Thaddeus “No Relation” HackettAge:
Usually heterosexual, though will sometimes indulge in the occasional couple.Home Planet:
Arcturus Station (expatriated to Omega) Appearance:
Standing at 82kg and 186cm (181 lbs / 6’1"), Thaddeus certainly isn’t weak, but it’s his speed and intellect that make him dangerous. His auburn hair, pale complexion, and easy confidence lend him a refined charm, which helps counteract the effects of his calloused hands and wolfish smile when he introduces himself. Thaddeus’s blue eyes gleam with cleverness and cruelty in equal measure: a gaze which commands nervousness from shopkeepers and curiosity from fools.
Beneath his high-end equipment and immaculate clothes, Thaddeus bears a half-dozen scars across his body. Most of the blemishes are little more than faded slashes on his skin, but their origin remains a touchy subject. Affiliation:
Independent, private clients.Weapons:
-M-77 Paladin (Heavy Pistol)
: Exceptionally accurate and with immense stopping power, these lightweight pistols have the added benefit of being easily concealable. Designed to be used by undercover agents, they are a poor choice for more hectic firefights, being severely limited by a slow fire rate and tiny 3-shot clip. This pistol’s original owner would turn in his shallow grave if he knew Thaddeus was now using his gun.
-M-76 Revenant (Assault Rifle)
: Despite being heavy, inaccurate, and difficult to maintain, these custom-made machine guns are the ultimate status symbol for ambitious mercenaries. With a mammoth clip capacity and blistering rate of fire, the Revenant excels at laying down suppressive fire, its sheer destructive force often enough to disintegrate cover and scatter enemies. This masterwork item was gifted to Thaddeus by a grateful client.
: This machine pistol’s greatest asset is its price tag: a paltry 50 credits, second hand. Cheap, easy to use, and exceptionally lightweight, the Shuriken is popular with rookies and cash-strapped amateurs, but it’s snubbed by serious professionals. Thaddeus mainly keeps it for sentimental value, and as something he can lend out to others in a pinch.Powers:
-Chemical Rounds: Popular with pirates, criminals, and mercenaries, these rounds are coated with highly toxic (and often radioactive) compounds that are designed to poison their target and inhibit the effects of first aid, such as medi-gel. The effects are extremely variable, but fever and myasthenia (muscle weakness) usually take hold within minutes. ((N/B: In the event of PvP, the target can decide how (in)effective the toxins are.))
-Proximity Mines: In addition to the usual timed or remote detonation, these vicious explosives can be set to explode when intruders come within range. Equipped with optical camouflage and emission dampening, they’re notoriously hard to spot in the heat of combat.
-Fortification: A mechanism that temporarily reinforces combat armour with non-Newtonian fluids and protective Foucault currents. Though intended as a defensive measure, the current can be ‘purged’ through the gauntlets to deliver a powerful one-off melee attack. Background/Personality:
“Too thuggish for engineering corps, too insidious for marines” – so reads an early annotation on Thaddeus’s military records. However unkind the words might’ve been, the author did hit upon a certain truth.
Right from the onset, Thaddeus’s time in the Alliance military was chequered to say the least. He struggled in a number of core subjects, though he graduated from the academy due to his excellent marks in firearm proficiencies, field modification, and displacement tactics. Notwithstanding a number of earlier concerns about his performance, his superiors decided to take a gamble and allowed Thaddeus to join the Alliance as a garrison officer. The decision was not without merit: after all, Thaddeus excelled in certain aspects of his work, and his more malignant shortcomings were yet to manifest.
Charged with maintaining the security of an Alliance radar outpost, Thaddeus served the Alliance for three years, all the while using the relative isolation to procure a few black-market acquisitions or indulge his growing obsession for weapon modification. In his defence, Thaddeus was always careful to cover his tracks, and his unlawful activities would have remained undetected were it not for a Batarian raid on the outpost. He survived the raid, of course, but his career didn’t survive the ensuing Alliance investigation.
When they reviewed footage of the attack, Alliance officials discovered that Thaddeus had deliberately sacrificed a number of his peers during the defence of the outpost. At its least culpable, this comprised of sealing the permitter too early, leaving stragglers to die; at its worst, Thaddeus intentionally fired explosives into a group of friendlies in order to eliminate hostiles who’d closed to melee range. Placed under the microscope of the Alliance disciplinary board, Thaddeus’s other secrets – black market weapons, illegally modified equipment, and so forth – soon came to light. A dishonourable discharge was a forgone conclusion. Thaddeus escaped incarceration by fleeing to the Terminus system, but his reputation was forever marred.
Like many newcomers to Omega, Thaddeus’s desperation soon caused him to fall in with the ‘wrong’ crowd. He spent a few rough years flitting between criminal gangs, constantly trying to stay afloat in the tumultuous and, above all, violent politics of Omega station. After a nightmarishly hard start, his lucky break finally came when he was offered a position in Blackwatch, one of the sector’s many security firms. Almost immediately, Thaddeus’s fortunes started to improve for the first time in years. With access to proper equipment (and hideously illegal weapons) it wasn’t long before the former Alliance officer put his skills to sinister new uses, with spectacular results. Within a week, Blackwatch was reinforcing client compounds with proximity mines – wicked devices that had the added benefit of torching incriminating evidence. Within a month, Blackwatch guards were armed with a deadly new strain of toxic ammunition. Ultimately, Blackwatch rose too far, too fast, and incurred the attention of Omega’s stronger factions. It mattered little to Thaddeus. A survivor and consummate pragmatist, he abandoned his saviours with the same ease that one might leave a sinking ship, pausing only take the client list and, of course, burn any links back to him.
The lesson learned, Thaddeus is now starting over once more, albeit with a significant pool of assets and a list of potential customers. Amid the chatter and hollow promises of the Terminus system extranet, one more listing is adding its voice to the clamour. Argos Security is the latest in a long line of boutique security firms, but it’s already receiving referrals from some of the sector’s most iniquitous criminals. They say that Argos Security delivers on the promises it makes to clients: their safety is enforced through a strong offence, their liberty measured in dead Council investigators, and their privacy reflected in burning ruins where incriminating evidence existed just moments before. Goal:
Thaddeus has enjoyed relative prosperity over the last couple of years, but his hellish start in Omega has left its mark. Beneath his calm smile and measured exterior, there lies a twisted, smouldering hatred that’s every bit as raw and painful as the day he was forced to flee. Thaddeus still blames the Alliance military for forcing him into exile, and in his mind, it was their lofty judgement that caused his suffering in the slums of Omega.
He now finds himself torn between wanting to move on and start a new life, and a deep yearning for revenge – to hurt the Alliance the same way they hurt him. Ons / Offs:
Please see my profile Ons and Offs
for general preferences. As always, feel free to PM if you're unsure about something.Notes:
Thaddeus's current vessel is the Corvus
is strikingly ugly even by the standards of freighters, but the atypical design is endearing in its own strange way. Built from the gutted hull of an exploration vessel, the Corvus boasts powerful engines, exemplary sensor systems, and even a modest machine shop for fabricating equipment. The rigors of operating in lawless space necessitate that the Corvus carries some
armament, but it’s mainly there for deterrent value; much like its namesake, the Corvus
relies on cunning and agility rather than brute strength, picking its fights very selectively. It can house twenty crewmen in relative comfort, but in recent times the only occupants are a few service droids and Thaddeus himself, who spends much of his time in the on-board machine shop.