbarian tribes, maneuver the dangerous political pathways, and come face to face with your own possible demise, anything can happen.
All of you will be united in the common goal of making your house rise to power. The name of that house is TBA. (Still need to get its name.) But each of you can have your own personal goal, a dream or desire that you would like to accomplish. This goal can even go against the rise of your house. But let’s avoid any inter-party conflict, unless it’s cool. I will need this goal before I can move forwards with my campaign. So think someone up and submit it to me. So I'm looking for one person to be an aspiring noble or political player. The World:
Due to my limited research of the time period, and my lack of resource books……I can give you the following. Rome, Gauls, Greeks, misc barbarian tribes, and some eastern nations will exist within my world and could cause you to go to great lengths to meet with them. But you will all start within the Roman Empire. Romans are a religious nation with a very strong military. In my world this is amplified by the outlawing of all magic items.
This includes wondrous times, magic armor and shields, alchemical goods, and ioun stones.
Mages are exiled or killed as soon as they are discovered and magic not granted by the gods is considered heresy. All romans take this very seriously as they don’t wish to displeasure their gods. The barbarians are more shamanistic and understand magic is a wild thing and sometimes can be controlled. They believe in primal magic. So their warriors show this on the field and in their tribes. Greeks understand magic, use it to improve their social standings, and use it in war when needed. The eastern nations also enjoy magic but they believe it is dangerous and avoid its usage if they can. They believe in practical sciences over magic. Restrictions:
Due to the time period some things will not exist in my world. Here is a list, based on where you’re from and the nation it is in.
In game terms:
The world: No ninja’s, samurai, summoner, or gunslingers. No wondrous items in any market (unless I say otherwise), or magic items. Wands, Scrolls, potions, do exist though. Romans:
Paladin, Clerics, Inquisitors, Oracles are power people in this part of the world. Wizards, sorcerers, alchemists, witches, magus’s are exiled or killed if found within city walls. Barbarians
: Very shamanic so Druids, rangers, barbarians, oracles, witches, are powerful in the world. Wizards, alchemist, and magus’s are killed or viewed with high dislike. Greeks
: Wizards, alchemists, maguses, monks are strong people in this land. Druids, witches, sorcerers, barbarians are frowned upon Eastern Nations:
Wizards, alchemists, maguses are strong people in this land. Druids, witches, sorcerers, barbarians are frowned upon Armor and weapon rules:
We are playing in the Bronze Age so I need all of you to learn the bronze rules for weapons and armor. Located here: http://www.d20pfsrd.com/equipment---final/special-materials#TOC-Bronze
Rapiers, Asian/eastern weapons, heavy armor just doesn’t exist. All versions of lamellar armor exist, along with splint and banded mail. Bronze age weapons exist on the table for bronze age weapons. Gaining Magic:
Magical items are extremely rare and only can be gained by accomplished people of merit. So for you people you get to pray for your magic. Temple System:
As romans are a religious group of people the gods favor them for their praise with limited magical assistance from time to time. So to gain an enhancement to your gear you spend time praying and donating goods to a local temple. This will allow you to gain a magical enhancement with a catch for you to remain loyal to Rome and its gods.
In game terms: 65% of total pricing for a magic bonus for weapons and armor and rings.
Sidenote: Other nations and other gods will also follow this ruling. Wondrous items
: Toss them out the window. Character Creation:
Nation: (Where you from?)
Deity: (Everyone follows some god)
Weapons and Armor: You can start with magic armor, weapons, rings, alchemical items, and basic gear. If you decide to have magic I need to know the god your following and how you upkeep your tithe to the temple.
Overall Goal in life: (What drives you to do what you do?)
Minor goals in life: (What would you like to do before you meet the gods?)
3000gp starting wealth
25 pts buy. Race rules:
During this timeframe everyone really doesn’t get along with other races. So NPCs act a particular way when around you. And your social standing can be impacted because of this. Human
: No issues with any other humans. Your nation and speech will come into effect when you travel to other lands and nations. Dwarves
: You’re a midget and people view you as such. Follow the same rules as humans. Elf
: Everyone hates you save barbarians. Barbarian’s tribes respect you. Gnomes
: Midget that is good at repairing things. Viewed more like a slave race to everyone save the eastern nations. Half-elves
: Viewed as humans as long as they appear to look like one, otherwise viewed as elves. Halflings
: Viewed as human children unless found out, then viewed as slaves. Half-orcs
: Romans & Greek’s hate them. Barbarians love them. Eastern Nations concerned about them.
Aasimars, Dhampir, Fetchling, sylph, Tiefling, Undine, Oread, ifrit, Changeling, suli, kitsune, vishkanya: Strike fear or awe into other races and nations based on how they interact with people. Eastern nations are more open to not care about you. Barbarians will want to kill you or follow you based on your skills. Romans and Greek’s will want to outright murder you unless your protected by a house, or are an ambassador.
Catfolk, Drow, Goblin, Hobgoblin, kobold, orc, ratfolk, tengu, grippli, merfolk, nagaji, samasran, strix, vanara: Go crawl under a rock and hide.
Game Starting: TBA Character knowledge:
Mainly is based on where you come from. The world is in a setting of general peace with skirmishes happening at the borders and weaker towns are normal taken over or burned to the ground. Your starting city is Acci, a decently sized port city ontop of a hill overlooking the Rems Sea. Acci has trade dealings with Greek’s on the other side. You ship out stone from the quarry and import lumber. They worship Neptune primarily, and a host of other roman gods.
Your house is located just outside of the city and is in disrepair. Your lord has sent multiple requests to improve his standings but nothing has been received. With the local magistrate not answering your calls your patrician has decided to seek aid in a nearby coastal city of Burrium for a chance to collect the needed funds to improve his home.