Mass Effect: Legacy [Interest Thread] - Still Accepting

Started by la dame en noir, March 17, 2015, 03:36:27 PM

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la dame en noir

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thebobmaster

Gah, indecisions. The minor stuff, like race and gender? Easy. What side to be on? Now that's trickier.
Nothing is true. Everything is permitted.

RP Ideas:New and Approved!

la dame en noir

Quote from: thebobmaster on March 17, 2015, 09:14:40 PM
Gah, indecisions. The minor stuff, like race and gender? Easy. What side to be on? Now that's trickier.

Haha, well its up to you! :D

If it makes you feel any better, I'm making a Villain and Hero.
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la dame en noir

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Tinkertoy


I only wanna be your self-inflicted wound.
It sees you, baby. The friction between me and you.
Show me what makes you human, I'll show you vulnerable.
You bend, you break, you surrender and melt like solid gold.

la dame en noir

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Harukajunko


la dame en noir

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Ontan

Yes! Mass Effect! I’d also be looking to resurrect a character, albeit with a lot of tinkering:

Safety, liberty, and privacy: according to the Omega extranet listing for his private security firm, Thaddeus will ensure that these rights are upheld to the utmost professional standard. It would sound like a noble ambition, unless one knew the sorts of clients that employ him… or the ruthless tactics he utilises to carry out his work. Part bodyguard and part insurance policy, Thaddeus has recently founded a lucrative career in ensuring some of the galaxy’s most wanted individuals escape reprisal, be it formal arrest, or a Council-sanctioned assassination attempt.

I’ll send a PM through in a short while, but I do have a few questions for the thread in general:

  • Are villains aligned with the main antagonist(s), Thorian? Or are they free to pursue their own agenda?
  • Do Cerberus characters have to be outright evil? Without going into any spoilers, Mass Effect 2 showed that there was a reverse side to Cerberus’s sinister image: many of its members initially believed it was a force for good, and that its pro-human agenda wasn’t necessarily hostile to the interests of other races.

Needless to say, this thread has me more than a little excited ;)

la dame en noir

Quote from: Ontan on March 18, 2015, 12:52:42 AM
Yes! Mass Effect! I’d also be looking to resurrect a character, albeit with a lot of tinkering:

Safety, liberty, and privacy: according to the Omega extranet listing for his private security firm, Thaddeus will ensure that these rights are upheld to the utmost professional standard. It would sound like a noble ambition, unless one knew the sorts of clients that employ him… or the ruthless tactics he utilises to carry out his work. Part bodyguard and part insurance policy, Thaddeus has recently founded a lucrative career in ensuring some of the galaxy’s most wanted individuals escape reprisal, be it formal arrest, or a Council-sanctioned assassination attempt.

I’ll send a PM through in a short while, but I do have a few questions for the thread in general:

  • Are villains aligned with the main antagonist(s), Thorian? Or are they free to pursue their own agenda?
  • Do Cerberus characters have to be outright evil? Without going into any spoilers, Mass Effect 2 showed that there was a reverse side to Cerberus’s sinister image: many of its members initially believed it was a force for good, and that its pro-human agenda wasn’t necessarily hostile to the interests of other races.

Needless to say, this thread has me more than a little excited ;)

Hey Ontan! :D

No, Villains do not have to be aligned with the Thorian, they could even want to kill them off themselves. A bad guy with their own agenda is awesome (and quite sexy as well).

And also no, Cerberus peeps can be evil, neutral, good or what have you. I know exactly what you mean and I would hate to have characters/players limited to what they can do.

Thanks for the interest and the questions! :D
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Juggtacular

Pretty much what la dame said, Ontan.

The Thorian for the most part takes what it wants. And while it's possible to ally with it willingly, it's not mandatory. A weapons dealer would for example be highly inconvenienced if the Thorian took over everything and everyone. Bye bye business for one thing, lol.

And again in agreement with my co-gm. You've got people like Kelly Chambers. She was adamant in her belief that while Cerberus was Pro-Human, that didn't make it Anti-Alien(everybody else), and she was a super nice person. But she was a loyal Cerberus officer. This is a BioWare thing so we get the benefit of "Shades of Grey"(not 50 though) and instead of Black & White absolutes.

Ontan

Thanks for the prompt replies! I'll fire off a PM in just a tick. Right now my character's tagged as an unaligned villain, but I'm happy to modify it into Cerberus if their player count needs padding out.

la dame en noir

Oh yay! I am so happy there are people interested in being Villains, those are usually the hardest parts to fill. You're also welcome to make another character if your muse bids it.

I'm super stoked to see what you come up with.
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eBadger

Player name: eBadger
Name: Suzie Lao
Nickname: The Suzie Lao
Age:  28
Sexuality: Dominatrix, Pan-Sexual
Race: Human
Homeworld: Earth

Appearance: Young, beautiful, genetically enhanced to kick ass with the body of a wet dream, Suzie's trademark look is half punk, half porn star. 

Job Title/Occupation:  Information Broker, Media Personality, Pirate Captain
Class Specialization:  Sentinel
Affiliation: Suzie has her fingers in just about every pie, but her only loyalty is to her comrades in the Underground.

Weapons: Pair of 7.7R Ciriatto Pistols and a 7.7X Rubicante Pistol, typically with Warp ammo.  With a focus on getting a story or creating mayhem rather than mere slaughter, Suzie doesn't usually haul a bulky arsenal.  Her preferred sidearms are a pair of prototype heavy pistols liberated from a corporate facility during an investigation of Alliance governmental corruption, as well as a small custom holdout designed to collapse down to a tiny scan-proof package.

Powers: Hacking (Locating, infiltrating and subverting computer systems and AIs), Barrier (Biotic Shield), Throw (Biotic telekinesis)

   
Personality: Suzie Lao is a counterculture icon, famous throughout the galaxy for her illegal broadcasts detailing the excesses, hypocrisy and tyranny of the major governments.  A Champion of the People, she’s sexy, fun, a pistol-wielding Robin Hood of information broking – half rock star glam and half folk hero violence.  As much as she pisses off big business and government, she enthralls everyone else.  She’s not above burglary, shootouts or seduction to get a story, and her news station – the Underground – hacks its way into normal feeds and brings anarchy, chaos and free love to every man, woman and Asari that ever felt sick of the powers keeping them down.  The revolution will be televised!

   
Background:  Suzie's childhood is a mystery that she prefers not to have answered; a trail of bodies and destroyed databases has ensured no one ever will. According to the scant remaining records she was a model suburbanite whose parents died tragically.  Left with a fortune, she vanished for two years and suddenly reappeared with a vendetta that captured the galaxy's imagination.

In reality, she was indeed born to an affluent family in Vancouver, the tech-savant daughter of a powerful and unscrupulous lawyer and a wealthy heiress.  However, it was hardly idyllic; during years of abuse Suzie hid away with her studies until her father's violence culminated in her mother's suicide.  Legal recourses proved fruitless, and in the end Suzie solved the problem with her father's own pistol at the age of 14.

She grabbed some funds and escaped off-world to avoid capture by police.  After a difficult start she fell in with a pirate vessel, where she learned to fight and put her education and aptitude with tech to malicious - and surprisingly fun - use.  Suzie learned to delight in chaos, pushing back against the oppressive legal hierarchy that had destroyed her mother and her childhood.  A series of short, amateur videos showing raids on everything from slavers to bankers, with suitably witty commentary, quickly went viral.

An arrest on the Presidium for minor vandalism changed her life.  Fearing murder charges for her father, she was surprised to learn that his death had been reported accidental: a move by his firm to avoid scandal.  She was being hunted by the government as a missing person with a large inheritance, not a felon.

She quickly set that to rights.  Half the fortune was sunk into a small ship with a stealth system and massive communications suite - the Underground itself - as well as top of the line weapons and armor.  Shedding the anonymity of her first videos she blossomed as a cult hero, pirate captain, and information broker.

Her exploits should, by all rights, make her a wanted terrorist.  She delights in sabotage, burglary, and bombings.  She gives repeated injunctions to overthrow the government, attack police, and defy the law.  However, her actions have been aimed almost exclusively at the rotten core of the galaxy's corporations and governments: corrupt officials, rapists, slavers, the immoral rich who meet with little public pity.  The only serious attempt to prosecute her resulted in an outrage against the defense of her targets and doomed a judge and several politicians to disgraceful early retirement. She's now a gadfly that prosecution would turn into a martyr. 

With a charisma that sways billions and a daredevil attitude, Suzie is plunging headlong into a self destructive spiral.  She's willing to try most anything for an extra edge, from illegal gene hacking to prototype implants.  Her personal habits are a combination of manic attempts at perfection and unbridled hedonism. 

Ons:  Anything short of snuff, and honestly she'd probably even do that in the right setting. 
Offs:  Submission/humiliation.  Note that while the character is open to any gender and I don't mind some role playing, anything with a non-female will be glossed over in a line or two. 

Skills & Abilities: Suzie is, at the very least, among the best hackers in the galaxy, fearless and laden with charisma.  She's intelligent, athletic and a capable pilot and driver.  A confirmed urbanite, the wilderness is something to be suffered bravely - preferably with a guide.  Although certainly capable with small arms and explosives, Suzie knows her limitations and succeeds by sideways thinking, tactics, and trusting others to do the heavy lifting in a firefight. 

   
Vehicles: The Underground is a mid-range ship, originally designed as a swift yacht.  It has a small cargo hold and small but comfortable living quarters.  Most of the hold is now converted into a massive communications array, while a stealth suite has also been added to foil electronic detection.  Armament is minimal, intended for superiority against a lightly armed merchant, errant patrol fighter, or to cover a swift retreat.  ANA, the resident VI, was programmed by Suzie herself. 

   
For occasions when public transit and foot speed aren't suitable, Suzie usually employs her bike; little more than an anti grav field and a massive engine with enough room for some controls and a fusion battery to power it, the vehicle is fast, stealthy and potentially suicidal, much like Suzie herself.

The Underground: The real Underground is a network of like-minded and loyal activists, a shadow organization that supports Suzie with intelligence, financing, and muscle.  Suzie's public role casts a long enough shadow that even most of the best-informed aren't sure she isn't acting alone. 


la dame en noir

*squeals*

I'm so happy to see that face again!!! :D
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eBadger

*Squeals back* So glad for another chance to play her!!!  That last game ended far too abruptly. 

la dame en noir

That it did! D:

I'm definitely going to make sure that this game does not die. I put wayyyy too much effort into this game over the past two weeks. Tomorrow I will be posting up several IC threads and the OOC. But the game probably won't start for another week or so, I just wan to see how much interest this game can garner! I want it to be a lot o fun and I want players to be actively involved.
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Juggtacular

A lot of effort has gone into this. We want this thing to get off the ground, up and running, and full speed ahead!!! -might have drank 300 cups of coffee and is now viewng the world in slow motion-

xPeachyPuff

I'm going to work on my character when I get home but is anyone interested in having a cute little QQuarantine their company or under their charge for her Pilgrimage? PM me if you're interested and I'll get in touch when I get home this afternoon.  :-)

- Rainbow ♡

Juggtacular

ATTENTION!!!

Hey guys, la dame has informed me that she's been getting messages from you(which is fucking awesome), but you keep forgetting to tag me into them(which makes me sad...I thought we were friends). We're co-GM's and I can't help her if I'm not in the loop, lol.  XD

So yeah, just remember when you pm la dame, add ole' Juggtacular in there too. Because she's awesome, and I'm awesome. So together we're like...almost too much awesome.

xPeachyPuff

Just need to complete my characters background and then she should be up.

- Rainbow ♥

Ontan

As promised, one bad guy with his own agenda!

It's already been sent off for approval by the GMs (not least of all for the sneaky inclusion of a third gun), so I'm only posting this here for completion's sake. That said, opinions are always welcome  ;)

Thaddeus "No Relation" Hackett


Player Name: Ontan
Name: Thaddeus “No Relation” Hackett
Age: 29
Race: Human
Gender: Male
Sexuality: Usually heterosexual, though will sometimes indulge in the occasional couple.
Home Planet: Arcturus Station (expatriated to Omega)

Appearance: Standing at 82kg and 186cm (181 lbs / 6’1"), Thaddeus certainly isn’t weak, but it’s his speed and intellect that make him dangerous. His auburn hair, pale complexion, and easy confidence lend him a refined charm, which helps counteract the effects of his calloused hands and wolfish smile when he introduces himself. Thaddeus’s blue eyes gleam with cleverness and cruelty in equal measure: a gaze which commands nervousness from shopkeepers and curiosity from fools. 

Beneath his high-end equipment and immaculate clothes, Thaddeus bears a half-dozen scars across his body. Most of the blemishes are little more than faded slashes on his skin, but their origin remains a touchy subject.

Affiliation: Independent, private clients.

Weapons:
-M-77 Paladin (Heavy Pistol): Exceptionally accurate and with immense stopping power, these lightweight pistols have the added benefit of being easily concealable. Designed to be used by undercover agents, they are a poor choice for more hectic firefights, being severely limited by a slow fire rate and tiny 3-shot clip. This pistol’s original owner would turn in his shallow grave if he knew Thaddeus was now using his gun.
-M-76 Revenant (Assault Rifle): Despite being heavy, inaccurate, and difficult to maintain, these custom-made machine guns are the ultimate status symbol for ambitious mercenaries. With a mammoth clip capacity and blistering rate of fire, the Revenant excels at laying down suppressive fire, its sheer destructive force often enough to disintegrate cover and scatter enemies. This masterwork item was gifted to Thaddeus by a grateful client.
-M-4 Shuriken: This machine pistol’s greatest asset is its price tag: a paltry 50 credits, second hand. Cheap, easy to use, and exceptionally lightweight, the Shuriken is popular with rookies and cash-strapped amateurs, but it’s snubbed by serious professionals. Thaddeus mainly keeps it for sentimental value, and as something he can lend out to others in a pinch.

Powers:
-Chemical Rounds: Popular with pirates, criminals, and mercenaries, these rounds are coated with highly toxic (and often radioactive) compounds that are designed to poison their target and inhibit the effects of first aid, such as medi-gel. The effects are extremely variable, but fever and myasthenia (muscle weakness) usually take hold within minutes. ((N/B: In the event of PvP, the target can decide how (in)effective the toxins are.))
-Proximity Mines: In addition to the usual timed or remote detonation, these vicious explosives can be set to explode when intruders come within range. Equipped with optical camouflage and emission dampening, they’re notoriously hard to spot in the heat of combat.
-Fortification: A mechanism that temporarily reinforces combat armour with non-Newtonian fluids and protective Foucault currents. Though intended as a defensive measure, the current can be ‘purged’ through the gauntlets to deliver a powerful one-off melee attack.


Background/Personality:
“Too thuggish for engineering corps, too insidious for marines” – so reads an early annotation on Thaddeus’s military records. However unkind the words might’ve been, the author did hit upon a certain truth.

Right from the onset, Thaddeus’s time in the Alliance military was chequered to say the least. He struggled in a number of core subjects, though he graduated from the academy due to his excellent marks in firearm proficiencies, field modification, and displacement tactics. Notwithstanding a number of earlier concerns about his performance, his superiors decided to take a gamble and allowed Thaddeus to join the Alliance as a garrison officer. The decision was not without merit: after all, Thaddeus excelled in certain aspects of his work, and his more malignant shortcomings were yet to manifest.

Charged with maintaining the security of an Alliance radar outpost, Thaddeus served the Alliance for three years, all the while using the relative isolation to procure a few black-market acquisitions or indulge his growing obsession for weapon modification. In his defence, Thaddeus was always careful to cover his tracks, and his unlawful activities would have remained undetected were it not for a Batarian raid on the outpost. He survived the raid, of course, but his career didn’t survive the ensuing Alliance investigation.

When they reviewed footage of the attack, Alliance officials discovered that Thaddeus had deliberately sacrificed a number of his peers during the defence of the outpost. At its least culpable, this comprised of sealing the permitter too early, leaving stragglers to die; at its worst, Thaddeus intentionally fired explosives into a group of friendlies in order to eliminate hostiles who’d closed to melee range. Placed under the microscope of the Alliance disciplinary board, Thaddeus’s other secrets – black market weapons, illegally modified equipment, and so forth – soon came to light. A dishonourable discharge was a forgone conclusion. Thaddeus escaped incarceration by fleeing to the Terminus system, but his reputation was forever marred.

Like many newcomers to Omega, Thaddeus’s desperation soon caused him to fall in with the ‘wrong’ crowd. He spent a few rough years flitting between criminal gangs, constantly trying to stay afloat in the tumultuous and, above all, violent politics of Omega station. After a nightmarishly hard start, his lucky break finally came when he was offered a position in Blackwatch, one of the sector’s many security firms. Almost immediately, Thaddeus’s fortunes started to improve for the first time in years. With access to proper equipment (and hideously illegal weapons) it wasn’t long before the former Alliance officer put his skills to sinister new uses, with spectacular results. Within a week, Blackwatch was reinforcing client compounds with proximity mines – wicked devices that had the added benefit of torching incriminating evidence. Within a month, Blackwatch guards were armed with a deadly new strain of toxic ammunition. Ultimately, Blackwatch rose too far, too fast, and incurred the attention of Omega’s stronger factions. It mattered little to Thaddeus. A survivor and consummate pragmatist, he abandoned his saviours with the same ease that one might leave a sinking ship, pausing only take the client list and, of course, burn any links back to him.

The lesson learned, Thaddeus is now starting over once more, albeit with a significant pool of assets and a list of potential customers. Amid the chatter and hollow promises of the Terminus system extranet, one more listing is adding its voice to the clamour. Argos Security is the latest in a long line of boutique security firms, but it’s already receiving referrals from some of the sector’s most iniquitous criminals. They say that Argos Security delivers on the promises it makes to clients: their safety is enforced through a strong offence, their liberty measured in dead Council investigators, and their privacy reflected in burning ruins where incriminating evidence existed just moments before.

Goal: Independence, revenge.
Thaddeus has enjoyed relative prosperity over the last couple of years, but his hellish start in Omega has left its mark. Beneath his calm smile and measured exterior, there lies a twisted, smouldering hatred that’s every bit as raw and painful as the day he was forced to flee. Thaddeus still blames the Alliance military for forcing him into exile, and in his mind, it was their lofty judgement that caused his suffering in the slums of Omega. 
He now finds himself torn between wanting to move on and start a new life, and a deep yearning for revenge – to hurt the Alliance the same way they hurt him.

Ons / Offs: Please see my profile Ons and Offs for general preferences. As always, feel free to PM if you're unsure about something.

Notes: Thaddeus's current vessel is the Corvus.

The Corvus is strikingly ugly even by the standards of freighters, but the atypical design is endearing in its own strange way. Built from the gutted hull of an exploration vessel, the Corvus boasts powerful engines, exemplary sensor systems, and even a modest machine shop for fabricating equipment. The rigors of operating in lawless space necessitate that the Corvus carries some armament, but it’s mainly there for deterrent value; much like its namesake, the Corvus relies on cunning and agility rather than brute strength, picking its fights very selectively. It can house twenty crewmen in relative comfort, but in recent times the only occupants are a few service droids and Thaddeus himself, who spends much of his time in the on-board machine shop.

thebobmaster

Since all the cool kids are doing it, thought I'd post my character.

Name: Pelera
Nickname: Pel
Age:   27
Sexuality: Bisexual
Race: Drell
Homeworld: Citadel

Description: Pelera stands six feet tall, with a gymnast's build, lined by lean muscle in her arms and legs. Her scales are dark green, the same color as her eyes. While both on the job and off, she is noted for wearing a C-Sec uniform or civilian clothes that are tight enough to showcase her slightly above-average sized breasts, and tight rear. In her mind, she knows she has a good figure, and sees no reason to hide it. She wears the standard boots on duty, but prefers being barefoot off duty, finding it relaxing. When working with her sniper rifle, she has what looks like an advanced pair of glasses to assist with her aim. Finally, while few see it outside of the bedroom, she has a scar on her stomach, a souvenir from her past that she refuses to discuss with anyone.

Job Title/Occupation: Infiltrator
Class Specialization: Assassin
Affiliation: Citadel Security/Vigilante

Weapons: Carnifex, Mantis sniper rifle
Powers: Tactical cloak, cryo ammo
Personality: Pel is generally friendly towards those she likes. It's quite easy to tell if she likes you, or if she's just met you, as she tends to be quick to smile. She's generally not that hard for those she likes to convince her to "spend the night" with them, as she does enjoy the activities that come with doing so. However, she doesn't generally form long-term relationships. One-night stands are about as far as she goes.

Of course, that's mostly off the job, or when relaxing. On duty, she almost changes personalities. She has problems with partners willing to work with her, as several have noted that while her professional output is to be admired, she is quick to anger, often lashing out at suspects. She strongly dislikes people violating the liberties of others, and is rumored to play loose with the letter of the law when dealing with suspects who have done so.

Background: Pelera, or Pel, was born and raised on the Citadel. She had a mostly standard upbringing, by Wards standards. Living on the rough side of the tracks was not something that made for an easy life, of course. Still, she managed to avoid any real trouble, at least for the first 18 years of her life.

At that time, she ended up in a relationship with a C-Sec cop named Terin. A drell like herself, Pelera felt they had enough in common to seriously consider a permanent relationship. She soon found out, however, that Terin had a bad temper. She decided that it was not worth the risk, and broke it off with him. That decision proved fatal for him, and nearly so for her. While reports are confused to what happened, he took a multiple story fall to his death, and she was found beaten to unconsciousness.

After her recovery, she applied to C-Sec, planning to replace Terin, or at least fill in the gap left when someone was moved to cover his position.  As a C-Sec agent, she's spent the last 8 years on the job, making sure what happened to her doesn't happen to anyone else. As more than one suspect has discovered, however, she doesn't limit her efforts to her work in C-Sec.

More than one suspect in a domestic abuse case has been found beaten, and several domestic killers acquitted were found killed themselves. No one knows who is responsible for this. Well, one person knows. But Pel isn't about to blow the whistle on herself. Not while there are others to bring to some kind of justice.

Ons: see offs
Offs: Other than what is restricted by the GMs, I have no further limits.

Nothing is true. Everything is permitted.

RP Ideas:New and Approved!

Deamonbane

Mass Effect game!

I am tempted to take up Jack or Thane Krios, but an Original character, maybe a Krogan or human sharpshooter/fighter pilot, if you guys'll have me.
Angry Sex: Because it's Impolite to say," You pissed me off so much I wanna fuck your brains out..."

Juggtacular

Quote from: Deamonbane on March 18, 2015, 11:46:55 AM
Mass Effect game!

I am tempted to take up Jack or Thane Krios, but an Original character, maybe a Krogan or human sharpshooter/fighter pilot, if you guys'll have me.

OC's are always welcome, so are Deamonbane's...I think. Lemme check. -looks at the rule book- Yeah, yeah you're good.  8-)