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Author Topic: Mutants & Masterminds and/or Pathfinder  (Read 356 times)

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Offline MasterMischiefTopic starter

Mutants & Masterminds and/or Pathfinder
« on: March 28, 2015, 10:50:39 AM »
I would like to try my hand at a group game again.  I would not say my previous attempts were resounding successes, but I am an awesome llama, so awesomeness can not be far away.  I am considering a Mutants & Masterminds 2e game but I do not really have a particular set up in mind.  Oh, I have all kinds of crazy ideas, but many of them are pretty niche and unlikely to find interest in an already fairly niched audience.  I have a more specific idea for Pathfinder but it is not really my first choice.

I am curious what sort of M&M campaign would find interest on Elliquiy.  Do most people want a gritty street level game set in a city like Gotham.  Or is there a market for a four color group saving the world from alien invasion.  Would more than one person be interested in supers in a historical setting.

The Pathfinder idea I have would be an all Rogue team set in a major city (Absalom, Magnimar, Westcrown).  Think Charles Dickens Fagin's kids grown up and looking to make a name for themselves.

So my fellow Elliquians, what sort of M&M game would you like or does a Pathfinder thieves guild campaign strike your fancy?

Offline Snake

Re: Mutants & Masterminds and/or Pathfinder
« Reply #1 on: March 28, 2015, 12:09:04 PM »
I'd be interested for a pathfinder thieves' guild RP

Offline Hexed

Re: Mutants & Masterminds and/or Pathfinder
« Reply #2 on: March 28, 2015, 02:47:42 PM »
Always up for Pathfinder myself!

As for M&M... The game not the candy. :P   I don't know much about it myself but a gritty street level game would/could be fun. Not quite sure about a saving the world group though, mostly since I'm not sure about the game system itself.

Offline vanTheMad

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Re: Mutants & Masterminds and/or Pathfinder
« Reply #3 on: March 28, 2015, 03:08:06 PM »
In response to your MnM question; I personally love four-color, silver age style heroes, but I do love to stop some villains with them on street level over mass-scale world saving.

Offline Chulanowa

Re: Mutants & Masterminds and/or Pathfinder
« Reply #4 on: March 28, 2015, 05:04:23 PM »
An "all rogue" Pathfinder game would get kinda... flat pretty quickly. Maybe aim it more towards "rogue-ish concepts," barring certain angles (sort of like how Skull and Shackles tells you "yeah, lawful characters... not so much maybe. paladin? don't try.")

Offline kckolbe

Re: Mutants & Masterminds and/or Pathfinder
« Reply #5 on: March 28, 2015, 05:49:36 PM »
I'm with Chula on this one.  I tend to prefer more neutral, selfish-but-not overtly-criminal types. 

Offline MasterMischiefTopic starter

Re: Mutants & Masterminds and/or Pathfinder
« Reply #6 on: March 28, 2015, 06:08:31 PM »
An "all rogue" Pathfinder game would get kinda... flat pretty quickly.

I do not share your opinion.

I tend to prefer more neutral, selfish-but-not overtly-criminal types.

No one thinks they are the bad guy.  Disney's Aladdin was an 'overt' criminal.

Offline Chulanowa

Re: Mutants & Masterminds and/or Pathfinder
« Reply #7 on: March 28, 2015, 06:19:09 PM »
Well, I just mean as a single-class party.  :-)  You've got all sorts of rogue-y "types" in pathfinder, and ways to make many classes fit into the "theives guild" concept.

That said, a team of ratfolk rogues would be amusing
"You see the tarresque. What do you do?"
"We huddle in a pile and sneak-attack the shit out of it. *sound of a thousand D 6's rolling*"
"You see the tarresque explode in a spray of hamburger."
« Last Edit: March 28, 2015, 06:20:37 PM by Chulanowa »

Offline kckolbe

Re: Mutants & Masterminds and/or Pathfinder
« Reply #8 on: March 28, 2015, 06:36:36 PM »
Disney's Aladdin was an 'overt' criminal.

He was, and that's not a concept I'd enjoy. 

Online RubySlippers

Re: Mutants & Masterminds and/or Pathfinder
« Reply #9 on: March 28, 2015, 06:57:01 PM »
Depends if you allow third party that rogue that trains pets would be fun, why rob a store if a monkey or squirrels in teams can snatch things in a shop to sell. Its not overpowered and better than the official version IMHO.

I'm thinking a good LN guild professional sort of rogue with a code, well for a rogue.

Online Leodouble08

Re: Mutants & Masterminds and/or Pathfinder
« Reply #10 on: September 23, 2015, 06:33:16 AM »
I agree with MasterMischief. Just because you're all rogue (not talking about the class) doesn't mean everyone is going to play a rogue (the class).

In D&D 3.5 there is a book called "Complete Scoundrel" which gives excellent examples on how a scoundrel can be played as any class AND alignment.

While Complete Scoundrel doesn't translate well into Pathfinder, it would allow you to get ideas.

Offline Muse

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Re: Mutants & Masterminds and/or Pathfinder
« Reply #11 on: September 23, 2015, 08:07:40 AM »
Oh! 

I'd love etiher of these ideas.  Perhaps Mutants nad MAsterminds more.  I think there's almost any sort of superhero game I'd enjoy playing.  i don't get to play many of them, so i'm not burned on any themes these days

Offline Innocence

Re: Mutants & Masterminds and/or Pathfinder
« Reply #12 on: September 23, 2015, 09:03:13 AM »
I'd be up for a rogue pathfinder game.  I don't often play a sneaky cunning character so that might be something I'd like to try.

Offline VonDoom

Re: Mutants & Masterminds and/or Pathfinder
« Reply #13 on: September 23, 2015, 09:04:22 AM »
Folks, this thread is from back in March.  :-\

Offline Muse

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Re: Mutants & Masterminds and/or Pathfinder
« Reply #14 on: September 23, 2015, 09:20:10 AM »
  *nods*  I did figure it was something like that.  Didn't know if  M.M. wanted it revived or not.  *Shrugs* 

Offline Mnemaxa

Re: Mutants & Masterminds and/or Pathfinder
« Reply #15 on: September 26, 2015, 02:38:55 AM »
Rats. 

I was hoping to convince Dim to revisit our spooky  twins.  Perhaps as young men this time.